I expect they'd rather see an overtake on the track though.
It's not quite that simple though... Forza is perhaps the best example of that.
Fuel and tire wear is pretty insignificant in Forza, and no regular hopper races require mandatory stops outside of the "Enduro GT" hopper, and even then with approximately 25mins the pit stops are just there for the strategy of pulling yourself out of traffic.
Without the strategy and tire wear/fuel burn, every race is a pure pace affair. In real life that's often great, because the grid in professional series are made up of (mostly) pros that can lap within a few tenths of each other. In a video game, the skill spread is
way wider because you have everyone from near-eSports level guys mixing with children and guys that are a six-pack deep after a long day at work. You can often tell what the finishing order is going to be after about turn 3, barring things like griefing, glitches, dirty racing or weird crashes and such anyway.
The lack of pitting likely means no damage as well, and in Forza that generally means aggression is super high as there are no real consequences for contact. It also means that griefers and/or clumsy idiots that just can't drive won't total their car and rage quit, instead they will pinball off of people and then do the same exact thing at the next corner until they fall so far back they can't hit anyone anymore.
Forza of course has other problems that affect the racing as well, mainly the lack of a properly functioning draft, but the arcade-style short races with no strategy or car management are a pretty sore point with a lot of the community. Most people you see
hate the hopper experience in Forza, and this is what PC3 is heading straight towards with their decision.
Learning from Forza is actually a good idea for them here. Forza already has pit stops and has built up a pretty big sim-cade fanbase over the years, yet some of the most requested features are things that add
more emphasis on pit stops and strategy, and the shallow racing the game produces has longtime players looking for other titles to play, constant complaints about the quality of racing in the hoppers, turned their official eSports stuff into a joke, and has long-running large leagues who still run on the game perpetually disappointed and mocking the game's lack of motorsport-y features.
If one of the biggest and most successful sim-cade circuit racing games has a fanbase that wants
more serious motorsport from it, then they likely aren't going to be stealing much of Forza's considerable player count by going in the complete opposite direction.