Project CARS General Discussion Thread

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EG should have simply remove the entire article and kept the "update" bit that they screwed up by reviewing an old beta version of the game which is far from fair and representative to the title and SMS, and unauthorised.

Agreed that they're are desperate and their editorial control/integrity is highly questionable as well. Incorrect information is incorrect information. No excuses, no exceptions and just pathetic. They might be getting a court order pretty soon to be honest as it does affect the game one way or another.

And we should should all move on as well instead of debating some pathetic organisation which just want attention even after admitting to review an old version of a game. Thank God I don't visit EG at all.
 
Bamco = Namco Bandai, just short hand instead of having to type that every time. DF always do their analysis as soon as possible, they've done it with a ton of games. It's what they do, they technically critique games on a level no other mainstream journalism does.You keep saying the three month old build is Eurogamer's fault. Namco Bandai provided them with this build and said it was retail ready. How you can still play EG/DF is beyond my comprehension here, they have done it with plenty of 'retail ready' builds, like mentioned above, they even do it with demos. If we're telling Digital Foundry not to do their schtick until a game is out for the public then what's the use? Every article on any webpage ever has been made for clicks, sorry if that bursts some sort of bubble regarding that matter. The article is still up because it is still correct to the build previewed. The disclaimer is impossible to miss in relation to people confusing it with the final build. Why should it be deleted if the clarification has been made about what build it is criticising? Perhaps, in light of this retail build the article could serve to show how far the game has come. It's not a good habit to make presumptions when we do not know the whole story regarding the article
Exactly. DF would technology review a pair of sneakers, or a banana, if you gave them one. It's what they've always done. Don't give them anything at all if you don't want it to be reviewed.
 
Bamco = Namco Bandai, just short hand instead of having to type that every time. DF always do their analysis as soon as possible, they've done it with a ton of games. It's what they do, they technically critique games on a level no other mainstream journalism does.You keep saying the three month old build is Eurogamer's fault. Namco Bandai provided them with this build and said it was retail ready. How you can still play EG/DF is beyond my comprehension here, they have done it with plenty of 'retail ready' builds, like mentioned above, they even do it with demos. If we're telling Digital Foundry not to do their schtick until a game is out for the public then what's the use? Every article on any webpage ever has been made for clicks, sorry if that bursts some sort of bubble regarding that matter. The article is still up because it is still correct to the build previewed. The disclaimer is impossible to miss in relation to people confusing it with the final build. Why should it be deleted if the clarification has been made about what build it is criticising? Perhaps, in light of this retail build the article could serve to show how far the game has come. It's not a good habit to make presumptions when we do not know the whole story regarding the article

That's funny as hundreds were wanting a PES 2015 comparison yet EG refused to do it until weeks after release...Around 5 or 6 if i remember right ;)

So much drama. Relax, people. Eurogamer won't hurt pCARS a bit.
Lets hope so!
 
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Bamco = Namco Bandai, just short hand instead of having to type that every time. DF always do their analysis as soon as possible, they've done it with a ton of games. It's what they do, they technically critique games on a level no other mainstream journalism does.You keep saying the three month old build is Eurogamer's fault. Namco Bandai provided them with this build and said it was retail ready. How you can still play EG/DF is beyond my comprehension here, they have done it with plenty of 'retail ready' builds, like mentioned above, they even do it with demos. If we're telling Digital Foundry not to do their schtick until a game is out for the public then what's the use? Every article on any webpage ever has been made for clicks, sorry if that bursts some sort of bubble regarding that matter. The article is still up because it is still correct to the build previewed. The disclaimer is impossible to miss in relation to people confusing it with the final build. Why should it be deleted if the clarification has been made about what build it is criticising? Perhaps, in light of this retail build the article could serve to show how far the game has come. It's not a good habit to make presumptions when we do not know the whole story regarding the article
But why keep up a review when it is now known that the build has issues that have been fixed in later ones? It's like reviewing a book off of an earlier draft instead of the retail copy.
The review should be removed immediately, it is not reality.
 
Your reading comments by racing fans/hardcore gamers rather than your average Joe gamers, Your casual gamers will make up at least half of PCar sales on consoles! The naivety on here is incredible compared to other sites. As i said earlier in the thread EG have went downhill so much recently and it's no wonder the 1st post you posted is where it is, But it was only 36 likes on a thread that had over 300 comments and most likely 10,000's of views.

Also SMS have had to respond to this article twice for a reason! If they were as not worried as you guys they'd of had no reason to call Eurogamer out twice.
I am reading the comments in the thread same as everyone else. I don't know if they are hardcore gamers or not and neither does anyone reading the comments. The was that the comments getting the most positive response are those telling it like it is which is my point. You'd have a point if the trolls were getting the 30-50+ but they are not, they are largely getting ignore.

I think you're just looking for trouble where none exists. Fans aren't stupid. Casual gamers aren't stupid either. You're giving trolls more credit than they deserve and intelligent people, which is the vast majority reading any thread, no credibility at all.

The whole article should come down though, that's a given.
 
Bamco = Namco Bandai, just short hand instead of having to type that every time. DF always do their analysis as soon as possible, they've done it with a ton of games. It's what they do, they technically critique games on a level no other mainstream journalism does.You keep saying the three month old build is Eurogamer's fault. Namco Bandai provided them with this build and said it was retail ready. How you can still play EG/DF is beyond my comprehension here, they have done it with plenty of 'retail ready' builds, like mentioned above, they even do it with demos. If we're telling Digital Foundry not to do their schtick until a game is out for the public then what's the use? Every article on any webpage ever has been made for clicks, sorry if that bursts some sort of bubble regarding that matter. The article is still up because it is still correct to the build previewed. The disclaimer is impossible to miss in relation to people confusing it with the final build. Why should it be deleted if the clarification has been made about what build it is criticising? Perhaps, in light of this retail build the article could serve to show how far the game has come. It's not a good habit to make presumptions when we do not know the whole story regarding the article

This,
 

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Logitech then yes a racing sim, cant play a sim with a DS4. I kick myself more and more should of went pc would not have these problems
 
i always wonder if sites like IGN and EG even use a wheel when reviewing a console racer or just stick to a pad. would be kinda unfair for pCars. don't recall much mention of wheel play in past reviews. it'd make a big difference to their experience and be fair to players with both wheel and pad.
 
That's it, here are the last (and latest) build notes we get before release:

Build 986-987 (17/04/15) - 11.8 GBs
GUI:
* WMD-6616, WMD-6670, WMD-6721: Fix for livery selection
* Fix for WMD-5793 Aspect ratio for ultra wide displays (videos)
* Changing the logic of preventing subsequent visits to post race screen, fix for WMD-6724
* Fixed the loading screen fade-to-black being too early for multiplayer leading to situations where players might end up waiting a long time on a black screen while waiting for everyone to finish loading into a multiplayer session. (WMD-6720)
Gameplay:
* WMD-6702: Ensure the Driver Network Profile dialog is up to date, regardless of which screen we're coming from
* Fix for (WMD-6729 Build 983 - HUD is reporting incorrect times to vehicles ahead/behind). Compares split times by using the same prediction list
* WMD-6702: Updated all the distance-driven DNP metrics to use on exit & restart events. It was previously only recording on race-completed events. This enables all bases to be covered in terms of capturing all distance driven for vehicles + tracks.
Cameras/Replays:
* Correct cleanup of camera sequences in sessions without cameras - fix for WMD-6717
* Reset physics sync time delta when switching to/from replay mode. Update cockpit wiper animation in replays. Prevent auto-wipers logic running during replay playback and defer update until replay recording events (WMD-6176).
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local) (this is your new profile
- There's no cake
 
Wow, went to bed really early yesterday and this thread has surely blown up after DF's article.

In this case, I'll have to take EG's part. It appears to be entirely Bamco's fault for them to allow DF capture and analyze the footage to begin with. At least it was nice of EG to update the article, although they are still factually incorrect about a thing or two, judging by the render team's responses.

I just hope that the optimizations since then have resulted in a significant boost in performance, as suggested(?) by the SMS development team. If not, please provide a 30FPS lock option. These notebook processors in the PS4 and XB1 are only capable doing so much.

This changes nothing for me personally though. I'm still crazy excited to finally get my hands on the game.

*Choo-choo, hype train coming at full speed*
 
Wow, went to bed really early yesterday and this thread has surely blown up after DF's article.

In this case, I'll have to take EG's part. It appears to be entirely Bamco's fault for them to allow DF capture and analyze the footage to begin with. At least it was nice of EG to update the article, although they are still factually incorrect about a thing or two, judging by the render team's responses.

I just hope that the optimizations since then have resulted in a significant boost in performance, as suggested(?) by the SMS development team. If not, please provide a 30FPS lock option. These notebook processors in the PS4 and XB1 are only capable doing so much.

This changes nothing for me personally though. I'm still crazy excited to finally get my hands on the game.

It wasn't allowed by Namco Bandai too.

And yes, we have already seen the performance boost, up to 40% more fps from one day to another. EG analysed the worst case scenarios and even they are now staple (there may be a short drop with full grid and rain at night) but never under 50fps so without a tech analysis, noone will ever notice this. The processors in both consoles manage a very stable 60fps now. This is an achievement you can't honour enough if you compare it to Turn 10's Forza which also runs at 60 fps but with only 12 cars on track and no night/weather effects.

Don't worry, it will run smooth and look great on consoles.
 
That's it, here are the last (and latest) build notes we get before release:

Build 986-987 (17/04/15) - 11.8 GBs
GUI:
* WMD-6616, WMD-6670, WMD-6721: Fix for livery selection
* Fix for WMD-5793 Aspect ratio for ultra wide displays (videos)
* Changing the logic of preventing subsequent visits to post race screen, fix for WMD-6724
* Fixed the loading screen fade-to-black being too early for multiplayer leading to situations where players might end up waiting a long time on a black screen while waiting for everyone to finish loading into a multiplayer session. (WMD-6720)
Gameplay:
* WMD-6702: Ensure the Driver Network Profile dialog is up to date, regardless of which screen we're coming from
* Fix for (WMD-6729 Build 983 - HUD is reporting incorrect times to vehicles ahead/behind). Compares split times by using the same prediction list
* WMD-6702: Updated all the distance-driven DNP metrics to use on exit & restart events. It was previously only recording on race-completed events. This enables all bases to be covered in terms of capturing all distance driven for vehicles + tracks.
Cameras/Replays:
* Correct cleanup of camera sequences in sessions without cameras - fix for WMD-6717
* Reset physics sync time delta when switching to/from replay mode. Update cockpit wiper animation in replays. Prevent auto-wipers logic running during replay playback and defer update until replay recording events (WMD-6176).
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local) (this is your new profile
- There's no cake

Thanks for that! Still want my cake though!=p
 
This is an achievement you can't honour enough if you compare it to Turn 10's Forza which also runs at 60 fps but with only 12 cars on track and no night/weather effects.
Forza 5 runs with rock solid 60FPS/1080p and with up to 16 cars on track. Comparing a launch game to an game released two years later isn't a fair comparison. Ironically comparing project cars to forza 6 or gran turismo 7 won't be a fair comparison either, considering the huge difference in work force and probably budget for their respective games.
 
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It wasn't allowed by Namco Bandai too.
Just saw that being mentioned by someone on NeoGAF. I presume it was, erhmm, a matter of misunderstanding.

And yes, we have already seen the performance boost, up to 40% more fps from one day to another. EG analysed the worst case scenarios and even they are now staple (there may be a short drop with full grid and rain at night) but never under 50fps so without a tech analysis, noone will ever notice this. The processors in both consoles manage a very stable 60fps now.
We don't know for sure yet, but crossing my fingers. Looking forward to DF's final (post day-one patch) analysis.

This is an achievement you can't honour enough if you compare it to Turn 10's Forza which also runs at 60 fps but with only 12 cars on track and no night/weather effects.

Don't worry, it will run smooth and look great on consoles.
Have to give where credit is due. SMS are indeed doing/pulling off some fantastic things with pCARS and the hardware it's running on. I will be impressed/surprised to see T10 doing anything of this scale AI, dynamic weather and day and night cycle wise at 1080p with a locked 60fps.
 
You seem sure, how are you aware of this info if I may ask?

That's what the devs said and I think they should know ;)

Forza 5 runs with rock solid 60FPS/1080p and with up to 16 cars on track. Comparing a launch game to an game released two years later isn't a fair comparison.
I agree, because SMS are very talented developers.

Yeah but the console didn't gain much more performance to run 40 cars more at night during the rain ;) Also, Turn 10 is much closer to Microsoft which often helps to find extra power.
 
So since the game has gone Gold do you WMD members think the game is actually ready? I have no insight but judging from YT videos (recent builds) I still think there are a lot of bugs and "unpolished" things. E.g. I still see cars "flying through the air" (not so bad like a few months ago but still unrealistic) after hitting another car and as far as I know pit stops are not animated (did they remove the animations completely?). AI is still "dumb" e.g. changing to slick tires although it already started to rain. Another thing I noticed is that DRS is still not fixed for Formula A. AI still opens it through corners (at least the animation seems still wrong).

Just a question.
 
Anyone know what kind of failures the cars can suffer from? I know of engine failures...Are there any others? :)

Off the top of my head:

  • Aero damage resulting in lower top speed/worse handling
  • Overheating because of damaged radiator (mostly by bumping into car in front)
  • Suspension failure through crashes and over (long) time by riding the kerbs too hard
  • You can lose wheels through crashes with open wheelers
  • Gearbox damage through rough shifting (I guess this happens with manual clutch only but I'm not sure)
  • Engine damage through overheating, overrevving or too high wastegate pressure
 
Just a question.
Indeed theres still a lot of things to patch out after release, but like in every development you have to draw a line. Some people just dont understand that every delay is $$$ the developer has to spend on further development (no publisher involved!!!). Nevertheless I think with the help from hundrets of WMDers Project CARS is one of the most polished games you've seen the last few years. :)
 
Indeed theres still a lot of things to patch out after release, but like in every development you have to draw a line. Some people just dont understand that every delay is $$$ the developer has to spend on further development (no publisher involved!!!). Nevertheless I think with the help from hundrets of WMDers Project CARS is one of the most polished games you've seen the last few years. :)

Yeah, I know and I'm pretty sure they will do their best to patch until and after the release. Little things are no big deal. But especially the flying cars are worrying because that seems to be fundamentally wrong. We saw a lot of racing games in the past but such fundamental bugs are a no go for a racing game.
 

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