Hello,
@IanBell, I have a few questions:
1. Will we be able to resize elements of the HUD? I like playing while sitting quite far away from my TV and the tire wear indicators can be a pain to read sometimes.
2. Does every track take advantage of the cycling seasons and dynamic weather?
3. Will you continue to use the fictional Formula A/B/C/Rookie cars, or will they (or some) be replaced by their real-life counterparts? If not, then could you shed some light as to the reasons behind that decision? (I hope I don't come off as a bit of an arse here, I'm a huge fan of open-wheel racing and am just curious about that). Also, if you decide to stick with the old system, will the FA car be updated to resemble the current set of regulations in F1?
4. I heard you guys have the official IndyCar license. Are you planning to add more series' licences onto that?
5. Are you going to include point-to-point rallies? I'm guessing it's not coming at launch, but maybe DLC?
6. Probably the most impressive aspect of your games is the damage model, allowing for stuff like losing wheels, thus immoblilizing cars, as well as the flag system. Have you considered adding a proper safety car to the game? Maybe even recovery vehicles and marshalls that would clean up the scene of the accident?
7. Will the "Allow Real assists" setting return? Probably the most brilliant, simple setting in Project CARS 1.
That's it for now, hopefully it's not too much. Love your games and wish you the best with pCARS 2