Last I heard, developers can use SDKs supplied by wheel manufacturers to support their wheels, or developers could theoretically roll their own. The PS line (its SDKs and thereby its games...) has traditionally supported all the proper wheels, and it would be crazy to ditch the consumer goodwill they've built up in this area. That used to be the main reason why the X-Box never interested me, and the PS was a no brainer. Here's evidence of Thrustmaster providing an SDK for the PS4 - if they do that, all their wheels ought to be supported, unless stupid s lock in/out policies are applied.Yeah there's conflicting reports about that, if it turns out we could use our wheels on PS4 that would make my decision on a next gen console a lot easier, but i guess the mighty dollar will hold us hostage and force us to upgrade just like on the Xbone.
Anyone has the latest on this?
Thanks for the update 👍Last I heard, developers can use SDKs supplied by wheel manufacturers to support their wheels, or developers could theoretically roll their own. The PS line (its SDKs and thereby its games...) has traditionally supported all the proper wheels, and it would be crazy to ditch the consumer goodwill they've built up in this area. That used to be the main reason why the X-Box never interested me, and the PS was a no brainer. Here's evidence of Thrustmaster providing an SDK for the PS4 - if they do that, all their wheels ought to be supported, unless stupid s lock in/out policies are applied.
No, their plan now is to release sometime in November 2014."- When can I expect to see pCARS?
Sometime in the first quarter of 2014."
that's probably not going to happen eh?
Call me crazy but aren't they reusing samples from Shift and TDFRL a lot? It seems to me that everything from the tranny whine to the tyre squeal is just being ported over from those games.
When are they going to really start working on sound, distorting a little bit and faking the shifting noise isn't gonna cut it against Assetto Corsa or R3E's sounds.
They've had well enough time to at least show us something "new".
So technically it is possible, me and many others already mailed fanatec so that they do an effort to protect our investments, and their standard reply is that it doesn't depend on them as the technology is different, but in reality they could make it happen if they tried so THEY BETTER DO SO!!!The only wheel which currently works in PS4 menus is the Thrustmaster T80 (the marketed Driveclub wheel). All PS3 wheels can be made to work in game as long as (1) the manufacturer of the wheel provided drivers to Sony (2) devs of the game choose to support the wheel. Obviously serious racing games need all of the wheel support they can get, so (2) is a no-brainer for pCARS on PS4.
There is concrete confirmation that T500RS will work in Driveclub, one of the devs (who does the rounds across various communities) posted this: http://www.rllmukforum.com/index.php?/topic/268931-driveclub/page-23#entry9487355
In the current PS4 OS build there are no drivers for Logitech wheels, so they don't even spin up. Confirmation that DFGT, G25 and Fanatec Porsche wheels don't spin up in PS4: https://www.gtplanet.net/forum/threa...racing-wheels-on-the-ps4.290640/#post-8976027
And confirmation here that the T500RS does spin up but no working buttons in menus (as expected): http://f-wheel.com/forums/index.php?topic=2858.0
Logitech could easily get Sony to add G25/27 drivers in a future PS4 OS update, which would also provide Fanatec wheel users with support. Likewise Fanatec could also provide drivers to Sony for direct support of their wheels instead of using Logitech compatibility mode. But until that happens Driveclub and future PS4 race games won't have Logitech or Fanatec wheel support.
Funny how the term "placeholder" has become so common nowA lot of sounds are still placeholder, thats true. But for example the BMW Z4 GT3 and M3 GT2, the Capri and the Paganis are having their full sound sets (minus some tech that needs coding implementation first) and they not only sound different than Shift, they are confirmed to be from real recording sessions, including footage from the sessions shown at WMD.
And lastly, AC is great in a lot of areas, but sound isnt one of them. I vastly prefer the sound in Shift over AC, even.
I see. is it in beta phase yet? or still alpha?No, their plan now is to release sometime in November 2014.
Which means, it could probably end up looking less "pretty" than it does right now. Graphics are already good enough anyway, they should now focus entirely on the important stuff.
Which means, it could probably end up looking less "pretty" than it does right now. Graphics are already good enough anyway, they should now focus entirely on the important stuff.
Not only the fact they are different departments. Different people have different skills. A graphics artist won't have a clue how to program physics as you need to have studied a different degree for each job.The game will definitely still improve graphically. The really impressive work on the tracks has just begun and there are still plans to update the foliage, skyrings, crowds, etc. Also there are still weather, lighting and shader improvements to come.
And by the way, this "focus entirely on important stuff" argument is a common misconception. They have individual departments for each area of the game. So stopping the graphic artists from doing their work aint going to help the games physics, sound, multiplayer, etc one bit.
If i have a minor gripe it's with those leaves laying on the track, they remind me of party paper left behind after a night of carnaval celebrationsWell, just a suggestion for the graphic artists, tone down the reflections, it's getting out of hand, it looks fake and silly.
Damn that's realism for you 👍That will change based on the time of the year. Spring/summer you won't have them.