I was surprised how little time they gave to discuss the physics. It sounds like they think that the physics haven't changed from GT5P, which is worrying. Because i thought the gt academy demo felt HEAPS better and really different from prologue. And by the sounds of this they didn't keep those physics...?
I don't think they played the GT academy demo.... or did they?
From the youtube comments:
simracingtonightI said the time trial physics were similar. Something that most don't understand is that the most important part of the physics are the tire models. Making a new tire model isn't a matter of tweaking some numbers. It takes a lot of fine tuning and is rarely perfect. Sure the time trial cars were a little harder to drive, that IMO didn't make the physics better. I don't think a rework to the tire model has been done.
Suspension
Body Roll
That Other Game
Real F40 on the track
Virtually no body roll even on high speed corners...
Sometimes I wonder if GT has too much body roll and it's just sexier looking... I mean a lot of those race cars run on really stiff suspension.
This where one's ability to analyze and put things into perspective comes in handy. To me both Shaun and Darin came across as more casual GT players and were probably less familiar with all the intricacies of the GT5 Prologue including its physics. While most of us who've put hundreds of hours into Prologue with setting we're quite familiar with have not trouble detecting the difference between the TT demo and Prologue, it would've been harder if we were less familiar with both the game and the setting. By setting I mean our setup- wheels, TV etc. as oppose to playing at a show like E3 or the SLS/GT5 party. Basically, this is a preview of a game and should be treated as such.
Here's a video showing just how much more harder it is to drive the Ferrari F40 in Prologue than it is in Forza 3. Both are stock F40 but you clearly see the difference in how the car handle. Both are stock with the one in Prologue using the recommended N3 tires. The most telling is the difference in the time- around 2:32 in Prologue and 2:15 in Forza.
1. I see a good amout of body roll in that video
2. I don't know what you're talking about since the GT5P video isn't over the top at all and is very similar to the real video you posted
F40 LM is a different beast, it's got more power and stiffer suspension setup. The standard F40 suspension tends to move more, as it was supposed to be somewhat drivable on regular roads. F40LM not street legal anyway, track car I'm sure it is. Anyone else notice that the F40 in Forza has it's gearing wrong, that car has unusually tall gears in real life. I don't think that car in the video was stock, the GT5P video the car stayed longer in the lower gears.
I can only imagine how hard that F40LM is to drive with such a stiff suspension, all it would take was one tire on the rumble strip and everything would become a shuddering juddering trip on a motorized pogo stick on overdrive.
I think people just need to stop guessing now and wait for the game. Whatever you find out changes nothing about what you ACTUALLY know about the physics based on past games/demos, and it could still all change between now and launch. You only make it harder for yourself now by hanging around these forums because news isn't going to be flowing for quite a while.I think we need someone who knows the physics of GT5P and the GT academy demo very deeply. Then if they played the gt5 demo at E3. Then they could tell us what the physics were like.....
I just think the GT academy demo physics were a very good step in the right direction!!!
It gave so much more feedback to the driver during cornering (especially in the road car on N3's) and just felt more like a real car.
Who agrees with me???!!!
I think we need someone who knows the physics of GT5P and the GT academy demo very deeply. Then if they played the gt5 demo at E3. Then they could tell us what the physics were like.....
I just think the GT academy demo physics were a very good step in the right direction!!!
It gave so much more feedback to the driver during cornering (especially in the road car on N3's) and just felt more like a real car.
Who agrees with me???!!!
👍 I remember driving In the TT demo with my G27 and telling my bro this feels like im driving a real carthe physics felt way better than GT5P.
Are GT5P physics poor? I don't know.
Also the N3 tires felt better in the TT demo vs GT5P.
FFB was much better in GT5:academy but controlling drifts was unrealisticly hard.
The car setups they gave you were meant for racing not drifting![]()
we can understand that
In the GT video I see the outside corner almost touching the ground on almost every turn and even after coming out of a turn the car seems to be rocking back and forth while the driver regains control.
In the real video even on the hardest turns the clearance from the outside bumper corner to the ground looks about the same as the inside showing little or no roll.
How many voices do you have in your head then?
But that was a Nissan 370Z lol. Im just yanking your chain man.the stock car was harder to drift than it is in real life.
Prologue's physics are a march closer to what you get in an average PC sim. While some disagree, I find them to be reminiscent to the feel of GTR and Live For Speed, and possibly rFactor. The Time Trial demo was very close.
As far as I can remember it was like that for control pad owners only. If you had a wheel it was possible to disable that aid. I could be wrong though.I thought the stock Z had TC on and it could not be turned off right?
As far as I can remember it was like that for control pad owners only. If you had a wheel it was possible to disable that aid. I could be wrong though.