- 3,464
- Gdynia
- MroczMR
Surely the timing of these statements looks like having some logic, releasing some news that SMS knew they would create turmoil in the community, letting this agitation to pass by, and then push the marketing for the game in the last few weeks before the release.
The pre-order window indeed did not open yet, and this already explains quite a lot.
It is also plausible that they were not expecting so much "ado" about the pitstops, and probably they were not even going to talk about this feature being removed, if the infamous trailer released one month ago was not clearly showing the pit lane closed at Interlagos (maybe an oversight? or they wanted to throw a hint and see how the community would react?).
That video generated a lot of talks on all dedicated forums and YouTube, so many that at some point Nathan had to intervene trying to convince all of us that pit-stops are the Incarnate Devil of the Motorsport, and SMS are the white knights sent by the Gods to restore the order, and protect all of us.
It makes a lot of sense. My other theory is that it was made purely to make better product on consoles. PCars 2 had some bugs on weaker systems like first Xbox One and by removing temperatures, tyre wear etc etc. They made calculations much lighter for the CPU. Which means better graphics, more stable game etc. They wanted to make PCars 3 for current gens so it was first thing to cut. I am still mad for removing this, but I am starting to accept this. I just hope they will back with full expirience on next gens with Pcars 4.