Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Locked...could be that the content is still downloading/loading. I've seen reports of this issue before though. So I'm sure someone here has the answer.

Use whichever name you want your alter-ego driver to be called. It's offline only so it doesn't matter. Just preference.
After I created my driver, the career mode unlocked. Thanks for your help.:D:tup:

The @WMD_ is twitter/social media handle for your driver/persona. Hot virtual chicks tweet at you. It's sexy.
Cool, it seems the drivers get all the luck. :lol:
 
Anyone got any advice on how to reduce the tyre temps for all four tyres on Sonoma Raceway (Mclaren, GT3)? I have tried increasing the tyre pressures, stiffening the suspension, opening the brake ducts further and still they are at 290F after 3 odd laps. Before the tyres overheat i am doing 1:30s but this drops to 1:32 when they overheat and after more laps the car becomes undriveable. this is with 60litres of fuel.
 
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a stiffer suspension will work the tyre harder, a softer suspension should help. Also start with a lower pressure try 1.80 (cold) you want warm pressure to be around 2.0/2.1 any higher than they will overheat quicker and lose grip.

Start all GT3 cars with lower cold pressures since patch 6.0. I'm still testing exact effects but lower pressures help. Also choose compounds depending on tracks temps. for example 42c track temp will kill a soft tyre within a few laps, so try medium or hard compounds instead.

There is plenty of testing and understanding needed for hot/cold pressures and relation to track/weather conditions I don't think any of us have discovered the secret formula yet.
 
a stiffer suspension will work the tyre harder, a softer suspension should help. Also start with a lower pressure try 1.80 (cold) you want warm pressure to be around 2.0/2.1 any higher than they will overheat quicker and lose grip.

Start all GT3 cars with lower cold pressures since patch 6.0. I'm still testing exact effects but lower pressures help. Also choose compounds depending on tracks temps. for example 42c track temp will kill a soft tyre within a few laps, so try medium or hard compounds instead.

There is plenty of testing and understanding needed for hot/cold pressures and relation to track/weather conditions I don't think any of us have discovered the secret formula yet.
thanks for the advice, i will try some of those. I stiffened the springs to reduce body roll so the tyre contact on the road would be less which i expected to keep the temps down, looks like i was wrong!
 
thanks for the advice, i will try some of those. I stiffened the springs to reduce body roll so the tyre contact on the road would be less which i expected to keep the temps down, looks like i was wrong!

You could achieve the same effect adjusting pressures. That just my guess from my testing....

As I wrote before I don't think anyone really knows properly, what effects what, I also think there is some info to be gained on stiff suspension/low pressures and soft suspension/high pressures and all variables in-between.
 
Question for those of you that have kept up on the Project Cars saga. I just received a December Payment from Slightly Mad Studios labeled "December Payment" in the sum of 27.54 EUR. I invested early in Project Cars when it was still pre-Alpha. Any thoughts as to why I would be getting a payment? I don't mind and wont look a gift horse in the mouth, but more curious than anything.

Never mind, found this info:

WMD payments
Hello all

First of all sorry for the delay in getting this post up, I wanted to make I got as much concrete info as possible.

The first thing to say is of course a HUGE thank you is owed to all of you for your support over the last couple of years.

Regular visitors to the forums will know that the game took longer, was more challenging and cost more than we’d ever expected but we think the end result is more realistic, more enjoyable.

Now therefore is the time to update you on what that means for WMD Members…and its good news.

The first thing to say on that is that the game is doing well. You can help it do better of course by telling your friends, family, work colleagues… and random passers by on the street … but what that means is that we will be paying our contributors well for their contributions. In fact as recognition of all of the delays we are going to pay you some of your fees upfront, over and above those actually earned to date.

The end result is that the payments which will be made on or around 28 August will be at a rate of 110% of the amounts originally contributed, i.e. that means you are making a 10% profit immediately, as we are paying you before we actually receive all of the funds from Bandai Namco. There will of course be further payments in later quarters. We fully expect the profits to be substantial for everyone as we’ll be paying them for years!

The payments will work as follows:

Fees are paid to Members once we have collected the applicable revenues (of course). The royalties are paid to us on a quarterly basis in arrears.

According to the WMD Terms (http://wmdportal.com/wp-content/uplo...Conditions.pdf), if you are a member we will pay you a proportion of the “Revenues” (which means 70% of the total sums actually and directly received by SMS in respect of sales of the PC version that was funded using WMD (less applicable taxes, credits etc).

That proportion is your “Fees” and is determined by your WMD Position and the WMD Member Terms.

We won’t know what the final value of first tranche of revenues are until mid July, which is when Bandai Namco (who are the distributor and publisher of the Game) are due to report to us. However we have some preliminary figures already. When we have the final figures we will then have to invoice Bandai Namco and wait for them to pay. Therefore we don’t anticipate getting any royalties until late July / early August.

Our payments to Members will then follow on or about 28 August– again as per the Terms - its necessary to do it that way because, well there is a lot of work to do to pay the fees to several ten’s of thousands of people.

We will notify you of the total Revenues earned and received by us and the Fees due to you by the end of the month following the end of each calendar quarter (i.e at the end of August for the second quarter) and arrange for payment within 7 days after that. This timeline is determined by the information flow we receive from Bandai Namco. The amount you get is potentially subject to a 10% as a retention in respect of refunds and credits etc – but you’ll get that (or what’s left of it) later.

In addition to the Fees explained above, we also intend to allocate 50% of the profit SMS made from the console versions (Console Profits) to supplement the Fees, in line with what was voted through the forums.

Just to clarify, the fees we are paying in respect of Console Profits are not something that we have an actual legal obligation to pay and are not strictly part of the “Fees” due from WMD. but we appreciate your support and want to give more back than we need to.

The console versions were produced using of a lot of third party investment and, apart from anything else we need to repay that investment. However, the PC Revenues and the Console revenues are entirely separate and no part of the PC Revenues will be cross recouped towards the console investment.

That said, with so many paid up members in (what we think is) the most inclusive and open development platform around, we want to give you some upside on the console versions and so we want you to have a piece of the Console Profits action.

As mentioned above we are making some up front fee payments in the first quarters payments.

We are still offering everyone / anyone their money back if they’d prefer – only less the value of the benefits they have already received such as the price of the game they have received and, in future, the amount of any Fees they have had.

Finally , almost, we have already launched our next crowd funding project that you can also get involved in http://pcars2.wmdportal.com

In the meantime please check that you have given us the right details to pay Fees over to and, once again, thanks for your support.


Mark
CFO
 
Question for those of you that have kept up on the Project Cars saga. I just received a December Payment from Slightly Mad Studios labeled "December Payment" in the sum of 27.54 EUR. I invested early in Project Cars when it was still pre-Alpha. Any thoughts as to why I would be getting a payment? I don't mind and wont look a gift horse in the mouth, but more curious than anything.

It is the return on your early investment.

if you invested you should have a WMD login. In there are all the details. I don't have access to it.
 
Just out of curiosity any of you old WMD guys received a new email detailing copies sold as that mail seems dated already? (mentioning late July and August).

Officially only the 1 million figure was announced a month after release, would be nice to know how good the game is doing half a year later.
 
Question for those of you that have kept up on the Project Cars saga. I just received a December Payment from Slightly Mad Studios labeled "December Payment" in the sum of 27.54 EUR. I invested early in Project Cars when it was still pre-Alpha. Any thoughts as to why I would be getting a payment? I don't mind and wont look a gift horse in the mouth, but more curious than anything.

Never mind, found this info:

How much did you invest? If you dont mind me asking?
 
I need some gtplanet assistance. Aston gt4, zolder. Front right tire is constantly 12-15 degrees lower than left side, same with back. I know why, but I don't know what to do to fix this. Any setup advise?
 
I need some gtplanet assistance. Aston gt4, zolder. Front right tire is constantly 12-15 degrees lower than left side, same with back. I know why, but I don't know what to do to fix this. Any setup advise?
I'm also not an expert, but there may not be a fix if you're trying to get all tires to same temps. Some tracks are predominately right-handers or left-handers, putting less load on a particular wheel, thus lower temp. I believe Zolder is heavily right handed corners. I experienced the same with my front right.
 
A quick question.... i played PCars very solidly from launch until about a month ago when i had an eye operation, and was getting on very well with ai set to around 80. I have just come back to it, and can no longer drive for ****, and cant win a race at anything above AI 50. I feel like the handling may have been altered with an update. Is this so? And if it is, any advice on how to get it back to what it felt like pre-patch? I drive with a controller if that is relevant.
 
I need some gtplanet assistance. Aston gt4, zolder. Front right tire is constantly 12-15 degrees lower than left side, same with back. I know why, but I don't know what to do to fix this. Any setup advise?

Lowering the pressure for that particular tyre should help getting some more temperature in there. If your tyre is too hot, it is just the opposite. Enhancing the pressure a little bit helps you keeping the tyre cooler.

A quick question.... i played PCars very solidly from launch until about a month ago when i had an eye operation, and was getting on very well with ai set to around 80. I have just come back to it, and can no longer drive for ****, and cant win a race at anything above AI 50. I feel like the handling may have been altered with an update. Is this so? And if it is, any advice on how to get it back to what it felt like pre-patch? I drive with a controller if that is relevant.

Well, there have been some changes to the tyre physics, or more precisely to their heating behaviour in the most recent patches. So your tyres might be overheating or running too cold and therefore aren't in their optimal operating window which causes a loss of grip. Have you ever considered this?

For some more info, I suggest to check out the thread dedicated to patches and release notes. There has been some discussion over there about exactly that topic.

Personally, I think you are just out of practice and need some time to get back to your previous level after your break. :sly:
 
Just bought myself the PS4 and pCars. I am a longterm GTP member but have only been playing Gran Turismo since.
Any novice advice that might be useful? 👍
 
I'm personally really struggling with getting my tyres up to temp/pressure and maintaining that throughout a 20/30min race. The cars are very nervous and all over the place, I've always been consistent if not fast and with this latest patch I struggle finishing mid-pack against the AI.

I'm staying away from my favorite cars as not to mess my setups up too much. SMS have sort of confirmed they will be heading back to the tyre model in 5.0 so another change coming next month.

I'll probably just run races with high track temps and no night racing for now.
 
Why is that ?

Check the patch notes thread here in GTP, the Game designer/director Stephen Viljoen made a statement for the future patch ( tire model ), SMS will revert back to older tire model ( the tire physics thread back at Pcars forum ). I posted the quoted statement from there. If you read tire physics thread at official Pcars forum, you will understand the concern with 7.0 changes regarding tire heat model. Some says 6.0 was the most realistic, so in the mean time, 6.0 may be the best path to take, while waiting for the next patch to arrive ( 8.0 ) which will have another change to the tire.
 
Just bought myself the PS4 and pCars. I am a longterm GTP member but have only been playing Gran Turismo since.
Any novice advice that might be useful? 👍
Yes, set aside a lot of time to calibrate your wheel, global FFB, FOV, seat position, per car FFB, and visual effects because getting all that stuff just as you want it takes a very long time. We've all been there. Then prepare for driving excellence!

I'd also recommend staying away from most of the road cars for now as the race cars are so much nicer to drive IMO.
 
Ok,i started endurance in career in the BMW GT4 - im loving the fuel calculations/tyre management but i encountered some annoying problems on Silverstone.

Because i race at the lowest length (30 mins) the weather changed every 5 minutes - starts wet,goes dry,back to rain....and when i go in pits it says 'pit box occupied' ...i didnt use the pit request button yet but does it actually work?
 
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