- 26,911
- Houston, Texas, USA
- JMarine25
GTPlanet, I feel the need that since I've scattered about ideas of Racing Modification, that I need a central thread to devote all the Racing Modification talk into one thread instead of here-and-there info. The advantage is that we have one central place to discuss in-depth about the possibilities or return of Racing Modifications. So this is your thread. To make the first post cover as much ground as possible, I will use a lot of this post to explain as much as I can so you can post after taking my lead. Okay? So let's do this, then!
NOTE: Be warned. This will be a long post of miscellaneous views on Racing Modifications. Here is a quick rundown of the general issues:
1 - racing modifications... but in what fashion?
2 - extents of racing modifications?
3 - other parts to upgrade?
4 - ready-made paintscheme styles?
Thank you for your reading.
Here are some of the issues I've discussed in other threads concerning Racing Modifications:
* Racing Modification done, instead as a piece-by-piece process.
* Paint Shop Option does not equal Racing Modification
* may be possible to modify cars into sort of silouhette race cars
Now here are some of the topics of concern.
ISSUE 1: GT1-2 RACING MODIFICATONS, OR PIECE-BY-PIECE?
This explains my "theory" that if Racing Modifications return, it will be a piece-by-piece deal. Racing Modifications (for those who haven't played GT1 or GT2) used to be that you take a car and have it modified so that it is much lighter and carries a nice (usually generic) paintscheme. You didn't have to modify up to Stage 3 in GT1. You could just go straight from stock to Racing Modification in GT1, granted you had about as much money as if you were getting a Honda NSX (85K Cr.). GT2 required you to go from Stage 3 Weight Reduction, THEN get a Racing Mod if available.
If the Racing Modifications return in GT5 as a piece-by-piece basis, it would mean that any car can actually be modded up to being legit or semi-legit race cars. The basis of a piece-by-piece Racing Modification are inspirations from most popular illegal street racing games ("Need for Speed: Underground" series, the "Tokyo Xtreme Racer" series, "Street Racing Syndicate," "Juiced," etc.). Imagine being able to purchase specific parts for your race-car-to-be. Think about it- Momo steering wheel, Sparco racing seats, Comp Cams, Michelin Tires, 5zigen wheels, Flowmaster Exhaust, and all that. Using the award-winning "GTR" as my basis, I would want to be able to take a sports car like any in GTR and modify it with many of the interior adornments to take a car from stock to pure racer.
ISSUE 2: EXTENTS OF RACING MODIFICATONS AND MYTHS UNRAVELED
GT1-4 featured some fantasy "Dream Cars" in which you could have a Honda S2000 with four extra front lights to make the most of night racing. You could have a FWD Mitsubishi FTO to have 4WD ands a healthy dose of extra grunt just to make your way around the track. If you ask me, I want to be able to modify cars to this kind of level, rather than getting "ready-made" race cars. The Mazda RX-7 LM Race Car in GT3 is one such model as to what I'd like to do with automobiles in GT5 and modify them to that level. Racing Modifications have basically been extra weight reduction and maybe a roll cage deal. If GT5 features complete in-car views with visible dashboards, I want to see that carbon fiber interior with the Momo specially-made steering wheel, MoTeC , and all the race car controls in the center (all the switches and knobs in the center granted the car isn't a center-seated car like the McLaren F1 or any open-wheel race car).
ISSUE 3: WHAT ELSE CAN BE UPGRADABLE FOR A PRODUCTION-BASED RACE CAR OR RACE CAR TO BE?
To give you an example on possibly modifying some of the internals to better perfection, I'm going to use "ToCA Race Driver 3" and a few different racing series to talk about what you can actually upgrade in the game.
SERIES SELECTED: GT Tuning Cup
This series features three cars you may think looks... familiar. You have the Koenig GT, Koenig GT-D, and the Gemballa GTR 750 Evo all racing in a series complete with wicked horsepower for you to throw around 8 tracks in this series. For this example, I decided to use the Koenig GT. The Koenig GT looks 80% like the Ferrari I loved, the 360 Modena. Only that this machine has what the 360 Modena somewhat lacked- power. This is a car with turbo power from this Swedish make which packs a staggering 600hp. You get 60 slots to upgade the following (note this is a turbo car):
Induction Kits, Brake Kits*, Brake Hoses, Cams, Clutches*, Dump Valves, Electronics*, Engine Tuning*, Engine Hoses, Exhausts*, Flywheels*, Ignition Kits, Intercoolers*, Oil Coolers, Roll Cages, Seats, Strut Braces, Suspension Kits*, Transmission Kits*, Turbochargers(?), Tires*, and Wheels**
* = already tunable or available for purchase in GT
** = featured in GT, but not in the sense of increases in performance or weight
Production-based racing machines can benefit from the extra tuning (actually you are racing upgradable stuff in Pro Career and Simulation Modes in ToCA RD 3). A level of modifying in GT5 can upgrade the simplest aspects of a car's handling. PD may have to get even more licensing or extra agreements in modifying cars this deep and this heavily. The tuning available for such machines would have to involve a much deeper and much more complex shopping for tuning up parts. Many of these upgrades simply enhance almost minute elements of your automobile so that they perform anywhere from 5% better to maybe even 50% or 100%. This extra tuning may mean a lot more time and money in modifying every possible element in GT. That's why most of the tuning in GT is simple. A simple NA Tune means that cams and pistons and such are upgradable, but not specifically better cams, better spark plugs, better radiator hoses, and all that good stuff. "Tokyo Xtreme Racer 3" featured some tuning for cooling the engine off. The highest level gave you one of those race car radiators that shows up hiding behind your front bumper. Keep in mind. We're talking about taking street cars and turning them into race cars, and actually showing for the performance gains. Racing Modifications are going to be needed in one way or the other so that we actually have racing machines far beyond stock levels. Don't you want a fully tricked-out race car that actually looks and performs like one?
ISSUE 4: "BUT I'M NOT A GOOD ARTIST IN PAINTING UP CARS!"
I hate to say this to GT fans, but Forza Motorsport 2 already has a good idea planned- paintshopping parts of cars and decal editors. This proves something I imagined once- taking a car's "skins" (in game editing terms, a ready-made texture set for a 3D object) and then modifying the textures up. This is a great oppurtunity, because I can actually imagine using The Gimp (a popular Paint program similar to Photoshop and Paint Shop Pro) and modifying up textures.
The main point I wanted to get to is about custom-made paintschemes. Think about how cars look in "ToCA Race Driver 3." A small fallacy of some cars featured in ToCA RD 3 is that many of them are basically the same paintscheme, only using different colors. Some racing classes have only one color scheme, so if you don't like the car colors, that's too bad. I wouldn't want that. ToCA RD 3's V6 European Championship (Touring Car Discipline) features the Renault Clio V6 Sport, one of only a few mid-engine hatchbacks. It also comes with rear-wheel drive. Who said hatchbacks have to be Front/FWD? Anyhow, the same paint scheme STYLE is used for easy of the cars you choose from. There are even variations of the color scheme which makes certain team colors unique. One of the common paint schemes is the base color itself with all sorts of sponsors as (real ones, anyways) Champion, OZ Racing, and stuff like that. An alternative style features a special two-tone paint style which is used all around the car. GTPlanet, this is my idea. For those looking for pre-made paintschemes, play the PS2 game "Ridge Racer V." When you unlock extra paintschemes, you can just simply change the color of the paint style. There needs to be no less than 100 or 250, but 500 to 1000 would be more than adequate. Imagine a style of the Gulf Racing colors (like the Gulf-sponsored Ford GT40 Le Mans race car) on something other than the GT40. Maybe imagine putting that color style on a Jaguar XJ220 or a Saleen S7. And instead of sky blue and orange, what about dark green and yellow? Red and white? You get the idea. There has to be some ready-made styles. PD would have to look into many popular racing schemes to know what gamers may actually be able to do in painting up cars.
So four issues all lined up to start the thread. Many people want Racing Modifications to return. Now it's your turn to talk about how you like them to return. If you don't want a complicated paint scheme deal, don't mention it. If you want complete tuning in terms of taking a regular sedan and tuning it with roll cages and a touring car wing, mention it. If you want the car to look as professional as possible apart from being a normal street car, mention it. This is YOUR thread, make it happen, play hard or go home. This took a lot of time to think about and type about to all of you, but it's all for the greater good of those who want Racing Modifications to return. So let's discuss and review Racing Modifications!
NOTE: Be warned. This will be a long post of miscellaneous views on Racing Modifications. Here is a quick rundown of the general issues:
1 - racing modifications... but in what fashion?
2 - extents of racing modifications?
3 - other parts to upgrade?
4 - ready-made paintscheme styles?
Thank you for your reading.
Here are some of the issues I've discussed in other threads concerning Racing Modifications:
* Racing Modification done, instead as a piece-by-piece process.
* Paint Shop Option does not equal Racing Modification
* may be possible to modify cars into sort of silouhette race cars
Now here are some of the topics of concern.
ISSUE 1: GT1-2 RACING MODIFICATONS, OR PIECE-BY-PIECE?
This explains my "theory" that if Racing Modifications return, it will be a piece-by-piece deal. Racing Modifications (for those who haven't played GT1 or GT2) used to be that you take a car and have it modified so that it is much lighter and carries a nice (usually generic) paintscheme. You didn't have to modify up to Stage 3 in GT1. You could just go straight from stock to Racing Modification in GT1, granted you had about as much money as if you were getting a Honda NSX (85K Cr.). GT2 required you to go from Stage 3 Weight Reduction, THEN get a Racing Mod if available.
If the Racing Modifications return in GT5 as a piece-by-piece basis, it would mean that any car can actually be modded up to being legit or semi-legit race cars. The basis of a piece-by-piece Racing Modification are inspirations from most popular illegal street racing games ("Need for Speed: Underground" series, the "Tokyo Xtreme Racer" series, "Street Racing Syndicate," "Juiced," etc.). Imagine being able to purchase specific parts for your race-car-to-be. Think about it- Momo steering wheel, Sparco racing seats, Comp Cams, Michelin Tires, 5zigen wheels, Flowmaster Exhaust, and all that. Using the award-winning "GTR" as my basis, I would want to be able to take a sports car like any in GTR and modify it with many of the interior adornments to take a car from stock to pure racer.
ISSUE 2: EXTENTS OF RACING MODIFICATONS AND MYTHS UNRAVELED
GT1-4 featured some fantasy "Dream Cars" in which you could have a Honda S2000 with four extra front lights to make the most of night racing. You could have a FWD Mitsubishi FTO to have 4WD ands a healthy dose of extra grunt just to make your way around the track. If you ask me, I want to be able to modify cars to this kind of level, rather than getting "ready-made" race cars. The Mazda RX-7 LM Race Car in GT3 is one such model as to what I'd like to do with automobiles in GT5 and modify them to that level. Racing Modifications have basically been extra weight reduction and maybe a roll cage deal. If GT5 features complete in-car views with visible dashboards, I want to see that carbon fiber interior with the Momo specially-made steering wheel, MoTeC , and all the race car controls in the center (all the switches and knobs in the center granted the car isn't a center-seated car like the McLaren F1 or any open-wheel race car).
ISSUE 3: WHAT ELSE CAN BE UPGRADABLE FOR A PRODUCTION-BASED RACE CAR OR RACE CAR TO BE?
To give you an example on possibly modifying some of the internals to better perfection, I'm going to use "ToCA Race Driver 3" and a few different racing series to talk about what you can actually upgrade in the game.
SERIES SELECTED: GT Tuning Cup
This series features three cars you may think looks... familiar. You have the Koenig GT, Koenig GT-D, and the Gemballa GTR 750 Evo all racing in a series complete with wicked horsepower for you to throw around 8 tracks in this series. For this example, I decided to use the Koenig GT. The Koenig GT looks 80% like the Ferrari I loved, the 360 Modena. Only that this machine has what the 360 Modena somewhat lacked- power. This is a car with turbo power from this Swedish make which packs a staggering 600hp. You get 60 slots to upgade the following (note this is a turbo car):
Induction Kits, Brake Kits*, Brake Hoses, Cams, Clutches*, Dump Valves, Electronics*, Engine Tuning*, Engine Hoses, Exhausts*, Flywheels*, Ignition Kits, Intercoolers*, Oil Coolers, Roll Cages, Seats, Strut Braces, Suspension Kits*, Transmission Kits*, Turbochargers(?), Tires*, and Wheels**
* = already tunable or available for purchase in GT
** = featured in GT, but not in the sense of increases in performance or weight
Production-based racing machines can benefit from the extra tuning (actually you are racing upgradable stuff in Pro Career and Simulation Modes in ToCA RD 3). A level of modifying in GT5 can upgrade the simplest aspects of a car's handling. PD may have to get even more licensing or extra agreements in modifying cars this deep and this heavily. The tuning available for such machines would have to involve a much deeper and much more complex shopping for tuning up parts. Many of these upgrades simply enhance almost minute elements of your automobile so that they perform anywhere from 5% better to maybe even 50% or 100%. This extra tuning may mean a lot more time and money in modifying every possible element in GT. That's why most of the tuning in GT is simple. A simple NA Tune means that cams and pistons and such are upgradable, but not specifically better cams, better spark plugs, better radiator hoses, and all that good stuff. "Tokyo Xtreme Racer 3" featured some tuning for cooling the engine off. The highest level gave you one of those race car radiators that shows up hiding behind your front bumper. Keep in mind. We're talking about taking street cars and turning them into race cars, and actually showing for the performance gains. Racing Modifications are going to be needed in one way or the other so that we actually have racing machines far beyond stock levels. Don't you want a fully tricked-out race car that actually looks and performs like one?
ISSUE 4: "BUT I'M NOT A GOOD ARTIST IN PAINTING UP CARS!"
I hate to say this to GT fans, but Forza Motorsport 2 already has a good idea planned- paintshopping parts of cars and decal editors. This proves something I imagined once- taking a car's "skins" (in game editing terms, a ready-made texture set for a 3D object) and then modifying the textures up. This is a great oppurtunity, because I can actually imagine using The Gimp (a popular Paint program similar to Photoshop and Paint Shop Pro) and modifying up textures.
The main point I wanted to get to is about custom-made paintschemes. Think about how cars look in "ToCA Race Driver 3." A small fallacy of some cars featured in ToCA RD 3 is that many of them are basically the same paintscheme, only using different colors. Some racing classes have only one color scheme, so if you don't like the car colors, that's too bad. I wouldn't want that. ToCA RD 3's V6 European Championship (Touring Car Discipline) features the Renault Clio V6 Sport, one of only a few mid-engine hatchbacks. It also comes with rear-wheel drive. Who said hatchbacks have to be Front/FWD? Anyhow, the same paint scheme STYLE is used for easy of the cars you choose from. There are even variations of the color scheme which makes certain team colors unique. One of the common paint schemes is the base color itself with all sorts of sponsors as (real ones, anyways) Champion, OZ Racing, and stuff like that. An alternative style features a special two-tone paint style which is used all around the car. GTPlanet, this is my idea. For those looking for pre-made paintschemes, play the PS2 game "Ridge Racer V." When you unlock extra paintschemes, you can just simply change the color of the paint style. There needs to be no less than 100 or 250, but 500 to 1000 would be more than adequate. Imagine a style of the Gulf Racing colors (like the Gulf-sponsored Ford GT40 Le Mans race car) on something other than the GT40. Maybe imagine putting that color style on a Jaguar XJ220 or a Saleen S7. And instead of sky blue and orange, what about dark green and yellow? Red and white? You get the idea. There has to be some ready-made styles. PD would have to look into many popular racing schemes to know what gamers may actually be able to do in painting up cars.
So four issues all lined up to start the thread. Many people want Racing Modifications to return. Now it's your turn to talk about how you like them to return. If you don't want a complicated paint scheme deal, don't mention it. If you want complete tuning in terms of taking a regular sedan and tuning it with roll cages and a touring car wing, mention it. If you want the car to look as professional as possible apart from being a normal street car, mention it. This is YOUR thread, make it happen, play hard or go home. This took a lot of time to think about and type about to all of you, but it's all for the greater good of those who want Racing Modifications to return. So let's discuss and review Racing Modifications!