Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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And there are people out there who love the square steering wheel, think its quirky and look back on it thinking, at least they were trying to do something different.

Who? Have you ever met one? They say there is no need to reinvent the wheel for a reason!

I fully understand the reason to opt for no tyre wear or fuel usage and if it enables PC3 to have a better driving experience and enables an improved AI - it could be a good thing, but that doesn't fit with removing pit stops - the two don't have to be linked. Pit stops can be for comfort breaks in long races or strategic with no tyre wear and fuel usage. They didn't need to go with a decision for no pit stops - they made that decision because they didn't think this through fully. The fact that pit stops are no longer needed because the game now has all weather / auto adjusting tyres (no damage or self repairing damage?) - doesn't mean that the option to hold pit stops had to be eliminated.

I wouldn't mind if they kept the pit stop option for online racing only - without them I think this game becomes a non-buy for online hosts.
 
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The main mistake, if you can call it that, not really a mistake, is that people that like a sim experience like me and others that have followed this series are now going to hesitate to buy this in lieu of trying to gain a different audience. I know I for one will be trying this game out for free before putting one penny down due to reservations on what I've seen so far but at the same time, 3 teenagers that want to ram into each other will buy this taking my place anyways so they'll get their money.
Sucks but I guess that's how it goes.
 
Who? Have you ever met one? They say there is no need to reinvent the wheel for a reason!

Do you want my personal list? Trust me there are plenty of classic car fans, fans of unusual cars, dedicated fan groups for fans of Allegros, a recent video on YouTube on the CarPervert channel shows Johnny Smith of fifth gear fame unearthing a barn find Allegro with a friend and being extremely excited about it, square wheel and all (it was actually a very rare, genuine 1 owner SS model). I love it, I think its great, I get why it didn't catch on but that doesn't make it any less cool to me, and many others.

Just because you don't like it doesnt mean no one does.
 
Do you want my personal list? Trust me there are plenty of classic car fans, fans of unusual cars, dedicated fan groups for fans of Allegros, a recent video on YouTube on the CarPervert channel shows Johnny Smith of fifth gear fame unearthing a barn find Allegro with a friend and being extremely excited about it, square wheel and all (it was actually a very rare, genuine 1 owner SS model). I love it, I think its great, I get why it didn't catch on but that doesn't make it any less cool to me, and many others.

Just because you don't like it doesnt mean no one does.

Yes - but I've said I accept the decision to go with no tyre wear and no fuel usage - I fully understand that and the reasons given. To me pit stops are not directly linked to that - it was a separate decision - unfortunately it sabotages the game for league racers and therefore it is a very strange decision. It just doesn't make any sense to me not to just leave it as an option even if just for online mode.

I can't believe there will be many people who like the loss of this option. For most it won't be a dealbreaker, but for some it will be.
 
It's crazy to see how far away from the roots of Project CARS they have gone. CARS originally stood for "Community Assisted Racing Simulator" (source). Back then they were funded by fans through the World of Mass Development where you had to pay a large amount of money to take part in testing and feedback. They got a total of 3.75 million Euros from this. (http://www.wmdportal.com/projects/cars/). For example, this user on Neogaf paid 1000 Euros. They continued to have these crowdsourcing tiers for pCars2 which can be found here with the top perk costing 10,000 pounds. Now it appears like they've gone away from having community input, despite still having it in their name. I wonder how those backers from the original game feel about the new game
 
I wonder how those backers from the original game feel about the new game

I'm one of the backers, my NSX GT3 livery made for pCARS 2 back in WMD is even seen racing around in the announcement trailer of pCARS 3. That is the best part of pCARS 3 for me but after that article it is just disappointing to see such a weird and drastic change for a sequel.

My reaction to this whole thing is still the same as I posted 2 pages ago: https://www.gtplanet.net/forum/thre...20-on-xb1-ps4-pc.383864/page-25#post-13152104
 
I wonder how those backers from the original game feel about the new game


I like the decision SMS made because imo theres no need for 3 times the same game and also another sim since we already have more than enough... Also Reiza is doing a sim with the Pcars engine so it would be very weird if SMS would do the same...

The Shift games sold great even with the weird/bad handling model...

I always wanted a Shift game with nice physics and now i will get that so i´m happy...

Btw: Great drving physics is beside good sound the most important thing for me... And you can have nice races without pit stops ect... GT3 drive over an hour without refueling or tire change so i don´t care...

And as i wrote in many other posts here and there: I will not miss any of the pit stop, tires bugs from Pcars 2 :P
 
I like the decision SMS made because imo theres no need for 3 times the same game and also another sim since we already have more than enough... Also Reiza is doing a sim with the Pcars engine so it would be very weird if SMS would do the same...

My only problem with that is that pCARS is the only sim that did that on consoles with a huge variety of cars, AMS 2 is not coming to consoles like the rest of the PC sims. ACC was just released but it is focused on GT3s only and I think AC was fine on consoles.

The Shift games sold great even with the weird/bad handling model...

I always wanted a Shift game with nice physics and now i will get that so i´m happy...

Btw: Great drving physics is beside good sound the most important thing for me... And you can have nice races without pit stops ect... GT3 drive over an hour without refueling or tire change so i don´t care...

And as i wrote in many other posts here and there: I will not miss any of the pit stop, tires bugs from Pcars 2 :P

I'm with you on that and I always wanted something like SHIFT but it it is weird for them to change direction all of the sudden on the third game. I wouldn't mind if it is a spin off but as pCARS 3 it just feels weird for a sequel.
 
And just think that this huge poopstorm could have been avoid by NOT naming the game "Project C.A.R.S 3".

There are no dots between the letters on the cover... So its just Pcars... An tbh not many people outside the WMD know what C.A.R.S. stand for.
 
You will get 11 GT4 soon :P

I mean for the base game but even with GT4 it is still not much of a variety in the game.

And just think that this huge poopstorm could have been avoid by NOT naming the game "Project C.A.R.S 3".

They should have call it a spin off. I think most of the fan base is not expecting a new pCARS at the last strecth of this gen as well, it would make more sense to do it next gen with more processing power but this is the direction they wanted.
 
@Ak1504 Because Need For Speed name behind it. 50% were made for the name of popular franchise.

the NFS name is probably unkillable, with the disaster of Payback and EA didn't even try to shelf the IP like Mass Effect after ME: Andromeda but let Ghost go on for the next game.
 
the NFS name is probably unkillable, with the disaster of Payback and EA didn't even try to shelf the IP like Mass Effect after ME: Andromeda but let Ghost go on for the next game.

I mean that's the selling point. Heat is in the top selling games among GTA 5 in PlayStation store since launch. No need to doubt it.
 
I have to also say that the core argument SMS have used to justify this directional shift is also utter ********.

Drivers are for driving and don’t care about the set-up, strategy, etc is utter and complete nonsense and I know that they know that given the amount of time they have spent at track and with teams.

From the grassroots (where the driver is the mechanic/engineer) through to club, national, international and top tier series the driver is deeply involved in the set-up selection, the tyre options and the strategy.

It’s also not a coincidence that the very top tier of drivers are almost always the ones with the best understanding of this ‘non-driving’ part of the sport, from Senna to Lauda, Hamilton to Loeb, hell every rally driver has to be one. They have all been famed for their understanding of both areas.

It’s a nonsense argument and one that simply doesn’t hold up to analysis.

Nor does the argument that it doesn’t matter about fuel use, tyre wear, pit stops are gone because most races are short. I’ve news for you, in reality the first two of these are still major factors in the shortest of races. Fuel weighs a lot and burns off fast, that changes the cars balance a lot, tyres need heat in them and wear happens quickly with race compounds, to lock the core tyre temp removes one hell of a lot of that regardless of the race distance. Pit stops are less of a factor in short races, but if you want dynamic weather then they are a better option than tyres that magically change compound as you are driving, and to argue that isn’t to the detriment of the simulation is absurd.
 
Anyone else hoping that sms releases a patch for pcars 2 for the ps5/xbx

Highly unlikely, but every game on the Xbox One will run on the Series X so you can play Project CARS 2 on at least one next-gen platform. Compatibility for the PS5 is not confirmed at this stage.
 
Anyone else hoping that sms releases a patch for pcars 2 for the ps5/xbx
I expect it'll work on both but I suspect you mean an enhancement update to make use of the new consoles extra features. To that I'm not so sure since it's been designed specifically for this generation. There maybe though. Although I think they might have a different game planned for "next gen".
 
For some reason I am uncapable to copy a tweet here but Nathan replied to me that PC2 isn't coming to the next-gen consoles.

So as of today I've started saving for a gaming pc as the consoles have ran out of options for the forseeable future for me
 
Here's a joke to lighten things up

"A PCARS 3 walks into a bar and ask "where's the nearest pit stop"

tenor.gif



Ok i'll leave :lol:
 
I need to have a rant about the state of this game and the upcoming arrival of the PS5.

Project Cars was created for the hardcore sim racer, employing elements and physics that made GT6 look bland. Each car had unique handling characteristics and behaviour that I'd never experienced before. It was on another level. I used to think that Gran Turismo had the best physics, but Project Cars made me realise just how far behind it was. Yes, the original Project Cars did have a few annoying quirks that made life difficult, however that didn't stop me from learning. GT taught me the fundamentals but Project Cars taught me about the intricacies of motor racing and the importance of tuning. I wasn't that good at tuning before I set foot in Project Cars, but through constant evaluation and testing, I got rather good at it. Project Cars became my go-to simulation game when Gran Turismo didn't cut it. Of course I still played Gran Turismo but it co-existed alongside Project Cars instead of against it. The same thing happened with Project Cars 2. I have played that game for almost 4 years and I'm still learning things, which is a testament to the complexity of the physics engine. I thought Project Cars 3 would improve on this, not make it worse. I was mildly annoyed when I found out that pitstops weren't going to be in the game. Which got me thinking: What's the point of buying a game on soon-to-be outdated console, with graphics that are no better than the previous game and the removal of pitstops? Why should I spend money on a game that doesn't take advantage of the next-gen features? GT7 on PS5 will feel better, look better and maybe sound better with the 3D stereoscopic sound. Project Cars is no longer worth my time; it's reputation as a hardcore simulator has been thrown away. I will probably play Project Cars 2 for at least another year but after that, I don't know what I'll do. Investing in a game that offers less realism with no improvements to the physics and graphics turns me off completely. The power that the PS5 provides in conjunction with GT7 is a mouth watering prospect which will make Project Cars 3 look horribly outdated. It won't provide the same level of fun anymore.
 
I'm busy watching the V8SC's on TV and listening to how teams were preparing their strategies for tyres and fuel.
Watching to see if someone makes an undercut or saved their new tyres for the pitstop to gain an advantage.

I can't believe that SMS truly believes no tyre wear, no fuel use, magical morphing tyres and no pitstops equals a better experience.
Still gobsmacked at the news!
 
I need to have a rant about the state of this game and the upcoming arrival of the PS5.

Project Cars was created for the hardcore sim racer, employing elements and physics that made GT6 look bland. Each car had unique handling characteristics and behaviour that I'd never experienced before. It was on another level. I used to think that Gran Turismo had the best physics, but Project Cars made me realise just how far behind it was. Yes, the original Project Cars did have a few annoying quirks that made life difficult, however that didn't stop me from learning. GT taught me the fundamentals but Project Cars taught me about the intricacies of motor racing and the importance of tuning. I wasn't that good at tuning before I set foot in Project Cars, but through constant evaluation and testing, I got rather good at it. Project Cars became my go-to simulation game when Gran Turismo didn't cut it. Of course I still played Gran Turismo but it co-existed alongside Project Cars instead of against it. The same thing happened with Project Cars 2. I have played that game for almost 4 years and I'm still learning things, which is a testament to the complexity of the physics engine. I thought Project Cars 3 would improve on this, not make it worse. I was mildly annoyed when I found out that pitstops weren't going to be in the game. Which got me thinking: What's the point of buying a game on soon-to-be outdated console, with graphics that are no better than the previous game and the removal of pitstops? Why should I spend money on a game that doesn't take advantage of the next-gen features? GT7 on PS5 will feel better, look better and maybe sound better with the 3D stereoscopic sound. Project Cars is no longer worth my time; it's reputation as a hardcore simulator has been thrown away. I will probably play Project Cars 2 for at least another year but after that, I don't know what I'll do. Investing in a game that offers less realism with no improvements to the physics and graphics turns me off completely. The power that the PS5 provides in conjunction with GT7 is a mouth watering prospect which will make Project Cars 3 look horribly outdated. It won't provide the same level of fun anymore.

I see your points about pitstops. Everyone's heard it. You do know the complex physics and car setups are still there yeah? Its just pitstops have been taken away. It's not suddenly turned into outrun or daytona usa..
 
It is simply impossible for anyone to try and defend this move any more.

The removal of pit stops, fuel use and tire wear will likely result in a boring and repetitive career mode with ultra short races like GRID 19. If there was an option for adjustable race lengths in career even with rudimentary non-animated pit stops like in FM7, then the backlash would be less severe. Even the most casual of motorsport fans know that the face of a race can change with one pit stop. Even a wildly unrealistic game like GTA 5 has a form of tire wear and pit stops for the races with the Formula cars.

SMS are making a massive mistake by continuing to market this game as a full mainline sim experience when core sim features are being removed. If anything it comes across as bare faced lying to the core sim fanbase.
 
It is simply impossible for anyone to try and defend this move any more.
Yes you're absolutely spot on with that. Anyone who tries to gets shut down for maybe thinking the game might be OK. That is what you meant? :mischievous:

I will just mention though.
SMS are making a massive mistake by continuing to market this game as a full mainline sim experience
I've watched the official video and visited the official website and I can't see any wording to this affect. I believe there's been a few odd social media remarks but I wouldn't consider them marketing. Maybe I've missed something, but lying? I think perhaps the fan base (myself included) have been assuming and have read more into various remarks than was intended.

Even the most casual of motorsport fans know that the face of a race can change with one pit stop.
I expect they'd rather see an overtake on the track though. ;)

Just caught your signature. Is that a "genetically engineered catgirl" in your avatar? :)

_________


Strange. I've just looked at how much PC3 is on Amazon and it's £5 dearer on PS4 than on Xbox. Perhaps they are placeholder prices, at £55 it might initially be outside my new game budget. I wonder if there'll be any pre-order extras? Doesn't mention any at present.
 
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