Project CARS track list

  • Thread starter FLX1981
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As for the Nurburgring - why aren't the GP and Nordschleife tracks combined? I wish they were, because these two are essential for those 24-hour races...!

I second that. And to add to that: how can we have longer races with a lot of cars on just the Nordschleife? There are no garages in the pit lane. No chance to have a realistic race weekend there. Not even room for 45 cars in that pit lane. On the track of course, but not in the pits. :(
 
I second that. And to add to that: how can we have longer races with a lot of cars on just the Nordschleife? There are no garages in the pit lane. No chance to have a realistic race weekend there. Not even room for 45 cars in that pit lane. On the track of course, but not in the pits. :(
It comes down to licensing, its been already discussed on wmd. I suspect if they can get it they will.
 
Will there be a track editor available at some point? I want to be able to make Lakeside Karting track so I can practice when ever I want!

Failing that will Lakeside Karting track be on there!?
 
My understanding is that Project CARS is about real racing, with both real cars and real tracks. The game doesn't have fictional tracks so a track editor (even to replicate real tracks) doesn't really fit in.

And the time it's taking PD to do it on GT6 tends to indicate that it's not a small job.
 
My understanding is that Project CARS is about real racing, with both real cars and real tracks. The game doesn't have fictional tracks so a track editor (even to replicate real tracks) doesn't really fit in.

And the time it's taking PD to do it on GT6 tends to indicate that it's not a small job.

Yes it does.
 
It's very very unlikely that there will be a track editor. It's likely there will be mods on the PC version, and someone might re-create it, but it doesn't fit in with the ethos of pCARS to have a track editor.

It's not an important feature right now, but in what way doesn't track editor fit in with the ethos of pcars?

SMS wants to keep the high, inhouse Standard for all of the contents in the game as well as stay clear from legal issues.

That's legal issues, not ethos.

My understanding is that Project CARS is about real racing, with both real cars and real tracks. The game doesn't have fictional tracks so a track editor (even to replicate real tracks) doesn't really fit in.

And the time it's taking PD to do it on GT6 tends to indicate that it's not a small job.

@WarriusZero it actually has atleast one fake track, it's the one that resembles Suzuka.

True. Dunno how to fit what i consider "ethos" into this TOS/Business/Strategy decision. Yet im in favor of this closed platform aproach.

Yes it does.

No custom track or track builder also helps to protect their commercial interest. This is a AAA title and for the future of the title, it's necessary to protect the quality and quantity of content.
 
No custom track or track builder also helps to protect their commercial interest. This is a AAA title and for the future of the title, it's necessary to protect the quality and quantity of content.

Although replayability is a great thing for a game.
 
There is no track editor because that is a huge task to design, program and test. As of now, SMS simply doesnt have the budget and manpower to realize a feature like this.

Not to mention the quality of most user created tracks would likely be much lower than SMS inhouse tracks.
 
Although replayability is a great thing for a game.
I've always considered racing titles as having limitless replayability. Every time you go racing it's a different experience from previously.
PCars has 32 tracks (more to come later) and 70 cars (more to come later), how can anybody ever get bored with that?
 
I've always considered racing titles as having limitless replayability. Every time you go racing it's a different experience from previously.
PCars has 32 tracks (more to come later) and 70 cars (more to come later), how can anybody ever get bored with that?
It's not always about the numbers. Forza Motorsport 4 had 20-some track locations, but I got bored with them in half a year. Turn 10 seems to be fond of tracks with lengthy straightaways punctuated by brief sharp corners with no flow. To me, every second spent on a flat straightaway in a videogame is a second spent doing nothing but staring at a screen.

Slightly Mad Studios has a different taste in tracks, one that seems to align closely with my own tastes. The selection in PCARS is fantastic. :) The one track I really hope to see in DLC is Tsukuba.
 
Slightly Mad Studios has a different taste in tracks, one that seems to align closely with my own tastes. The selection in PCARS is fantastic. :) The one track I really hope to see in DLC is Tsukuba.
The latter part I would also strongly agree with. Their eclectic taste in tracks and a like for more obscure layouts was also probably driven by budget concerns but I'm glad it was and sincerely hope that PCars 2 retains at least a partial focus on the more unconventional, "old school" type of layouts, while still including some of the obligatory, cookie cutter modern layouts.
 
The latter part I would also strongly agree with. Their eclectic taste in tracks and a like for more obscure layouts was also probably driven by budget concerns but I'm glad it was and sincerely hope that PCars 2 retains at least a partial focus on the more unconventional, "old school" type of layouts, while still including some of the obligatory, cookie cutter modern layouts.

Its probably a better thing for them to be limited by budget, it gives us some circuits that don't feature in every title,
 
The reasons why there are some more obscure tracks are not only budget but also game design (career from low level local races to world class racing events) anbecause preference of and the wmd members. Though I have to say that I m kinda happy with how all racing sims have their individual gems. Wouldn't mind having Forzas Long Beach in pcars, though. :D
 
The reasons why there are some more obscure tracks are not only budget but also game design (career from low level local races to world class racing events) anbecause preference of and the wmd members. Though I have to say that I m kinda happy with how all racing sims have their individual gems. Wouldn't mind having Forzas Long Beach in pcars, though. :D

Okay, I do understand about that. Maybe we should bring Okayama (Japan) or even Sentul (Indonesia)! :D
 
Can anyone confirm all the tracks/cars in the game in a word or PDF document?
I want to start a Trans Am/Can Am series using North American tracks

Fictional cars
  • Formula B
  • Formula C
  • Formula Rookie
Real-world cars
  • BMW 320 Turbo Group 5
  • BMW M1 Procar
  • BMW M3 E30 Group A
  • Ford Escort Mk1 RS1600
  • Ford Mustang Boss 302R1
  • Ford Mustang Cobra TransAm
  • Ford Sierra RS500 Cosworth Group A
  • Ford Zakspeed Capri Group 5
  • Formula Gulf 1000
  • Mercedes 190E DTM

  • Real-world track
    • Laguna Seca
    • Road America
    • Watkins Glen (two layouts)
    • Sonoma Raceweay (three layouts)
    • Willow Springs (two layouts)
These would be full damage,no tuning,no aides racing, real time weather for the particular day.
Hopefully we can get a group of interested individuals,to help out with this when the game comes out and make a series out of it,for each class/group of cars. I don't know about HP and car ratings as of yet,so time will tell.
 
The reasons why there are some more obscure tracks are not only budget but also game design (career from low level local races to world class racing events) anbecause preference of and the wmd members. Though I have to say that I m kinda happy with how all racing sims have their individual gems. Wouldn't mind having Forzas Long Beach in pcars, though. :D
Along this line of thinking...
Has there been any further mention of the IndyCar license? Since the season started last Sunday and the Indy 500 coming at the end of next month (with the entire month of May being devoted to racing at Indy), will we see any IndyCar related content sooner rather than later?

The cars would be great, especially if they are the 2015 style of Honda and Chevrolet with the many options for downforce, but I'm really more interested in the tracks. Being a NA based player, I want to see my "home" tracks (not just ovals) in the game. In my opinion, if there is a real life racing series in need of a push from the virtual world, it is IndyCar. I hope the IndyCar brass really do all they can to support this.
 

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