killerjimbag
(Banned)
- 4,018
- The Great White North
- abetterplaya
Mosport,yes
As for the Nurburgring - why aren't the GP and Nordschleife tracks combined? I wish they were, because these two are essential for those 24-hour races...!
It comes down to licensing, its been already discussed on wmd. I suspect if they can get it they will.I second that. And to add to that: how can we have longer races with a lot of cars on just the Nordschleife? There are no garages in the pit lane. No chance to have a realistic race weekend there. Not even room for 45 cars in that pit lane. On the track of course, but not in the pits.![]()
It's not an important feature right now, but in what way doesn't track editor fit in with the ethos of pcars?it doesn't fit in with the ethos of pCARS to have a track editor.
It's not an important feature right now, but in what way doesn't track editor fit in with the ethos of pcars?
That's legal issues, not ethos.SMS wants to keep the high, inhouse Standard for all of the contents in the game as well as stay clear from legal issues.
That's legal issues, not ethos.
My understanding is that Project CARS is about real racing, with both real cars and real tracks. The game doesn't have fictional tracks so a track editor (even to replicate real tracks) doesn't really fit in.
And the time it's taking PD to do it on GT6 tends to indicate that it's not a small job.
It's very very unlikely that there will be a track editor. It's likely there will be mods on the PC version, and someone might re-create it, but it doesn't fit in with the ethos of pCARS to have a track editor.
It's not an important feature right now, but in what way doesn't track editor fit in with the ethos of pcars?
SMS wants to keep the high, inhouse Standard for all of the contents in the game as well as stay clear from legal issues.
That's legal issues, not ethos.
My understanding is that Project CARS is about real racing, with both real cars and real tracks. The game doesn't have fictional tracks so a track editor (even to replicate real tracks) doesn't really fit in.
And the time it's taking PD to do it on GT6 tends to indicate that it's not a small job.
@WarriusZero it actually has atleast one fake track, it's the one that resembles Suzuka.
True. Dunno how to fit what i consider "ethos" into this TOS/Business/Strategy decision. Yet im in favor of this closed platform aproach.
Yes it does.
No custom track or track builder also helps to protect their commercial interest. This is a AAA title and for the future of the title, it's necessary to protect the quality and quantity of content.
Although replayability is a great thing for a game.
I've always considered racing titles as having limitless replayability. Every time you go racing it's a different experience from previously.Although replayability is a great thing for a game.
how can anybody ever get bored with that?
It's not always about the numbers. Forza Motorsport 4 had 20-some track locations, but I got bored with them in half a year. Turn 10 seems to be fond of tracks with lengthy straightaways punctuated by brief sharp corners with no flow. To me, every second spent on a flat straightaway in a videogame is a second spent doing nothing but staring at a screen.I've always considered racing titles as having limitless replayability. Every time you go racing it's a different experience from previously.
PCars has 32 tracks (more to come later) and 70 cars (more to come later), how can anybody ever get bored with that?
The latter part I would also strongly agree with. Their eclectic taste in tracks and a like for more obscure layouts was also probably driven by budget concerns but I'm glad it was and sincerely hope that PCars 2 retains at least a partial focus on the more unconventional, "old school" type of layouts, while still including some of the obligatory, cookie cutter modern layouts.Slightly Mad Studios has a different taste in tracks, one that seems to align closely with my own tastes. The selection in PCARS is fantastic.The one track I really hope to see in DLC is Tsukuba.
The latter part I would also strongly agree with. Their eclectic taste in tracks and a like for more obscure layouts was also probably driven by budget concerns but I'm glad it was and sincerely hope that PCars 2 retains at least a partial focus on the more unconventional, "old school" type of layouts, while still including some of the obligatory, cookie cutter modern layouts.
The reasons why there are some more obscure tracks are not only budget but also game design (career from low level local races to world class racing events) anbecause preference of and the wmd members. Though I have to say that I m kinda happy with how all racing sims have their individual gems. Wouldn't mind having Forzas Long Beach in pcars, though.![]()
Okay, I do understand about that. Maybe we should bring Okayama (Japan) or even Sentul (Indonesia)!![]()
Along this line of thinking...The reasons why there are some more obscure tracks are not only budget but also game design (career from low level local races to world class racing events) anbecause preference of and the wmd members. Though I have to say that I m kinda happy with how all racing sims have their individual gems. Wouldn't mind having Forzas Long Beach in pcars, though.![]()