Setting parameters to zero does not automatically mean all the physics code has been removed as well.
Happy to be proved wrong on that and also *very* interested in what Codemasters is going to do with this. 👍 (Though you probably can't share yet?)
Who said physics have been removed? Where is written?
Guys, really, if you want to keep misreadding words or twisting arbitarly the meaning of a sentence, this is not going to be a discussiom.
Did I say that tire / fuel wear, and damage have been removed. Is this a proven fact? YES. Do we need SMS to confirm this to you guys one more time? I hope not.
Did I say that physics have been removed? NO.
Does tire wear have impact on the physics, as a variable to be calculated and influencing the car physics? YES
Does fuel wear have impact on the physics, as a variable to be calculated and influencing the car physics? YES
Does actual (not visual) damage have impact on the physics, as a variable to be calculated and influencing the car physics? YES
Take out these variables and their effects on the car, and you have simpler physics, which by the way is evident while playing.
End of the story.
And it doesn’t change the fact that you can’t remove fuel consumption from the physics engine and expect any noticeable graphics boost in return. That’s simply not how it works.
Again, please don't twist my words. This is not going to be a discussion if you twist what I have clearly written.
Read my posts above, and then tell me where I have written that I expect graphics in PC3 to be better than PC2.
I have posed a question why in certain instances (nightime / rain conditions) the performance graphics-wise on the same platform is worst (lower resolution, jaggies, probably less AA, lower frame rate, etc etc) than PC2.
Never mentioned about expectations to be better, so maybe you are mixing with someone else's post.
You guys are mixing facts with assumptions.
Fact: removal of tire wear / fuel wear / damage.
Fact: under certain conditions the game looks worst than PC2 (at least on One X).
Assumption: how SMS is allocating the power between CPU and GPU for resolving the physics and graphics loads. Until someone from SMS will come here explaining clearly how they do, this is unknown. Can be assumed based on other titles, but is not 100% guaranteed they are doing the same. So, it remains pure speculation.