Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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In real life, I thought GTE cars have higher top speeds than GT3 cars.
I'm doing a Le Mans 25 minute race and the GT3 class are catching me and pulling away while I'm in the slipstream. I can catch the LMP3 cars on the straights, but the GT3s shouldn't be pulling away.

AI 95/85.

Which GTE car are you in? The slowest GTEs have a similar top speed to the faster GT3s. The Aston GT3 in particular is quicker in a straight line than all the GTEs except the Aston GTE.

The other issue is setup. Above 80% the AI can use a non-default setup. If you are running default setup this will put you at a speed disadvantage.
 
Question: What are "Comp" tires? I'm doing Group C in the career and they have those, as well as wet/hard/soft. The AI doesn't appear to use them and I haven't messed with them yet, just wondering what they are supposed to be and what to potentially use them for. I asked le Googel but it doesn't seem to know or I'm asking it the wrong question somehow.
 
Question: What are "Comp" tires? I'm doing Group C in the career and they have those, as well as wet/hard/soft. The AI doesn't appear to use them and I haven't messed with them yet, just wondering what they are supposed to be and what to potentially use them for. I asked le Googel but it doesn't seem to know or I'm asking it the wrong question somehow.

Comp sounds like it's short for competition.
 
Compassionate tyres, they tell you they love you & that they'll always be there for you :lol:

Joking aside, maybe they're qualifying tyres?

Well I slapped a set on my 962. FFB immediately much lighter and appeared to be physically bouncing around on the pit limiter more than before. Took forever(a good 4-5 laps) to get them to temperature on 100F degree track at Algarve. They were not at all happy below 190F but nice and green when pushing 220 at the end of my run. Felt very unstable, floating around on the straights seemed like less grip overall but did not come around in the corners at least. They did appear to be slick.

I had a hard time getting the cornering speeds I had come to expect from Softs, but it actually seemed to be faster at the end of the straights. I suppose at least some of that could be explained from the temperatures which looked like they were a bit over pressure at the same pressures the Hards and Softs had run, mid-26 psi at the front(and more so at the rear -- default has the rears very high at 3psi higher than the front, usually I'd change that in a hurry but it had been surprisingly handling fine and I was testing default setups and tires).

I managed 1 lap about 1.5 seconds slower than the Softs, which doesn't seem much good if they had been qualifying tires. Most laps were well off, but it was pretty difficult to tell how hard I could push as it was uncomfortable and quite different from what I was used to. They were wearing away at least twice as fast as the softs though, which makes them seem more like a qually tire and less like a vintage "period" race tire which was my other guess. They clearly wouldn't make it 20 laps at Algarve.

They also bounced me around like a washboard all the way down the front straight at 180mph, I could barely see where I was going! I didn't really notice that anywhere else except pit lane though.
 
Well I slapped a set on my 962. FFB immediately much lighter and appeared to be physically bouncing around on the pit limiter more than before. Took forever(a good 4-5 laps) to get them to temperature on 100F degree track at Algarve. They were not at all happy below 190F but nice and green when pushing 220 at the end of my run. Felt very unstable, floating around on the straights seemed like less grip overall but did not come around in the corners at least. They did appear to be slick.

I had a hard time getting the cornering speeds I had come to expect from Softs, but it actually seemed to be faster at the end of the straights. I suppose at least some of that could be explained from the temperatures which looked like they were a bit over pressure at the same pressures the Hards and Softs had run, mid-26 psi at the front(and more so at the rear -- default has the rears very high at 3psi higher than the front, usually I'd change that in a hurry but it had been surprisingly handling fine and I was testing default setups and tires).

I managed 1 lap about 1.5 seconds slower than the Softs, which doesn't seem much good if they had been qualifying tires. Most laps were well off, but it was pretty difficult to tell how hard I could push as it was uncomfortable and quite different from what I was used to. They were wearing away at least twice as fast as the softs though, which makes them seem more like a qually tire and less like a vintage "period" race tire which was my other guess. They clearly wouldn't make it 20 laps at Algarve.

They also bounced me around like a washboard all the way down the front straight at 180mph, I could barely see where I was going! I didn't really notice that anywhere else except pit lane though.
Maybe composite tyres then :lol:
 
What about completely useless :)
Now we're getting somewhere :lol:


Whatever they are for is apparently something quite specific.




Unrelated but I'll add it in an edit anyway: I watched the laps after my(lap-counted, not timed) Group C race and it again took away a lap at the finish. It must do that every time and I just never looked at it - I only relatively recently turned the lap list on during races.
 
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Which GTE car are you in? The slowest GTEs have a similar top speed to the faster GT3s. The Aston GT3 in particular is quicker in a straight line than all the GTEs except the Aston GTE.

The other issue is setup. Above 80% the AI can use a non-default setup. If you are running default setup this will put you at a speed disadvantage.
I used the RSR. Yes, I run default set ups on all cars I use.
 
Question: What are "Comp" tires? I'm doing Group C in the career and they have those, as well as wet/hard/soft. The AI doesn't appear to use them and I haven't messed with them yet, just wondering what they are supposed to be and what to potentially use them for. I asked le Googel but it doesn't seem to know or I'm asking it the wrong question somehow.

They are supposed to be the equivalent of "vintage" or "historic" tyres for the Group C's. They were introduced in patch 2 (as an easter egg - no official announcement). There are lots of things I love about PC2 but the design decisions on tyres for historic cars isn't one of them. Please for PC3, fit historic cars with historic tyres just like every other sim.
 
They are supposed to be the equivalent of "vintage" or "historic" tyres for the Group C's. They were introduced in patch 2 (as an easter egg - no official announcement). There are lots of things I love about PC2 but the design decisions on tyres for historic cars isn't one of them. Please for PC3, fit historic cars with historic tyres just like every other sim.

So my actual guess was correct then, thanks for clearing that up(couldn't they just call them "vintage?"). It does seem odd to think that if they are supposed to be accurate, late-80s Group C cars couldn't run more than about 25 minutes on a set of tires then, yet 50s/60s/70s cars can easily do two hours or more on treaded tires that ride much smoother. It seems one or both of those things was probably a work in progress that they couldn't get around to finishing.
 
They are supposed to be the equivalent of "vintage" or "historic" tyres for the Group C's. They were introduced in patch 2 (as an easter egg - no official announcement). There are lots of things I love about PC2 but the design decisions on tyres for historic cars isn't one of them. Please for PC3, fit historic cars with historic tyres just like every other sim.
Yeah except some of the historic tires they did add are strange to say the least. Like i posted earlier the historic tires on the 98t are strange, with lots of spinning when turbo kicks in but no oversteer at all, even seems to keep the car straight. Where as the regular slicks spin as much but do normal power oversteer. Unless i don't get something about the historic tires..i dont know.
Try it and tell me maybe.
 
Next race weekend, hit a glitch probably everyone knows about but me(sounds vaguely familiar, I probably read about it two years ago and forgot).

Racing Zolder and it gets rainy in practice. Mid-way through I want to check the replay because I know I have a tendency to slightly cut an inch or two over the white line in the second apex of the chicane. The stewards allow a tiny cut but it's not something I accept doing intentionally. I want to correct my line there and I've recently tried changing to "realistic" FoV, plus the 962 is right-hand-drive -- so I needed an observation. Turns out when I thought I might be really close I was indeed an inch or two too far, but when I exited the replay all the water was gone from the track. Still raining but the bots' and my next lap were less than 3 seconds off the dry pace when it had been 9 seconds slow for me and grandma for them. Started the whole process of wetting down the track and dropping the lap times down all over again.

Note to self: Never check replays mid-session when it's raining. I wonder if something similar but less obvious happens in the dry?
 
Next race weekend, hit a glitch probably everyone knows about but me(sounds vaguely familiar, I probably read about it two years ago and forgot).

Racing Zolder and it gets rainy in practice. Mid-way through I want to check the replay because I know I have a tendency to slightly cut an inch or two over the white line in the second apex of the chicane. The stewards allow a tiny cut but it's not something I accept doing intentionally. I want to correct my line there and I've recently tried changing to "realistic" FoV, plus the 962 is right-hand-drive -- so I needed an observation. Turns out when I thought I might be really close I was indeed an inch or two too far, but when I exited the replay all the water was gone from the track. Still raining but the bots' and my next lap were less than 3 seconds off the dry pace when it had been 9 seconds slow for me and grandma for them. Started the whole process of wetting down the track and dropping the lap times down all over again.

Note to self: Never check replays mid-session when it's raining. I wonder if something similar but less obvious happens in the dry?
This is a known trick if you get caught off guard in a sudden downpour or the AI have nicked your pit box.

As long as you do an instant replay before it actually started raining within the 2 minutes max (on consoles) you can reset the weather cycle & the road dries up (sort of) it comes back again but gives you a bit more time to get to the pits.

I think you can use this trick to repair a broken windscreen aswell (because you can't see) but only if it's set to visual damage (not performance reducing or full) I think.
 
So how is this possible?


Conditions
Winter
Track temperature 54° F


And yet my right side tires are burning up while the left side are cool as ice?


NLhVlHM.jpg
 
Yeah except some of the historic tires they did add are strange to say the least. Like i posted earlier the historic tires on the 98t are strange, with lots of spinning when turbo kicks in but no oversteer at all, even seems to keep the car straight. Where as the regular slicks spin as much but do normal power oversteer. Unless i don't get something about the historic tires..i dont know.
Try it and tell me maybe.

Tried it. When cornering I do get power oversteer with the historic tyres. Using the default loose setup.
 
I have a question about online ratings, so in equivalent to GT sport, assume 1500 is a B , and 2000 is S, or?

Saw may be a little number of people over 1700 and they are really fast:). For my unstable 1500-1600 they were unreachable.
 
Xbox x, wired connection 76Mbps down & 19.9 Mbps up. Ping is 16ms. Game glitches and drops frames when someone joins the lobby and often if someone is talking, is this happening for everyone? Ive had it forever. If it happens when cornering i ruin the lap.
 
So how is this possible?


Conditions
Winter
Track temperature 54° F


And yet my right side tires are burning up while the left side are cool as ice?


NLhVlHM.jpg
That looks like Indy. It has high speed left hand corners and straights. Of course the right hand tyres get cooked.
 
I have a question about online ratings, so in equivalent to GT sport, assume 1500 is a B , and 2000 is S, or?

Saw may be a little number of people over 1700 and they are really fast:). For my unstable 1500-1600 they were unreachable.

I don't know how it compares with GTS, but from memory you start with 1500 and gain points if you are above average and lose them if below.
 
518642662727745557.png
Ferrari Monza v1.01
518642662727745557.png
https://www.mediafire.com/file/mdfp8uxoouru66e/Ferrari_Monza_pack_v1.01.7z/file Fixed non glowing gauges for stock liveries Configurator tutorial, by @TheRealSlawek. In French, but easy to translate https://www.madnessgarage.fr/post/le-configurateur-ferrari-monza

Check out that configurator. Now that's cool. It's like being at the Ferrari dealer and picking out your trim options.
Ferrari_Monza.png
I haven't fired up PC2 that I purchased earlier today, is the Monza available on PS4?
 
Hi everyone,

My apologies if I have missed these discussions elsewhere, but I have some regarding the game. Specifically, the bonus content in the Deluxe Edition, before I purchase it on sale from the PlayStation Store. Yes, I am aware it's "only fourteen dollars," but with everything going on in the world I need to be extremely frugal with the money I spend on luxuries.

I already own the base game via. disc, I bought it when the game was first released. What exactly will I be getting with the deluxe edition? Knowing what cars & tracks are added on as a bonus is going to have a large say on if the extra money to download the deluxe edition is worth it.

Additionally, how has the game held up with regards to being both feasible and enjoyable on a controller? When I first bought the game I could get around the track fine on certain car & track combinations, but I would be quite off the pace and find myself too focused on not spinning the car to really pay attention to mid-corner roll speeds, etc. I am someone who is interested in competitive league racing so as you can imagine, being helplessly slow is not something I particularly care for.

Thank you.
 
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