PS3 control pad : hit or miss ?

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how does the dualshocks design limit it's use?
So, what your saying is that the design of the Dual Shock doesn't limit the PS3 to simple movements? I'd like to ask you: How would one expect to play a sword type game that the Wii has already promised on a controller such as the Dual Shock? It certainly isn't the best design for one handed play or holding. That's what I was talking about.
But hey, at least you're discussing now instead of just saying my posts are irrelavent because they don't agree that the "Dual Shock 3" is the best thing ever.
 
So, what your saying is that the design of the Dual Shock doesn't limit the PS3 to simple movements? I'd like to ask you: How would one expect to play a sword type game that the Wii has already promised on a controller such as the Dual Shock? It certainly isn't the best design for one handed play or holding. That's what I was talking about.
But hey, at least you're discussing now instead of just saying my posts are irrelavent because they don't agree that the "Dual Shock 3" is the best thing ever.
The technology in the Wii's and PS3's controllers are a lot different. Even if the PS3's controller was shaped as a sword, you couldn't do the sword type games the Wii has.
 
The PS3 does not have motion sensing, case in point. It has a tilt sensor that functions soley off of gravity.

Your entire arguement about it having "motion sensing' is moot because you obviously don't understand the technology in both of them.

The Wii controller requires you to aim at the sensor, which picks up the direction the Wiimote is aimed, this is "motion sensing".

The PS3, however, only picks up on the "tilt" of the controller, which only requires internal sensors.

It also has a secondary sensor that picks up translational accelleration. This is what happens when you suddenly move the controller in any given direction, thus creating artificial gravity (g forces). It works in 2 ways, up and down, and left and right.

It's limited only by imagination, as is the Wii. You're attempting to compare to completely different types of technology to support your arguement, and it simply does not work.

THe PS3 controller is not intended to have it's tilt function as it's primary method of control, it is an addition to it's already present control functions.

The Wii, however, uses it as it's primary method of control, which would mean it's equally as "limited". There are only so many motions you can do.

Point it to look around.

Swing it.

Wave / Flick it.

What else can you do that's so innovative and not limited? There you go, your arguement is done. Let's end it.
 
It's limited only by imagination, as is the Wii. You're attempting to compare to completely different types of technology to support your arguement, and it simply does not work.
Then why is Sony saying it is motion sensing (by the way, a tilt sensor is motion sensing, but that is a moot point). If Sony wants to say it is motion sensing, than the comparisons will (and should be allowed to) be made.
And you still haven't answered my question: What if you don't normally think about the way the controller is held?
 
dont wanna read through the thread for this question..

are you gonna be able to chose between wireless and usb cable connection? and because it is usb you will be able to use it with the computer or what? :D
 
Okay, who lives on a hill? Seriously.

And gamers will quickly become accustomed to holding the controller on a somewhat level plane. It's very easy!

Who's to say when you're playing a wii title and you turn to talk someone and move your arm just a tad that you don't accidentily shoot a barrel in an FPS or something and kill yourself, or miss your shot for tennis, or look the wrong way in mario and fall down a hole. Your "arguing" that the "design" of the dualshock makes the sensors flawed goes DIRECTLY against what you're so diligently trying to defend.
 
dont wanna read through the thread for this question..

are you gonna be able to chose between wireless and usb cable connection? and because it is usb you will be able to use it with the computer or what? :D

It's got standard USB connections, so if it works with the PC or not, we don't know yet, but I'm pretty sure it's a no brainer as it'd only be extra money for sony, though I don't think the tilt functions will work with PC.
 
Then why is Sony saying it is motion sensing (by the way, a tilt sensor is motion sensing, but that is a moot point). If Sony wants to say it is motion sensing, than the comparisons will (and should be allowed to) be made.
And you still haven't answered my question: What if you don't normally think about the way the controller is held?

BTW, this is like saying "well, Delta calls their Motor an Engine, and so does Honda for their cars, why a comparisons will (and should be allowed to) be made".

No.

The *technologies* are different. THAT is the key point I've been trying to get across.
 
This has probably been covered before but how are we ment to get our ps2 games saves onto the PS3.... do we get some Ps2 memory card to usb adapter? I also presume sony will do some adapter for the dual shock 2.
 
Sony will release an adapter for the Memory cards, however there is no information as to a controller adapter being in the works, though it is very possible (also possible they could be the same adapter.
 
Yes, adapters will be available. The memory card adapter is confirmed, however, a controller adapter, while extremely likely, is not yet confirmed.
 
Well, the point I wanted to discuss, at least in the beginning, is, if motion sense is great enough to let you forget about th emissing rumble. And I still say no...
 
Well, the point I wanted to discuss, at least in the beginning, is, if motion sense is great enough to let you forget about th emissing rumble. And I still say no...

Turn off all the rumble from your PS2/X360 for a week. Do you forget about it?

Rumble is a good thing, but it honestly isn't a deal breaker. You can play games perfectly without it.
 
I agree completely with that, I see the motion sensing pads as being better because where as the rumble was just an effect it didn't really involve you anymore in the game, it was a good feature don't get me wrong, but your never thinking about it, it's either there or it's not. The motion sensing is an extra method of input from the user, it's something you control, something you have to think about and judge, I think that it has good potential. All I can say is try it before you pass judgment, but regardless of how good/bad the motion pad's end up, the lack of rumble isn't the end of the world. As Duck said, you can play games perfectly without it.
 
Im so glad a memory card adapter has been confirmed..... and its likely the controller adapter will be the same product (like all in one, a mini multitap).

Do be honest eventhough I like rumble if I have it off for ages I totally forget about it..... I only remember it when it .....rumbles! .....but it would still be nice to have it there..... oh well.
 
I don't really care for rumble anymore, the last two games I played (Black and Hitman: Blood Money) didn't have it enabled as a default.
 
Ok, I have to admit that Shutokou Battle X has no rumble feature and I don't really miss it... but fighting games ? nah I mean, I want th eoption, since honestly, also motion sense can be pretty annoying in certain genres... then I'd like to have the possibility to switch to rumble.
 
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