Project Cars 3 Hype thread

  • Thread starter Benny44
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It's one of the best features in DiRT Rally 2.0 as well, fresh content every day with real human opponents to track your progress against :)
 
Hi! This is my first post on GT Planet. I have been reading the posts for the past week. I mostly hang out on the PCars 2 forum in the Garage section. I have already purchased the Deluxe edition. I am hoping that with the new controller support and possibly improved setups that more beginner and casual racers will enjoy PCars 3.
 
Hi! This is my first post on GT Planet. I have been reading the posts for the past week. I mostly hang out on the PCars 2 forum in the Garage section. I have already purchased the Deluxe edition. I am hoping that with the new controller support and possibly improved setups that more beginner and casual racers will enjoy PCars 3.
Welcome to GTplanet! It's a good place to be:gtpflag:

I've seen a few YouTubers saying they enjoyed the pad controls. I'm really hoping they work well too. I have been a long time pad user who (finally!) got a wheel. So I know what it's like. Glad you picked this little thread for your first post
 
Hi and thanks. I had a Lab who passed away recently and she looked just like the picture. Occasionally she would do
Not at all Pcars related, but I like your avatar picture @blinkngone . :)

And also welcome. 👍
some bad things and have that guilty expression. Myself I make mistakes as well so my avatar is an apology in advance.

Hi Benny! Yeah maybe it will be more even between the pad users and the wheel users. One of the initial videos the reviewer observed his pad was better than his initial wheel runs but I am pretty sure there are wheel adjustments he could make to make his wheel better. I wanted to start in your thread because of the hopefulness. I have recommended your thread in another forum. Maybe start here before venturing into the Thunder Dome.;)
Welcome to GTplanet! It's a good place to be:gtpflag:

I've seen a few YouTubers saying they enjoyed the pad controls. I'm really hoping they work well too. I have been a long time pad user who (finally!) got a wheel. So I know what it's like. Glad you picked this little thread for your first post
 
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Yeah he does that. Trying to show visual damage, I think most people already get that but ok.
I try not to be too snarky about his videos, it's mostly he gets to drive before I do.:(

On the other hand he seems to make an effort at adjusting his audio settings, his cars sound much better than the voiced over c... on other videos.:cheers:
 
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Well, it weights 2 tons... It was not going to turn anyways! (We Forza Horizon players know that thing is good only for speed traps or danger sign jumps.)
 
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Yeah, well maybe he could take it to the California Highway Stage 3 and jump it there as well. If we had historic Le Mans he could top end it and smack the wall at the end of the straight. I don't know what he is doing or his purpose. The Tri-Oval would have been easier for him to drive, Texas is tough, beyond his meager skill set.
 
I was more interested in the physics of the spin.
The jump at 0:46 also looks solid, at least for a game that isn't intended to portray realistic damage from such a stunt (which is practically everything short of BeamNG.Drive, including the most respected "serious" sims).

I don't know what PCARS2 is like on a high-end PC because dudes with high-end PC sim setups seem to not generally approve of the idea of having fun, :P but on PS4 the physics engine has a tendency to act funny when cars get airborne, sometimes as if the passage of time is altered for a moment. My humble laptop made the same effect very prominent when I sampled Project CARS: Pagani Edition, so it appears to be an artifact of the CPU being unable to keep up properly.

Edge cases can produce very strange phenomena in PCARS2. I'm hoping that has all been ironed out now.
 
So I just pre-ordered the digital deluxe edition(ps4 user) and I am looking forward to play it next week when it’s available 3 days early. I am a huge fan of Project Cars franchise and that got me into sim racing. I know the devs can’t make everyone happy with the direction they made with PC3 but I have zero issues using a gamepad when playing PC1 or PC2.
 
I know the devs can’t make everyone happy with the direction they made with PC3 but I have zero issues using a gamepad when playing PC1 or PC2.
I sincerely hope SMS's confidence in the new steering (having removed adjustment options) doesn't screw over players who were satisfied with PCARS1/PCARS2 in pursuit of making players like me happier and allowing other players to get a grip on it for the first time.

It shouldn't be impossible for them to reintroduce some kind of options via updates if people are unhappy, at least.
 
The jump at 0:46 also looks solid, at least for a game that isn't intended to portray realistic damage from such a stunt (which is practically everything short of BeamNG.Drive, including the most respected "serious" sims).

I don't know what PCARS2 is like on a high-end PC because dudes with high-end PC sim setups seem to not generally approve of the idea of having fun, :P but on PS4 the physics engine has a tendency to act funny when cars get airborne, sometimes as if the passage of time is altered for a moment. My humble laptop made the same effect very prominent when I sampled Project CARS: Pagani Edition, so it appears to be an artifact of the CPU being unable to keep up properly.

Edge cases can produce very strange phenomena in PCARS2. I'm hoping that has all been ironed out now.

Well I don't have a high end PC, doesn't meet minimum specs. I can tell you the Huayra takes that jump perfect. Lands with a little chirp when the rear wheels touch, then the front end touches down in perfect control. I guess because I don't have a high end PC I just drive for fun.:) Dart front end crashed on purpose, hit the brake pushing the nose down coming over the top of the rise. I've jumped most cars there. The best jumper is the Porsche 935/80. I can clear 8 cars there.

http://forum.projectcarsgame.com/showthread.php?66593-Photo-Mode&p=1587389&viewfull=1#post1587389
 
Well, I think the game is going to be a lot better for the console players.:cheers: I know you guys have had it worse than us PC players, now you will benefit from the changes. I can't wait to see what you think about the improvements. I know I will jump the C8 and Viper.:) I think the C8 might jump better than the C7 with the engine in the rear.:)
 
I’m not particularly hyped. I just want something that’s competent and targeted at console (pad) users. Goes without saying performance needs to be flawless.

If it delivers on that front. The car & track list is enough to entertain until PS5 releases. I would also hope a PS5 patch is in the works.
 
Well I'm coming back here since negativity has completely taken over on the main thread mostly because of Jimmy Broadbent. I'll be interested to find out what more mainstream sites think then use that as a median to base my judgment on.

That said, I think I'm going to finally preorder this on Monday. I think it has everything I want in a game. I never played Shift, but to me this feels like maybe an older Forza or GT game updated to modern standards.

Has anyone seen the look of setting up a custom lobby?
 
Well I'm coming back here since negativity has completely taken over on the main thread mostly because of Jimmy Broadbent. I'll be interested to find out what more mainstream sites think then use that as a median to base my judgment on.

That said, I think I'm going to finally preorder this on Monday. I think it has everything I want in a game. I never played Shift, but to me this feels like maybe an older Forza or GT game updated to modern standards.

Has anyone seen the look of setting up a custom lobby?

Actrollvision dabbled in it for a few seconds. This should help the hype.

 
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