More Racing Modification love you ask? Here's some more for you!
I'd like to return to the Honda S2000 LM Race Car example. I forgot to mention that the engine is much different. Whereas the base S2000 has about 240hp, the racing variant has about 316hp. This is a key issue for Race Modified cars- new engines to take advantage of all the lighter weight parts as well as the fact that it will no longer be a street car that happens to also be a weekend racer. Minute details on the car feature some of the graphics on top. The roof of this race car features a Castrol logo (one of the longtime sponsors on cars since GT1), three drivers listed on the car, and a 24 Heures du Mans (24 Hours of Le Mans) sticker. If this were actually racing today, it would be in an outdated or nonexistant class, as it says "LMGT4." The Automobile Club L'Quest (ACO, sanctioning body for Le Mans) would have to develop a class for very-low powered machines like this one. It would have to compete in a GT3 class which would be even lower than today's GT2 machinery. But at the end of the day, this is a dream race car and the ultimate level of race car tuning.
But what if you can't modify a car to the absolute ultimate? Well, you get something like the Spoon Sports S2000 Race Car or a car I was completely unimpressed with, the Calsonic Skyline Race Car (from 1993, not the JGTC/Super GT model). These are what I'd consider more like mid-level cars, even though both models are more powerful than their road-going counterparts. I think the 1993 Calsonic Skyline Race Car is perhaps the ultimate in being a highly-powered race car which looks nothing like a pure race car. I can say the same for the Gathers Drider Civic.
The lowest possible definition of a race car is a car which has racing car parts, but not so much modification. All three Race Cars from the Volkswagen lineup in GT4 would be candidates for low-level race cars. All race machines in their lineup are significantly more powerful than their road-going counterparts. There's nothing wrong with racing one of these. In fact, the Lupo Cup Cars are very agile around a race track. I remember when I did Midfield Raceway in GT3 with a Lupo Cup Car. The car's handling was sweeter than sweet potato pie. That's something to keep in mind those of you who love bashing low-horsepowered cars. Lower-powered cars mean that it's more possible to go flat out around a race track. The Lupo race cars pack pretty decent power. You're talking about 123hp for the 2000 Cup Car. It is also a front-wheel drive car, so you have to take the issue of understeer into account. The New Beetle Cup Car is a sweet machine as well. Who doesn't love this quirky and cute little number from Volkswagen? Most Cup Cars are based on inexpensive cars lightly to moderately modified for racing. Popular models include the Toyota Pro Celebrity Race. Remember the sporty 180+ hp Celica GTS Liftbacks zooming around Long Beach? They were specially-prepared for celebrities and professionals alike. And let's face it. I thought the 1999-ish Celicas were VERY sporty and racy. Just too bad it didn't last as long. Now the Scion tC (a car I would have liked to have seen in GT4) is the Celica replacement. Cup Cars can be very fun as long as they are mostly inexpensive coupes and sedans. We're not mostly talking about (for example) Jaguar XJ220 Cup Cars or whatever. But you know what I was thinking? Why not stuff like the old Motorola Cup (now the Grand-Am Cup series)?
Let's take some lessons from "Tourist Trophy." You have to have played Tourist Trophy to know what I'm about to talk about in this paragraph. Winning or earning a Racing Modified bike in Tourist Trophy made you pick a number for it. When it was all done, you would go racing with that number. You could only choose numbers 5-99. Win a championship, and you can choose to get a #1 plate. If you wear the #1 in a sport where defending champions get #1 plates, then you're the one to beat for next season. It isn't like NASCAR in which driver numbers are as important as the sponsors they parade. I can remember that when Steve Park raced the Pennzoil #1 in (then, 1999) Winston Cup, I wouldn't note him as a defending champion simply because of the #1. But when Juan Pablo Montoya won the (then, 1999) CART Championship, he took the #1 driver number. He would have an almost HORRIBLE season in 2000. I believe that If you're going to buy a car to go racing with, you should be able to have the option of modifying it with driver number plates. Things to take into account are where you'd like to place the driver number stickers on, how to apply them, what number style you'd use, and simply what number you'd like to use.
Finally, I just want to go back to "Ridge Racer V." The difference between the model I'm providing in GT5 and RRV is that RRV has you as part of a race team with your own modified cars. The Standard cars in RRV are more like your Normal cars in GT games. Everything from the Kamata Fiaro to the Himmel E.O. in Standard are basic cars with racing graphics. Those graphics and performance get even better when you view the Extra class variations of these cars. Since this was one of the first PS2 games, you'll note just how low-res a lot of the graphics looked. We've came a LONG way from that. Still beautiful, regardless. You see the Extra cars and how modified they are. You see racing wings and extra bodywork. RRV proved the perfect example of taking certain paint schemes and then painting them up in any color. You edit four colors. You have a base color, your secondary color, your tertiary color, and the fourth color (usually reserved for miscellaenous graphics. Just for fun, I modified my tri-color Rivelta Mercurio race car with white/red/green/black. You end up getting something like Castrol colors. Go ahead. Try it. And continue on with your own replies.