PS3 General Discussion

the only reason i can see so far, that i would buy a ps3 is gt5. and to be honest i may wait a couple months, even years to buy it so that the price drops.
the price right now is just insaine!
 
rualeb
the only reason i can see so far, that i would buy a ps3 is gt5. and to be honest i may wait a couple months, even years to buy it so that the price drops.
the price right now is just insaine!

I kno ryte? totailly insaine.


I really hope they don't use hardware...that means that in 2 years, DRE's will also be backwards compatabile.
 
PS2 Tech Inside PS3?
Speculation says 'yes,' Sony says 'hush.'

Gamasutra scored an "official comment" from Sony in response to an IGN report on the pages of Japanese tech magazine Ultra One that claimed that the PS2 emotion engine technology will be built into the PS3 for the sake of backwards compatibility.

Ultra One indicates that in order to provide 100% backwards compatibility first-gen hardware for Sony's PS3 will include the Emotion engine chip in the console, in the meantime, Sony will allegedly be working on creating an emulation system to recreate the PS2 experience on its next-gen hardware. However, Sony's response was less than revealing: "At this time, that news from IGN is just speculation, and Sony has no official comment at this time. However, we will be sending out more concrete information regarding the hardware in the near future." If the speculation is true, eventually replacing the Emotion engine with emulation could aid in lowering the price of Sony's machine.

If this is all true, we're already looking at our first of several hardware revisions for Sony's PS3. That's not damning, however, in its short life cycle, the Xbox 360 will continue to see hardware revisions going forward -- it's the nature of the beast.
 
Eh, I'm calling BS for now, I really don't think Sony is going to put the entire chipset of the PS2 in the PS3. Simply because that would also mean they would have included the PS1 internals int he PS3 as well, as they did with the PS2.

During their second generation console, Sony had developers create games along the lines of a certain "checklist" which was used in order to avoid complications in the future for software emulation with updated hardware, thus eliminating the need to include dated hardware.

So, if they do include it, it would only mean that Sony ran into something completely unforseeable, as they had planned on Software emulation since the beginning of the PS2 life cycle.
 
Warhawk hands-on Playstation 3 preview
June 06, 2006

The butt of many Sony E3 Press Conference jokes last month came at the expense of an Incognito game producer who gyrated helplessly while trying to demonstrate the new Playstation 3’s gyro controller feature with “Warhawk.” The enthusiastic sap bobbed and jounced to the glazed stares of press members, then capped off an erroneous performance with a near-fatal landing leaving his mighty craft dangling off the edge of a cliff.

The only way to erase the sour taste left by this ill-fated demonstration was to go hands-on with “Warhawk” at E3, and that’s precisely what we did with the guidance of an Incognito developer. Before taking flight, he explained the game was originally being developed as a Playstation 2 predecessor to the cult hit Playstation One title. Once Playstation 3 was formally announced a little bit over a year ago, the team at Incognito immediately targeted the new platform and began reworking many aspects of the game from scratch. A mere 10 days before E3, they got wind of the new gyro controller and had to whip up this playable version. One thing they were unwilling to compromise in all this was a nod to fans of the original, so he confirmed some familiar characters will indeed play a prominent role in this sequel.

Unlike the majority of Playstation 3 games running out on the convention center floor – including other “Warhawks” – this demo was running on a final Playstation 3 unit with a wireless controller in an enclosed room. Our demonstrator was proud to validate the console by pointing it out and then clicking a few buttons on the controller that fired missles on-screen. It made perfect sense to go wireless with “Warhawk” given its draw of controlling the plane with controller movements as opposed to analog stick movements. A controller wire would only entangle spastic gamers and possibly lead to unpleasant bodily harm.

The press conference lead me to believe the controller had to be whipped around to get movement from it, so I took hold and found my plane out of control and any big movement I made to correct the situation only worsened it. Too bad this developer wasn’t on stage during that press conference presentation because he could have pointed out, as he did for me, that delicate movements are required to keep control of the craft. So delicate that your hands only need to move a few inches in each direction to access any degree turn the craft is capable of.

After adjusting to the feel of the controller’s movements in correlation with the craft on-screen, it took another good minute or two to really get control of the plane and pilot it nearly as well as using analog sticks. Once I was flying comfortably, it was suggested I should try it one handed since nearly all the necessary buttons are on the right side of the controller. Sure enough, it was possible to play one-handed, though it was noticeably harder to keep the craft steady. Our guide pointed out another press member received a phone call on his cell and answered it in his left hand while continuing to play in his right. Imagine the increase in beer and chip intake while gaming with that nifty feature.

Beyond the obvious gyro controller functionality, “Warhawk” offers a couple other neat air combat features that help keep it fresh. A quick press of the Triangle button toggles the craft between flight and hover mode, making it possible to camp out behind an obstacle and wait for an enemy to fly by and expose their rear end for a missle. R1 initates a quick barrel roll ala “Crimson Skies” while R2 serves as a thrust – double clicked for an increased boost – and L2 is an airbrake. The D-Pad is used to switch between weapons, of which only a couple options were available in this demo. The favorite by far was a cluster of 8 heat-seeking missles that when fired split up to take out all their targets in a grand display of explosions and fire.

“Warhawk’s” visuals are far beyond anything Playstation2 can effectively render, but there’s still a noticeable gap between where they’re at and what’s expected from Playstation3 games. At this point in the development cycle, a lot of emphasis has been placed on lighting so every object, including missiles, properly emit and reflect light. A great example occurred as a missile came up under its target and the fire exhaust from the missile lit up the plane’s underside right before impact.

Incognito has also been experimenting with the mighty Cell processor, using it to single-handedly run the volumetric clouds that can completely obscure vision when entered. We’ve seen clouds and smoke like this before, most recently in “Call of Duty 2,” so the verdict on the Cell processor’s effectiveness is still out.

Our guide ended the hands-on demo by letting us know their “first goal is to make flying fun." After getting used to the controller's movements, there is much fun to be had. With the prospect of 32 player online play, the gyro controller functionality that was pieced together in less than 10 days yet works great, and alcohol all mixed together, “Warhawk” is poised to sneak under the radar when Playstation 3 launches this November and be the must-have “raw entertainment” title for the lucky few able to score a console.
 
I agree that including the actual hardware is a bit on the fishy side, but not completley impossible.

tha_con
Simply because that would also mean they would have included the PS1 internals int he PS3 as well, as they did with the PS2.

Well how the hell do PS1 games play on the PS2, I thought it was emulation, so it satnds to reason if they include PS2 hardware in PS3, then they can do the same thing, use the PS2 stuff to play the PS1 games on PS3.

But I still reckon that they are going to go the root of emulation instead of total hardware reliance.

Edit... Good review thanks solid.
 
I recall Sony saying that the PS2 actually included the PSX procesor in it to emulate PS1 gaems, at least in early PS2's anyway.
 
They wont need the r3000 in ps3. Cell would be able to emulate psX games as my 6gflop pentium and DX9 card can run PSX emulation smoothly.

Microsoft has already started on a hardware revision for Xbox360 for spring 07 or later with a 65nm CPU and possibly GPU reducing heat and cost.
 
LaBounti
They wont need the r3000 in ps3. Cell would be able to emulate psX games as my 6gflop pentium and DX9 card can run PSX emulation smoothly.

Microsoft has already started on a hardware revision for Xbox360 for spring 07 or later with a 65nm CPU and possibly GPU reducing heat and cost.

Proving that they rushed out the XBox in a sole effort to beat the PS3 to the market.
 
Swift
Proving that they rushed out the XBox in a sole effort to beat the PS3 to the market.

exactly, they just wanted to be the first to the market, which in one way is good if your hardware is sound, but to be honest Most if not all consoles go through a hardware revision, if not multiple revisions, so maybe this is just one of those occasions.

I may still buy a 360 for forza 2 but not before I buy a PS3. was reading some cool stuff about where IBM see the cell down the line, with the introduction of "cell+" and "cell mini" and the original cell getting down to 45Nm.
 
sprite
exactly, they just wanted to be the first to the market, which in one way is good if your hardware is sound, but to be honest Most if not all consoles go through a hardware revision, if not multiple revisions, so maybe this is just one of those occasions.

I may still buy a 360 for forza 2 but not before I buy a PS3. was reading some cool stuff about where IBM see the cell down the line, with the introduction of "cell+" and "cell mini" and the original cell getting down to 45Nm.

Granted all consoles go through revisions and that's a good thing. The most obvious of these is the slim PS2. However, the Xbox was almost obviously released just to beat the PS3 to the market. As far as power, it's not the big of a jump from the last Xbox. Not like the Ps2 -> PS3 jump.

That's the thing I like about Sony and the PS3. It's like buying technology that isn't completely secured yet but you know is going to blow up in the future. The Cell technology should help to the PS3 the same longevity, if not more, then the PS2. But this time, with the superior hardware.
 
I bought a 360 not too long ago, it's buggy as hell, but the games I have are great fun. But I do think the PS3 will be more than worth the extra money over a 360.
 
Read this article from www.theinquirer.net . Can someone explain what they're on about? I'm assuming it has something to do with the performance of the RSX chip. But I'll admit my ignorance on "techy" stuff.
Whatever it's about the tone sounds bad. What do others make of it (if anything)?
PS Is the Inquirer a reliable source? I always got the feeling they were'nt...
 
The slide in the article is accurate, but their conclusion is not. The local memory refers to the memory that is local to the RSX (comparable to the memory on your graphics card). It is intended for use by the RSX only. The cell has some access to it, but that access is (by design) a lot slower, since the memory is not supposed to be used by the Cell. This is why the next slide says you shouldnt read from it via Cell, but you should instead use the main memory for things both the Cell and the RSX need access too.
 
Its also funny because he mentions PS3 will take a back seat to 360 in the console battle based on some specs and tech data. Yet both systems can do the same basic games. And looking at the E3 games i dont think spec sheets win console wars.......

Sega must not be having problems if they are getting higher frame rates out of full auto2 than the 360version. And Sonic looking and runing the same. VF5 looks better than DOA4 and Virtual Tennis is a carbon copy on PS3 and 360. So when are these so called shrot comings going to come into play?
 
My gut feeling was the article is one of many that is trying very, very hard to burst Sony's bubble. A bubble made by hype but under great stress at the moment what with supposed Wii controller plagirism and a (too) high price tag being some of the ammunition to burst it. I think a lot of people truly want to see the PS3 fail, or at least not come top (in sales I assume), either because Sony have been top dog too long, or because they are not "worthy" in some perverse way.
I don't get it myself. It's all very well criticising and questioning flaws and so on (be they real or imagined) but really, the PS3 is under attack!
Saying that the interweb is filled with BS so I rarely believe anything I read (particularly if I don't understand it)!
 
Here you go guys, a Borthers In Arms: Hells Highway vid, quality is poor, but give some sort of idea about how its looking.

 
Looks better than CoD 2. Lots of motion capture and unique animations. Obviously quite a high production game.
 
Sorry to interupt:D , but this is some new information about untold legend: dark kingdom:
Source: IGN.com

"June 6, 2006 - Though E3 was but mere weeks ago (which luckily means we have a while until Hell Week 2007), Sony Online Entertainment is rapidly progressing in its development of Untold Legends: Dark Kingdom and has made numerous improvements on the game even in that short timeframe. SOE made a trip up to San Francisco today to show us a few new things in the title, including a brand-new level, speedier play and another look at its improved art style.

While we already had hints that the storyline revolved around an evil king, we picked up a few more small details about how Keith Baker's story will play out. Each of the three characters you can choose from, the warrior, mage and scout, are part of a group called the Dragon Shade, which sounds to act something like the king's guards. The Dragon Shade is sent out to quell a supposed uprising in the region, but through a course of events you find out that it was your group and others of the region that inadvertently started the fighting, not any barbarians. Realizing that the king has a part in this, your character returns to confront him and eventually take him down.
The interesting part about this is that each of the three main characters has a different reason for doing so, some with good intentions and some not. We'll leave it at that to keep from spoiling anything else, but we're certainly interested in the replayability implications of this since you'll want to run through the game with all three characters in order to see how their stories play out.

The new area that we saw today plays directly into this story. The slave encampment is where the lands' people are sent for multiple reasons, certainly if they try and stand up against the king. They're essentially tortured until they're brainwashed into submission, and the people's suffering somehow feeds the king's powers.
he opening section of the slave encampment is scattered with a series of tattered and torn tents. Various bits of foliage cover the ground with bright flora that offsets the area's rather somber setting. A bit later the encampment makes way to man-made buildings with waterwheels that dip into a water system and large metal gates. It's unclear right now exactly what it is that goes on inside of these structures, but the outside isn't all too welcoming.

The only enemies we saw present were a series of horned beasts in full armor wielding double-bladed axes, though the team was very obviously still working on enemy placement and type as one section saw about 25 of them bum-rush the warrior at once. The cool part about this is that while the framerate wasn't rock-steady at this point, it was still pretty solid during all the chaos, and being as the team is only just getting the various elements of the engine separated to work with the PS3's multiple SPUs, this is indeed quite promising.
The thing that's most obviously come the longest way since we first saw the game in March is the game's art style. We got our first glimpse of the vastly-improved warrior character at E3, but our look at the game today gave us even greater insight into just how quickly the team works. There looks to be more detail on the characters, especially the monsters, via better use of bump mapping and improved pro-pixel leatherization diffusion on their clothes and armor. The game, or at least the section that we saw, also looks to have darker and more contrasted lighting than we'd seen previously, giving the game a grittier, more realistic (in a comic book way) look. In other words, the game is looking better and better every time we see it.

Before we left our meeting we got a few tidbits on the game's multiplayer aspects. We'd already gotten wind of some form of deathmatch play, which we've learned will be based in arenas, in addition to a few other modes like CTF and Last Man Standing. What's really cool though is that you'll be able to play cooperatively through the game's entire storyline with up to four players online. There's no split-screen option so you're limited to two players on any one console, but this means that for four players you can team up in combinations of two players on two consoles, one player on each of four consoles or what have you.

Each of the roughly 50 members of the development team are working as vigilantly as possible to get the game done in time for the PlayStation 3's launch this November, but we get the feeling that the team plans to take as much time as needed to get the game as polished and refined as possible, be it a launch title or no. That's good news for fans of the series to be sure, though with as many strides as we've seen the team take recently, we'd expect to see the game hit shelves sooner than later."

Nice brother in arms video BTW:tup:
 
Yeh they have made great progress with Untold legends, and the art direction is definatly better than the Pre-E3 stuff.

BIA:HH looks great, did you see that guy fall over the wall and his mate help him up, thats very cool, and a great use of AI, the amounts of detail look great too.

Here are some great images and also a comparison video of last gen to this gen versions of BIA and the extended trailer.

720p Comparison Vid
640x360 Comparison Vid

720p Extended Trailer
640x360 Extended Trailer















click for bigger image

The only thing putting me off about this game on a console is the lack of information on Keyboard and mouse supoport, but if they do release it supporting them then I will surly want to get this game it looks great.
 
BIA:HH does look good. And with a smooth 60fps it'll be great (I hope it is).

As for that article I posted about supposed problems with the RSX (that it can only do 275 million triangles compared to 500 million on the 360 etc) theres a piece at www.gamesindustry.biz that says something quite different.
 
slackbladder
BIA:HH does look good. And with a smooth 60fps it'll be great (I hope it is).

As for that article I posted about supposed problems with the RSX (that it can only do 275 million triangles compared to 500 million on the 360 etc) theres a piece at www.gamesindustry.biz that says something quite different.

Yeh well the RSX might not be as good as the ATI thing in the 360 at shifting polygons, but it dosnt need to be, the PS3 has Cell which is a floating point monster, but IMO the RSX is more powerfull that people think.


What the first article said was close to the true figures, but how they interprited them was a bit over the top, and consensus over the net is that they were talking about the under powered dev kit in comparison to the final dev kits which are very close to the final spec of the PS3.
 
PGR3 renders around 2million polygons per frame x 30 fps = 60million per second. A far cry from the "estimated" 500m, and thats 60m at 30 fps. Does PGR3's models and city's look blocky?
 
sprite
The only thing putting me off about this game on a console is the lack of information on Keyboard and mouse supoport, but if they do release it supporting them then I will surly want to get this game it looks great.
I am almost 100% sure that it will support Mouse and Keyboard, I sure the heck do not want to type in URLs in the web browser using the X Square Triangle and Circle buttons lol. I think i saw they say it supports it actually. Maybe the press conf? i dont remember.
 
German Muscle
I am almost 100% sure that it will support Mouse and Keyboard, I sure the heck do not want to type in URLs in the web browser using the X Square Triangle and Circle buttons lol. I think i saw they say it supports it actually. Maybe the press conf? i dont remember.

Well I know for 100% that the PS3 supports any USB keyboard and mouse, but I was talking more the actual game not the PS3, if you go back a few pages to the video I posted about the UI the attendant says it supports a keyboard and mouse. But yeh it would be a bit of a pain if we had to type in long URLs with the pad. e-mail me at []o^[]x[]@^^oX[]^ lol
 
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