- 10,403
- GTP_Spag69
- spagetti69
I shall remain cautiously optimistic then.That's what the devs said and I think they should know![]()
Jaded by developers opinions/claims.
I shall remain cautiously optimistic then.That's what the devs said and I think they should know![]()
Any talks on WMD about the optimisation/support of PCARS with DX12 & Win 10? Are they already in progress?
Punctures?
It shouldn't be long before the first 60FPS videos from the latest build will show up on Youtube, in which case anyone can judge by themselves. 👍I shall remain cautiously optimistic then.
Jaded by developers opinions/claims.
It has already been discussed and Andy Garton has said that it would require an entire re-write of the game's physics, graphics and AI engines, so it's very unlikely to be implemented in pCARS, but will very likely to be used in pCARS 2, presuming the IP takes off well enough.
That's a bummer given how much emphasis by Microsoft of DX12 optimisations/efficiencies and support for multi GPU support etc. I hope that they cancel Wii U version so that we might get DLCs for PCARS quicker and PCARS 2 in mid-2017.
Off the top of my head:
- Aero damage resulting in lower top speed/worse handling
- Overheating because of damaged radiator (mostly by bumping into car in front)
- Suspension failure through crashes and over (long) time by riding the kerbs too hard
- You can lose wheels through crashes with open wheelers
- Gearbox damage through rough shifting (I guess this happens with manual clutch only but I'm not sure)
- Engine damage through overheating, overrevving or too high wastegate pressure
Off the top of my head:
- Aero damage resulting in lower top speed/worse handling
- Overheating because of damaged radiator (mostly by bumping into car in front)
- Suspension failure through crashes and over (long) time by riding the kerbs too hard
- You can lose wheels through crashes with open wheelers
- Gearbox damage through rough shifting (I guess this happens with manual clutch only but I'm not sure)
- Engine damage through overheating, overrevving or too high wastegate pressure
Flying cars?Yeah, I know and I'm pretty sure they will do their best to patch until and after the release. Little things are no big deal. But especially the flying cars are worrying because that seems to be fundamentally wrong. We saw a lot of racing games in the past but such fundamental bugs are a no go for a racing game.
I think he's talking about the Ford Anglia in Harry Potter.Flying cars?
By the way...Martin G, the render coder for Xbox, said that DX12 would not give much benefit (if at all) to XBONE because his render code for XBONE is already doing pretty much what the DX12 is supposed to do, except for some specifics. Also, since GPU in consoles is so-so-so slow, you're pretty much never CPU limited, so DX12 doesn't really help you out there either. In any case, it would be a WHOLE lot of work for almost no return. May help PCs with like Dual or Tri-SLI Titans or something like that, but that's a very minor market. Unless consoles upgrade their GPUs (of course not!), this DX12 will probably only help in some basic graphics games.That's a bummer given how much emphasis by Microsoft of DX12 optimisations/efficiencies and support for multi GPU support etc. I hope that they cancel Wii U version so that we might get DLCs for PCARS quicker and PCARS 2 in mid-2017.
It's gone Gold, meaning the release dates are solid now.Well hoping the game actually gets released this time. Learnt my mistake from preodering. I will pick it up on the weekend when I get a chance when it's out. Works taking up most of my life these days.
I can tell you that's a load of tripeBy the way...Martin G, the render coder for Xbox, said that DX12 would not give much benefit (if at all) to XBONE because his render code for XBONE is already doing pretty much what the DX12 is supposed to do, except for some specifics. Also, since GPU in consoles is so-so-so slow, you're pretty much never CPU limited, so DX12 doesn't really help you out there either. In any case, it would be a WHOLE lot of work for almost no return. May help PCs with like Dual or Tri-SLI Titans or something like that, but that's a very minor market. Unless consoles upgrade their GPUs (of course not!), this DX12 will probably only help in some basic graphics games.
Which part of it Myles? You think I'm magically going to get my FPS up with a single GPU that is already running at 100% load at all times in pCARS?I can tell you that's a load of tripe
By the way...Martin G, the render coder for Xbox, said that DX12 would not give much benefit (if at all) to XBONE because his render code for XBONE is already doing pretty much what the DX12 is supposed to do, except for some specifics. Also, since GPU in consoles is so-so-so slow, you're pretty much never CPU limited, so DX12 doesn't really help you out there either. In any case, it would be a WHOLE lot of work for almost no return. May help PCs with like Dual or Tri-SLI Titans or something like that, but that's a very minor market. Unless consoles upgrade their GPUs (of course not!), this DX12 will probably only help in some basic graphics games.
Huh? What other parts? Like I said, my GPU is 100% loaded in pCARS right now, so it means there are no "other parts" left. GPU is already churning out those frames as fast as it possibly can. DX12 will not get my ANY fps increase in this case. The only advantage I'd get could be in edge cases with lots of cars on the screen, but even then my i7 is more than capable to keep up with the GPU.Yes because it spreads the load to other parts of the GPU, Dx11 makes it focused mainly on 1 core, also PCARS doesn't run Dx12 ad won't because it's not worth the investment right now
this..... is..... RACING *kicks person down the stairs*This is a "racing" sim, real track logos?
This is a "racing" sim, manufacturers logos?
This is a "racing" sim, liveries?
... ^^
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Take a look at the test though. This is CPU heavy and GPU light. Most games are backwards, especially pCARS! So like I said, minimal gains.When will be the final car list announced?
@FuriousDemon
Here is an DX11 vs DX12 benchmark and those results are promising.
I know that. But GPU can't keep up with cpu in modern games. My 780ti certainly can't. So all that talking won't get me far, with high enough settings.My GTX 970. It has thousands of cores in it. And with DirectX 11 the CPU can talk to exactly 1 of them at a time.
Meanwhile, your PC might have 4, 8 or CPU cores on it. And exactly 1 of them at a time can talk to the GPU.
With Dx12, in theory all your cores can talk to the GPU simultaneously
By the way...Martin G, the render coder for Xbox, said that DX12 would not give much benefit (if at all) to XBONE because his render code for XBONE is already doing pretty much what the DX12 is supposed to do, except for some specifics. Also, since GPU in consoles is so-so-so slow, you're pretty much never CPU limited, so DX12 doesn't really help you out there either. In any case, it would be a WHOLE lot of work for almost no return. May help PCs with like Dual or Tri-SLI Titans or something like that, but that's a very minor market. Unless consoles upgrade their GPUs (of course not!), this DX12 will probably only help in some basic graphics games.
Huh? What other parts? Like I said, my GPU is 100% loaded in pCARS right now, so it means there are no "other parts" left. GPU is already churning out those frames as fast as it possibly can. DX12 will not get my ANY fps increase in this case. The only advantage I'd get could be in edge cases with lots of cars on the screen, but even then my i7 is more than capable to keep up with the GPU.
Here is an DX11 vs DX12 benchmark and those results are promising.
It basically makes things faster for the GPUI know that. But GPU can't keep up with cpu in modern games. My 780ti certainly can't. So all that talking won't get me far, with high enough settings.
That's it, here are the last (and latest) build notes we get before release:
Build 986-987 (17/04/15) - 11.8 GBs
- There's no cake
On a side note, a topic which I havent seen brought up yet. How realistic are in game lap times to the real life counterparts? How does the Formula A compare at Monza to what F1 Ran there in 2011?