We will do everything that the 1st parties allow us to do. We maintain a 'generic' mode that 'should' help us skirt politics but we're limited by 1st party TCR acceptance and firmware limitations beyond our control.
I threw this down at the wishlist thread, but I see Ian is quite active on this thread and thought it might be worth mentioning here...
I'd like to see an online track day for any track in the game where the time and weather simulates the actual real time and weather of the track at current. using accuweather or something like that. for example, right now, as i write this, in catalunya, its 1am, 13C, 10% precipitation, 76% humidity and 11km/h SW wind. I'd love to drive there right now. Players could come and go as they pleased.
Also, I play on PS4 and I would really like the ability to save more than just 1 car setup...
Cheers
Speaking on that and other offline questions.
1. Have you or anyone at your workplace stumble upon the crew manager app for the PC1 that was availble on the play store and i believe the app store and thought of using that app as well as an option for an alternative stig.
2. Im an avid offline player and love the options of having offline championships. My questions are will there be A. Safety Cars B. A way to select which cars on track you want so multiclass racing can be the way it is in real life [this was my most asked question for PC1] or atleast a way to select multiclass then which classes and how many classes you want sinced i peeped in the gameplay trailers that you have the ending results screen show the classes more better.
3. last question will pitstops be animated finally[not to rush you guys or anything like that] Ever since gran turismo its one of the things i miss in racing games and when i switched to Project Cars i was very optimistic of the game. Love the game and i hope the best for PC2. im definitely preordering this game and thank you for your time to answer these questions.
1. I'm fairly sure they've noticed and applied some of it to the game.
2a) Don't know.
2b) @The_American said he was testing a LMP1/2/GTE/GT3 race a few days ago. Apparently up to 4 classes according to him.
3) We've seen them working on it in patch notes. Whether they do, I don't know.
http://www.projectcarsgame.com/esports.htmlQUESTION ABOUT: reputation style control system based on driving style.
I know that playing in eSports leagues is the ideal place but I am hopeful that reputation control will do the miracle.
Maybe there is an explanation somewhere, if anyone can show the way, I thank you.
Ian, keep up the great work.
http://www.projectcarsgame.com/esports.html
Section about the Competitive Racing License that outlines what the 3 sections mean. Seniority, Racecraft and Success.
As long as all of these things would come into a future Project CARS game, I would like it.
1. 🤬🤬🤬🤬🤬🤬🤬🤬🤬
2. No.
Well for starters, why would pCARS 2 have some kind of in game currency? It's a sim racing game and it's already been said that all cars are unlocked from the start.Are you one of the devs?
If not why do you feel to reply to my questions?
They are for Ian not for you
I personally don´t care at all what you are thinking about my questions or suggestions.
Are you one of the devs?
If not why do you feel to reply to my questions?
They are for Ian not for you
I personally don´t care at all what you are thinking about my questions or suggestions.
Exactly. It's a thread so unique questions can be answered. If they're already answered, what's the point of any dev answering them for the millionth time?Then stop asking the same silly questions over and over again when they have all been answered already many times over both directly and indirectly.
I have seen your post pasted in at least 4 times now between this thread and the other one.
A piece of advice..... Try reading ALL the posts and you might actually learn something and realize that all of your questions have been answered. How many times does "no grinding required" or "all features unlocked day 1" or "no need to earn credits" need to be stated before you get the point?
All @jake2013guy did was state what most of us here are already feeling and thinking.
Your questions have been answered. Just because you don't like the answer doesn't mean you can keep.pasting the same questions again and again. The answers won't change......
Then stop asking the same silly questions over and over again when they have all been answered already many times over both directly and indirectly.
I have seen your post pasted in at least 4 times now between this thread and the other one.
A piece of advice..... Try reading ALL the posts and you might actually learn something and realize that all of your questions have been answered. How many times does "no grinding required" or "all features unlocked day 1" or "no need to earn credits" need to be stated before you get the point?
All @jake2013guy did was state what most of us here are already feeling and thinking.
Your questions have been answered. Just because you don't like the answer doesn't mean you can keep.pasting the same questions again and again. The answers won't change......
But...but...iRacing has in-game currency and "XP"!!! Why can't Project CARS 2?Exactly. It's a thread so unique questions can be answered. If they're already answered, what's the point of any dev answering them for the millionth time?
But...but...iRacing has in-game currency and "XP"!!! Why can't Project CARS 2?
I don't think you'll get even a sniff of information regarding the Scorpio until Microsoft officially unveil it, probably at E3. Then I've no doubt your questions will be answered.Hi Ian,
you have plans for Scorpio? how much difference there will be between the standard xbox one and scorpio?
if you can give us some more information about it.
I'm thinking of buying Scorpio, but clearly I must have a good reason to buy it.
Hi Ian,
you have plans for Scorpio? how much difference there will be between the standard xbox one and scorpio?
if you can give us some more information about it.
I'm thinking of buying Scorpio, but clearly I must have a good reason to buy it.
Hi Ian, I really liked the idea of you using realistic car number plates on most road cars and some track cars in Pcars1.
View attachment 628623
Is this something that can be modified in the menus before a race i.e replace WMD 2016 with our own tag/name or numbers..This would look good on replays and any photos to keep. Something similar to NFS/ForzaHorizon3 but with a more realistic logo feel to match the country you are from. Is this possible without too much hassle as this would look great or is this a fixed plate for advertising WMD etc?
I am enjoying all the community feedback and I have learnt quite a bit more about the game now and really looking forward to it.
I had hoped it was plainly obvious that I speaking fluent sarcasm.Well, if you are going to use THAT example, then by THAT definition so will Project CARS 2 in the form of DLCs and the Competition License
As quoted from the Project CARS official website:
"Your Competitive Racing License is used in matchmaking in order to place you into games with players of similar competitiveness and professionalism. And you can also use it as a minimum requirement when making your own games.
It should be every player's aspiration therefore to own a high-ranking Competitive Racing License as it will allow them to play with the best of the best, and gain them entry to the most prestigious Esports events."
http://www.projectcarsgame.com/esports.html
As I said before..... a little bit of reading goes a long way to answering questions....... Hell, you don't even have to READ. Just LISTEN to one of the NUMEROUS Andy Tudor interviews..... You know, Andy Tudor, CREATIVE DIRECTOR at SMS..... He has stated in EVERY ONE OF THEM that there will be NO GRINDING!!!
I think we can officially put THIS item to be now.
Moving on.........
I wouldn't be surprised if I was told that even (and especially) professional simulators doesn't simulate correctly sand pit. Those sims are mostly used to test car parts/setting effectivement, or to train a driver. There is no use to do those things in the sand pit, so I suppose the driver ask for respawn on the track if that happen, or that the sand pit doesn't stop cars completely.Goes to show that serious sims (all of them) aren't that serious, they do draw gaming lines so to speak. I guess this is one of the areas where professional simulators of race teams differ from our consumer pleasures.
Despite not being an XBox owner, I was seriously disappointed by the direction Turn10 took on the latest Forza. 17 tracks in F5 was kind of understandable because the game was a launch title, but seriously, with their team and budget, how could they only offer 28 tracks for the sequel.Ian let me wholeheartedly tell you that I am so grateful that you guys understand that a good game doesn't need 500+ generic cars but instead we want a LOT of tracks and 100+ quality cars. With over 60+ locations you guys nailed it, I'm so happy more developer resources have been dedicated to adding more tracks instead of more cars. That 60+ location part of your marketing strategy is one of the major things that sells the game for me.
For XBox racing games/sims I can quickly summarize how many different locations the competition has since I have all that info in a niftly spreadsheet. Here it goes :
Assetto Corsa: 13 locations (DLC ongoing)
Forza 5: 17 locations (post DLC)
F1 2016: 21 locations (post DLC)
Forza 6: 28 locations (post DLC)
Project CARS : 35 locations (post DLC) (*)
Project CARS 2 : 60+ locations (pre-DLC)
You guys got it spot on and for sure are heading in the right direction!
(*) disclaimer: Spa & Greenwood are 1 location!
I had hoped it was plainly obvious that I speaking fluent sarcasm.
If it's any consolation, I got them both as sarcasm.As do I. I know what you were saying. My response was intended to be equally sarcistic to start with.
In the current game tuning Camber seems to be a bit of a dark science whereby you go by feel as much or more than data. And it has been argued that it is possibly a useless tool in the current game to begin with.
Will tuning Camber be more exacting in pC2?