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- Ljubuski
- Antonio89R
Nice trailer
I always thought it was a boring track for hot lapping but a fantastic track for racing. A great many passing opportunities are presented and the track is nice and wide for some two wide or even three wide racing.Fuji track always bored me to death racing there, in GT. I have actually fallen a sleep during races.
Will the oval and Indy 500 content that was supposed to be in PCars 1 going to be in this game?
http://www.wmdportal.com/projectnews/experience-the-indianapolis-500-in-project-cars/
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Yep, I'm buying this one
Will the oval and Indy 500 content that was supposed to be in PCars 1 going to be in this game?
http://www.wmdportal.com/projectnews/experience-the-indianapolis-500-in-project-cars/
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I've always been surprised at the number of people who dislike Fuji. I really like that circuit. It's not the most technical track. The section between Dunlop Corner and Panasonic Corner requires some precision, but for the most part it's a high-speed playground.I always thought it was a boring track for hot lapping but a fantastic track for racing. A great many passing opportunities are presented and the track is nice and wide for some two wide or even three wide racing.
This clip actually features a cameo by long-time Project CARS ambassador Nicolas Hamilton, brother of former F1 world champion Lewis Hamilton. In this video we get to see the chase cam and some of the game’s overall (early) presentation in loading screens and menus. Despite the driver being less than ideal for showing off the intricacies of the handling, we do get to see how the game has apparently improved when using the gamepad (although it does appear a good few driving aids are activated here…).
I find every corner at Fuji challenging to get just right. The track appears to be very simple but actually isn't and you can leave a lot of time on the track by not studying all the subtle nuance it offers. I find the last three corners very challenging to put together for example. Elevation changes and/or a cambered surface, introduce complexities that can be very costly in terms of lap times if you don't get them just right. A laser scanned version is going to be magnificent (fingers crossed)I've always been surprised at the number of people who dislike Fuji. I really like that circuit. It's not the most technical track. The section between Dunlop Corner and Panasonic Corner requires some precision, but for the most part it's a high-speed playground.
Like you said, Johnny, you can have some pretty intense battles on these wide high-speed sections. I've been involved in a few on Fuji. Sometimes it feels like you're playing a game of Chicken when you're barreling toward Dunlop Corner or the 1st corner...who is going to brake first? I've gone off track on that 1st corner, overestimating the brakes on my car. Sometimes it's better to have brains than balls.
As much as I like the driving experience in AC, I'd never refer to it as a "solid game". Solid driving experience? Yes. Great FFB and immersion? Yes. Solid game. No, not IMO.pCARS 1 was just awful. The content was good, but the physics were dodgy as hell, the crash physics even worse (random sideways flips in open wheel cars when tapping another car), the laser scanned tracks were so badly scanned I could have done better with a laser pen and an mouldy apple. And, game breaking bugs galore that only 10% we're fixed before jumping ship and making this game. Hopefully they've learnt from their mistakes and can complete a game before releasing it, and realistically compete with Assetto Corsa in terms of being a solid game. Because if it can, I might buy it. Might. But after my experience with pCARS it has to be more than a shiny trailer to win me over.
Make the crowd funders proud this time. 👍
SMS explained that starting work on the next game after releasing a game is business as usual in the industry; other developers say the same thing. Not everyone on the staff is involved with fixing bugs.I wonder if this game will work on release, that they'll actually fix all the bugs before planning a new game and not start crowd-funding for pCARS3 straight after release just to defecate on racing game fans and their cash.
I got the game two and a half months ago, starting off with version 10.0 for PS4, and it hasn't broken once yet. Some bugs and plenty of small rough edges remain, but by contrast to the state it was in at launch (I'm aware how bad it was) they certainly didn't "jump ship" as soon as PCARS2 development began.pCARS 1 was just awful......game breaking bugs galore that only 10% we're fixed before jumping ship and making this game. Hopefully they've learnt from their mistakes and can complete a game before releasing it, and realistically compete with Assetto Corsa in terms of being a solid game.
I saw what looked to be long beach which would be a a plus for me.Will the oval and Indy 500 content that was supposed to be in PCars 1 going to be in this game?
http://www.wmdportal.com/projectnews/experience-the-indianapolis-500-in-project-cars/
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Cant wait to race in daytona in PC!!!Well there appears to be one oval track, Daytona and the 24hr layout/Road course
Gran Turismo killer?
I'm still enjoying Project Cars 1, have hardly even thought of GT in recent months.