Project CARS General Discussion Thread

  • Thread starter Terronium-12
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It's definitely worth throwing €10 in the pot and getting access to the full development process. There are a few people on there now that can't even play the game but just enjoy visiting the forum and seeing constant updates.
Is it the Junior membership that I'll need to be paying for? Either way, I'm definitely joining.
 
Is it the Junior membership that I'll need to be paying for? Either way, I'm definitely joining.

The junior membership is the minimum tier, yes. You'll get full access to view the forum with that membership but a lot of the content in the game is locked to higher levels, that won't be a problem for you if you can't play it at all though of course.
 
The junior membership is the minimum tier, yes. You'll get full access to view the forum with that membership but a lot of the content in the game is locked to higher levels, that won't be a problem for you if you can't play it at all though of course.
Great. Thanks for the info!

👍
 
Dont wanna shatter some dreams here, but normal consoles cant beta-test, unless its a public first party beta test. MS/Sony would have to give their ok and that wont happen. So you ll need a PS3 dev kit to be able to beta-test the PS3 version, I m afraid.

And @ mcfizzle: Of course you are not a developer as a team member, but you can influence the game in so many aspects, its crazy. There were polls about cars and tracks and the most favorite are almost all in pCARS now. You can debate with the devs on any feature and if what you say makes sense, there is a good chance it will end up in the game. There are threads for career design, FFB tweaks, weather settings, UI, Logo, liveries, all these things and more have been massively influenced by the members or straight up made by team members.

By the way: Multiplayer and Nürburgring GP are open for Senior members + since today. And its a freakin blast!
 
Dont wanna shatter some dreams here, but normal consoles cant beta-test, unless its a public first party beta test
Not true at all. I was part in several public and closed third party Betas. But pCARS is still too unfinished and needs too many updates.
 
Not true at all. I was part in several public and closed third party Betas. But pCARS is still too unfinished and needs too many updates.

Also Sony (in case of PS3, but others are the same) needs to sign each update/build of the game with a certificate. This direct and high involvement of Sony (or other console manufacturers) costs a lot of money.

SMS has said that they would rather use that huge amount of money to get more licenses for the game (and thus content) then do a beta on a console.
I believe it was either Andy Garton or Ian Bell who said this on the forums, but forgive me for I can't find a link to it.
 
PS3 had a beta for Ferrari Challenge, or does that not count felix? We had regular builds and this wasn't first party.

Anyways


















 
A pCARS Beta may come to PS3, too bad it's currently pre alpha hehe :sly:

Beta is 8 or more months away.....
 
A pCARS Beta may come to PS3, too bad it's currently pre alpha hehe :sly:

Beta is 8 or more months away.....

Doh... being picky on the words. *sigh*
You know what the guys meant to say. ;)
Having testing builds (from the current stage till finished product) on a console.

-------------------------------

Just drove the Eifelwald GP and I must say it is quite nice. Don't know how close the loft is to the actual thing though. It at least feels a bit different from the ones in other games. A bit wider at certain parts, but it might have been my imagination since I didn't drive on the circuit in any game for more then two months.
The circuit is far more detailed though then the ones in any other game in my opinion. So that's a big thumbs up. 👍

Maybe a certain someone can please us with a comparison video? That would be bliss. :)
 
The GP track is really early in development, it would probably be smart to wait for it to progress to the state the ring is in (so maybe a month or so).
 
TheDrummingKING
The GP track is really early in development, it would probably be smart to wait for it to progress to the state the ring is in (so maybe a month or so).

It does not look like an early state track though (i.e. road in the sky). So making a comparison video would be good for the devs as well to see where to make improvements. ;)
 
G.T.Ace
Not true at all. I was part in several public and closed third party Betas. But pCARS is still too unfinished and needs too many updates.

Well i'm afraid but it is true. We can't play games until they are over 90% finished. A Beta for the customer is not the same. If we gt access to a beta the game is almost finished.

That is not the same as a alpha or something in the developing process. In my opinion Beta is the wrong word for testing the mp on a console. MP Demo would be a better word.
 
so What would GT prologue be classed as.... even gt5 seems unfinished.

Finished in the coding sense, not quantity/quality sense. You could have a game with one track and one car considered finished in code sense.
 
Doh... being picky on the words. *sigh*
You know what the guys meant to say. ;)
Having testing builds (from the current stage till finished product) on a console.

^^ lol, true :sly:

Consoles are not going to get a Beta until the game is nearly finished. Like someone said a MP Demo would be a better name for what it would be before the final game was released.

Even game updates have to be submitted to sony for approval before they are released on the network, that would never work with weekly pre alpha builds - by the time that would actually happen about ~4 new builds would have been made.
 
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bermudakid
^^ lol, true :sly:

Consoles are not going to get a Beta until the game is nearly finished. Like someone said a MP Demo would be a better name for what it would be before the final game was released.

Even game updates have to be submitted to sony for approval before they are released on the network, that would never work with weekly pre alpha builds - by the time that would actually happen a ~4 new builds would been made.

Yeah, a MP demo would be good. However, I would rather see a demo (by that time of course) in which more little things are unlocked for people to play with. Of course there are a lot of people who like to race against each other, but I think we should not neglect players who love to play single-player events like the career mode or the training school.
Also I think other small things could include some selective car setup options or whatever.
The thing most important what the game has to show in a demo though is how it plays. So there are the following thigs that need to be almost finalized... Graphics, Sound, Physics, ForceFeedback, Input Device native compatibility through properly setup predefined profiles, Tactile and Motion rig compatibility.

If the game still has a small bug left or right it can't be helped, it is beta. But before a demo goes out that stuff needs to be triple checked. Like with everything... The first seconds (and maybe with games minutes) are crucial to leaving a lasting impression.


I do get what you say about the time frame between submission, approval and release via the console ways. Hence I also do not see how it is going to work. I think it will just drag the project down, those politics and bureaucracy. Although I do agree that somehow we need to properly test the console versions at the Beta stage. As an investor (senior team member) I would hate to see the console customers unhappy with their purchase, as I would not want to wish such thing on myself either. In fact I think patches should not become necessary at all unless they add features, but that will be an impossible aim. At least I wouldn't want a release day patch or try to avoid one in the first month after release (which seems all too common these days unfortunately).

Anyway, this is just how I feel about it all.
 
Hey Guys,

I'm considering getting onboard this project (not sure how far I can stretch the budget just yet.)
I've bought both NFS shift games in the past and have very much enjoyed their graphics, presentation and especially (engine) sound, but have been turned off by the wonky physics and controls.

my question; 'how do the controls/physics compare to nfs shift and shift 2'? Does the game feel similar to GT5 or like those nfs titles?

any feedback is appreciated!
 
Also Sony (in case of PS3, but others are the same) needs to sign each update/build of the game with a certificate. This direct and high involvement of Sony (or other console manufacturers) costs a lot of money.

SMS has said that they would rather use that huge amount of money to get more licenses for the game (and thus content) then do a beta on a console.
I believe it was either Andy Garton or Ian Bell who said this on the forums, but forgive me for I can't find a link to it.
Yes, completely true, that's why I said the game needs too many updates in its current shape.

Well i'm afraid but it is true. We can't play games until they are over 90% finished. A Beta for the customer is not the same. If we gt access to a beta the game is almost finished.

That is not the same as a alpha or something in the developing process. In my opinion Beta is the wrong word for testing the mp on a console. MP Demo would be a better word.

This is not true! I tested (third party) games on the PS3 and it was nothing like a multiplayer demo. SuperCar Challenge would be an example.
 
TT-21
Hey Guys,

my question; 'how do the controls/physics compare to nfs shift and shift 2'? Does the game feel similar to GT5 or like those nfs titles?

any feedback is appreciated!

Its comparing apples to oranges. Even shift games are far away now. Only thing you'll notice that relates to sms is graphics and on PC they are so much better compared to consoles (but this is obvious). Everything has changed for the better. Multiplayer was just released and its miles ahead of
Shift already (just one of many examples). FFB wise... why don't you join and see for yourself ;)
 
I have been playing quite regular at a friends house and it is a good game but for me thereis a bit to much grip on the formula a cars but you can't really complain as it is stilla beta and its certainly looking promising
 
Its not only FA. Cars need to be adjusted since part of STM was checked in but no point in doing it now until further development on STM. Still, the FA should have huge amounts of grip IMHO. In slow corners its tricky though.
 
They've now (well, yesterday actually) shared the pitstop animations on their Facebook page, if anyone's missed it. It's looking great!
 
So far the stm is too much for current Gen consoles to handle... so far. Everything else including physics will make it to consoles.
But we're still far from release and it wouldn't be the 1st time they surprise us.
 
Just to explain a bit for ousiders: STM = seta tire model. If you dont know what setae are, its the hairs that make geckos stuck on walls and roofs! :D
 
Hey Guys,

I'm considering getting onboard this project (not sure how far I can stretch the budget just yet.)
I've bought both NFS shift games in the past and have very much enjoyed their graphics, presentation and especially (engine) sound, but have been turned off by the wonky physics and controls.

my question; 'how do the controls/physics compare to nfs shift and shift 2'? Does the game feel similar to GT5 or like those nfs titles?

any feedback is appreciated!
Speaking of budget, you can spend just 10$ and become a junior (monthly builds), or 25$ like i did (weekly builds) ; there are already many tracks and cars at such an early state, day/night cycle, etc.

Project cars can not be compared to Shift series, it's meant to be as realistic as possible. The physics are nice, but not for every car : for example, the Caterham classic is an absolute blast to drive, while the Zonda R physic is probably a placeholder.

Graphically the game is beautiful and runs very well on my 560Ti. Nordschleife at 08.00 am, weather = foggy, and forecast = clear : it's a wonderful experience !

The sound : like physics, some cars have just placeholder sounds. The new sounds are coming slowly, and they started recently with the Zonda R, Huayra, the two BMWs, Caterham R500 and Racer (Radical) L4... it's unbelievably good, and a lot of effects are yet to be implemented :drool::drool::drool:

 
G.T.Ace
This is not true! I tested (third party) games on the PS3 and it was nothing like a multiplayer demo. SuperCar Challenge would be an example.

I tested alot of Beta from different games. We just have a different opinon what Beta means to us. I would call it MP Demo. But companies say Beta. It is the wrong word in my opinion.

It is a fact that you can't test weekly builds on console. Ask developer.
 
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