Racing Modifications in GT5 - Discuss and Review

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JohnBM01

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GTPlanet, I feel the need that since I've scattered about ideas of Racing Modification, that I need a central thread to devote all the Racing Modification talk into one thread instead of here-and-there info. The advantage is that we have one central place to discuss in-depth about the possibilities or return of Racing Modifications. So this is your thread. To make the first post cover as much ground as possible, I will use a lot of this post to explain as much as I can so you can post after taking my lead. Okay? So let's do this, then!

NOTE: Be warned. This will be a long post of miscellaneous views on Racing Modifications. Here is a quick rundown of the general issues:

1 - racing modifications... but in what fashion?
2 - extents of racing modifications?
3 - other parts to upgrade?
4 - ready-made paintscheme styles?

Thank you for your reading.



Here are some of the issues I've discussed in other threads concerning Racing Modifications:
* Racing Modification done, instead as a piece-by-piece process.
* Paint Shop Option does not equal Racing Modification
* may be possible to modify cars into sort of silouhette race cars

Now here are some of the topics of concern.



ISSUE 1: GT1-2 RACING MODIFICATONS, OR PIECE-BY-PIECE?
This explains my "theory" that if Racing Modifications return, it will be a piece-by-piece deal. Racing Modifications (for those who haven't played GT1 or GT2) used to be that you take a car and have it modified so that it is much lighter and carries a nice (usually generic) paintscheme. You didn't have to modify up to Stage 3 in GT1. You could just go straight from stock to Racing Modification in GT1, granted you had about as much money as if you were getting a Honda NSX (85K Cr.). GT2 required you to go from Stage 3 Weight Reduction, THEN get a Racing Mod if available.

If the Racing Modifications return in GT5 as a piece-by-piece basis, it would mean that any car can actually be modded up to being legit or semi-legit race cars. The basis of a piece-by-piece Racing Modification are inspirations from most popular illegal street racing games ("Need for Speed: Underground" series, the "Tokyo Xtreme Racer" series, "Street Racing Syndicate," "Juiced," etc.). Imagine being able to purchase specific parts for your race-car-to-be. Think about it- Momo steering wheel, Sparco racing seats, Comp Cams, Michelin Tires, 5zigen wheels, Flowmaster Exhaust, and all that. Using the award-winning "GTR" as my basis, I would want to be able to take a sports car like any in GTR and modify it with many of the interior adornments to take a car from stock to pure racer.

ISSUE 2: EXTENTS OF RACING MODIFICATONS AND MYTHS UNRAVELED
GT1-4 featured some fantasy "Dream Cars" in which you could have a Honda S2000 with four extra front lights to make the most of night racing. You could have a FWD Mitsubishi FTO to have 4WD ands a healthy dose of extra grunt just to make your way around the track. If you ask me, I want to be able to modify cars to this kind of level, rather than getting "ready-made" race cars. The Mazda RX-7 LM Race Car in GT3 is one such model as to what I'd like to do with automobiles in GT5 and modify them to that level. Racing Modifications have basically been extra weight reduction and maybe a roll cage deal. If GT5 features complete in-car views with visible dashboards, I want to see that carbon fiber interior with the Momo specially-made steering wheel, MoTeC , and all the race car controls in the center (all the switches and knobs in the center granted the car isn't a center-seated car like the McLaren F1 or any open-wheel race car).



ISSUE 3: WHAT ELSE CAN BE UPGRADABLE FOR A PRODUCTION-BASED RACE CAR OR RACE CAR TO BE?
To give you an example on possibly modifying some of the internals to better perfection, I'm going to use "ToCA Race Driver 3" and a few different racing series to talk about what you can actually upgrade in the game.

SERIES SELECTED: GT Tuning Cup
This series features three cars you may think looks... familiar. You have the Koenig GT, Koenig GT-D, and the Gemballa GTR 750 Evo all racing in a series complete with wicked horsepower for you to throw around 8 tracks in this series. For this example, I decided to use the Koenig GT. The Koenig GT looks 80% like the Ferrari I loved, the 360 Modena. Only that this machine has what the 360 Modena somewhat lacked- power. This is a car with turbo power from this Swedish make which packs a staggering 600hp. You get 60 slots to upgade the following (note this is a turbo car):

Induction Kits, Brake Kits*, Brake Hoses, Cams, Clutches*, Dump Valves, Electronics*, Engine Tuning*, Engine Hoses, Exhausts*, Flywheels*, Ignition Kits, Intercoolers*, Oil Coolers, Roll Cages, Seats, Strut Braces, Suspension Kits*, Transmission Kits*, Turbochargers(?), Tires*, and Wheels**

* = already tunable or available for purchase in GT
** = featured in GT, but not in the sense of increases in performance or weight

Production-based racing machines can benefit from the extra tuning (actually you are racing upgradable stuff in Pro Career and Simulation Modes in ToCA RD 3). A level of modifying in GT5 can upgrade the simplest aspects of a car's handling. PD may have to get even more licensing or extra agreements in modifying cars this deep and this heavily. The tuning available for such machines would have to involve a much deeper and much more complex shopping for tuning up parts. Many of these upgrades simply enhance almost minute elements of your automobile so that they perform anywhere from 5% better to maybe even 50% or 100%. This extra tuning may mean a lot more time and money in modifying every possible element in GT. That's why most of the tuning in GT is simple. A simple NA Tune means that cams and pistons and such are upgradable, but not specifically better cams, better spark plugs, better radiator hoses, and all that good stuff. "Tokyo Xtreme Racer 3" featured some tuning for cooling the engine off. The highest level gave you one of those race car radiators that shows up hiding behind your front bumper. Keep in mind. We're talking about taking street cars and turning them into race cars, and actually showing for the performance gains. Racing Modifications are going to be needed in one way or the other so that we actually have racing machines far beyond stock levels. Don't you want a fully tricked-out race car that actually looks and performs like one?



ISSUE 4: "BUT I'M NOT A GOOD ARTIST IN PAINTING UP CARS!"
I hate to say this to GT fans, but Forza Motorsport 2 already has a good idea planned- paintshopping parts of cars and decal editors. This proves something I imagined once- taking a car's "skins" (in game editing terms, a ready-made texture set for a 3D object) and then modifying the textures up. This is a great oppurtunity, because I can actually imagine using The Gimp (a popular Paint program similar to Photoshop and Paint Shop Pro) and modifying up textures.

The main point I wanted to get to is about custom-made paintschemes. Think about how cars look in "ToCA Race Driver 3." A small fallacy of some cars featured in ToCA RD 3 is that many of them are basically the same paintscheme, only using different colors. Some racing classes have only one color scheme, so if you don't like the car colors, that's too bad. I wouldn't want that. ToCA RD 3's V6 European Championship (Touring Car Discipline) features the Renault Clio V6 Sport, one of only a few mid-engine hatchbacks. It also comes with rear-wheel drive. Who said hatchbacks have to be Front/FWD? Anyhow, the same paint scheme STYLE is used for easy of the cars you choose from. There are even variations of the color scheme which makes certain team colors unique. One of the common paint schemes is the base color itself with all sorts of sponsors as (real ones, anyways) Champion, OZ Racing, and stuff like that. An alternative style features a special two-tone paint style which is used all around the car. GTPlanet, this is my idea. For those looking for pre-made paintschemes, play the PS2 game "Ridge Racer V." When you unlock extra paintschemes, you can just simply change the color of the paint style. There needs to be no less than 100 or 250, but 500 to 1000 would be more than adequate. Imagine a style of the Gulf Racing colors (like the Gulf-sponsored Ford GT40 Le Mans race car) on something other than the GT40. Maybe imagine putting that color style on a Jaguar XJ220 or a Saleen S7. And instead of sky blue and orange, what about dark green and yellow? Red and white? You get the idea. There has to be some ready-made styles. PD would have to look into many popular racing schemes to know what gamers may actually be able to do in painting up cars.



So four issues all lined up to start the thread. Many people want Racing Modifications to return. Now it's your turn to talk about how you like them to return. If you don't want a complicated paint scheme deal, don't mention it. If you want complete tuning in terms of taking a regular sedan and tuning it with roll cages and a touring car wing, mention it. If you want the car to look as professional as possible apart from being a normal street car, mention it. This is YOUR thread, make it happen, play hard or go home. This took a lot of time to think about and type about to all of you, but it's all for the greater good of those who want Racing Modifications to return. So let's discuss and review Racing Modifications!
 
Holy Crap John

I say, Racing Mod kits. as you can IRL.
AND peice-by-peice. engine performance, brakes, yada,yada, and what we're missing, body kits, painting, decals.-(sponserships)

this is all that's needed, downforce that can equal race cars, preferably tunable with limits in races.
example: I CAN put 90 front and 110 rear. but this racing sanction won't allow that, because it'd be unfair, I can only use 50F and 70R. OR, decrease power, add weight, to equal the difference.
Paint Paint Paint, I would love to be able to paint any panel of any car any color. just because I can IRL, and it'll make my cars look that much better than some others (IMO).
 
Nice work, and good point John.

i just want to see those Big perforated high pologons, brakes and wheels.
Also some slight body adjustments, stickers those neet stuff.
 
About the paint scheme styles.....I think it'll be a very good idea to integrate a some kind of system in the game where you can choose from different official tuners, not sponsor-like, but with small decals and things like that, also the colors from the tuner/manufacturer of course.....does somebody have an idea how there can be realised some sort of way to paint the car, but not just choose a color, paint it...done, it'll have to be more sufficient....
 
NismoR34Ztune
About the paint scheme styles.....I think it'll be a very good idea to integrate a some kind of system in the game where you can choose from different official tuners, not sponsor-like, but with small decals and things like that, also the colors from the tuner/manufacturer of course.....does somebody have an idea how there can be realised some sort of way to paint the car, but not just choose a color, paint it...done, it'll have to be more sufficient....

Sorta a like schems or what?
 
schemes (Sk-ee-ms)
I think he means like, holding a spray gun,(in game) and activly participating in the painting process.
I dont like that idea
 
heheh, it would be very realistic....

but indeed it's not a very good idea, I was thinking about pre-made paint schemes for example, a BMW which you can give Alpina colors
 
NismoR34Ztune
heheh, it would be very realistic....

but indeed it's not a very good idea, I was thinking about pre-made paint schemes for example, a BMW which you can give Alpina colors

Schemes... thats what i said dind i? i dind re-call speaking an alien different sorta english where schemes means something else in another dimension:crazy:
 
Nismo_GTR
Schemes... thats what i said dind i? i dind re-call speaking an alien different sorta english where schemes means something else in another dimension:crazy:

whow.....easy does it

U said schems or something, and "said dind i? i dind " isn't very clear also....
 
yeah indeed, so as i was saying, the paint schemes from different manufacturers and tuners can be integrated in the game, that way we can transform Nissans into Nismo's, BMW into M's etc etc by ourselfs, without having to buy a real Nismo GT-R or M3, and this way it'll be a nice chance to work your way around to official models and create one with different colors and styles, that would be pleasant
 
NismoR34Ztune
yeah indeed, so as i was saying, the paint schemes from different manufacturers and tuners can be integrated in the game, that way we can transform Nissans into Nismo's, BMW into M's etc etc by ourselfs, without having to buy a real Nismo GT-R or M3, and this way it'll be a nice chance to work your way around to official models and create one with different colors and styles, that would be pleasant

haha pleasant indeed, but dont count on it though...
Why would you even want to do that? take a 320 and turn it in to m3? i dont see the purpose of this. why dont just modifiy a real M3.
i see the point though, for the nismo kits on skylines, maybe somehow create your own versions of - "tunes" XXX-tune 👍
 
English 101, U is not an English word, it's lazy type for you.
Dind = Not english, didn't = Did not.
 
whow he understands.....of course man, for example if you have a standard GT-R and you could paint it in 30 different nismo combinations.........It would be heaven for me
 
NismoR34Ztune
whow he understands.....of course man, for example if you have a standard GT-R and you could paint it in 30 different nismo combinations.........It would be heaven for me

more like an orgasmic reaction i rather think....
 
JohnBM01
So four issues all lined up to start the thread. Many people want Racing Modifications to return. Now it's your turn to talk about how you like them to return. If you don't want a complicated paint scheme deal, don't mention it. If you want complete tuning in terms of taking a regular sedan and tuning it with roll cages and a touring car wing, mention it. If you want the car to look as professional as possible apart from being a normal street car, mention it. This is YOUR thread, make it happen, play hard or go home. This took a lot of time to think about and type about to all of you, but it's all for the greater good of those who want Racing Modifications to return. So let's discuss and review Racing Modifications!

For GT5 i'd really like to see the racing mods returning to the series - it's what made GT2 my favourite so far.

I'd like to see it, i think John has already mentioned this in another thread, as a 3-stage option like the 'lightening' options we already have.

Stage 1 - would be the next stage up from stage 3 of the existing modifications aloud. It would be a fairly basic 'body kit' consisting of a rear wing, side skirts and a noticable front splitter. (think BTCC, WTCC or other Super 2000 touring cars)

Stage 2 - would take things a little further with enlarged wheel arches in various styles keeping to a similar theme to what that manufacturer often uses for their works racers. This would widen the cars 'track' giving further handling enhancements. Wings and splitters would be larger still. (think the look of early DTM or V8 Supercars)

Stage 3 - An extreme modification, keeping only the basic passenger compartment 'shell' of the original doner car. The cars would still have a look of the original but would be a full-on 'silhouette special'. (think modern DTM, JGTC or the old Group 5 Zakspeed Capris or Lancia Beta Monte Carlos from TRD3)

Linked to this would be a paint shop. Any cars that have had any of the 'racing' modifications done to them will now be in plain white. At the paint shop you will have three further options:

PS Option 1 - A flat, all over re-spray in whichever colour you want.

PS Option 2 - The choice of ready made 'skins' carrying either existing colour racing schemes (ie Castrol, Playstation, Minolta etc etc) or some generic made up schemes like a majority of the cars available in the TRD series. This way you could have your own 'team' where all your cars run the same livery.

PS Option 3 - Either a built-in Paintshop/Photoshop style application or a 'skins' style option of creating your own personalised schemes with famous 'decals' available to add on top. Much like Forza or most of the PC racing sims have.

Perhaps we could also have a wheel painting option where you have a selection of proper racing wheels (centre lockers mostly) that can be colour matched or mis-matched to your colour scheme?
 
This is what I'm talking about.

I want what you posted John, all of it. I think that GT5 could easily have two levels of detail for both the rracing mod components and the paint shop.

Suppose you want to upgrade a Skyline. There could be a level system of 1-10 like there is in Enthusia for the noobs who know nothing, and this could be for the Engine, Chassis and Aerodynamic sections. Level 1 Engine Upgrade might be nothing more than performance plugs and electronics, hoses, ECU tuning, and turbo controller. Level 5 might go all out and include all the engine components like cams, pistons, valves, port and polish, racing turbo and intercooler, radiator, etc. But for the detail freak, you can go in individually and choose what you can upgrade, and do it by brand, so you could get a complete HKS or NISMO package, or mix it up. And this style of upgrade could cover the other sections like the suspension, drive train and aerodynamic body sections.

I'm having a blast race modding the cars in Forza. Now that I've beaten it, I'm exploring what can be done and I'm ashamed of myself for not looking at it earlier. It's the coolest thing ever to take a Silvia or RX-7 and turning it into a pro level race car. Coming up with an original paint scheme takes some time and head scratching, and I've thought it would be a good idea to provide a few simple default paint schemes as starting points, but the paint shop is so easy to use, it's not necessary. And you can go into it with ridiculous detail to add as much or little to your car as you want.

I look at all my upgrades and choose decals for my racer based on the brand choices I made, or when they aren't in the list, I make my own from scratch, which is often a pain but give me the look I want. And when I'm done, it's incredibly satisfying to admire it on the racetrack, letting the drivatar tool around with it.

The main Forza gallery entrance is here if you want to see the incredible work of some of these artists, and a car I recently did for a competition is in this thread towards the back, and a few more shots of it are here.

I think Forza set a great precedent for how racing modification should return, and this is how I'd like to see it. Go all the way baby, but give some pasic llevels for those who aren't as experienced with the details.
 
It looks indeed nice, but i also like to add that GT4 is way better in graphics at this point of view. i havn't really had the chance to play Forza much but from most screens and movies Gt4 just looks better. perhaps because it has fewer abilities in car customizations. you brought Enthusia on topic also, i was wondering are the cars also customizable in appearance? wheels, lowering etc?
 
One of the quickest bang-up, 2-minute paintjobs can be perfromed easily and tastefully in the game Auto Modellista. The sticker thing could really get out of control, if you wished, but you could also make some nice GT1/GT2-style racing mods to the car, or just re-paint the car and leave the rest as-is. GT5 could employ this, if that game could do it. But the true-blue racing cars should be left as they are, in a historical sense.

There were changes you could make to the body of the car, with 2-3 choices of body kits and wings; removal of bumpers and other exterior trim. Of course, you're going to have people complaining about the quality of the styles, the brands, etc, but it's worth a try. The one-size-doesn't-quite-fit-all style of the Racing Modifications were nice because they mimiced real-life cars designed or modified for racing use wouldn't be a bad solution.

However, it would be neat if you could buy a "customer" racing car, and select one of a few racing engines to go with it, and then paint it any way you wish in a special series for prototypes, open-wheelers, spec-racer series etc. However, I think PD is going to stick to the tried-and-true formula of road cars and silhouette racing cars, but since they went down the prototypes and purpose-built racing car route, it would be a logical addition to the series. These cars don't have to be 800hp monsters, they could be lightweight cars with engines ranging from 100-500hp. Just a thought.
 
It would be nice if they could bring back the GT2 a-like racing modifications.
Either that or buying different (racing)parts, a great example for that is Auto Modellista 👍


Edit : Pupik was ahead of me with Auto Modellista :)
 
EDIT: Hehe pupik, so i wasn't the only one playing auto modellista.....for that time it was a very nice game, and the 2/3 choices of the kits and things worked very well, the only thing that's a problem is that when you give a player 2/3 choices the chance increases that the player won't like them...

But still....we're dealing with PD, no amateurs
 
Auto modelista is actually one of the first best to succeed car-customization games in my opinion.. not for others though, the game had real poor succes
 
Nismo_GTR
Auto modelista is actually one of the first best to succeed car-customization games in my opinion.. not for others though, the game had real poor succes
A bit OT; I really liked the game mostly because of the modification choices 👍
If the game would had better physics I wouldn't have sold it.
 
TheCracker
For GT5 i'd really like to see the racing mods returning to the series - it's what made GT2 my favourite so far.

I'd like to see it, i think John has already mentioned this in another thread, as a 3-stage option like the 'lightening' options we already have.

Stage 1 - would be the next stage up from stage 3 of the existing modifications aloud. It would be a fairly basic 'body kit' consisting of a rear wing, side skirts and a noticable front splitter. (think BTCC, WTCC or other Super 2000 touring cars)

Stage 2 - would take things a little further with enlarged wheel arches in various styles keeping to a similar theme to what that manufacturer often uses for their works racers. This would widen the cars 'track' giving further handling enhancements. Wings and splitters would be larger still. (think the look of early DTM or V8 Supercars)

Stage 3 - An extreme modification, keeping only the basic passenger compartment 'shell' of the original doner car. The cars would still have a look of the original but would be a full-on 'silhouette special'. (think modern DTM, JGTC or the old Group 5 Zakspeed Capris or Lancia Beta Monte Carlos from TRD3)

Linked to this would be a paint shop. Any cars that have had any of the 'racing' modifications done to them will now be in plain white. At the paint shop you will have three further options:

PS Option 1 - A flat, all over re-spray in whichever colour you want.

PS Option 2 - The choice of ready made 'skins' carrying either existing colour racing schemes (ie Castrol, Playstation, Minolta etc etc) or some generic made up schemes like a majority of the cars available in the TRD series. This way you could have your own 'team' where all your cars run the same livery.

PS Option 3 - Either a built-in Paintshop/Photoshop style application or a 'skins' style option of creating your own personalised schemes with famous 'decals' available to add on top. Much like Forza or most of the PC racing sims have.

Perhaps we could also have a wheel painting option where you have a selection of proper racing wheels (centre lockers mostly) that can be colour matched or mis-matched to your colour scheme?

Exactly.
 
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