Open or Close, those Pits are totally empty...
You really can't see the exit in that shot. Watch the video of the Vette on Interlagos. You can clearly see concrete barriers blocking the entrance and exit.
My experience with PC2 on PS4 with a wheel has largely been the same. No matter what I do, I can’t get rid of that floaty feeling. Tried different setups and it either gets just a little bit better or a little bit worse but it never feels dialed in. I am very interested in seeing what PC3 has to offer.I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.
Call me definitely interested!
I agree, it feels floaty mushy, no definition in the edge of grip, it was less in pc1 a little yeah.I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.
Call me definitely interested!
Somewhat related news, Rushy left SMS and joined Avalanche Studios:
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty.
My experience with PC2 on PS4 with a wheel has largely been the same. No matter what I do, I can’t get rid of that floaty feeling. Tried different setups and it either gets just a little bit better or a little bit worse but it never feels dialed in. I am very interested in seeing what PC3 has to offer.
I believe I have observed the same thing you're all talking about, out of the physics engine itself with the DS4. In broad strokes, PCARS2 does what it's supposed to do, but it is not quite as intuitive and "physical" as other sims. The cars seem almost weightless, like the tire model is doing all the work. This is supported by the fact that when the tires leave the ground, about anything can happen, if you've seen how some crashes unfold in this game.I agree, it feels floaty mushy, no definition in the edge of grip, it was less in pc1 a little yeah.
But both have loss of grip, regaining grip that lacks definition. And too linear slide, i feel maybe it's for pad users or they're just not so good at doing exact real simulation.
...I tried many different ffb and it doesn't fix it, it's the handling simulation.
I've had a love/hate relationship with PC2 because allthough the physics are decent/good, the handling I find on my wheel absolutely terrible. No matter what setting I run on my wheel, it always feels very floaty. Cars seem to react later than the inputs on the wheel and there is a deadzone you can never get rid off. To add, the ffb in PC1 was direct there while in PC2 in the first few degrees of the wheel, there is no FFB available. It kicks in later. I find it just bloody aweful to drive with a wheel. If one switches to bonnet or first person view, the problem is less noticable but still there. I simply can't get along with it. Laptimes always fluctuate since you can't trust the car or feedback. I don't have that issue at all with PC1 or AC. With Rushy behind PC3, I have a lot more faith that those issues I am having with the second installment are gone. So I have quite some faith in the new installment and from what I've seen, it looks fun and with a great careermode, it could be a real surprise. Look at Driveclub's careermode and you'll understand that it gives hope for PC3.
Call me definitely interested!
So Rushy leaving SMS. I already mentionned it this week and glad to see I was right. Seeing early this week many old guys from Evolution joining Avalanche, it was just a matter of choosing the right moment for Rushy. Just very strange to see where this leaves PC3.....
I disagree, it's very much a sim, especially at the limits as compared to most other sims; it just leaves room for improvement. And how it behaves is no better for gamepads.Yeah its a great sim style game with many great sim features, great ffb actually with settings i set it to, but has simcade handling at the edge of grip, probably for gamepads.
And lack inertia, momentum, as wolfe mentionned, also surprisingly the sense of speed is a lot better in ac, and thrilling, feeling like near disaster the more you push the limit.
Since we have a lot of waiting to do and this thread will be going on for a long time until the game finally releases, I have a question related to this very subject of sim:
I bought F12019 a long time ago but never played it and just started to play it the last 2 days.
I'm scared to say I love it so far. The grip of the cars is insane. I thought the grip was so good because F1 cars are supposed to be extremely grippy due to the amount of downforce. But, then I was thinking about all the criticism of Codemasters
Is this game sim?
I find the cars in Codies' F1 games suffer from chronic understeer, have setup options that don't really do a lot when tuning, and real life F1 drivers say the cars handle nothing like real life, so probably not the height of actually simulating that type of car very accurately.Since we have a lot of waiting to do and this thread will be going on for a long time until the game finally releases, I have a question related to this very subject of sim:
I bought F12019 a long time ago but never played it and just started to play it the last 2 days.
I'm scared to say I love it so far. The grip of the cars is insane. I thought the grip was so good because F1 cars are supposed to be extremely grippy due to the amount of downforce. But, then I was thinking about all the criticism of Codemasters
Is this game sim?
Try the Formula Renault 3.5. Great fun. For me the best modern open wheeler in the game. I wish the F1 games handled more like this car.Thank you both!
I'm loving you but it just might be because it's brand new or it just might be because the car so planted but I am experiencing understeer, like @bleeder mentioned.
PC2 is obviously my favorite racing game but the formula 1 cars, I think they're called formula x, are very hard for me to control and the ones in this game seem more planted.
Well, I see 28 cars in that shot. 👍
So Rushy leaving SMS. I already mentionned it this week and glad to see I was right. Seeing early this week many old guys from Evolution joining Avalanche, it was just a matter of choosing the right moment for Rushy. Just very strange to see where this leaves PC3.....