PS3 General Discussion

I wonder if Aussie Land will get it in november, as Ken only said USA/Canada Japan/Asia & Europe. Is there anyword our Aussie friends getting it in November?
 
sprite
I wonder if Aussie Land will get it in november, as Ken only said USA/Canada Japan/Asia & Europe. Is there anyword our Aussie friends getting it in November?
Yes, the November launch will include Australia and New Zealand.
 
Solid Lifters
Yes, the November launch will include Australia and New Zealand.

Lets hope so! forbes has just released a new article about the delay on PS3 and its quite an interesting read.

Here is is. And this is a new article that has appeared on PS3 Portal.

During the PS3 conference this past evening, Sony showed a slide stating that the PS3 would be 100% backward compatible with the PS2 and PS1. We were initially excited but skeptical given that the PS2 is not even 100% compatible with all PS1 titles.Sure enough, the statement “TRC must be observed!” has huge implications.

TRC (Technical Requirements Criteria), also known as TCRs by Microsoft and Nintendo, are a significant portion of the certification requirements needed to get approval to release a title on a given console system.

These generally include lots of details about how to utilize the hardware present in the system, and more importantly, how not to use it.

The unfortunate fact of the matter is that not all games pass all the TCRs. More often than not, the games that gamers enjoy the most, the ones that everyone recognizes as pushing the systems, fail one or more TCRs to do so. The console makers do pass their titles for certification in large part due to their ability to still pass other quality gates that revolve around stability.

So this begs the question, how many PS2 games and PS1 games pass all TCRs. From discussions with some developers, I have heard estimates ranging from as low as 50% to as high as 85%.

So, in other words, Sony’s promise of 100% backward compatibility should not be taken at face value. Understand that 100% of TCR certified games could mean as few as 50% of all games and likely not include by default a lot of Sony’s top selling games and best looking titles on the PS2 and PS1.

Though, keep in mind, that this is an emulation issue and as such Sony will likely work to improve the emulation in specific areas to add additional support for their top selling titles.
 
I wonder what's the South American release date for the PS3. But then again, I'm still waiting for them to release the PS2 here...
 
slackbladder
I always thought a Christmas launch (well "holiday" season launch) is only relevant if there are enough consoles to fulfill demand. The 360 sold out on its launch partly to do with the date but mainly to do with low number of stock. I'd have thought the PS3 would sell in the middle of the Summer. There'd certainly be enough early adopters and hardcore gamers willing to buy it. Still, some people can only justify a luxury purchase at Christmas. And of course it may generate hype. But really, does the PS3 need anymore?
Exactly. Around here, all three consoles sellsout during the Christmas season. If they had more units available, they could've actually sold more.
 
November 2006, sounds great to me (but not so great to folks live in Japan :sly: ), Now we have the release day, beside annoucing the price, Sony should be able to show some PS3 playable demo at E3, if not, it's ok to me, but I think it's gonna piss off alot of people out there if Sony can't:yuck:
 
Im hoping Sony show some new IN GAME footage at E3. Because Untold Legends is looking mighty pant's.

untold-legends-dark-kingdom-20060314042101950.jpg
 
That looks like a PS2 game. Yeah, I'm hoping for more info, maybe some more info on GT5 and MGS4, heres hoping MGS4 is ready not long after the PS3's release.
 
Some Xbox fanboy was the first person to talk about this game in a Sony forum I frequent. Judging by the pictures you can guess why. :lol:
 
ACtually the environments look pretty good, the character model is what's horrible. But from another screen I've seen, this game should have some amazing lighting effects and particle effects.

But this specific developer has never been known for visually stunning games anyway.



And this does not look like a PS2 game...many of the environments seperate it from that group instantly.
 
tha_con
ACtually the environments look pretty good, the character model is what's horrible. But from another screen I've seen, this game should have some amazing lighting effects and particle effects.

But this specific developer has never been known for visually stunning games anyway.



And this does not look like a PS2 game...many of the environments seperate it from that group instantly.

agreed its dosnt look like a ps2 game, but it isnt exactly next gen in the look department, but aparently its got alot of physics going on and the gameplay is meant ot be good.
 
The pipes arn't round and the walkway he's on looks very 2d, imo it doesn't look much better than screen shots of MGS3. Maybe too good for PS2, but certainly doesn't look like a PS3 or XB360 title.
 
That is the best looking game I've ever seen...oh wait it's not 2001.

Seriously, the tech on that game is not bad, it's just the disgusting art style that makes it look terrible.


but aparently its got alot of physics going on and the gameplay is meant ot be good.

Oh well that makes up for it then ;). Half Life 2 does the above and looks great, as do many modern games.


...

http://media.ps3.ign.com/media/814/814614/img_3457973.html

I take it all back, this is terrible. I was playing Severence Blade of Darkness YEARS ago, and I swear, it looks better then this...okay mehbeh not, but it had more gore.
 
You're looking at that one screen shot. These two are very different stories IMO, and look better.

Some of the particle effects that will be going on:
932329_20060315_screen010.jpg


You can't tell me the foliage and random different trees isn't impressive, especailly the bark.
932329_20060315_screen006.jpg


Also, you notice the nice smooth images? NO alaising. I think, again, it looks decent, and this is still a game that's 8 MONTHS away from even being finished.
 
Top screen looks okay, smooth as hell, but the lighting is pretty naff. It looks like a bad render tbh.
Bottom screen also sharp, and no, those trees aint that impressive. Nice ground texture though.

Show me some heads being split in half, and I may warm to this game ;)

8 months is a long time, so chances are it will look alot better.
 
How do the trees NOT impress you? They have passive lighting, self shading, well done leaves. I mean...what is to not be impressed by? They aren't the same tree model over and over...in fact even elder scrolls has trees that are on par below these trees.

I'm not by any means defending the visual quality of this game, but it certianly isn't as bad as you're making it out to be. I mean, I'll wait till I see it in motion.

As we all know:

The Outfit
God Father
Full Auto
Far Cry : Instincts Predator
NCAA 2k6

And many other 360 titles, all look really bad in screen shots, but in motion they aren't that bad, and are very fluid.

As for the first screen looking like a "bad render"...what the hell are you talking about? lol. Have you even done any 3D modeling? Before you implement it into game you run it alone by itself to make sure there are no kinks with clipping/animation etc. It looks amazing, just because he's 1/4th the size and you can't see the smooth details from the camera doesn't mean they aren't there.
 
I don't like trees.

Honestly, it looks nice, yes. Just not amazing. Simple as really.

A Lot of the 360 doesn't really impress me, full auto looks meh, and runs like crap etc etc
 
code_kev
I don't like trees.

Honestly, it looks nice, yes. Just not amazing. Simple as really.

A Lot of the 360 doesn't really impress me, full auto looks meh, and runs like crap etc etc

bwahahahahahaahahahahahahahaha.



I don't like trees.



Come on man, I don't like FPS but I'm not going to say that G.R.A.W. looks bad, or COD looks bad.

These trees look wonderful, and the light passing through the leaves , and being REAL LIGHT, unlike other games (see. GT4) is wonderful. Plus the fact that they are all different...it's just too good.


edit: Don't take the "it's just too good" to mean the game looks awesome, because it's less than impressive, but the trees are definately a great step up from many games, and I think we'll be impressed just by particle effects and spells more than anything else, as the rest of the game looks...simple.
 
Wow I had a feeling there would be some "Looks like a PS2 game " guys on this forum. These are super early build screens and they clearly lack polish. But in the game descriptios it says the engine was designed around 1080p.

with that said they are making a game that will support 1080p right off the bat. Also theres the possibilty that the sacrafice in detail would allow for the (untinkable 1080p) dual screen mode for 4 players on two screens with one system.

MGS4 does look world better but hardly anything seen yet can top MGS4's graphics and frame rate.

Untold Ledgends 1 for psp was done in 5 months from scratch and it was a decent game for "fans" of dungen crawlers and average to veryone else.

Imagine controlling the game with the psp and using it for inventory and stats and stuff like that with out having to pause the game. That would make some cool multiplayer gaming

Edit: These are the same guys that used full scene anti alaising for their ps2 games and still ran at 60fps.
 
My computer monitor is a HDTV via 480i, (it blows), but I can't tell... are those motion-type blurs around his feet, and arms? I can't tell with 480i. Still, that shot looks fantastic, with all those particles and beams flowing everywhere. That's going to be amazing in HD at 60fps.

The trees do blow, but you wont be fixating on the trees. Not unless they attack you. :dunce:
 
I don't know much about the game or where it's at in terms of development, as it stands thoes pics don't impress me, if they are early build fair enough, they can improve, if the graphics remain unimpressive but the game turns out to be great, fair enough, if it just on a whole remains unimpressive to me, then that's the first PS3 game that's done so. Remember, just because some people arn't impressed with one game doesn't mean they asrn't going to be impressed with otheres or that thy arn't impressed with others ect.
 
live4speed
I don't know much about the game or where it's at in terms of development, as it stands thoes pics don't impress me, if they are early build fair enough, they can improve, if the graphics remain unimpressive but the game turns out to be great, fair enough, if it just on a whole remains unimpressive to me, then that's the first PS3 game that's done so. Remember, just because some people arn't impressed with one game doesn't mean they asrn't going to be impressed with otheres or that thy arn't impressed with others ect.

I've played Untold Legends on PSP and it's pretty good, a lot more than I was expecting of it anyway. This one shouldn't be too shabby.
 
I just got it a week ago, it was only $25. Wanted to play it seeing the second game is coming out soon and has more that 5 months into plus online play.
 
I wouldn't worry too much about how the PS3 games will look. What the developers have been able to squeeze out of the PS2 has been really astounding, and the 3 is going to be a quantum leap in capacity and raw unbridled power. I still want more than 512megs of ram onboard, but that's mostly for those Toy Story type graphics, which will still be very close whether Sony gives it more ram or not.

I think the only thing to worry about, really, is properly cooling nine 3ghz processors. Maybe Sony can design something like the Dreamcast's water cooling system which was quite efficient. They'll have to do something clever, since I don't believe that anything outside of a supercomputer has a component build like that. I don't want the PS3 to have any cooling issues like the 360 seems to be suffering with.
 
Those things add to the plus side of a November launch. I dont know how 512mb of ram could satisfy "you" but 256 of 3.2gh XDR ram(plus the 256video ram) is good enough for a console. This is not a pc and PS2 used data streaming for some games making 512mb expensive overkill.

Lets wait until 2010 to see if it even matters.
 
Tenacious D
I wouldn't worry too much about how the PS3 games will look. What the developers have been able to squeeze out of the PS2 has been really astounding, and the 3 is going to be a quantum leap in capacity and raw unbridled power. I still want more than 512megs of ram onboard, but that's mostly for those Toy Story type graphics, which will still be very close whether Sony gives it more ram or not.

I think the only thing to worry about, really, is properly cooling nine 3ghz processors. Maybe Sony can design something like the Dreamcast's water cooling system which was quite efficient. They'll have to do something clever, since I don't believe that anything outside of a supercomputer has a component build like that. I don't want the PS3 to have any cooling issues like the 360 seems to be suffering with.

Well, just to point out a few things.

1) The PS3 does have 512MB of RAM on board, however, half is strictly dedicated to the GPU only. Also, more memory would NOT enable "better visuals" at all. It would allow for possibly a few more things on screen, better loading and more effecient performance, but the only thing that is going to yield "better" visuals than that would be an upgraded GPU.

2) It does not have "nine" 3Ghz CPU's, it has one single CPU, the Cell, which operates at 3.2Ghz. The SPE's function at the same clock speed, however, are not computed individually as thier own processor in any manner. They function collectively to make one processor.
 
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