Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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Another GTS kitty-litter gif. It's a lovely effect, even if it is purely cosmetic. Can't wait to see the pCARS 2 LiveTrack 3.0 version.

yrjjwu.gif
 
Yes, too much so at the moment. We're massaging their personalities to make them less 'nervous when being pressed' and giving them less red mist.

This isn't an easy area. You give AI personalities and they start crashing out excessively on very long races. So you then need to vary their personalities per race type, race length and take into account race conditions. The more 'human' we make them in a short term gaming sense, the more erratic they become and the less finishers we get.

OK, if this was easy everyone would be doing it. We're balancing and polishing now. They need a good few months of hard work. They'll never be perfect or please everyone but we won't have dodgem cars or corner helpers if I can help it.

Does that mean the AI will also "suffer" from races in the dark and in the wet? In PCARS1 when I found my right balance for AI strength on normal daylight and dry tracks that same AI difficulty setting usally whops the floor with me in the wet and at night for the simple reason that I make more mistakes under those conditions.
 
Another GTS kitty-litter gif. It's a lovely effect, even if it is purely cosmetic. Can't wait to see the pCARS 2 LiveTrack 3.0 version.

yrjjwu.gif

That looks excellent. Credit where it's due. We currently have all the physics work done for this to happen 'organically' in all terrain types and seasons but we still need to tie in the graphics. I've linked this to the team with a nudge :)
 
Speaking of bringing dirt and gravel on track. Will your tires be "dirty" if you run off track and then take some time to clean them off? Correct me if I'm wrong but I don't think pCars 1 simulates this. On Laguna Seca for example you can run wide or cut apex's in the sand and you actually gain time where as if the sand stuck to your tires it would be instant punishment for people who like to abuse track limits.
 
That looks excellent. Credit where it's due. We currently have all the physics work done for this to happen 'organically' in all terrain types and seasons but we still need to tie in the graphics. I've linked this to the team with a nudge :)
Man, see? Once again, this is how gaming is made better for everyone. Can't keep to one's self when everyone else are moving forward. Good stuff! 👍
 
That looks excellent. Credit where it's due. We currently have all the physics work done for this to happen 'organically' in all terrain types and seasons but we still need to tie in the graphics. I've linked this to the team with a nudge :)

Looks great but uhm... if running into a barrier with, for arguments sake, say 80 kph, your car stil looks like that!?

Nice that "stones spray around" but handling isn't comparable, even with pc1. Always get a "flying carpet" feeling with GT
 
Looks great but uhm... if running into a barrier with, for arguments sake, say 80 kph, your car stil looks like that!?

Nice that "stones spray around" but handling isn't comparable, even with pc1. Always get a "flying carpet" feeling with GT

I think he was more referring to the how the actual sand and rocks being kicked onto the track looked rather than car crashing into the wall. Either way I'm more interested in how it affects the handling on that certain part of the track rather than how it looks graphically.

This question might come off as rather absurd seeing how I'm a first time poster but long time lurker but what is the likelihood of us seeing a September, October release opposed to a December release? Percentage wise would you say September is about 60% likely unless something unforseen happens?

Sorry, big fan of pc1 and from what I've seen from pc2 so far looks amazing and I've been following this game like a hawk for any new information.
 
Sorry if this has been asked, but does PCars 2 feature proper triple screen support, and if so, is it being optimised by incorporating the Nvidia Simultanious Multi Projection technology?

Can we adjust FOV and driver postion from in game to make it easier to set up, and does it save this per car?

Thank you.
 
Sorry if this has been asked, but does PCars 2 feature proper triple screen support, and if so, is it being optimised by incorporating the Nvidia Simultanious Multi Projection technology?

Can we adjust FOV and driver postion from in game to make it easier to set up, and does it save this per car?

Thank you.
12k is 4k on 3 screens. And it's been said about a few times.
 
Just trying to help maybe he didn't understand 12K means no stretching

Probably. But that's done now.

Proper triple screen support is more than just having support for that resolution. It means being able adjust the angle of the side screens to allow for the angle they are in and the height you sit at so that the image isn't warped.

Pcars 1 had the ability to run triple screen resolution however it doesn't have proper triple screen support.
 
I think he was more referring to the how the actual sand and rocks being kicked onto the track looked rather than car crashing into the wall. Either way I'm more interested in how it affects the handling on that certain part of the track rather than how it looks graphically.

This question might come off as rather absurd seeing how I'm a first time poster but long time lurker but what is the likelihood of us seeing a September, October release opposed to a December release? Percentage wise would you say September is about 60% likely unless something unforseen happens?

Sorry, big fan of pc1 and from what I've seen from pc2 so far looks amazing and I've been following this game like a hawk for any new information.

Welcome to GT Planet :gtpflag:

Like you, I spent quite some time reading this forum before I joined, but that was something like three years ago now, and I'm glad I did join. This is the best forum for racing games, sim or otherwise, and is packed full of great people, who are always willing to help. I hope you enjoy your stay as much as I have :cheers:
 
Proper triple screen support is more than just having support for that resolution. It means being able adjust the angle of the side screens to allow for the angle they are in and the height you sit at so that the image isn't warped.

Pcars 1 had the ability to run triple screen resolution however it doesn't have proper triple screen support.

There is proper triple screen support including angle- and bezel correction plus some more goodies in the game already.
 

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