As Toronado pointed out, those are stock shots from Wikipedia's listing for Bleemcast.
The reason the images look better are because the bleemcast emulator applies anti-aliasing and bilinear filtering to the original 320x240 graphics and then scales them to 640x480. Once again, while it is certainly true that programmed models can be scaled up more effectively then video, it is still scaling. Unless the developers, graphic designers, and programers added additional detail and models to create higher resolution images, then rendering them at higher resolutions is simply another form of scaling.
For instance, if you rendered that game in 1920x1080 resolution would it have the same amount of detail as a game programmed for 1920x1080? NO! Rendering can not create additional detail that was not originally programmed into the game. It will do its best at "filling in the gaps", but there is a big diference between that and a game that is programmed for that specific resolution.
Wikipedia: Bleemcast
As promised from the beginning, the games ran in a 640x480 resolution, as opposed to the PS1's 320x240 resolution, and featured anti-aliasing and bilinear filtering. This drastically improved the games' graphics (more so than the backwards-compatible PlayStation 2), but also brought out some graphical imperfections that were originally hidden in the lower resolution.
Brought out because it blew up the original resolution of the graphics by 400%. If the original game was designed to be rendered at 640x480 resolution, it would have looked MUCH better that the Bleemcast version for the simple reason that the graphics would have been created at that resolution, not "guessed" as they are when images are scaled.
Take a close look at the hood of both those cars. Clearly the red and white squares were meant to be sponsor logos, and yet because of the low resolution of the original graphics, the bleemcast emulator was not able to figure out what it was supposed to look like. On the other hand, as text is easy to improve, notice how much better the numbers and letters are. These are scaling attributes.
All the upscaling in the world can't eliminate a 480i fuzzy edge and make it sharper than what was originally rendered. It's a physical impossibility.
No, and done properly, it would be deinterlaced before scaling.
You guys can quote all the articles you want. Most of the people writing them probably don't even know what upscaling actually is. I would wager most people on this very forum don't know.
And where exactly did you gain your vast knowledge of all things having to do with film and video? Articles? Wikipedia? Posts on AVS? I could be wrong, but you did post about a month ago on how you just replaced your 15-year old Sanyo 27" 480i TV with a Westinghouse HDTV. I can't imagine anyone with a vast first hand knowledge and many years of experience designing or working on video technology whos best display, up until a month or so ago was a 15-year old Sanyo 27" 480i TV. No offense, but if you are going to paint your self as some kind of expert and that most everyone else doesn't have a clue, you better have some really impressive credentials to back that up.
BTW: I assume you have faith that Todd Holmdahl, the Corporate Vice President of the Xbox Product Group probably knows a little more than you and I on how their Xbox consoles work.
Todd Holmdahl
One of the great things about gaming on Xbox 360 is the satisfaction of knowing that every game will be playable in high definition. We are now proud to reveal that this extends to the original Xbox games as well. Every original Xbox game will be upscaled to 720p and 1080i, and will take advantage of Xbox 360’s anti-aliasing capabilities, delivering a picture that is clearer and crisper than anything available on Xbox.
I think it's great that you have such a strong interest in video technology, but suggesting that most authors writing about video technology do not even know what upscalling actually is and that most people on this forum do not either is not only very presumptuous, but I believe many here would disagree with you wholeheartedly.
I'll continue to believe what my own eyes tell me. If you want to come over and count pixels on my TV screen, you're welcome to.
Your eyes are not what is deceiving you, it is your understanding of why it looks better and your inability to accept that maybe you are mistaken is what is deceiving you.
BTW: Seeing more pixels means nothing... but you should already know that due to your vast understanding of these video technologies. That's what scaling does. It takes the original source resolution, say 720x480 which has 345,600 pixels and using very complex algorithms determines the best way to blow up the image to match the native resolution of the display, say 1920x1080 - which is 2.1 megapixels. Thus the display has 2.1 megapixels whether it came from a native source or scaled. They have the same pixel count, only that a native source will look much better than the scaled one.
Processors can improve PQ with MDDF
(Multi-Direction Diagonal Filter), Anti-aliasing, Noise Reduction, Detail Enhancement, Cadence Processing, and of course, Adaptive Scaling. The better the processor, the better it will be at cleaning up the image... although it will never equal that of the same images captured in a higher defintion then those captured in a lower resolution and then scaled up. For example, with that bleemcast image, had the original game been programmed for 640x480 it would have more detail and less graphical imperfections as the bleemcast version.
Let's get this back on topic, shall we? I'm not talking about this anymore unless you people want to continue it.
I can live with that. We will agree to not agree and move on.
PS: I'll appologize in advance for my harsh tone in this post, but I have a bad habit of responding to posts in a similar tone for which they were written.
For the sake of serenity, I'll not continue this conversation, but if you want to continue to discuss it in private, feel free to PM me.