- 2,393
- FLX81
Can anyone please link me to the multiplay lobby options. I swear I've seen them posted somewhere here but for the life of me I cant find them and I don't want to start a new thread.
Thanks
http://www.projectcarsgame.com/online.html
Can anyone please link me to the multiplay lobby options. I swear I've seen them posted somewhere here but for the life of me I cant find them and I don't want to start a new thread.
Thanks
I've seen he comments on overtaking, how to take corners etc. Is there a way to turn that part off? Would like it to just be about the car and other stuff about the race.
Damn.No. It's either on or off.
No, unfortunately the pit engineer isnt that sophisticated, as of now. Hopefully he will be improved after release.
What about all the other games on PS4 that use different AA?
Thanks, I checked this (and i should have been more specific when asking the question) but there were three screen shots showing the specific menus and thats what I was after haha. Thanks anyway
I think they did well to get as many words as they did out of Stiggy.
People on Neogaf are saying with a pad its very similar to Forza 5, Rumble triggers are supposed to work great also.I have a quick question, how does Project cars play with a controller compared to say Forza or gt.I am likely to get the ps4 version because I aint afraid of no ghost .
No, then you should not complain. Everyone who prefers a different AA method are free to voice their opinions-someone should've told From Software about AA techniques because Bloodborne is quite bad in places. but obviously it's a balancing act between performance and visual fidelity. sounds like SMS have gone for both and if the ghosting (which again caused me no distractions when I played it) is there to make everything else better then we should not complain. I'm not holding my breath on seeing that slider anytime soon though.
Flickering on thin details doesn't happen on higher AA settings anyway. That's stuff you mostly see at 2x.
Aren't we always ahead of the gameLooks like several stores in Belgium started to sell the game today...
Even in 4k? Resolution doesn't have much to do with antialiasing.Wrong. Even in 4K you get flickering on far away fences. That's a problem you almost can't do anything about it without reducing the image sharpness. Especially since Negative LOD Bias Clamp doesn't work with NVIDIA cards anymore.
Thanks, I checked this (and i should have been more specific when asking the question) but there were three screen shots showing the specific menus and thats what I was after haha. Thanks anyway
Agreed! That tweet was a big duh. However, DriveClub isn't that great graphically. There are so many times when I am on certain tracks that the cars and maps look like complete ass. That game is way too hit and miss.Point one - not true. Career looks great
Point two - is he referring to the track count or the production quality? Well both are amazing so false again
Point three - he must be using driveclub as a benchmark, that's the only racer that passes this graphically right now
Point four - now this really is crap. He's lost to the ai himself in his videos.
Not lame, just limited. It's not shift, but it still shares some things from shift, they didn't put everything in the trash can.
With permission of the Development Director, here is what he had to say about the 'Ghosting Issue':
Okay I understand people's complaints/comments/worries...but whenever I watch a PS4 PCARS vid it looks fine to me. Am I missing something?
I only have The Last of Us Remastered on PS4 and it has this ghosting/blurry AA. I only noticed it after reading all the commotion on here and deciding to look for it. I then carried on enjoying the game without noticing it. Also I watched a YouTube video of the Last of Us Remastered and guess what, the blur is a lot more noticeable.
I don't think it will be much of an issue once people get the game and play it themselves.
I posted this a couple of pages back but it might have got missed, does anyone have an answer:
I have a question regarding dual monitors: I play on a TV a few feet away and I am considering getting a second, much smaller monitor to be much closer to me for use with Photoshop and other PC apps that I need closer to me than the TV is. Would I be able to configure pCars to use this monitor without extending my view?
Maybe using it for live timings, pit strategies, track map or similar, is this something that can be done?
I've hammered TLOU offline and online and never seen ghosting once, Seems the only other high profile game to use this type of AA was Halo Reach on 360. If he's seeing ghosting on TLOU then it will be down to his TV set rather than the game as no way ND would have ghosting going on in their games.On tv set TLOU Remastered shows no, zero ghosting... I'm confused!
There are a lot of community apps out there to use for this purpose:
http://www.projectcarsgame.com/apps.html
With permission of the Development Director, here is what he had to say about the 'Ghosting Issue':
It's official, SMS wins the internet:So yes, the ghosting effect is there, if you look hard enough. The advantages far outweigh this small disadvantage however. Notwithstanding that, if customer feedback demands it, we have a plan to add a UI slider in a future update, which will enable you to tune out the ghosting, at the expense of more aliasing and distant shimmer.
Speaking of additional applications and tools, I probably know the answer to this already, but is there any way for PS4 players to make use of these?There are a lot of community apps out there to use for this purpose:
http://www.projectcarsgame.com/apps.html