From the blog:
"So, for example, by removing tyre wear and fuel usage, we could in turn remove pitstops, which resulted in much closer and more consistent racing. Thus, the whole process of getting to the part that matters most—the actual racing and driving of these amazing cars and their upgrades—became a far easier and more streamlined affair. All these game design decisions have had great results in terms of the racing— with the tyres at their optimal range all the time and fuel at optimal load, there is no break in the action to stop for more fuel or new rubber. It’s pure racing action, and it’s just made Project CARS 3 into a much better racing-driver experience."
Holy-
This is gonna be a weird game, man...
I mean, I'll be honest, I never really raced in PC2 for long enough to waste my tires out. I did run out of fuel several times while lapping the Nordschleife because I got lost in the enjoyment of it, but was never worried about tires. Though, I did manage to puncture one, once, and I dunno how, I think I hit a curb at a weird angle...
So, basically, removing pitstops won't change the game for me from PC2, I'm sure I'll still enjoy driving it with the improved physics they boast about...but I'm actually sad to see the "sim" element of tire and fuel management removed.
They really should've called it Revolution instead of 3. It's like a driving-focused spinoff of the original, which I'm sure will be fun, but...it's too big of a change to call it a successor to PC2, hence, Ian called it the "spiritual successor to Shift", not the successor to PC2.
Just call it Revolution...