Racing Modifications in GT5 - Discuss and Review

  • Thread starter JohnBM01
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That's certainly a well though out idea, but I see no reason why you should only be able to have fully customisable pain schemes with the "Tuner modification", there's no reason why I shouldn't be allowed to choose my own paint scheme with a properly race bodied car. John came up with a great idea for paint schemes, when you go to paint your car your given various options such as base colour only, selecting from a full scheme with the sponsors already laid out and everything, selecting from a base scheme but positioning th sponsors yourself or doing the whol scheme yourself, I like that idea it would suit people that don't have time to do their own schemes for all their cars and the people that don't want to do their own schemes. Regarding the body kits, personallt I'd like all thoes parts in one shop albeit with a mention of what it might be best suited for ie a rally car or a drag racer etc. Mix and match if you want, it might not bring the best results to have a rally type front wing on a road racer, but if you want it on then why not, it's your choice. What I would like to see though, would be aerodynamic limitations, races where the maximum downforce your car can have is limited, so this will give the game a use for spoilers and wings producing less downforce than the top ones, ie every car you mod won't have the best GT1 style wing attached to the back of it, some might have a smaller touring car style wing, some might have smaller wings still, some might be bigger than touring cars but not as big as top flight GT racers etc. Ofcourse the same applys to the front wings and splitter, it would prevent every car you have from having that massive splitter protruding from the front, some races might not even allow a front splitter or rear wing etc. Adding variety in the game events like that, combined with a custom body shop with various aero part of varying functionality would be absolutely superb imo.

Alsor regardibng an online GT store, I'd like that, a GT tune shop that's getting updated regular would be awsome, but you wouldn't need to plug your card into your PC, the PS3 will be fully online itself.
 
i really want to be able to make my own team liveries on my cars.......i photoshoped my RGT "Cup car" like i would want it just to give an idea



racing mods would definatly kick ass, but there would have to be limits to what stuff can go onto a particular car.....
 
Super Taikyu { http://www.so-net.ne.jp/s-taikyu/ (Japanese only; try to translate and you may not get anywhere with the website)} features a great example of modifying regular street cars into competition machinery. What's special about this series is that it's like Super GT, but more towards not-really-expensive sports cars as well as some Japanese performance heavyweights such as the Mitubishi Lancer Evo VII and the Nissan Skyline R34. I suggest you take a look at Super Taikyu only to take a look at the race cars in the series.

Many of us still dream of Ruf works cars. Some of the newer Rufs are just as powerful and capable, so it would be interesting to see some racing-spec Rufs, even if we have to make them ourselves. I'd probably just want to see the Ruf CTR2 Sport return. With all the right tools to build a proper GT race car out of it, it would be my German weapon against any worldly competition. And to this day, there has never been a Ruf works car in the Gran Turismo series.

Nice Ruf photoshop by the way. 👍
 
FWA2500
i really want to be able to make my own team liveries on my cars.......i photoshoped my RGT "Cup car" like i would want it just to give an idea



racing mods would definatly kick ass, but there would have to be limits to what stuff can go onto a particular car.....
Great looking Chop shop there, That would be excellent to have Racing Schemes on any car in the game, Racing Rufs!:-)
 
Allow me to introduce you to an old thread I once made in my earlier days here. It was called "Best Ever Paintschemes." I think mentioning this thread will enhance discussion of what paintschemes you would want to see be made available to the GT general public at large. Check out this old thread of mine:

https://www.gtplanet.net/forum/showthread.php?t=45027

This thread is damn near 2 years old (I joined GTPlanet back on 12/5/2003. Didn't know I've been on THIS long!). You may note some people being banned during my time including my old buddy Darin from Florida. We have discussed some of the all-time best paintschemes in this thread. Maybe you can use some of these in your discussion granted that the links aren't dead.
 
People, G4 Video Game Television (slowly evoling into a poor man's Spike TV) recently aired their season premeire of the 2006 Formula D. Since I don't really have a good enough computer to enjoy fast downloading of videos, I'm okay with this super-delayed coverage. I'll get to drifting in general in my other thread called "Drift!". Rhys Millen has a beautiful Pontiac GTO with Red Bull livery. It is a car with dark blue and yellow colors. The rear wing of this newer GTO race car actually looks more like a Australian V8 Supercar. But it does fit nicely as it looks more aggressive than the rather plain yellow and silver livery of the past GTO drift car. Many of the newer muscle look pretty nice. There were two Nissan 350Z/Fairlady Z models in the event. One of them was in Sears Auto Center livery driven by Chris Forsberg (features a powerful motor from the Nissan Titan), and the other was Tanner Foust's yellow 350Z with the spunky carbon fiber wing and the carbon fiber hood. The Japanese have had a full compliment of Nissans ranging from the 240SX (or as one calls it, the new Civic), the beautiful S15 Silvias, and of course... the R34 Skyline. I love the S15 Silvias and the Long Beach event had a nice one (not to mention the hot flag girls at Long Beach, but that's another story).

The Atlanta round featured Sam Hübinette's new crimson Viper has black and silver accents. Crimson is a very nice shade of red. His new Viper colors are pretty nice on his sideways-bound Viper. Real sick looking car. Also new was the red Mustang Ken Gushi has with the livery sponsoring "The Fast and the Furious: Tokyo Drift." The sort of overfender on Gushi's Mustang is new for the Mustang drifter.

Racing Modification in terms of the drifting machines would be very interesting. Drifting is a lifestyle deal which still generates some solid action. The fact that the cars and action are more of a lifestyle deal makes drift cars a bit more creative in paint designs. That is why you'll see cars look more like paint jobs of tuner cars and show cars. I don't think you're going to see cheap (as in inexpensive) paint styles among most drift cars. An example of an expensive paint style would be like something I seen at the Houston Auto Show once. A Mitsubishi Raider (haven't seen any on the road yet) had a rich red color. Part of why it was such a rich color was because it had about 29 or so clear coats or just regular coats of paint for the Raider. The tuner types usually want extravagant paintschemes for their cars. Many spend all sorts of money on all the different externals and internals. Some of those tuner jobs have been the work of a lot of money spent. Many of them spend less than $100K in modifying. Some even exceed that much. The worst news- crash them and you'll need to spend a LOT of work in getting them back to its former glory.

I know you want to post a reply, so go ahead!
 
This next entry on Racing Modifcation is focused on the painting aspect. I downloaded a picture of the #666 Bomex Honda NSX some time ago. The Bomex NSX is a GT300 in the Autobacs Super GT championship. This specific car is mostly colored in white and patches of a beautiful candy-like red. Some of you may know that two of my favorite car colors are blue and red. Believe it or not, I wanted a late 1990s Camaro Z28 in Cayenne Red Metallic when I was inexperienced with cars. As important as picking certain colors are, there's also the degree of what STYLE of color you choose. Some race cars have extravagant paintschemes with blended colors as well as some deep and rich metallics. I even recalled a Summit Racing Equipment drag race car which was white with some color-shifting paint accents. As creative as I want this to be, I also want this to be easily accessible to all car painters of all levels. The most creative color schemes are those which are a mix of different styles. You can have a paintscheme which has one plain color, then maybe mix things up with a metallic or iridecent color.

This is the reason why I proposed a pre-made paint scheme package. You have the oppurtunity to take certain paintschemes and paint them up any way you like. The usual paint types would be plain, pearl, metallic, and irridescent. The game "Juiced" offers you options to paint up your car. I haven't played the full game, but I can remember playing the Juiced demo some time back. More metallic paints were sort of a color-shifting deal in the game. Gran Turismo 4 kind of had me stare at car colors for a bit. People, do you pay close attention to the reflection of cars in Gran Turismo 4? I'm not talking about in the race, but just in a garage or at showrooms. I'll try to explain this as best as I can. Think about the red color for the Tommykaira ZZ-S. The color doesn't look as deep or as reflective. But look at just about any car with Metallic paint. Metallics sort of look a bit deeper in color. Kind of look at every dimension of the car as it spins around in GT4. Some colors just seem more reflective and richer with metallics. Pearl colors are kind of the same thing, though I can't tell much. Some old thread of mine had someone tell me the difference between the different paint types. The notion of different paint styles is what I also want to accomplish with you all. This is one of those times in which even if you don't like street racing games, this is one field that can still be a nice feature to look into. Absolutely nothing wrong with a paint shop option for cars.

A GT300 car that would be wonderful to include would be the Mooncraft Shiden. Mooncraft is a Japanese racing constructor you may have heard of if you seen the thread on four new JGTC race cars in the 2006 championship. A blank version of the Mooncraft Shiden would make a wonderful race car for us to modify to our hearts' contents. I don't have a picture or link of the latest Mooncraft Shiden to show you at this moment, so I may update this post with a link for your enjoyment. A blank Mooncraft Shiden along with the #2 Privée Zurich Mooncraft Shiden would be nice. It may not be the Toyota GT-One, but it is still a wonderful GTP-type race car.

And finally, something for all the sport compact tuners. I mentioned the Bomex NSX in Super GT. So... "Pray to God of Bomex... I hope your speed over the rival!" Just wanted to say that. ^_^

Oh! Here's a link of the Mooncraft Shiden: http://www.mooncraft.jp/news/img/8452693101l.jpg Behold!
 
I like the painting template idea a lot. I proposed that myself to equip those who want a nice looking racecar which they can enter in a race and not feel that it looks plain or wimpy. However, I do want the ability to start from scratch like they do it in Forza. You take your car as it comes from the dealership, or do a custom paint job of your own, and then you're free to add as many elements to the car as you want, up to 100 a side.

Hopefully on the PS3 the number of layers you can use on the car is quite high, and also like Forza, you can go back and edit your car at any time. I also hope they include in both games a drawing tool. That might be the least used item in the paint shop as it may not be that precise, but there were times I wanted one,
 
Yeah, but I think John did talk about offereing different paint shop options in another post, where you can paint the car one colour, choose a template and simply chage the colours of the template and add a few smaller stickers, or paint your own design from scratch.
 
JohnBM01
A GT300 car that would be wonderful to include would be the Mooncraft Shiden. Mooncraft is a Japanese racing constructor you may have heard of if you seen the thread on four new JGTC race cars in the 2006 championship. A blank version of the Mooncraft Shiden would make a wonderful race car for us to modify to our hearts' contents. I don't have a picture or link of the latest Mooncraft Shiden to show you at this moment, so I may update this post with a link for your enjoyment. A blank Mooncraft Shiden along with the #2 Privée Zurich Mooncraft Shiden would be nice. It may not be the Toyota GT-One, but it is still a wonderful GTP-type race car.

Oh! Here's a link of the Mooncraft Shiden: http://www.mooncraft.jp/news/img/8452693101l.jpg Behold!

Waaaait a sec....I thought Super GT was based on solely production automobiles
 
Believe it or not, Jim Prower, there is a road-going version of the Mooncraft Shiden. About the last GTP to compete in Super GT/JGTC (that I know of) is the Porsche 962C back in 1996. There was some sort of GTP that raced in the series before. You'll have to check out the Super GT promotional video at http://supergt.net (JPN) or http://supergt.net/en (ENG). The Promotional Video should be available in English, Japanese, and either Chinese or Korean. I want to say Chinese.

I'll keep you all informed if I find out about a road-going or homologated version of the Mooncraft Shiden.
 
Even then it's not just modified production cars either, some of the teasm race modded produciton cars but the top teams race sillhouettes.
 
I would like to see the return of racing modifications. I missed them in GT3, and I was sure GT4 would return them, but unfortunately, no. We get some rims and 15 spoilers. As I've stated in the "pimping cars" thread, custom (but funtional) body kits would be fantastic, as well as a better selection of wings (I'd like the color and size to actually match my cars for once). Anything similar to any of the ideas in this thread would be fantastic, though.
 
This thread has been all about Racing Modifications. I do feel that there is a certain issue which would make for great discussion. I feel that there has to be more race cars from the different manufacturers even if they aren't street legal. One such example is the lovely Palmer Jaguar JP1. At least I don't believe this prototype is street legal. The Palmer Jaguar JP1 is a lovely prototype fitted with a Jaguar engine. They can be found in "ToCA Race Driver 3." And let me tell you, they are VERY, VERY fun to race with. I sort of liked the double roll hoop version better than the single roll hoop model. The aforementioned ToCA RD 3 features 20 of these things to a track in a variety of colors. The usual color combo was British Racing Green/white/red, but one color combo was dark blue/white/red. I surprisingly loved this color combination even though I do think British Racing Green is the color standard for British vehicles.

I'm going to work on a seperate thread topic with some of this information in this paragraph. So look forward to a seperate discussion on some of what you see in this paragraph. The inclusion of the Palmer Jaguar JP1 would be the notion of prototypes fitted with engines of certain cars. Look at the Star Mazda Series. Even though this is an open-wheel series, the cars are powered by the Renesis motor found in the awesome Mazda RX-8. Some prototypes can be powered by certain race-spec motors from street cars. An option would be to make a duplicate of the engine to be used in another car would be interesting. It is not exactly engine swapping, but more like engine building to put into another car. This was something "Sega GT" did with the Carrozzeria deal. You couldn't build your own engine to put into an existing car, but you could build a car to your specifications. You had to choose the level of displacement for the car you're going to build in the factory. The displacement is chosen first since displacement is a big medium of categorizing cars in the game. You then select what kind of engine. Depending on the displacement, you are given options ranging from Inline-3 engines all the way up to V12s and 3-Rotor cars (I never made a car with 654 x 3 displacement in the game, so I don't know this to be sure). You finished the engine part of Sega GT's car buiilding by choosing between Normal Aspiration, Turbo, and Supercharged engines. And after picking a car body and such, you have your own car. It would be interesting if car companies in GT5 would build you pre-made engines to power purpose-built race cars.

We can talk engines here. Racing Modifications (at least I think) should also involve engine work. I think people should be able to make race-spec engines out of production cars. Basic engine requirements should be a Stage 2 NA or a Stage 2 Turbo for the engine tuning. Once made, more power can be added with high-speed specified engines. Think of this like "Ridge Racer V." You had Standard Class engines, Extra Class engines, then Extra Class cars with Oval Engines. Standard engines powered the street cars in the game. The Extra Class cars had race-tuned motors to deliver better performance for the Extra Class races. Win the first three GPs, and you get the Oval Engines for cars you won with in Extra class. The Oval Engines were specifically made for the Airport Oval course in RRV, so handling has to suffer in exchange for high speed. Examples in GT5 mean that a production motor can be mated to being more capable in racing conditions. A seperate idea is to follow "Le Mans 24 Hours." The tuning options for the engine mean that you can have three types of engines- one for Sprint races, one for Endurance races, and one for a Balanced setup in LM24H. It may be interesting to have a total of three engines to build for tuned-race cars which doesn't allow for Production engines to be used in races. It would add some extra depth to tuning.

Care to continue the engine conversation?
 
on engines, instead of tuning like that, I'd rather see the ability to swap engines between models. you know, Smallblock FD3S, S-10 wiht a 454, and, on a more serious note, swapping engine specs, such as going for a JDM engine for a US model. I'd like to see Crate engines as well, like an air-cooled Bug engine displacing upwards of 2.0l, or the TRD "Group A", or a 562 C.I. Hemi.
 
I was considering crate engines prior to this post. However, I was also thinking about having some engines being specially-made for race-tuned cars. Choosing between these different engines is sort of... I guess, milking engine swaps. Now unless you're talking about fitting a V8 car with a V10 or V12, then I don't know about all that in the next GT. Engine swapping is sort of a hot topic for us GTPlanet people (and I'm not talking about the Goth/Punk clothing store "Hot Topic"). So I'm not sure about THIS extent because I'm mostly talking about modifications in terms of race-prepped vehicles. I know I'd love to Race Modify a Mitsubishi 3000GT into my own turbo-powered Japanese beast. The 3000GT was my ultimate machine in GT1. It was so good that I didn't really need the GTO LM Edition (especially since I still remember losing the Special Stage Route 11 (Normal event, not the Reverse) endurance to the Kunimitsu NSX in one race with the GTO LM).

That's where I was getting at with this deal. But it is okay to discuss this in this thread.
 
You then select what kind of engine. Depending on the displacement, you are given options ranging from Inline-3 engines all the way up to V12s and 3-Rotor cars (I never made a car with 654 x 3 displacement in the game, so I don't know this to be sure). You finished the engine part of Sega GT's car buiilding by choosing between Normal Aspiration, Turbo, and Supercharged engines. And after picking a car body and such, you have your own car. It would be interesting if car companies in GT5 would build you pre-made engines to power purpose-built race cars.

In GT5, I see the potential for a well developed custom body, custom engine, custom everything car to be very slim. Although, even though John did not support it, engine swaps into exsisting cars is the most practical way of getting these super race cars that we want. Depending on what class you want to race in one could select a CRX chasis with a race prepped Rotary or a Firebird WS6 with a SLR V12. The marketing behind this race car would just be the two manufactuers collaborating for the win.

I dunno if that contributed at all. I hope it did.
 
As long as PD gives us a list of engines that will realistically fit, i'd be fine with it.

I'd mostly keep Engines within makes, but a 426 Hemi Crate Motor in a Mercedes 280CE also sounds good to me.

I've heard of plenty of Civics and 240s with swapped out engines, and those are serious racers. you also hear about a TON of musclecars, mostly swapped from sixes or small eights.
 
What I'd like to see are engine swaps, full car rebuilds, rebuilt around a new chassis/sub frame, say you intended to make you CRX a serious contender, say for GT300 like the Taivon Trampio FTO thoes years back, you'd rip the car apart, have a specially built carbon tub brought in, a race prepped engine, say a small displacment V6 mounted up front but you now want the car to be rwd instead of fwd so you fit a prop shaft and the running gear to make the car rwd. Basically you can change a cars engine, drivetrain, adding a new chassis will allow you to increase the cars track or lenth, say you need your car to be stable, very stable at over 200 mph you could have a long tail optio when creating your new chassis. Bascially I'd like to be able to rip the car apart and re-build it so it is in essense a silhouette.
 
Only realistic, in Hybriding you could put any drivetrain onto any chassis with any body, irl a TVR AJP12 engine is NOT going to fit into many vehicles.
 
I want my 3000gto w/ the giant puma on the side from GT2 (man that car was the ish!)

I've always envisioned takeing a stock car to a real life tuner as in:

Viper+ Henessy= 1,000hp monster
Mustang+ Roush, or Shelby
Porche + Gemballa or Ruf
Any car + vellside=:nervous:

so on and so fourth. The only restraint being the real life catalog of that Tuner (or racing team that would Racing Mod it)

I was really dissapointed w/GT4's tuner village because not all (or even a majority) of the cars can take advantage of it.

I want the in game tuning screen to show you more info as to what you are doing. also lighter parts (drive shafts, cluches) should lower the weight and adding heavier items (roll cage, Chrome Wheels, large spoilers) should raise it.

a nominal weight for paint would be nice, but an option to have no paint (ala` TXR 3) would be better. Special paint would have diffrent properties;
Candy and Flip-Flop (like the TVR's) imho would weigh less than Metal flake.

now don't side-swipe me for tryin to show-out I'm just bored w/ Photo mode..
:sly:
 
One thing Polyphony need to get rid of is the 'Gran Turismo' livery cars, they could be replaced with the same car in a more realistic livery.
 
Honestly, I didn't like the green/white Puma car all that much. I'll admit that I didn't really like the 3000GT since GT2, but at least it's an example of modifying a car to a certain spec. I sort of liked the GT1 racing mods for it better. I probably would have liked the Puma colors in crimson or royal blue better for that car.

I found a website where you could come up with some different color combinations. http://www.colorschemer.com/online.html is where you can sort of sample all sort of colors. Some of you accustomed to paint programs with layering options may know what I'm sort of thinking about. Painting the skins of a car may allow you to paint up a bitmap in a certain hue to make car coloring easier. I've tried to come up with a combination of lovely blue colors for cars I've painted in a game like Sports Car GT. Maybe check out the site I provide to come up with the awesome ability to come up with all kinds of colors to give you an idea as to what color hues you want to work with. Think about those single and multi-tone paintschemes and feel free to apply those to cars when you get a chance.

As far as "Gran Turismo" livery cars, a nice option would be to replace a GT and Polyphony Digital logos with actual sponsors. Imagine replacing a big GT logo on a car with something like HKS, K&N Air Filters, Kumho Tires, or whatever. Perhaps imagine replacing the Polyphony Digital logos with Mobil 1 or something. This specific approach would allow you to come up with customizable liveries. An interesting take is if you can create your own team logos and use that for your cars. Let's use our illustrious leader Jordan for example. Let's say that he created "Team GTPlanet" and wanted to use GTPlanet's current logo as the team logo to use on the cars he'll tune in GT5. Or let's say he had a G35, since that's his ride. I'm sure many of you can think about your team colors and even a team logo if you're THAT creative.

Those LM race cars are dream race cars. Imagine when in GT1 you had a mid-engined Honda del sol Race Car (and how much I disliked it). I'm thinking that Race Modified cars can REALLY be a reflection of a dream car of yours. That's what I want to accomplish in terms of giving people the chance to build their dream car from an existing car. That would be a sweet thing to be able to do, right? I think brand-new creations should be modified to almost any special specifications. So if you wanted to make a 3000GT race car into a rear-wheel drive car with a midship turbo V10, you can. Maybe you want to modify a Subaru Impreza to be more like that rear-wheel drive drift car recently unveiled. Dream cars are always something special to behold. We should be able to come up with dream race cars if we could.

Carry on the discussion.
 
I'd like to revive this thread to discuss Racing Modifications a bit further. Many of you brought up great points before this thread died down a bit. I would love to see as many different modification possibilities as possible. I think the Racing Modifications will return in one of two ways- the classical method of purchasing a pre-made racing package, or a piece-by-piece package (which I think it may go). A simple racing mod was the use of rear wings on cars. This supposed GT4 Online deal has driver plates where you can select your racing number for a car. We're almost on our way to a real racing package if we can combine rear wings and driver plates. Only thing needed then would be a paint shop. Follow Forza 2's lead, Polyphony Digital. They want to give out the ability to modify paintschemes of cars for the computer. Come up with an easy-to-use system so that I may be able to use programs like Photoshop or whatever. It would be sweetness to the highest degree for GT5.

Carry on this revived discussion if you wish.
 
still, GT is no fast and furious. so i don´t know how far does KY wants to go with this.

i expect mods like the ones we had in GT1 and GT2, since its not usual to see a game changing its essensse (sp?:dunce: )

i would love to have more customize options in GT5. i´m tired of having the same "NA 1, 2, 3" "suspension sports, semi and pro" ever since the first GT. time to expand:tup:
 
Forza 1's paint shop was amazingly powerful, and it was on a system which now is essentially obsolete. Considering that keyboard and mouse will be supported by the PS3, it shouldn't be hard for Polyphony to put some version of its own skinning program on GT5 and give us some Photoshop-like capability.

I'm hopeful that the paint shop, bodykits and racing mod are implemented in GTHD. Kazunori remarked that it would reveal a lot of PS3's capability, and a taste of what's to come with the full fledged sequel, Gran Turismo 5. I did notice some new vehicles and graphics on cars in the HD demo at E3. We'll hopefully learn something in three... LONG WEEKS! Gah. :P
 

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