Project CARS car list

  • Thread starter FLX1981
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My prediction for next dlc:
- 1974 BMW 2002 Turbo
- 2012 BMW BTCC 3-series Touring Car
- 1966 Ford Mustang 2+2 Fastback
- 2015 Ford Mustang GT
- 1987 Ruf Yellowbird

Free car: 2013 Ruf Rt-12R

I pretty sure that the first car you predict is correct. According to the 3.0 version changelog:

Vehicles
...
* Group 5 cars and BMW M1 – tweaked rain tyres heat and sensitivities to prevent them from overheating in light rain.
* Escort MK1 and DLC BMW 2002 Turbo – rebalanced the AI performance.
...
 
Of the "old" and "new" you have several options. The Mustang for sure, the BMW is possible, RUF is possible, and there are still one or two Astons (old and new) unreleased. There is one remaining old Mercedes but I don't know if there were any other new ones waiting around.
 
I'd love a Ruf or two...and how about a 993....OH MY!

Also, I noticed the "/" in their car list are placed in specific locations. Could that mean more cars from the brands they end/begin next to? Also, it also says a free car every month...how long has the game been out? Because it feels longer that 2-3 months for some reason.
 
Most of these sounds are recycled from other cars sadly :grumpy:

Who says that those cars are in their final state? I don't see it written anywhere.
The cars aren't officially released yet and could thus still be subject to change. Including a full audio update, which has often been updated in one go.

Personally I don't think the audio of the game has been disappointing so far. Even though there is definitely room for improvement, but if possible it should be attached to the physics engine's output so that you actually hear what happens instead of fixed sound samples at an event.
 
Who says that those cars are in their final state? I don't see it written anywhere.
The cars aren't officially released yet and could thus still be subject to change. Including a full audio update, which has often been updated in one go.

Personally I don't think the audio of the game has been disappointing so far. Even though there is definitely room for improvement, but if possible it should be attached to the physics engine's output so that you actually hear what happens instead of fixed sound samples at an event.
Those sounds are final. There were so many cars before release that sounded terrible, but I kept thinking "ok, that's obviously going to change by release"

They sound no different to this day. And most of the offenders are recycled.
 
Those sounds are final. There were so many cars before release that sounded terrible, but I kept thinking "ok, that's obviously going to change by release"

They sound no different to this day. And most of the offenders are recycled.

Meh... what they did use still beats having to listen to a vacuum cleaner if you ask me. So I am not so picky, but more individuality would be nice.
Especially more flavor in the exhaust note would be welcome in my opinion, cause I mostly hear the engine noise in the game. Although the lack of true surround sound also makes it hard to work out what the engine is and what the exhaust, since there is no front to back or left and right separation.

I wonder why there is no improvement in the samples used though. Lack of samples from the original cars? I dunno. Some cars might be hard to get some time with for recordings I bet.
 
I love Project CARS but I think sound is one of the areas where it falls flat on its face. It's better than some old console titles, but it really let me down tremendously. Oh well, can't have it all (yet).
 
Personally i think it is eons better than current console games (I can't speak to PC titles)

However what I am looking for in a racing game is the pure raw sound of cars, not accuracy. So I really have no idea how accurate sounds are
 
I see the 1999 Renault Laguna BTCC in the OP but unless we actually get the 1999 Nissan Primera BTCC wouldn't it be by its lonsome?
 
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1963 Aston Martin DP212???
 
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