Project CARS General Discussion Thread

  • Thread starter Terronium-12
  • 20,822 comments
  • 1,539,852 views
@ Jawehawk

Do you know what DLC stands for? Downloadable Content. That's it. It doesn't mean post release produced content. It doesn't even mean it is something you pay for, It's just something you download that has content.

Most DLC is probably completed before the actual launch of a game. Just because there has been ultra transparency with this title doesn't mean SMS/Namco shouldn't be able to make a buck like every other gaming company trying to survive. Again, I want them to succeed and make Project Cars 2. If they need to do this to survive, so be it.
 
Companies 5-10 years ago didn't need to do this to stay alive. And before someone mentiones that the costs of developing games has gone up, so has the profits. If SMS can't survive without nickle and diming their consumers, then maybe they needed to form a better business plan? Perhaps even scrap development for a particular platform that simply isn't meant for this kind of game.

The worst possible thing you can do is exactly what they did.
 
Companies 5-10 years ago didn't need to do this to stay alive. And before someone mentiones that the costs of developing games has gone up, so has the profits. If SMS can't survive without nickle and diming their consumers, then maybe they needed to form a better business plan? Perhaps even scrap development for a particular platform that simply isn't meant for this kind of game.

The worst possible thing you can do is exactly what they did.
if you were referring to to the wii u from internal wmd polls there were a large number of people who would get it for wii u
 
if you were referring to to the wii u from internal wmd polls there were a large number of people who would get it for wii u

It doesn't matter. I'm not trying to bash either the Wii U or the people who like it. But it's not designed for these games. Some genres are just inherently gimped on certain platforms.

I'm not going to draw any conclusions on whether the Wii U version of the game will produce a profit compared to how much it cost to make that particular version, but I rather doubt it.
 
I want them to succeed, do you?
Sure, I'd like them to succeed and see them get the success they deserve. That doesn't mean I appreciate being nickle and dimed and having content witheld for silly pre-orders and different edition of their game. These things were to be expected, so I'm not surprised that they're there. But the content deliberately chosen for them appears to be rather desperate, and to me, that's not a good sign.

If that makes entitled, so be it, hell, I'll even embrace it. But I've been burned one too many times to know better by now. I'll leave it at that.
 
Sure, I'd like them to succeed and see them get the success they deserve. That doesn't mean I appreciate being nickle and dimed and having content witheld for silly pre-orders and different edition of their game. These things were to be expected, so I'm not surprised that they're there. But the content deliberately chosen for them appears to be rather desperate, and to me, that's not a good sign.

If that makes entitled, so be it, hell, I'll even embrace it. But I've been burned one too many times to know better by now. I'll leave it at that.
looking at the content none of it fits in with the current career ladder
 
Even more, a smart consumer such as yourselves should realize that you're going to spend less money buying the standard edition ($50 in the us at the moment, $60 at the most) and waiting a little while to purchase the missing cars for $5 to $10 dollars when they release them to non-LCE buyers.

Let's assume the LCE is $80. Not sure on this as I haven't seen a price for it yet at US retailers.

Let's assume the standard edition is the full $60 and the add-on cars will be a max of $10. Smart consumers win!

Again, you have a choice.
 
Smart people understand logic. Logic being that content that is finished before the game is released (in this case, several months before) is included with the finished porduct.
 
Smart people understand logic. Logic being that content that is finished before the game is released (in this case, several months before) is included with the finished porduct.

That's entitled nonsense. Smart people understand the producer of a product determines what the value is. Do I need to provide another real world simpleton example for you? I can keep 'em coming.
 
Smart people understand logic. Logic being that content that is finished before the game is released (in this case, several months before) is included with the finished porduct.
nothing is finished yet as i mentioned earlier. much of the dlc will most likely be the from the brands that have joined pcars more recently. they will most likely split a lot of the early alpha and beta cars into core and additional content for release further down the line.
 
I agree that the cars they chose for the LE are a hook -- I've been looking forward to the McLaren F1 and M1 Procar all along -- but I don't think it's really fair to characterize anyone who would buy it as an "idiot". Maybe you'd like the nicer case, because the eco-cases they make today are flimsy things and you'd like to protect a game that you could play for years, as sim fans like us do. Maybe you'd like the book, to have an inside look into the development process because you missed out on becoming a WMD member.

Maybe you'd just like to throw an extra $20-30 to Slightly Mad for setting out to make something new and different. That motivated my purchase of the LCE of Forza Horizon, and amidst its somewhat negative reception I like to think I helped make Forza Horizon 2 happen. I didn't even get a book for that one, but I did get exclusive "VIP" perks. As I said earlier, I don't regret it. The game was worth every penny.

In the end, although the exclusive cars are kind of BS, the LE is something I would have wanted anyway. Racing games are important to me -- I wouldn't do this for just any sort of game.
It doesn't matter. I'm not trying to bash either the Wii U or the people who like it. But it's not designed for these games. Some genres are just inherently gimped on certain platforms.
That could mean a few different things. Care to clarify?
 
And I thought PD apologists were deluded. This is like a whole new level.

@Wolfe

Ordinarily, I'd agree with you about not calling people idiots. In this case, however, people are quite literally contributing to the trend of the games industry nickleling and diming their customers. Saying that it's okay to withhold content to make an extra buck is absurd. It's wrong. It's downright idiotic.

By contributing to this, you are pushing people who either don't have the extra cash, or from pure principle alone, won't support such business practices, out of gaming. Compare the current gaming industry with the one we had 6, 7 or 8 years ago. Back then, we got actual finished games. So don't be surprised when people get vocal when this changes. And it has only gotten worse over the years. It started with small things, and has continuesly expanded to include everything from difficulty modes, to actual game content.

One person in here fails to realise that cars such as the McLaren F1, to give an example, has in fact been finished for some time. That the physics for individual cars have yet to be completed, is an entirely different matter, as the physics engine itself is still being tweaked. The content itself, is finished. The fact that it is included in the limited edition, makes it even more obvious that it is indeed finished by the time the game releases. It's the most basic logic that everyone who buys the full game, should get the full content. As was always the case a few years back.

As for the Wii U, it has more in common with the PS3 and 360, than the PS4 and Xbox One. It's not a new generation console, but a last generation one that arrived rather late. That doesn't make it bad, but it does limit the potential for advanced physics, graphics and so on. There's no wheels compatible with it, as far as I know at least, and the ergonomics of the default controller clearly wasn't made with racing sims in mind.
 
Last edited:
Your in here whining about whining. Hows that any better. At least they are on topic.

Not whining, merely pointing out the obvious. Also with a smiley to indicate I was joking around. YOU SOOOOOOOOOOOOOOOOOO SERIOUS LOL!


:lol:
 
C'mon, Jawehawk, do you have to get nasty?

tumblr_inline_mukp38oO1j1rcqgzn.gif
 
C'mon, Jawehawk, do you have to get nasty?

tumblr_inline_mukp38oO1j1rcqgzn.gif


When I see the games industry and gaming as a whole being ruined by greed and people who just blindly support it, then yes! I do. I really don't want to be an ass. Truely, I don't. But this 🤬 me off to no end. Why the hell are people so dead set on ruining gaming? Why don't they stand up against decisions that are so obviously driven by greed?

Project Cars is the first racing sim that genuinely looks amazing. It actually looks like it truely replicates racing. And when they then go and ruin it by crap like this, people just accept it? I probably won't be able to do much, but I'll be damned if I don't at least try to.
 
They hold back a few cars to only the limited edition to make it more appealing for extra money. I know this is not ideal for the customers, but how does a few cars "ruin" a great game? They are still a business in the end..

There have been plenty of LE, and pre order bonus things going on for years now.. please point out one example that it ruined a good game?

Hell all I know is that I was able to pre order it for $49.99 with a price match guarantee for a game I was expecting to pay $59.99 for.
 
Last edited:
It doesn't ruin the game but it is certainly anti-consumer. A guys looks at some reviews and wants to buy the game, he likes Pagani Zonda and wants to race it, he goes to select it and bam screw you, you didn't pre-order tough luck.
 
@ Gaming Industry Ruined By Greed

That's laughable. How long has the standard version of a game been the same price? I'm no expert on global gaming inflation but where I'm at we've been paying $59.99 (sometimes less) for many many years. Some might argue it's you that's being greedy, not the developers.

Parts of your argument certainly have some validity but in the end true fans of the genre will be playing this game for well over 12 months. That's an incredible amount of entertainment for the buy in price. If $5 a month for a year of racing bliss (perhaps much more) is too expensive you might want to look into other hobbies.
 
@Jawehawk -- I completely understand where you're coming from. It's actually one of the trends that has encouraged me to abandon the Xbox/Playstation brands. Nintendo has their own "greedy" business practices, but their games are polished & complete packages, and IMO their approach to the trappings of modern gaming has been as sincere as it has been slow to arrive. I'm not sure if they're just stubborn or watching how Microsoft/Sony's ideas play out first. Even Mario Kart 8's lack of voice chat seems somewhat wise in hindsight (*language warning*).

With that said, I think the cat's out of the bag. We're niche consumers here, and as long as mainstream audiences pay for it, exclusive content is here to stay. I understand wanting to make a point -- money talks -- but that also applies going the other direction. I want to contribute to an upstart that could shake the Forza/GT establishment if it's successful enough. I want to contribute to a game that (by all indications) deserves to succeed, but will have a difficult time finding a foothold. I want to contribute to the idea of a racing simulator franchise on Nintendo platforms, so I don't need more than one console per generation anymore.

Those things are more important to me than protesting limited exclusive content. Maybe I'm an idiot, but I don't do this for just any game I buy.
As for the Wii U, it has more in common with the PS3 and 360, than the PS4 and Xbox One. It's not a new generation console, but a last generation one that arrived rather late. That doesn't make it bad, but it does limit the potential for advanced physics, graphics and so on. There's no wheels compatible with it, as far as I know at least, and the ergonomics of the default controller clearly wasn't made with racing sims in mind.
According to those who have worked with the hardware, the Wii U is an order of magnitude more powerful than the PS3/360, which implies the Wii U version of PCARS will still look better than FM4 or GT6 -- is that not good enough? What's more, the 720p@30fps target was specifically cited as a decision to comfortably fit the advanced physics and feature set (dynamic lighting/weather, etc.) into the game, which implies the Wii U will deliver those things. Until they show us screenshots/video, only Slightly Mad knows what's possible, and they're going ahead with it.

Lack of wheel support is a thing, but not something that bothers the majority audience that SMS needs to reach on each console platform. I'm not sure what you mean by "ergonomics for racing sims" but the twin sticks will do the job for me, for analog inputs.
 
This attitude that the 'Wii U is just dragging the others down' is just silly.

You don't hear PC owners saying that about the console versions.
 
@ Gaming Industry Ruined By Greed

That's laughable. How long has the standard version of a game been the same price? I'm no expert on global gaming inflation but where I'm at we've been paying $59.99 (sometimes less) for many many years. Some might argue it's you that's being greedy, not the developers.

Money is not a problem, it's about segregation of players. There should only be one version of the game at release. People can order physical copy with booklet if they want, but the game itself should only be one complete version.

Put a 50 or 60$ price tag on it, some 10% discount for pre-order and you're done. Why complicate such simple things?
 
And if they need more money besides DLC, then can always make some merchandise like posters, extensive making-of book, key chains, mouse pads, trading cards, mugs, t-shirts...
 
Back