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PURE | Mazdaspeed RX-7 Challenge | Sign-ups are OPEN
Qualifying Sheets | Official Points
Welcome, one and all to the brand new RX-7 Challenge series. This series will follow the same format as my previous series, the Integra World Championship, and Elise 111R Championship. This time, however, we'll be using the brand new, DLC Mazda RX-7 Touring Car:
Qualifying Sheets | Official Points
Welcome, one and all to the brand new RX-7 Challenge series. This series will follow the same format as my previous series, the Integra World Championship, and Elise 111R Championship. This time, however, we'll be using the brand new, DLC Mazda RX-7 Touring Car:
-The Cars are to be left stock. No aftermarket parts are to be installed on them. That said, open tuning of existing parts is allowed. Aero, Suspension, Differential and Brake Balance may be adjusted to your liking. In addition, Oil Changes, Engine Rebuilds and Chassis Maintenance are allowed as needed.
-Fully Broken in, they should be at 497 horsepower, 400 lb-ft of torque, and 607 PP with full aero.
-Racing Hard and Racing Medium tires are used for championship races. Both compounds must be used at least once during each race.
-All OLR Rules are to apply here. If for some reason there is a conflict between the OLR and the rules listed below, consider the rules listed below to be correct..
-Slight rubbing is inevitable, and is allowed, but intentionally spinning out or "punting" another driver is strictly prohibited. In the event that this happens, Time penalties may be assessed, and Grid penalties for the next race you enter may be assessed, or you may be excluded from the race results, depending on the situation the incident occurred in. Repeat offenders risk being disqualified from the championship.
-Accidents happen. If you make a mistake which causes another racer in front of you to spin out, you must wait for them to rejoin the track, and allow them to overtake you before returning to race speed. Failure to do so will result in a time penalty set so that you finish behind the victim.
-If you are caught up in a wreck that happened in front of you, unfortunately, there is nothing we can do for you.
EXCEPTION: If somebody involved in an accident rejoins the track without regard for the position of others, and causes somebody to hit them, then they are subject to the same penalties as above, depending on intent.
-Bump drafting down long straights is allowed, provided you know how to do it safely.
Lobby rules:
Race quality: High
Mic quality: OFF
Start Type: Grid start w/ false start check
Order: Fastest First
Boost: Off
Penalty: Off
Grip reduction: Real
Mechanical damage: Light
Visual Damage: Off
Tire Wear: On
Slipstream: Weak
All Aids Off except ABS
Race Information Rules
-Races will usually be about 100 miles long, shorter in the case of slower tracks like Tsukuba
-Both Tire compounds MUST be used for at least one stint. Violators will be disqualified from the race
-Obviously, this means that there is to be at least 1 mandatory pitstop for each race
-The pits will be closed from the start of the race until the end of lap 2, and will close again at the end of the 3rd last lap of the race. You may not enter the pits at these times, except for an emergency (example, you have run out of fuel). This is to prevent people from using the Medium tires for the whole race, pitting on the last lap for Hards.
-Open practice is allowed upon entry of the room. The race room will be open at around 3:00 PM.
-If you have an issue with another driver, please send them a PM. If you cannot reach an agreement, contact a steward.
-If you disconnect during the race, you will be marked with a DNF. You will receive points if you complete 25% of the race distance
-If for some reason your game glitches, and holds your car in the Pit lane, or does not give you control of your car following a pitstop, there is nothing we can do for you. Treat it as if were a real life mechanical problem.
-The race start can be called off and restarted if people get "blackscreened."
Week long, 4-lap qualifying will be used to sort the grid for the race
-During the week before a race, a driver may ask a Capable Host to qualify him
-The Host makes a room, sets the laps to 4, and sets everything else to the standard lobby rules.
-The driver enters the track, and the host starts the race.
-Laps 2 and 3 of the race count as the two hotlaps. The fastest of these laps is your qualifying time.
-The deadline for qualifying is Sunday, at 3:00 AM EST (Midnight PST, 8:00 AM GMT). Drivers may qualify after the deadline, but will take a 2% time penalty.
-After the Race room is open, no more late entries will be accepted. If there is still room, those who wish to race and haven't qualified will start at the back.
-When it is tome to start gridding, the host will Reset the track, then call everyone on the track in their qualifying order.
-DO NOT JOIN THE TRACK UNTIL THE HOST CALLS YOU
-Drivers will line up at a specified place on the track.
-The host will check that the order is correct before starting the race
-If you are not in your quali order when the race starts, leave the track, SAY SO!
-If you "blackscreen" and miss the start, Leave the track and SAY SO!
-If the host says "Leave track," leave the track and we will try again.
Race 1: Fuji Speedway GT
Date: January 22th
Distance: 36 laps
Winner: R1600Turbo
Race 2: Special Stage Route 5
Date: January 29th
Distance: 41 laps
Winner: NEPALII
Race 3: Le Mans Enduro
Date: February 5th
Distance: 23 laps
Winner: Wardez
Race 4: Tsukuba Circuit
Date: February 12th
Distance: 67 laps
Winner: R1600Turbo
Race 5: Daytona International Speedway - Road Course
Date February 19th
Distance: 28 laps
Race 6: Suzuka Circuit
Date: February 26th
Distance: TBD
-Please use the following format when signing up. Failure to do so tells me that you have not read this post, which is bad.
Code:
#[number]: GTPlanet Username (PSN Tag): Body Colour / Wheel Colour
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#93: MÜLE_9242 (MULE_9242): GT POLARIZED 008 / Silver
-Graphics by R1600Turbo
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