PS3 control pad : hit or miss ?

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And please, elaborate on your idea of "shortcomings" I'd love to debate why you're wrong.

How can you even begin to think for a minute that the motion abilities of this controller will do ANY game justice? The sensing will have its limitations met well before you can enjoy using them. I'd be willing to bet all my nickles that the analog controllers will be far more accurate than the user tilting and turning their controller. Do you not see the limitations here?
 
You know what I think, I think that it's poinless saying how good or bad this feature is before any of us have had a chance to use it. Face it, it could go either way but right now there is no point arguing over something none involved have actually used.
 
Niether rumble nor analog were standard on the PS1. Nor were they introdued at the same time.
Analog was introduced in April of 1997, and it was dumped for the design of the Dual Shock in November of 1997. That small window does not justify mention, especially when the Dual Analog had very limited production. And in mid 1998, Sony began shipping their PlayStation with the DUalShock controller, thus, making it a standard from this part of the consoles life cycle and onward.

Flawless logic. Explain to me, then, the Firewire port on the PS2. The iLink slot on the PS1. The Expansion slots on the Genesis and N64 and PS2. Seganet (which, in fairness, was supported briefly by a few devolopers before everyone just dumped it and gave credit to MS).
There are a lot of games, specifically imports, that support System Link via Firewire or iLink.

Your mentioning of the expansion ports is feeble at best, as it relates in no way to what we're talking about. The expansion ports allow you to PURCHASE something, thus, it is entirely featureless until something is purchased. Having a port as a standard is not like having something that requires no additional purchase standard (i.e. the PS3 controller). It is flawless logic, on my part. If you intended to say FLAWED logic, I disagree, because it's flawless.

I would commend Sony if they were to try something good and original, and maybe even ignore the fact that Sony so obviously did this so to make up for lack of rumble and to strike back at Nintendo, so long as Sony tried to make it look worthwhile and not a useless gimmick to only be used in launch games and perhaps some multiplatform titles.
Do you even have any idea what you're talking about? A lot of developers are excited for the new functionality.

Is the DS a "gimmick"? Is the Wii a "gimmick"? No, because those features are standard when you purchase the console.

Even furthermore, do you even UNDERSTAND what the word gimmick means? Grab yourself a dictionary. And just for a reality check, neither rumble, motion sensing, nor analog sticks, were a Nintendo innovation. They've been around on PC's for years, and arcades even longer.

Sony sprung it on E3 for the sake of announcing it. There is no need for it because of the controllers design. It's uses are limited by it's very architexture. Sony clearly announced it to steal Nintendo's thunder. Sony is using it as a scapegoat for not including rumble. It is gimmicky for the sake of being so. It will probably interfere with gameplay more than inhance it, due to the controllers design. I could go on.

No need for it? It greatly simplifies games, eliminating the need for complex button combinations to perform simple actions by adding alternative methods of input that don't require multiple buttons.

I can go on and on, but it's obvious you have put forth very little thought in your ideas and opinions. Maybe sit back a little bit and learn more about the controllers functionality and possible uses, and maybe then you'll post something that's logical and reasonable. Until then, every thing you've said is irrelevant.
 
How can you even begin to think for a minute that the motion abilities of this controller will do ANY game justice? The sensing will have its limitations met well before you can enjoy using them. I'd be willing to bet all my nickles that the analog controllers will be far more accurate than the user tilting and turning their controller. Do you not see the limitations here?

Okay, you want examples, fine, since you want to be feeble.

Let's say your playing god of war 3 (just for examples sake).

You're walking across a beam, and balancing, do you think users will have an easier time tilting their controller, or using the analog sticks (which, for fine movement, have proven to be rather cumbersome for a lot of users).

Or how about Resistance? Now, when grabbed, you no longer have to use the analog sticks to shake your way free, you merely shake your controller. Why does this do the game justics? Well it's easier, but why does it do your controller justice? Because rappidly wiggling your analog sticks is hard on the sensors, and the sticks themselves, increasing wear and tear and shortening your controller life span (or rather, that of your analog sticks).

Let's say your playing GT5. If in a bonnet cam, bumpercam, or even in cab camera (should there be one) now you can tilt your controller in the direction of the turn to look slightly into the apex. Or another idea, now you can tilt your controller to look left and right to see who is on your sides. This free's up buttons for other features, like shifting, using rear view mirror, etc (as it's been for years). You could not implement these functions with the current layout of the Dualshock because you would have to re-map functions, and use buttons combinations.

Let's say the next fight night comes out, and retains it's 1st person view options. Now you have the ability to sway by using the controller, left right, back, and duck. However, without tilt, you'd be forced to hold another button, and then move the analog stick in the direction you wish to sway. Obviously tilt would simplify controll and enhance functionality.

Still lost? Still think it's a gimmick? I can go on and on, want me to continue to prove you wrong? Are you having fun yet?

Let's go on to madden, that'll be fun, since the options are plentiful. Now you can juke by tilting. Let's say you get a tackle, now you can pull back on your controller to attempt to lift the reciever or running back up, similar to the hitstick, however this is just an additional feature. Let's say you're a QB, and there's a sack, but it's partial, they've got you by the leg, but not your other leg. Previously in madden, this meant nothing, as it was just a sack because you are now "immobile". But now? You can use the tilt features to shake free and break out to the left or right to finisht he play. Previously, this wasn't possible, because all the other buttons are mapped to your recievers. Still useless?

Point is, it's only as useless, apparently, as your imagination. It takes thought, if you can put it in, you won't get it back. It's standard, and it will improve games. I can promise you multi-platform games will get the controller benifits on the PS3 a minimum of 6 times out of 10.
 
Okay, you want examples, fine, since you want to be feeble.

Let's say your playing god of war 3 (just for examples sake).

You're walking across a beam, and balancing, do you think users will have an easier time tilting their controller, or using the analog sticks (which, for fine movement, have proven to be rather cumbersome for a lot of users).

Or how about Resistance? Now, when grabbed, you no longer have to use the analog sticks to shake your way free, you merely shake your controller. Why does this do the game justics? Well it's easier, but why does it do your controller justice? Because rappidly wiggling your analog sticks is hard on the sensors, and the sticks themselves, increasing wear and tear and shortening your controller life span (or rather, that of your analog sticks).

Let's say your playing GT5. If in a bonnet cam, bumpercam, or even in cab camera (should there be one) now you can tilt your controller in the direction of the turn to look slightly into the apex. Or another idea, now you can tilt your controller to look left and right to see who is on your sides. This free's up buttons for other features, like shifting, using rear view mirror, etc (as it's been for years). You could not implement these functions with the current layout of the Dualshock because you would have to re-map functions, and use buttons combinations.

Let's say the next fight night comes out, and retains it's 1st person view options. Now you have the ability to sway by using the controller, left right, back, and duck. However, without tilt, you'd be forced to hold another button, and then move the analog stick in the direction you wish to sway. Obviously tilt would simplify controll and enhance functionality.

Still lost? Still think it's a gimmick? I can go on and on, want me to continue to prove you wrong? Are you having fun yet?

Let's go on to madden, that'll be fun, since the options are plentiful. Now you can juke by tilting. Let's say you get a tackle, now you can pull back on your controller to attempt to lift the reciever or running back up, similar to the hitstick, however this is just an additional feature. Let's say you're a QB, and there's a sack, but it's partial, they've got you by the leg, but not your other leg. Previously in madden, this meant nothing, as it was just a sack because you are now "immobile". But now? You can use the tilt features to shake free and break out to the left or right to finisht he play. Previously, this wasn't possible, because all the other buttons are mapped to your recievers. Still useless?

Point is, it's only as useless, apparently, as your imagination. It takes thought, if you can put it in, you won't get it back. It's standard, and it will improve games. I can promise you multi-platform games will get the controller benifits on the PS3 a minimum of 6 times out of 10.

Listen up buddy, no need to insult me for what I think this controller may or may not be. Quit taking this all so personal and calm the hell down. Calling me feeble and whatnot will not change my mind any faster.

Aside from you acting like a total jerk, I do have to agree with you on just about every point you wrote above. I hadn't thought of some of the things you said, like ducking in Fight Night and traveling over beams. I do agree that this motion feature will do great things in these sorts of situations.

I do feel as though this new feature will not be as good as it is hyped up to be. Must you call me feeble and try and make me out to be an idiot simply because I differ in opinion from you?
 
Listen up buddy, no need to insult me for what I think this controller may or may not be. Quit taking this all so personal and calm the hell down. Calling me feeble and whatnot will not change my mind any faster.

Aside from you acting like a total jerk, I do have to agree with you on just about every point you wrote above. I hadn't thought of some of the things you said, like ducking in Fight Night and traveling over beams. I do agree that this motion feature will do great things in these sorts of situations.

I do feel as though this new feature will not be as good as it is hyped up to be. Must you call me feeble and try and make me out to be an idiot simply because I differ in opinion from you?

I apologize, your tone in your last post seemed a bit hostile, and it escalated, but I'm just not a fan of judgement before experience. I think it'll be an amazing addition, and greatly improve gameplay for future titles. That's just how I see it, and I see no reason what so ever for it to be any different.

I see no reason for it to not live up to it's hype. It's there standard, why would a developer NOT want to use it if given the chance? There are a lot of things that developers wish to do with their games, but in reality, they are limited to the amount of buttons on the controller with what they can do. When they have to pass that limit, they are forced to begin using button combinations. Then you have to think, okay, does this combination interfere with the fluidity of the overall controll feel? If it does, you have to go back to the drawing board. This is why I think this is wonderful, because it allows developers to do new things they've WANTED to do, but haven't had the chance to.

So, to conclude, it's going to be good, there's no hype about it. Sony has offered quality controllers, if anything, with every single playstation. I see no reason for this not to be functional. They won't launch their console with some new feature that's not responsive, every single bit of feedback I've seen about the controller, hands on experience, has been great. That it's very responsive, very sensative, and very easy to use.
 
maybe the whole concept about sensing motion, from both nintendo and sony, is that we need more buttons in certain games, like madden. but adding buttons would only make games more complex, and harder to introduce to people that are new to games. combinations are also very complex.

that´s why a fluid, motion thing can work. if you can do it without much thinking, if its intuitive, then its great. basketball games for example, could use 20 buttons and still have to use some combinations. i look foward to see how they will implement the tilt. just wish that a 3rd party makes a rumble tilting controller.
 
I apologize, your tone in your last post seemed a bit hostile, and it escalated, but I'm just not a fan of judgement before experience. I think it'll be an amazing addition, and greatly improve gameplay for future titles. That's just how I see it, and I see no reason what so ever for it to be any different.

I see no reason for it to not live up to it's hype. It's there standard, why would a developer NOT want to use it if given the chance? There are a lot of things that developers wish to do with their games, but in reality, they are limited to the amount of buttons on the controller with what they can do. When they have to pass that limit, they are forced to begin using button combinations. Then you have to think, okay, does this combination interfere with the fluidity of the overall controll feel? If it does, you have to go back to the drawing board. This is why I think this is wonderful, because it allows developers to do new things they've WANTED to do, but haven't had the chance to.

So, to conclude, it's going to be good, there's no hype about it. Sony has offered quality controllers, if anything, with every single playstation. I see no reason for this not to be functional. They won't launch their console with some new feature that's not responsive, every single bit of feedback I've seen about the controller, hands on experience, has been great. That it's very responsive, very sensative, and very easy to use.

Again, I agree with mostly all you have stated. I'm sure Sony of all companies wouldn't release something unless they felt it was solid.

I can't help but feel that this new feature will not work the way the player will want it to. It has great potential, but a perfected version of this will come out later after the console has been released, or in the next generation Playstation. Faults found from time of release until when the make a new and improved one will be fixed.
 
Again, I agree with mostly all you have stated. I'm sure Sony of all companies wouldn't release something unless they felt it was solid.

I can't help but feel that this new feature will not work the way the player will want it to. It has great potential, but a perfected version of this will come out later after the console has been released, or in the next generation Playstation. Faults found from time of release until when the make a new and improved one will be fixed.

what makes you think this?

Sony has never done it in the past.

The created their original controller.

Then introduced the Dual Analog.

Under half a year later, the introduce the DualShock, which is identicle to the dual analog, but with force feedback.

They introduce the DS2, which goes completely unchanged for 6 years. During which time, all of their other controllers also go unchanged.

There is no reason for them to change anything, it'll be just as good when it releases as the day they stop making them. If it "didn't work as good" as users hoped, then there would have been a lot of negative feedback after E3, wouldn't you think?

Yet everyone said it was responsive, even when they went wild with it, still it wasn't overwhelmed and clunky. I see no reason what so ever to worry.
 
No one really knows yet, but I would assume that a full charge would probably take around 2-3 hours, to give it the full estimated 24 hour wireless play time (though I think it will probably be closer to 19-20 hours in real life application).

Given that it's Blue Tooth, you'll probably be looking at a 60 to 90 minute "quick charge" which will probably give you around 10-15 hours of wireless play time.
 
Changin batteries isn't fun with the 360 controller, but i do use rechargable batteries. cheaper than the play charge kit. And i played a full 20 days before having to recharge the batteries. They were intended for digital cameras.

But like what live4speed said, we've seen nore played any full examples of games using it. You can count on Microsoft to release a motion sensing controller in the future if its a success for Sony.
 
Eh, I doubt MS will do it. They don't even think that Backwards Compatibility is a worthwhile endeavor, let alone will they release a controller redesign in spite of sony.

And we've seen warhawk use it, and I haven't seen any negative feedback from it, and that was, for the most part, just the prototype controller. I'm positive that they will improve it from E3 until launch.
 
I think we just need to see more examples of it being implemented and used in games...... so far (if im correct) we have also seen warhawk using the motion sensing. Once afew more varied genres use its technology it might give us a better picture of whether or not it is a pure gimmic or not.

Personally I also thought that Sony had released it to make up for the mess up with rumble and to be honest I was dissapointed. The wii has both rumble and motion so at least it gives the user choice... with the PS3 controller we dont get that choice. However im reserving my verdict on the controller until i see it do more.... but I am leaning to a negative side until further info arrives purely because sony has said its an amazing revolution in console play but I want them to prove it to me.....

Actually when you think about it its the age old debate of whether to sick with what you know or try something radical..... ie... stay with rumble, its a safe bet.... if motion is not perfected, not accurate, doesnt enhance play and can not ensure a resonable lifetime for the controller (due to its complex nature) then it will flop...... its really as simple as that.

Robin
 
Okay...I'm going to end my thoughts with this. If it was a crappy function, E3 would have reflected it.

Everyone who used it, said it was great, responsive, and worked fine.

That was a prototype controller, unrefined, not retail. If you *seriously* believe that it will be unresponsive, not accurate, whatever...then you should really take a second look at things.

Second, it's STANDARD. I'd like everyone to take a trip to dictionary.com and look up the word. Standard features get USED.

Analog sticks? Now that they are standard I can't think of nearly any games that DON'T use them. They are STANDARD. Prior to them being standard, there weren't many games that really used them.

See a trend? They will be used, they will have functionality, blah blah blah.
 
Jeremy Ricci
Okay...I'm going to end my thoughts with this. If it was a crappy function, E3 would have reflected it.

I dont think there really was enough demonstration at E3 to draw a total conclusion about it. It could still be crappy..... or great, E3 was just an introduction to it not a full analysis.

Jeremy Ricci
Everyone who used it, said it was great, responsive, and worked fine.

Yes but its not a real reflection on an entire publics review of it.... I dont remember how many people tried it at E3 or even if there were any that were not Sony employed..... But you need hundreds if not thousands to try it.. like hopefully at TGS.

Jeremy Ricci
That was a prototype controller, unrefined, not retail. If you *seriously* believe that it will be unresponsive, not accurate, whatever...then you should really take a second look at things.

I agree, that was its early days as Sony admited it only appeared out of development like afew days before E3... the time between then and launch will ofcourse mean that it will be tweaked to hopefully ensure it is of a good quality...... but there is no guarantee that it will be.

Jeremy Ricci
See a trend? They will be used, they will have functionality, blah blah blah.

No ones doubting that the motion sensing will be used in one way or another in most of the games... just like analogue sticks. Ofcourse sony would not do it as a standard feature if they didnt have games that used its features..... that would be insane! I just want to see some of these games!

What we are doubting is HOW WELL the controller will do what its supposed to..... will it be accurate?, will it give the experience that sony hope it will?..... will it make up for the lack of rumble?.....will people like it!!! These are the doubts that people have which is why the controller is recieving a mixed reception. The only thing that can lay these fears to rest is to try it for real..... and that wont happen for the public till atleast TGS....

Robin
 
I think that 60,000 spectators is a decent number to judge the controller.

There were Sixty THOUSAND people in attendance at E3. WarHawk was playable to the public at E3.

Those people said it was great.

The media say's it worked great.

Sony say's it works great.

I am only left to conclude, beyond any ridiculous pessimistic view of something you haven't touched...that it will work wonderfully and be "accurate"...seriously, it has nearly as many levels of sensativity as the Analog sticks from the DS2...read a little.
 
Analog was introduced in April of 1997, and it was dumped for the design of the Dual Shock in November of 1997. That small window does not justify mention, especially when the Dual Analog had very limited production. And in mid 1998, Sony began shipping their PlayStation with the DUalShock controller, thus, making it a standard from this part of the consoles life cycle and onward. And the Dual Analog to Dual Shock is a seperation in time.
That's great. But it didn't come standard for more than 3 years of the systems life.
Jeremy Ricci
Is the DS a "gimmick"? Is the Wii a "gimmick"? No, because those features are standard when you purchase the console.
No, as the DS and Wii stands it is not a gimmick. When the technology was first released for touch screens in games with the Game.Com it sure as hell was a gimmick, because nothing used it to it's potential. The PS3 motion sensing as it stands is a gimmick because nothing has used it in a noteworthy, worthwhile way because of how the Sony dumped it on them right before E3.
Jeremy Ricci
Even furthermore, do you even UNDERSTAND what the word gimmick means? Grab yourself a dictionary. And just for a reality check, neither rumble, motion sensing, nor analog sticks, were a Nintendo innovation. They've been around on PC's for years, and arcades even longer.
Thank you for that, smartass. Now, if I wanted to be insulting and demeaning to you I could say that none of these technologies made it to consoles because of Sony, which kinda invalidates your point about any innovation on Sony's part.
Jeremy Ricci
No need for it? It greatly simplifies games, eliminating the need for complex button combinations to perform simple actions by adding alternative methods of input that don't require multiple buttons.
I'd love to see you explain to me how that would work in any game that isn't like a flight sim or Bike game. What, leaning left shoots off a hadoken in Street Fighter? Awesome.
Also, explain to me how simply holding the controller at an angle would not screw with game play, as not everyone plays videogames with their controller on a dead level plane.

Jeremy Ricci
I can go on and on, but it's obvious you have put forth very little thought in your ideas and opinions. Maybe sit back a little bit and learn more about the controllers functionality and possible uses, and maybe then you'll post something that's logical and reasonable. Until then, every thing you've said is irrelevant.
Thank you for trying to invalidate everything I've said like I'm some sort of MS fanboy with internet access. My understanding of the controllers functionality is that it is limited by it's design as a Dual Shock shape, and by the way the motion sensing works in relation to how Nintendo's works.
 
That's great. But it didn't come standard for more than 3 years of the systems life.

No, as the DS and Wii stands it is not a gimmick. When the technology was first released for touch screens in games with the Game.Com it sure as hell was a gimmick, because nothing used it to it's potential. The PS3 motion sensing as it stands is a gimmick because nothing has used it in a noteworthy, worthwhile way because of how the Sony dumped it on them right before E3.

Thank you for that, smartass. Now, if I wanted to be insulting and demeaning to you I could say that none of these technologies made it to consoles because of Sony, which kinda invalidates your point about any innovation on Sony's part.

I'd love to see you explain to me how that would work in any game that isn't like a flight sim or Bike game. What, leaning left shoots off a hadoken in Street Fighter? Awesome.
Also, explain to me how simply holding the controller at an angle would not screw with game play, as not everyone plays videogames with their controller on a dead level plane.


Thank you for trying to invalidate everything I've said like I'm some sort of MS fanboy with internet access. My understanding of the controllers functionality is that it is limited by it's design as a Dual Shock shape, and by the way the motion sensing works in relation to how Nintendo's works.

I could replace this entire post with the words:

Cheesecake
Mountain Goat
Purple Monkey Elevator
Giraffe Shoes
Chicken fingers

and last but not least

Supercalafragilistic Expialidocious (even if spelling is wrong).


And guess what? It would hold the exact amount of correctness, intelligence, and value as your post prior.

Fact is, you're shooting yourself in the foot saying the DS "was" a gimmick until the "software was releaseD" and then saying the "PS3 controller is a gimmick" because there isnt' "software to support it".

I've already explained many times how the controller can be used, you've ignored those posts, continued to be stubborn because you're afraid of failure on your part, and still you post useless information. I'm not going to continue with you, because it's obvious that no amount of logic is going to penetrate that thick skull that holds your mind.

And you still obviously don't understand the meaning of the word gimmick.
 
And guess what? It would hold the exact amount of correctness, intelligence, and value as your post prior.
Why in hell are you purposely attacking me? I did not say one thing that was in difference to you personally. I stated an opinon. I did not spit on your family.
Jeremy Ricci
Fact is, you're shooting yourself in the foot saying the DS "was" a gimmick until the "software was releaseD" and then saying the "PS3 controller is a gimmick" because there isnt' "software to support it".
Of course, since I didn't say that, it show's you just put on the "Sony Fanboy Mask."
Jeremy Ricci
I've already explained many times how the controller can be used, you've ignored those posts, continued to be stubborn because you're afraid of failure on your part, and still you post useless information.
Show me one damned thing that was useless information. ONE GODDAMNED THING!
I stated that the design of the Dual Shock may limit it's ability to use the motion sensing abilities to their limit. So answer this: how is that useless information.
I stated that the way the controller is held may screw up the gameplay unless their is an option to disable motion sensing. How is that useless information?
I stated that the PS3's motion sensing is limited in relation to the Wii's. How is that useless information?
And don't even try to bring up the expansion debacle, because I've established that I was wrong in that prefecture.
Jeremy Ricci
I'm not going to continue with you, because it's obvious that no amount of logic is going to penetrate that thick skull that holds your mind.
Whilst you are posting your wet dreams of how the motion sensing can be used and trying to belittle people by being an ass, why don't you look up "irony."
I stated potential problems with the PS3's motion sensing, and you've proceeded to try to invalidate problems with the very design of the controller itself with what you wish developers would do with it.
 
Everyones entitled to their opinions and both of you make valid points..... just simmer down abit because its just dropping to the point of name calling now which is really silly.....

Just discuss.....

Robin :) 👍
 
Fact is, you're shooting yourself in the foot saying the DS "was" a gimmick until the "software was releaseD" and then saying the "PS3 controller is a gimmick" because there isnt' "software to support it".

tornado has a slight point. DS was a gimmick until something came out that used it and made the games unique and fun. As of right now PS3's motion sensing is a gimmick until we see some games using it to the fullest, That is however a given. Problem is, you must apply it to the Wii aswell. That is tornado's logic.
 
Well, it's impossible to discuss anything with someone who refuses to look at things from a logical standpoint and will not accept intelligent rebuttals.
 
Well, it's impossible to discuss anything with someone who refuses to look at things from a logical standpoint and will not accept intelligent rebuttals.

Pot. Kettle. Black. I fail to see how making valid arguements applies under that, but whatever.
 
tornado has a slight point. DS was a gimmick until something came out that used it and made the games unique and fun. As of right now PS3's motion sensing is a gimmick until we see some games using it to the fullest, That is however a given. Problem is, you must apply it to the Wii aswell. That is tornado's logic.

Gimmick - The sake of having a feature only to have it. It serves no usefull purpose or real application.

That is the definition.

Given that the DS and PS3 controller both have their respective features as standard, it means they cannot be gimmicks. They *will* be supported by developers. Even if one developer doesn't use it, that does not make it a gimmick. Nearly every PS3 developer interview has stated plans and ideas to implement the tilt controller.

Resistance
Lair
Warhawk
MGS4
Fight Night
Genji
Full Auto 2

And if you honestly for one moment think the list of support will stop with those possibilities, you're insane. There is no question it will be supported by a plethora of games, and even if it takes 4 months, you cannot call it a "gimmick" because it will still have support, then having a use, immediately dismissing the "gimmick" factor. It's called english, and if we're going to use it, we should learn to use it correctly. Not being overly personal here, but it's extremely common on forums for people to use words in manners which don't directly correlate with their definitions.
 
Given that the DS and PS3 controller both have their respective features as standard, it means they cannot be gimmicks. They *will* be supported by developers. Even if one developer doesn't use it, that does not make it a gimmick. Nearly every PS3 developer interview has stated plans and ideas to implement the tilt controller.
But as it stands now it is a gimmick. I'm not saying it will always be a gimmick, but it's use as a motion sensor will be limited by it's design regardless of how many developers support it.
And:
Tigergamecom.jpg

 
Do you even know how many different directions it senses? No.

Do you know what translational acceleration is? No.
You really don't read my posts do you?
Myself
I stated that the design of the Dual Shock may limit it's ability to use the motion sensing abilities to their limit. So answer this: how is that useless information.
I stated that the way the controller is held may screw up the gameplay unless their is an option to disable motion sensing. How is that useless information?
I stated that the PS3's motion sensing is limited in relation to the Wii's. How is that useless information?
 
how does the dualshocks design limit it's use?

You tilt it one way, your hands never leave the controller. You never have to tilt it upside down, or all the way around. There is no "limit" by it's design. It's design to tilt, and the dual shock tilts fine, have you picked up your dualshock and tilted it? I can go right now and pop in MGS3, and play through the entire game with the controller sideways for no reason, on extreme, and get through with no alerts, it does not "interfere" with my gameplay. You're simply shooting for something that isn't there in order to defend your side of the debate, which is why it's aggrivating me.
 
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