Project CARS General Discussion Thread

  • Thread starter Terronium-12
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I dunno that I'd describe them as excellent.

There are cars that have been worked on for some time which it would be fair to call excellent. And there are cars with essentially placeholder physics which it would be fair to call poor.

But to say that the game is unplayable, and you have to switch it off after 5 minutes is doing it an injustice. The game is perfecty playable to me.
 
Maybe it's related to the settings ? There are SO many things to adjust in order to appreciate the game to it's full potential...
 
Maybe if Mr. S would elaborate a bit further on why exactly it is so unplayable for him (ideally without using the word sucks, arcade and floaty), we could copy it to WMD and make it from a mere rant to some - maybe - worthwhile feedback at least...

💡
 
Rather than fuel what he says but it is true some cars are needing a great deal more work than others.

At this point what are the top 5 best handling cars?
 
BMW M3 GTE is one of them.

It's the car I keep going back to when I only have time to play for 10 -15 mins.
 
But to say that the game is unplayable, and you have to switch it off after 5 minutes is doing it an injustice. The game is perfecty playable to me.

Fair point. Even the terrible cars are usually playable, and of late they've been pretty good even when just released. The last one that I remember being a real handful was the first iteration of the Focus and it's mental snap oversteer.

Which was actually kind of fun too, but bloody hard work. It's much better now.

I guess the point is that people tend to exaggerate on the internet. It's not unplayable, and while it has moments of brilliance it's certainly not all that either (yet).

Still, on the whole I agree with you. It's good fun and a very, very good game at the moment.
 
Ariel Atom 300, dream car to drive, it just has that little shimmy of oversteer when pushing slightly too hard, and you can pick it up so easily...
 
Chromatic9 and Terronium-12, what sort of PC hardware are you guys running this on, if I may ask? How different are those screens from the actual gameplay? Is it like GT5 gameplay vs photomode or a smaller/bigger gap? It just looks insane and even though I'm fairly confident about my own gaming rig, I'm left wondering how it can look that good.
 
Chromatic9 and Terronium-12, what sort of PC hardware are you guys running this on, if I may ask? How different are those screens from the actual gameplay? Is it like GT5 gameplay vs photomode or a smaller/bigger gap? It just looks insane and even though I'm fairly confident about my own gaming rig, I'm left wondering how it can look that good.

I've never seen a video about Pcars that looks as good as those pics are looking. I can't really understand why.
 
Maybe someone can confirm this, but is this also going to be released on PS3? I had heard it was also coming to Wii and 360.

I was just wondering what people think of it compared to Gran Turismo and Forza, especially in the area of the level of customization?

Thanks. Hopefully someone can give me a good idea of what the game is like compared to those other two.
 
Guys, T12 has collated a very nice opening post to answer all your questions... And some more! 👍

And chromatic has the perfect settings nailed. For everybody who says pCARS doesnt look as good in motion, check this: http://www.youtube.com/watch?v=9aEl787aDP8

BTW: My go-to car is still the Z4 GT3. Exactly like I imagine these GT3 beasts to handle.
 
Well, Terronium's sig spec is this: i7 930 4.0GHz, GTX 580 1.5 GB, 6GB DDR3. My PC is an i5 3570k/ATi 7970 3Gb/8Gb DDR3, and it produces shots like this:

8717059210_8381c93338_c.jpg


8697319267_b2b6d3641c_c.jpg


8698442564_3129d5b4ed_c.jpg


I think the issue regarding why videos don't look as good as pictures is mainly because of the video compression, and the fact that very few people can upload a 6Gb video file, where they can upload a 20Mb .PNG file. Also, when taking pictures, you can spend two or three minutes on the composition of the picture to get the best one possible. People like T-12 and Chromatic can take upto 30-40 shots in a session, and most of them get deleted.
 
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How do you play it? Where do you buy it at? I have a computer that has the specs to run it, I'd just like to know how I get started playing it.

And is it possible to run a PS3 controller on the PC in order to play with that?
 
Tool packs are still closed to current members, but will likely open up again once PS4 funding begins. Until then you're just going to sit back and wait.

As for the pics/gameplay comparison, in-game looks just as good as the pictures do on my end.
 
Maybe someone can confirm this, but is this also going to be released on PS3? I had heard it was also coming to Wii and 360.

I was just wondering what people think of it compared to Gran Turismo and Forza, especially in the area of the level of customization?

Thanks. Hopefully someone can give me a good idea of what the game is like compared to those other two.

Is out on 360 and PS3, not sure about Wii.

Have no idea re customisation :/
 
Those aren't my rig's specs at all. :P

It doesn't involve eggs, too. :P

Seeing all of these PC specs makes me feel sorry for my 2.3GHz i3-powered laptop with 6GB of RAM but with Intel 4000HD graphics too. It can't even run GTR2 without lagging sometimes, and I've no idea whether that's because of the processor or the graphics.
 
I've never seen a video about Pcars that looks as good as those pics are looking. I can't really understand why.



http://www.youtube.com/watch?v=9aEl787aDP8

Play my video in 1080p, its captured real time with fraps as are all the screenshots. For an uncompressed video it could be 300mb a second



This is free cam mode, its lets you move around in real time and all we do is press F12 and upload the screen capture.

Also this game will come to PS4 providing the separate funding goes well and should be up there with the higher end PC version
 
Great video chromatic9 👍

The rain hitting the side of the car at 1.30, amazing stuff , the graphics in this game never fail to impress me :)
 
So I probably will have to wait until PS4 comes out before I can get this? I definitely want to try this game out, looks friken awesome.
 
So I probably will have to wait until PS4 comes out before I can get this? I definitely want to try this game out, looks friken awesome.

You'll have to wait until after the PS4 comes out, because the PS4 is due out at the end of this year and pCARS isn't due until early next year.

The good news is you won't need a PS4 to play it, it's coming to PS3 and X360.
 
Like this game and all, but my interest in it has greatly fallen. Don't like heavily based sim racers with little cars, IMO there boring... T_T

PS: However the user-made photos are super awesome no doubt.
 
Like this game and all, but my interest in it has greatly fallen. Don't like heavily based sim racers with little cars, IMO there boring... T_T

PS: However the user-made photos are super awesome no doubt.

There's far more then "little cars" in this sim.
 
That bad?

I think I've read that it's running on the Shift 2 engine but I thought the physics were meant to be pretty good?

Shift2 was very, very arcade. Fire up Assetto Corsa, GSC 2012 or even rFactor2 and you know what I'm talking about. :)

The physics are still being worked on but I thought they were quite good on some cars. And I have played loads of this game.

Way off compared to what ? And why don't you tell the devs what you feel is wrong ?

Maybe if Mr. S would elaborate a bit further on why exactly it is so unplayable for him (ideally without using the word sucks, arcade and floaty), we could copy it to WMD and make it from a mere rant to some - maybe - worthwhile feedback at least...

💡

This has been discussed on WMD a lot and nothing happened. The physics are very arcade and floaty (sorry but that's just it), it doesn't feel "connected". It's aimed at the mass market, I'm afraid.
 
So I probably will have to wait until PS4 comes out before I can get this? I definitely want to try this game out, looks friken awesome.

Nah hogger, you just have to wait a little while until they open funding for development of the PS4/XB1 versions. Then you can invest in that and gain access to play the newest builds of the PC version instantly.

This has been discussed on WMD a lot and nothing happened. The physics are very arcade and floaty (sorry but that's just it), it doesn't feel "connected". It's aimed at the mass market, I'm afraid.

Yeah, nothing happened. No new tire model, no huge increase of fidelity, no real race drivers saying its going in a great direction (including drivers that dont get paid or are just team members), its not in development and it will forever stay the way it is now cause its all a very, very arcade fake. Or you are just some random dude on the internet talking a big bunch of crap, I dunno.
 
This has been discussed on WMD a lot and nothing happened. The physics are very arcade and floaty (sorry but that's just it), it doesn't feel "connected". It's aimed at the mass market, I'm afraid.

So you'll have seen the part where they talk about the heat modelling in their tyres? I hope they don't mind me posting this, but I think it gets across the seriousness of the simulation.

Andrew Weber
The rest of heat modeling got turned on last night, although it is not completely hooked up yet, and what is hooked up is only in the Dirt B tire. It is completely not calibrated at all, so it is not really even suitable for a taste. All it is good for at the moment is to make sure it is hooked up: that behavior changes, that the HUD shows changing temps, etc.

The gist of the model is that the road flashes temperature into the contact patch (flash heating). That heat diffuses into the bulk rubber of the tread. The tread heat transfers with the ambient air and the carcass. The carcass interacts with the internal air. The internal air interacts with the rim. The rim interacts with the well air (air 'inside' the rim well). The rim air interacts with both the ambient air and the brakes. There is also evaporation cooling in the wet.

Depending on the resolution of the contact patch and the tread, each of those has many "heat reservoirs", one per seta in the patch and one per tread element in the whole tread. Right now most tires have 36 of each. Beyond that there is also one reservoir for each of: internal tire air, rim, well air, and carcass. FlexiCarcass may have more than one. ElementCarcass will have more than one. From the tire model point of view, the road temp, ambient temp, and brake temp are just numbers fed to the model each time step.

Bottom line, most current tires will have 76 reservoirs.

Yeah. Real arcade and mass market. 12 year olds really go for realistic heat dynamics.

Go troll somewhere else.
 
Did I provoke some fanboys? If so: mission accomplished. :)

About that "heat thing": nobody would ever notice if it's really in the game or not. But well, seems like posting something that's not like "UH WOAH BEST GAME EVUUURR LOL" isn't deemed to be acceptable in this thread, I'm sorry.
 
No. The issue is you go oh it's arcade yet you give no reason why.

So tell us why you think that and we may respect you more.
 
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