Yes, too much so at the moment. We're massaging their personalities to make them less 'nervous when being pressed' and giving them less red mist.
This isn't an easy area. You give AI personalities and they start crashing out excessively on very long races. So you then need to vary their personalities per race type, race length and take into account race conditions. The more 'human' we make them in a short term gaming sense, the more erratic they become and the less finishers we get.
OK, if this was easy everyone would be doing it. We're balancing and polishing now. They need a good few months of hard work. They'll never be perfect or please everyone but we won't have dodgem cars or corner helpers if I can help it.