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- CQR Myles
Are there any idea's for the Kinect sensor, I imagine it will track my head like in Forza so I can look around but it would be great if could use it to make offensive gestures at other drivers who make dodgy moves
Why they are still developing for the Wii U is beyond me. The hardware is a generation behind, the install base feeble, the support from Nintendo pathetic, etc. Clearly the only thing PCars on Wii U has going for it is novelty, it will probably be the first and last racing game (cars on race circuits) to be released on the system.Found this image earlier...<snip>
-In terms of graphicsWhy they are still developing for the Wii U is beyond me. The hardware is a generation behind, the install base feeble, the support from Nintendo pathetic, etc. Clearly the only thing PCars on Wii U has going for it is novelty, it will probably be the first and last racing game (cars on race circuits) to be released on the system.
I thought that Brands Hatch has been implemented with a laser scanned surface (not sure where I read that, admittedly).
The tracks are all reasonable but the little inaccurate details still stick out when comparing them to laser scans from competitors. I also think that some pCARS tracks are using older graphics assets and haven't been updated with things like the current rumble strip colors and positions....
If Slightly Mad had a problem, they would have dropped it like the 360/PS3. That article you've linked is debated by other developers working with the console.
Nintendoom is easier to sell than the other consoles. Because as we know, graphical advantages automatically make the better selling and performing console*.If Slightly Mad had a problem, they would have dropped it like the 360/PS3. That article you've linked is debated by other developers working with the console.
Yup, such a shame. Time will tell how good pCARS is on the wii U.@Classic -- We're even talking about this on a forum dedicated to a franchise that grew the most from its popularity on the weakest sixth-generation console (excluding the Dreamcast), and was known for its "photorealistic graphics" at that time.
How does the livery editor work in the game? Is it fully featured, or do you need to use some other program to create your customs liveries? Hope this game will release on the PS4 at the end of the year. Shaping up to be really good, and would finally give an alternative to what has become an awful franchise (GT).
Also, what is the deal with Audi? I consistantly see an Audi DTM car in the community galleries, I think I recall seeing the R18 in there as well, but Audi isn't listed anywhere as being included in the game?
Yeah, they're not attempting to create a Forza/GT game, they are focusing more on racing which is fine by me. I don't like driving fuel efficient econo boxes IRL, why would I want to drive them virtually. But that's me.This game looks pretty great, I'll more than likely get it when I get a PS4 (probably early next year), but I think my main problem with the game so far is the lack of street cars. I don't have anything against 40 race cars, but something about only 10 regular street cars really turns me off. I know this car list isn't complete, that's obvious, but are they going to balance that out?
Been reading comments of AC players that PCARS has dumbed down the physics a bit compared to it, making it a simcade game.
Comments?
Thank you, @FuzzyFassbender and @DG_Silva , I was somewhat hoping that this wasn't the case, but I understand their decision. It's a little disappointing for me personally though. By street cars, I didn't mean like a Prius or Fusion, but things like Camaros, Corvettes, Mustang, Mercedes, BMW, ETC ETC.
Oh well. I'll make a decision when I get a PS4.