Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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Am i seeing things or pitstop is not close in this shot?

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Am i seeing things or pitstop is not close in this shot?

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Open or Close, those Pits are totally empty...

There is nothing to see there... just move on and wait for more info...

These videos are worthless in my mind... am simply waiting to see more before i can make up my mind... but am slowly starting to gain back confidence in SMS...

eagerly waiting to see more @IanBell
 
well the pits were also empty in Pcars 2 ;)

I am just excited and can't wait for some more info... This is my only concern and if they confirm pitstops in custom races i will be totally satisfied

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I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.

Call me definitely interested!
 
Actually pit exit on interlagos is in the begining of the long straight "Reta Oposta i can clearly see the place where the pitstop is conecting with it. But maybe you are right and it can be closed in cutted area. Let's hope it can be opened.

Interlagos-14.f629543b4f569284c03ef644bae31cd3.png
 
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.

Call me definitely interested!
My experience with PC2 on PS4 with a wheel has largely been the same. No matter what I do, I can’t get rid of that floaty feeling. Tried different setups and it either gets just a little bit better or a little bit worse but it never feels dialed in. I am very interested in seeing what PC3 has to offer.
 
Does no one care about cross platform play? I feel like I’m the only one. :lol:

The player count in online races has never been that great to me, especially when I was on Xbox. Checked it out last night, even Mudrunner had more players online compared to Pcars 2 on ps4.​
 
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.

Call me definitely interested!
I agree, it feels floaty mushy, no definition in the edge of grip, it was less in pc1 a little yeah.
But both have loss of grip, regaining grip that lacks definition. And too linear slide, i feel maybe it's for pad users or they're just not so good at doing exact real simulation.

And yes ac is superb and feels like a real car immediately, sitting in a car, and each car feels more unique in it's handling and way it reacts on edge of grip and slide.
You use a g29 too doblo i think?
I tried many different ffb and it doesn't fix it, it's the handling simulation.
But some cars feel alot better like the old lotus 25, 49 on vintage tires. Maybe cause you lose it faster after losing grip, you dont have time to notice it.

@slthree, if you use a wheel, try assetto corsa, you'll see real to life no exaggerated slidding. It's not easy to control a car at edge and certainly not with a pad. Also in cockpit view as should be.
 
I hope when it comes out they've sorted the judder when people are joining.
In P Cars 2 on Xbox if you're in an online lobby racing and someone joins it causes a little stutter. Which if it comes at the wrong time leads to loss of FFB and a bit of control. Happened to me in a corner, not nice.
 
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty.
My experience with PC2 on PS4 with a wheel has largely been the same. No matter what I do, I can’t get rid of that floaty feeling. Tried different setups and it either gets just a little bit better or a little bit worse but it never feels dialed in. I am very interested in seeing what PC3 has to offer.
I agree, it feels floaty mushy, no definition in the edge of grip, it was less in pc1 a little yeah.
But both have loss of grip, regaining grip that lacks definition. And too linear slide, i feel maybe it's for pad users or they're just not so good at doing exact real simulation.

...I tried many different ffb and it doesn't fix it, it's the handling simulation.
I believe I have observed the same thing you're all talking about, out of the physics engine itself with the DS4. In broad strokes, PCARS2 does what it's supposed to do, but it is not quite as intuitive and "physical" as other sims. The cars seem almost weightless, like the tire model is doing all the work. This is supported by the fact that when the tires leave the ground, about anything can happen, if you've seen how some crashes unfold in this game.

This is one of the main reasons I've stuck with the DS4 and have not made any effort/investment to put my Logitech G25 back into service. I can tell when a sim is more or less likely to meet my expectations with a wheel. It would be cool to be motivated to give PCARS3 a try.
 
So Rushy leaving SMS. I already mentionned it this week and glad to see I was right. Seeing early this week many old guys from Evolution joining Avalanche, it was just a matter of choosing the right moment for Rushy. Just very strange to see where this leaves PC3.....
 
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.

Call me definitely interested!

I totaly agree. Sometimes i can't play PC2 and sometimes it is super immersive. I love that this game is gettin more focus. I just hope we won't lose some features of PC2 like pit stops :)

So Rushy leaving SMS. I already mentionned it this week and glad to see I was right. Seeing early this week many old guys from Evolution joining Avalanche, it was just a matter of choosing the right moment for Rushy. Just very strange to see where this leaves PC3.....

It is still being main SMS game. I think that Rushy being out isn't the big problem.
 
Yeah its a great sim style game with many great sim features, great ffb actually with settings i set it to, but has simcade handling at the edge of grip, probably for gamepads.

And lack inertia, momentum, as wolfe mentionned, also surprisingly the sense of speed is a lot better in ac, and thrilling, and feeling like near disaster the more you push the limit.
 
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I’m probably going to wait until we see a lot more info before forming much of an opinion on PCars 3. I’d brought into the hype and preordered PCars 2 on PS4 at launch but was very disappointed at the bugs on release so definitely will be waiting to see how the new game is before purchasing (I’m sure things were more positive on PC but was quite appalled at the state of the PS4 port).

That said I admit I’m a little alarmed that Rushy is leaving SMS so soon especially prior to the new games release. Hate to say it but if the game flops along with the Fast and Furious game then I can definitely see Codemasters taking over them entirely and breaking apart SMS similarly to the Evolution Studios team after Onrushs release. Hope I’m wrong as I’d love to see the game do well and open the game up to a far wider audience but yet retain the sim at its core.
 
Yeah its a great sim style game with many great sim features, great ffb actually with settings i set it to, but has simcade handling at the edge of grip, probably for gamepads.

And lack inertia, momentum, as wolfe mentionned, also surprisingly the sense of speed is a lot better in ac, and thrilling, feeling like near disaster the more you push the limit.
I disagree, it's very much a sim, especially at the limits as compared to most other sims; it just leaves room for improvement. And how it behaves is no better for gamepads.

For the record, I reserve the "simcade" label for games that really blur the line, like Codemasters' own titles -- and it's ill-defined, so I avoid using it and habitually stick it in quotes when I do. Gran Turismo, Forza Motorsport, and also Forza Horizon are all sims; just not as hardcore or realistic as others.

I find it more consistent to define things that way. Or else what do you call sims of the late 1980s and 1990s, if PCARS2 with all its relative sophistication is "simcade" at the limit? ;)
 
Since we have a lot of waiting to do and this thread will be going on for a long time until the game finally releases, I have a question related to this very subject of sim:

I bought F12019 a long time ago but never played it and just started to play it the last 2 days.

I'm scared to say I love it so far. The grip of the cars is insane. I thought the grip was so good because F1 cars are supposed to be extremely grippy due to the amount of downforce. But, then I was thinking about all the criticism of Codemasters

Is this game sim?
 
Since we have a lot of waiting to do and this thread will be going on for a long time until the game finally releases, I have a question related to this very subject of sim:

I bought F12019 a long time ago but never played it and just started to play it the last 2 days.

I'm scared to say I love it so far. The grip of the cars is insane. I thought the grip was so good because F1 cars are supposed to be extremely grippy due to the amount of downforce. But, then I was thinking about all the criticism of Codemasters

Is this game sim?

Many people will say no because handling isn't right etc etc etc. For me... It is... It perfectly gives you immersion of starting in F1 championship. No other game will do that. Asseto Corsa may have better mods with better handling, iRacing may have be chosen by Max Verstapen. But if you want to play FULL F1 season with all teams, all tracks and politics and development behind this sport there is only F1 series by codemasters. These are decent games even if handling isn't 100% accurate it is still fun to play and immersion is on another level, and i think immersion is also one of the most important things in simulation.

(i also bought it recently)
 
Since we have a lot of waiting to do and this thread will be going on for a long time until the game finally releases, I have a question related to this very subject of sim:

I bought F12019 a long time ago but never played it and just started to play it the last 2 days.

I'm scared to say I love it so far. The grip of the cars is insane. I thought the grip was so good because F1 cars are supposed to be extremely grippy due to the amount of downforce. But, then I was thinking about all the criticism of Codemasters

Is this game sim?
I find the cars in Codies' F1 games suffer from chronic understeer, have setup options that don't really do a lot when tuning, and real life F1 drivers say the cars handle nothing like real life, so probably not the height of actually simulating that type of car very accurately.

Having said that, the game is still fun to play, the AI is decent, but the accuracy of cars and tracks pushes it towards mass-market appeal, not hardcore sim racing IMO.
 
Thank you both!

I'm loving you but it just might be because it's brand new or it just might be because the car so planted but I am experiencing understeer, like @bleeder mentioned.

PC2 is obviously my favorite racing game but the formula 1 cars, I think they're called formula x, are very hard for me to control and the ones in this game seem more planted.
 
@slthree -- I have not played any of Codemasters' F1 games, only some CMR games, DiRT 1-4, the TRD games, and the original GRID and Autosport.

My evaluation of the handling in Codemasters games is that they are based upon a very old-school '90s-esque "pivot-steer" kind of model that can definitely be considered very "arcade", but they also go out of their way to build it into a serious and demanding "hardcore" experience (often more demanding than reality, if you ask me). Which is why I think they're a case where "simcade" really does fit.

Note that Codemasters has been using the same engine since the first DiRT and GRID, and those games already played similarly to their CMR and TRD predecessors.

Strangely, in their more recent rally games the car seems to roll and flip from the terrain according to physics as expected, but that physics-based motion does not seem to translate into the steering or understeer/oversteer dynamics. I can't say much about DR or DR2.0, but in D4 I can hardly predict how an attempted drift will turn out, even around the wide open and flat DirtFish complex.

The handling in D4 varied very wildly between different cars and how they each reacted to different surfaces, too. The BMW M3 and Lancia Stratos play as if they're from two completely different games (on identical game settings), and I think I would be hard-pressed to even identify the drivetrain layout of some of the cars in a blind bumper-cam test. I hope DR2.0 is at least better-polished than that.
 
Thank you both!

I'm loving you but it just might be because it's brand new or it just might be because the car so planted but I am experiencing understeer, like @bleeder mentioned.

PC2 is obviously my favorite racing game but the formula 1 cars, I think they're called formula x, are very hard for me to control and the ones in this game seem more planted.
Try the Formula Renault 3.5. Great fun. For me the best modern open wheeler in the game. I wish the F1 games handled more like this car.

And speaking for F1 2019, I found a lot of enjoyment with the classic F1 cars, Button's Brawn being one of my favourites. Probably had more fun driving that car than the 2019 ones lol
 
I'm excited about PC3. I'm probably going to like it. I preordered PC2, and I wasn't disappointed. I know it had issues, but personally I wasn't bothered by them too much. Unless this game goes in a COMPLETELY different direction, I'm sure I'll enjoy it.

One big thing is I think I may be able to get my IRL friends to join me. GT Sport didn't do it for them, neither did PC2 because it just didn't have that fun factor they were looking for, and the reason we played GT6 online so much. Being able to change parts is huge, and I think owning cars in-game is nice. They can still keep career mode intact and have this. I mean, you don't own the cars as it is now. There could be a career mode alongside a main mode where you buy cars, parts, paints, etc. They could just take PC2 and add modes and I'd be a happy man!
 
I have a short story regarding Pcars 1 and 2, coming from GT 1 through sport I decided to try out Pcars 1. I'm on DS4 pad thought I should mention, I could not come to grips with with Pcars, did not hate It' just not fully satisfied with feel. Kept seeing everyone praising It' how it made them a better sim driver and the amazing simulation and setup capabilatis. So when I finally decided to get a wheel I got Pcars2 then everything feel into place sim bliss! Then I got AC another hardcore sim title, So now I can compare the three to GT sport; GT sport is NOT full hardcore sim like the other titles that is just my seat of the pants feel. So Pcars 1 and 2 are a big deal to me!:bowdown: Love the wide selection of classic and historic race cars and circuits. I'm a bit concerned on what I'm seeing with Pcars3. It's looking very teenage boy arcadee hope they don't tone down the sim aspect of It.
 
So Rushy leaving SMS. I already mentionned it this week and glad to see I was right. Seeing early this week many old guys from Evolution joining Avalanche, it was just a matter of choosing the right moment for Rushy. Just very strange to see where this leaves PC3.....

It does look like a better position than what he had in SMS, he gets to run and build up Avalanche Liverpool.

How many joined SMS back then actually? I saw the twitter post is him and 4 other guys, one of them looks like pCARS 2 game director.
 
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