Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

We used to do that in PC1 with the Turistenfahren group (on Steam). It was free for all, no class limits race - setup as 8 hour practice sessions which I guess they would then reset when time ran out. It was awesome and people were super cool. I spend a lot of time in the Caterham back then and on one occasion, one of the faster guys (with more HP) waited for me to come onto the straight and let me draft him all the way. It was Nordschleife only btw. Also heavy policed - it was made very clear that griefing, even the slightest, would not be tolerated.

Did I mention SMS broke my heart when they removed the pits in PC2 and broke the above?


You do realize, that if I wanted a :) - I'd turn my (: around
That is why I apologised in advance just incase ( :
 
'
Nick Pope: Principal Vehicle Handling Designer: The brief for Project CARS 3 was to go back to basics a little, remove some of the clutter, and find a way to lower the bar for newcomers whilst keeping the authenticity and realism in place for the more experienced fanbase.

Doug Arnao: Physics and AI Director: To echo what Nick said into a simple bullet-point, we’ve taken the full realism of Project CARS 2 and added accessibility for everyone. Then we added the game modes that our fans were clamouring for..'

I got this far into the new developer blog before I started laughing.
They certainly haven't kept the authenticity and realism that we loved.
I'd like to know who the fans are that 'clamoured' for the new game modes as I certainly don't know any and haven't seen any such clamouring in the forums I read.
 
'
Nick Pope: Principal Vehicle Handling Designer: The brief for Project CARS 3 was to go back to basics a little, remove some of the clutter, and find a way to lower the bar for newcomers whilst keeping the authenticity and realism in place for the more experienced fanbase.

Doug Arnao: Physics and AI Director: To echo what Nick said into a simple bullet-point, we’ve taken the full realism of Project CARS 2 and added accessibility for everyone. Then we added the game modes that our fans were clamouring for..'

I got this far into the new developer blog before I started laughing.
They certainly haven't kept the authenticity and realism that we loved.
I'd like to know who the fans are that 'clamoured' for the new game modes as I certainly don't know any and haven't seen any such clamouring in the forums I read.
Did you read the rest?

While I agree with your point, this one did at least have some good stuff in it, which would be even better without locked core temps I agree.
 
Yes I did, but it just made no sense of what they've done.
These guys (Casey and Jussi) are so enthusiastic about the geeky stuff and always have been.
They go on and on about the driveline from the engine to the tyres, so I can't understand how they support no tyre wear and no fuel usage being authentic and real.
 
Did you read the rest?

While I agree with your point, this one did at least have some good stuff in it, which would be even better without locked core temps I agree.

I read the entire post agree there is some interesting stuff there. But the line "When we added the game modes that our fans were clamouring for"
Just proves this game became a classic case of insular development, they went so deep down the rabbit hole congratulating themselves with each new 'breakthrough' nobody seems to have stopped and said are we sure this is the right direction?

The more they say the less even the "sim" or "nfs arcadey" vision comes across its like they dont really know what they have made and are just bouncing words around

Plus it gets worse the more I see, that's 5 fake street/p2p tracks out of the 13 new ones now
 
Yes I did, but it just made no sense of what they've done.
These guys (Casey and Jussi) are so enthusiastic about the geeky stuff and always have been.
They go on and on about the driveline from the engine to the tyres, so I can't understand how they support no tyre wear and no fuel usage being authentic and real.
Oh that I agree with totally, hence my fear that this has the potential to sit between two communities and rather that unite them will simple struggle to appeal fully to either.

The balance GT and FM managed to hit isn’t as easy as I suspect SMS think it is to achieve.
 
Yes I did, but it just made no sense of what they've done.
These guys (Casey and Jussi) are so enthusiastic about the geeky stuff and always have been.
They go on and on about the driveline from the engine to the tyres, so I can't understand how they support no tyre wear and no fuel usage being authentic and real.

There is a sort of mixed message, which TBH is what I've come to expect from SMS. They go on talking about how its more simple and streamlined and then go to talk about dampening and peak slip angles.
 
'
Nick Pope: Principal Vehicle Handling Designer: The brief for Project CARS 3 was to go back to basics a little, remove some of the clutter, and find a way to lower the bar for newcomers whilst keeping the authenticity and realism in place for the more experienced fanbase.

Doug Arnao: Physics and AI Director: To echo what Nick said into a simple bullet-point, we’ve taken the full realism of Project CARS 2 and added accessibility for everyone. Then we added the game modes that our fans were clamouring for..'

I got this far into the new developer blog before I started laughing.
They certainly haven't kept the authenticity and realism that we loved.
I'd like to know who the fans are that 'clamoured' for the new game modes as I certainly don't know any and haven't seen any such clamouring in the forums I read.

We're attacking them for adding game modes now? :lol:

You may not have seen 'clamouring'as they put it for new game modes but there definitely has been. Custom championships, more expansive career modes, fixed championship series modes, more online and community modes. Theres been plenty of desire for more.

Whether they put their money where their mouth is will be a different argument. Especially with a custom chamoionshop mode as that was heavily requested.
 
Last edited:
I'll just leave this image for you and await your thoughts.
See if they're similar to mine

Screenshot_20200703-190657~2.png
 
One thing i'm not sure if it has been cover but did they state if you start the game with all the cars unlock or you have to progress and buy them?
 
One thing i'm not sure if it has been cover but did they state if you start the game with all the cars unlock or you have to progress and buy them?

Career mode will have progression, buying, upgrading etc as far as we know.

In the sandbox/free play mode everything will be unlocked to play with.
 
Thank god i wont have to wait to drive the gtr and plus i i spent most of my time in practice mode anyway i could pretty much careless about career mode unless its force to unlock stuff.
 
Codemasters who now own the studio, and while their own game decisions and releases haven't always fallen favorably with the fans, they have always had very good community PR and engagement, especially with the likes of @PJTierney who shows how to engage with your community correctly, even in the face of criticism (see Dirt Rally 2.0).
Thanks for noticing :)

It helped that DiRT Rally 2.0 was my then favourite game to play in the months before I joined Codemasters, and I still like it enough now to stream it in my spare time.

And now that the game is "complete" and great, people are happy :)
 
Last edited:
@PJTierney Quite a few of us wish you had a hand in PC3 we may have gotten an amazing game the didn't remove features the core base relied on.

Your work at Codemasters is well recognised by racing game fans
 
Thanks for noticing :)

It helped that DiRT Rally 2.0 was my then favourite game to play in the months before I joined Codemasters, and I still like it enough now to stream it in my spare time.

And now that the game is "complete" and great, people are happy :)
@PJTierney is a breath of fresh air in the Dirt forums. Even though it's had its last patch and people are working on F1, Dirt 5 and hopefully Dirt 3, the game still has a lot of love.
A lot of that is down to PJ
 
@slthree -- Let me just say that I had replied to your comments about the definition of "simulation". That was the context, and the point: what it means for a game (any game) to be considered a simulation. The "what-ifs" are part of the exercise of narrowing down a definition. In short: my definition is more inclusive than yours.

You and I would be in agreement if you were talking about motorsports simulation, as @Scaff put it.

You are not likely to find more than a handful of people who believe that a game without pitstops and a game without tire wear and a game of without fuel depletion is SIM.
Is this more than a handful? ;)

This would have been perfectly plausible, and let me add, intriguing as well, if no magic (ops, sorry again, automatic) tires were involved...
I share your concern with "magic" tires resulting in unwanted tire changes, as you described, but if the tires are similar enough to PCARS2 I think it's unlikely dynamic weather will equate to a cosmetic effect. The right tires for the job in PCARS2 hardly made for an identical experience across the board.
 
@PJTierney Quite a few of us wish you had a hand in PC3 we may have gotten an amazing game the didn't remove features the core base relied on.

Your work at Codemasters is well recognised by racing game fans

Thanks :)

I may be reading into your post wrong, but a Social/Community person doesn’t have much, if any, impact on game design; that’s what designers and creative directors are there to do. By the time a game is announced, it’s already in the “get the game finished” stage usually, all the big decisions like features, cars, tracks etc. have already been made.

I can’t magically change decisions that are made on core game features, but what I can do is help explain to you guys (or relay team’s explanations) why things are the way they are, and why we believe it’s a benefit to the player.

DiRT Rally 2.0 was (is) a brilliant game that had a few rough periods, but people got through it and were more understanding through the info and updates we provided, and several things in patches were a direct result of player feedback.

Nothing core game design (because those get locked in 1-2 years before release) but where something could reasonably be changed to improve the experience of most, it was always given that consideration.

Normally, community feedback on tentpole issues like career mode design, physics etc., that’s stuff that wouldn’t impact a current game, but may impact a sequel (either 1 or 2 games down the line).

You see this with F1, which adds big new things every year, and the game you all play next week is a massive change compared to 2017, 2016 etc.

@PJTierney is a breath of fresh air in the Dirt forums. Even though it's had its last patch and people are working on F1, Dirt 5 and hopefully Dirt 3, the game still has a lot of love.
A lot of that is down to PJ

Rally crew best crew :)

Also, it’s not the last patch, although the game is essentially “content complete” ;)
 
Also, to get back on topic and not make this “the PJ show”:

I’m at a point in my life where I’m fine with not having every racing game be a super deep strategical game of chess; I work a 9-5, I stream, I make YouTube videos in my spare time, there’s only so many hours in the day. I still hop on Forza Motorsport 7 every week and do casual 15 minute races for example. If I want the deep strategy, I have F1, it provides plenty that I can equate with what happens in the sport itself.

So in that sense I don’t mind the fact that Project CARS 3 won’t have pitstops. I can see why it’s a sticking point for some but for me personally, no big deal. I’ll play it anyway, and if it has that spark that something like DiRT Rally 2.0 has, I’ll play it for a long time.
 
FWIW, I have a console that plays a lot of fun games that I enjoy (mostly driving type games).lol
  • PCARS2 for the sim and realism of ontrack racing
  • GTS for the online fun of racing
  • DR2 for some fun rally experience
  • Xout for the build creativity, and fun and fast action of an openworld shooter in vehicles.
  • F1 series and hopefully 2020, for the racing and management of a motor racing team
Now if PCARS3 was an advancement on PCARS2 then I would definitely have replaced PCARS2 with PCARS3, but as it is now, I think it is not a suitable replacement (more of a downgrade with the info at hand so far), so why would I bother picking it up???

Have you also noticed how quiet IB has been during all this pandemonium?
He is quite an astute player, and could see what was going to happen, so I reckon he gave the reigns to his son, and he will be the white knight to come in and save the day, with "OK guys we have heard what the community has said and we are going to patch it for you, to give you more of what you are after".
Or else he will let PCARS3 happen and die a death of a thousand cuts, then announce PCARS4 or whatever it will be called and he will announce that he will have full design control, over the development of the game, so as to appease the sim crowd out there.

Unfotunately I see that with his silence he has thrown his own son (Nathan) under the bus!!
 
FWIW, I have a console that plays a lot of fun games that I enjoy (mostly driving type games).lol
  • PCARS2 for the sim and realism of ontrack racing
  • GTS for the online fun of racing
  • DR2 for some fun rally experience
  • Xout for the build creativity, and fun and fast action of an openworld shooter in vehicles.
  • F1 series and hopefully 2020, for the racing and management of a motor racing team
Now if PCARS3 was an advancement on PCARS2 then I would definitely have replaced PCARS2 with PCARS3, but as it is now, I think it is not a suitable replacement (more of a downgrade with the info at hand so far), so why would I bother picking it up???

Have you also noticed how quiet IB has been during all this pandemonium?
He is quite an astute player, and could see what was going to happen, so I reckon he gave the reigns to his son, and he will be the white knight to come in and save the day, with "OK guys we have heard what the community has said and we are going to patch it for you, to give you more of what you are after".
Or else he will let PCARS3 happen and die a death of a thousand cuts, then announce PCARS4 or whatever it will be called and he will announce that he will have full design control, over the development of the game, so as to appease the sim crowd out there.

Unfotunately I see that with his silence he has thrown his own son (Nathan) under the bus!!
Why would he die the death of a thousand cuts? Are you assuming Pcars3, if it stays the course, will be a failure? I don't think it will. We don't have that type of game for the PS4. We have PC2 and AC for sims, GT sport for that sim-lite that has a bit of a career mode. But GTS isn't like those older GT games. A LOT missing. And a big open space for PC3 to come in and get sales. We don't have that sim game that gives you progression and allows you to change parts. Personally, I think PC3 may end up outselling it's predecessors
 
Why would he die the death of a thousand cuts? Are you assuming Pcars3, if it stays the course, will be a failure? I don't think it will. We don't have that type of game for the PS4. We have PC2 and AC for sims, GT sport for that sim-lite that has a bit of a career mode. But GTS isn't like those older GT games. A LOT missing. And a big open space for PC3 to come in and get sales. We don't have that sim game that gives you progression and allows you to change parts. Personally, I think PC3 may end up outselling it's predecessors

Its just my opinion based on a lot of the comments that PCARS3 is unfortunately not what 95% of the followers of the PCARS series expected, (given the comments about the information we have at hand to date.
That leaves the other 5% doting over another fantastic product by SMS, which is all well and good, and SMS will now be counting on picking up a whole bunch of new followers given the new direction it is taking with PCARS3.

I am doing my best to keep an open mind on it......but I have certainly lost a lot of faith in it being a historic success, with promises of it being "everything everyone could ever hope for" in a sim, being made by SMS.

Anyway lets just see what the next information is in the next marketing release, as I am sure it will either add further fuel to fire or calm a lot of the mob hysteria down.....lol;);)
 
I read the entire post agree there is some interesting stuff there. But the line "When we added the game modes that our fans were clamouring for"
Just proves this game became a classic case of insular development, they went so deep down the rabbit hole congratulating themselves with each new 'breakthrough' nobody seems to have stopped and said are we sure this is the right direction?

The more they say the less even the "sim" or "nfs arcadey" vision comes across its like they dont really know what they have made and are just bouncing words around

Plus it gets worse the more I see, that's 5 fake street/p2p tracks out of the 13 new ones now

That was exactly my thought after reading it all...

Oh that I agree with totally, hence my fear that this has the potential to sit between two communities and rather that unite them will simple struggle to appeal fully to either.

The balance GT and FM managed to hit isn’t as easy as I suspect SMS think it is to achieve.

That's why I have said before, In terms of total package, both GT and FM are the best racing games on console...

I still hope PC3 will beat both, but so far the more information they release, the more pessimistic I am...

We still have 2 months to see what comes out of it...

I'll just leave this image for you and await your thoughts.
See if they're similar to mine

View attachment 937188

The color is off... This image looks weird....
Not fond of it....
 
Its just my opinion based on a lot of the comments that PCARS3 is unfortunately not what 95% of the followers of the PCARS series expected, (given the comments about the information we have at hand to date.
That leaves the other 5% doting over another fantastic product by SMS, which is all well and good, and SMS will now be counting on picking up a whole bunch of new followers given the new direction it is taking with PCARS3.

I doubt the vocal opinion we hear now is enough to kill the game, the internet discussion boards just don't represent the majority of the players that buys and play the game. Grid 2 removed cockpit view and gets a ton of backlash for it on the internet but it still sold well and often treated as one of the better Grid games lately. Every NFS release has many people talk about how bad the game is in every aspect but it still sold well.

What I think SMS did is just what Grid 2 did at that time, they have their own set of data that shows what the players enjoy playing the most and decided to build the whole game based on those data. Now they are probably betting on the pCARS name is well known enough to drag casual folks that don't follow every bit of news into the game.
 
Back