Racing Modifications in GT5 - Discuss and Review

  • Thread starter JohnBM01
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a t-bucket would be neat :D though i prefer '32 rods :P drop a v8 in it, slam it, chop it, channel perhaps too :D even if they just feature a handful of rods, like the milner deuce, pierson coupe or the superbell rod thatd be sweet :D
 
Not that kind of airbag, HYBRIDLVR. XD

Why don't we talk about how we want a certian car to look when racing modified?
 
Oh, Well Raising the car and lowering it With AirBags wood be even more useless in a GT game? Atleast when the Airbag blows the driver through the rear windshield it would be helarious, Especially if Stumpydino is falling close behind and knocks the guy so hard that he flies back into the car!
 
Purists may argue, but I don't think some classics should be messed with as we would with an NSX or a Viper. I'm not too sure I want to make a classic car even less of a vintage car. Some older cars had little (if any) sponorship. Take the Lotus F1 cars of the 1960s. You may get a combintion of British Racing Green with Yellow accents accompanied by some big circles to paint driver numbers on. Racing Modifications are nice, but you do want to have respect for classic cars. Certain classic cars shouldn't be modded up like it was the HKS Drifting Silvia or the Blitz Skyline. I believe in respecting cars in addition to making them race-modified as much as possible without ruining the car too much. What older cars shouldn't be messed with as much? Well, it depends. Something like a Mercedes-Benz 300SL shouldn't really have outlandish paint schemes if you want to make a proper race car out of it. The most you can probably do with a proper vintage car is paint up the body any colors combo you wish and then just pick a driver number for it. Here is another comparison- Ford GT40 from 1969 vs. the Ford GT of around 2005. Would you paint up a car like the GT40 to something like one of the Tuner cars?

There has to be some ready-made schemes for those who aren't really good at painting up cars themeselves. There should also be specific paintschemes for cars based on the car's age. Nothing outlandish in color for vintage cars. But then, let's not forget about schemes being ready-made for different styles of cars. That will be the toughest deal as you have to make certain schemes for different cars. Try designing something like the OPTION Stream Z on something like a Nissan R390 GT1 Road Car (not that you would, but just for example). Each car has to be styled differentely. Some pre-made schemes would have to be made to fit all sorts of cars. Ease of use is always a great virtue to have on your side when modifying cars as such. You'd rather ease of use than extremely complex and misunderstandable.
 
I would personally like to slap on a front splitter and a rear wing on anything I can get my hands on.
 
How should the cars look?

Well, John would know more about the K Cup types and vintage racers, and I'm sure Polyphony has access to plenty of pics and actual cars to draw from. Make them look aggressive, fast, maybe a little unprofessional, as if a teenager built one or two. He has great ideas about what a basic racecar paint template should be like. Something sporty, something cool, something sweet to admire in the garage for a while. Something that makes you want to race the car, even if it's uncomplicated. All of my Forza paint jobs are rather basic, but they still look good, and they look better going around a track. Oh, and I like that hotrod idea a lot, taking a 1940-50s vintage heap and souping the heck out of it!

For more modern cars, like a Probe GT, Supra, 240SX or Mustang, give me some aerodynamic bodykits that look aggressive and fast. Noses, side panels and skirts, and tails/wings. Custom head and tail lights, mirrors, wheels and tinted glass. Adjustable downforce with the nose blades and tails. With adjustable suspensions, make the ride height visibly altered and realistic. Turn a Mustang, 350Z or 240SX into a Touring Car.

For the serious stuff like an LMP or JGTC car, provide even more aerodynamic and functional body panels, with noses and side skirts designed to ride just off of the road surface, providing downforce with speed. These would only be provided on more serious cars designed for high performance from the start, like MR2s, Corvettes, Vipers, Supras, Skylines, NSXs, Ferraris and the like.

And of course a serious racecar should have a serious paintjob, so go beyond bright primary colors. Fade colors into other colors. Add in metalflake high gloss paint, or flat if we want it. Metallics like silver, gold and copper. Chameleon effects like the TVR cars wear. Transparent effects. Carbon fiber would look sweet on a Rally or drift car. And give us the ability to use any paint on any surface of the car or wheels, such as a stripe at the top of the windshield, or graphics on the side or rear panes.

Basically, give us the power to recreate most any racecar from history, or our imaginations. 👍
 
Good post, however regarding shilouette cars like JGTC and DTM racers, since they arn't actually modified road cars we should be given the option of stripping the car completely and rebuilding it around a new chassis. It doesn't have to be as complicated as it sounds, you could be given the option of rebuilding the car around a choice of different chassis' and then you choose the chassi' then you choose new bodywork, the mechanicals can stary the asme as before only perhaps you can reposition the engine lower downa nd further back etc or whatever. But just make it a stage by stage process so it's not that complicated, it'd have to be bloody expensive as it would greatly reduce weight, increase rigidity, lower the CoG and so on.
 
live4speed
Good post, however regarding shilouette cars like JGTC and DTM racers, since they arn't actually modified road cars we should be given the option of stripping the car completely and rebuilding it around a new chassis. It doesn't have to be as complicated as it sounds, you could be given the option of rebuilding the car around a choice of different chassis' and then you choose the chassi' then you choose new bodywork, the mechanicals can stary the asme as before only perhaps you can reposition the engine lower downa nd further back etc or whatever. But just make it a stage by stage process so it's not that complicated, it'd have to be bloody expensive as it would greatly reduce weight, increase rigidity, lower the CoG and so on.

Excellent idea, L4S!!! Personally, I would like to go into even larger levels of customization with swapping bodys, custom chasis', and moving engines. In realality a TON of engine swaps are really possible. Some of them just take a lot more work. Converting a Probe GT to RWD or a MR2 to AWD and give it much larger capabillities for high HP. It was majorly cut short in the GT games. I would like to see most all cars able to reach atleast 600HP. As far as visual, I think it is a horrible idea to try and protect classics from crappy paint jobs. There is nothing wrong with the current HKS style paint jobs. I have talked to a few people and it seems common that people would like to have multiple cars they have tuned for racing all with the same theme in paint. Personally, I really like this idea. It allows people to have their own identity and be recognized online and in racing no matter what car they're in or however many other people are using them.

The idea of the kind of customization that could be available with a real racing mod option would be wonderful. I'm thinking of perhaps a system for looking at a 3D model and selecting areas to have it stiffend and areas where parts can be replaced with higher quality and lighter parts.

Instead of preserving the classics, it should be embraced people that want to tune them. Once people rice them up they'll see that they aren't getting anywhere. The people that will be respected are improving on the lassic formula. Older cars CAN be updated and improved. No matter how great they were it's up to the owner whether they want to expirience the manufactuers expression in the car. This reminds me of the decision to change the original Star Wars movies. The question is were the movies improved because of the changes? Simply, yes! because of the changes it brought the movies back into the spotlight and made people who could have cared less about the old series give it another look.

Later, peeps!!!
 
Two good posts, and a good call L4S. I was wondering as I signed off this morning, "Had I said this about LMP cars too?"

What you posted should be a part of GT5. We should be able to create these elite racecars if we have the money, and it is expensive to do that. But definitely, I would LOVE to be able to create all my personal racecars which have my identities plastered on them. Hopefully Kaz will equip us with all the tools necessary to create our own racing identities, so when we enter a race in Career Mode, it's in our car with our number, our paint job and our chosen name on it, not someone else's.
 
Engine swaps should definitely be possible as should transmission swaps, ie your 4 speed Mini deosn't always have to be a 4 speed Mini, what I was thinking of with my idea was that while all that should be possible, there should be an option to rebuild your current car around a carbon tub with minimal fuss if you don't want to or have the know how to delve any deeper. I'd like every part to have aweight value and for it to show that against your currently fitted part, for instance you may go into a transmission shop and there will be numerous racing transmissions, say you buy an MR2 and you rip it apart and you rebuild it around a Carbon tub with a wider track, a lower engine and you give it a 6 speed racing transmission and a racing clutch and fly wheel, you've built this car for a GT300 class series in the Suepr GT event, then you decide to keep that car but tune it for the GT500 class even, now you need to replace your transmission again for a heavier duty racing transmission, the last one was lighter but couldn't handle much more power than the 300bhp you had, so you need a transmission that can handle at least 500bhp now, but the con is it weighs a little bit more. The same can apply to parts for the engine, brakes ie you can buy carbon brakes of different sizes and it's upto you what size to fit. I could go on for hours but theres a world cup match starting soon :lol:.
 
Stepping away from the wishful thinking side of racing mods, what features would you like added to the regular tuning screen of GT in order to bring it up to race spec? I'm not thinking they would add too much more or a large section of the game power dedicated to this. So be picky and practical.
 
Hrm...

I'd have a range of options based on the various racing classes, and they would only be available either in conjunction with the other racemod work, like bodykits, weight reduction, rollcage and other elements. Or they would be available after you did that part of the work yourself, getting the bodykits lined up, weight reduction, etc. Then you would be charged to finalize the car, and after that, you'd have a car you could race in that class.

Like L4S posted, being able to re-mod a car for another class would be cool too.
 
I really would like to see modding done to a degree where there is no way to fully mod your car, you won't be coming to the forums saying I just fully modded my Supra you'll be saying I did this to my Supra and made it GT1 spec or GT300 spec or NGT spec etc. Hacing a more realistic structure of parts, gearboxes that can only handle so much powe then need to be replaced with heaver but more durably units, same with clutches, flywheels and I'd like to have the NA Tune taken out, well not taken out, but made as an additional, so that we can do the NA tune part by part ourselves. I just want the tuning aspect of the game to be as open as possible. I'd also like the different tune shops to stock parts unique to that shop so a person with the biggest turbo from shop A won't have the same result as the person tuning the same car but with the biggest turbo from shop B or C etc.
 
I think they should just throw in a hyrbid program that is unlockable after completing the game. But have it be some what reasonable, meaning car body's could only be swaped on to frames that match up with-in maybe 25% dimension wise. That is if they are unable to really expand on the car customizing aspect. Also would like to be able to basically have the milage on a car be set back to zero if you done so many engine mods, meaning you have basically rebuilt the engine from ground up.
 
I mentioned preserving classics. Let's say that Gran Turismo 5 includes the Mercedes-Benz W196 Grand Prix car. You may remember this from "ToCA Race Driver 3" under the Classics discipline. I'm guessing this machine was one of the few to not use an open-wheel formula (which was good for me in ToCA RD 3 since I don't have to worry about losing a left-front and being out of the race!). From this link: { http://www.ultimatecarpage.com/frame.php?file=car.php&carnum=362 }, please note the classic paintscheme. A racing scheme for an older car would probably be some stripes around the car, or simply big, white, circular patches with big driver numbers on them. Now let's move to the 1970s and on American soil. This car may be popular to you NASCAR fans: { http://racingusa.com/ripefrpr19pl.html }. That is a picture of Richard Petty's popular #43 Plymouth Superbird riding the high banks to victory. Note the paintscheme of this car in classic Petty trim as we are talking about paintschemes here. There's more sponsorship compared to some older cars as we sort of head towards more modern cars. And if you love the Winged Warriors of NASCAR back in the 1970s, here's another website with even more pictures to observe including (but not limited to) Richard Petty's #43 Superbird: { http://aerowarriors.com/cadpps.html }.

I was mentioning about making older cars (especially pure classics) not have outlandish paint schemes and wild looks. Take a look at this machine courtesy of racingjunk.com: { http://www.racingjunk.com/post/654925/1963-SPLIT-WINDOW-CORVETTE-PRO-MOD.html }. This is different here. This is a drag racing car. My idea of giving cars respectable paint schemes sort of applies more to road racing. I'll put it this way. Would you mod up an Aston Martin DB6 to being as decked out as the DBR9? Would you take my beloved Toyota 2000GT to give it the paintscheme and external features of the Toyota GT-One (from 1998)?

For GreenLightning, here's an easier deal- just get the Super License and be able to unlock more material for Racing Modification. Unless you really think completing GT5 will be a walk in the park. You know, have the stuff right away. To me, earn the Super License, earn every bit of detail you can do for each car you Race Modify. Or, just have all that you need when you get to either 25% or 50% game completion. Only GT I've completed was GT1, so I disagree with some "complete the game" deal in regards to Racing Modifications. Give more people the chance to modify as much as possible without asking for too much.

Discussion continues whenever you're ready.
 
John,

I was refering to an in game hyrbid program that would be seperate from tunning etc. More like people have done with GT2, GT3 by code modifications. But have it in the game and much simpler, like pick car X frame and place car B body on it and car Z engine etc. I have never been big on hybrids and have only done it a few times with GT3. I do not think that the tunning options in GT5 will be advanced enough to allow engine swaps, drive train swaps etc, mainly do to the complexity etc. to program. So that is why I mention a unlockable hybrid program as a good alternative.

I agree with most of what you are saying about keep the classic race cars true to form. This means that modifications to them should be limited in scope, but we should still be able to have enough variations to make a full race field. Rather that means they include enough differnt variations to choose from for purchase or race upgrade or they allow race modifications and paint except limited in scope. Meaning you would have racing templates to choose from and only could change certain things like color, car no., and maybe a few decals.
 
I don't think that would sit too well with manufacturers, think about whathybriding is doing, you'd be taking out a Honda engien and putting in a Nissan one for example, Honda wouldn't want PD to be promoting a fetaure like that, or encouraging it. By hacking the game code like you have to do now theres not much for the manufacturers to complain about, but for PD to add a feature into the game for you to do that is an altogether different matter.

Regardin modifications, I don't think the age of the car should have any bearing on what you can or can't do, if you want to keep you Jaguar E-Type pure then keep it pure, if however you want to turn it into a Suepr GT GT300 killing machine, then so be it. I'm all for allowing the players the freedom to choose how they want to mod the car, not for deliberately limiting what they can do.
 
What live4speed says. I think if you can do it today, put it in the game - leaving aside historic races, which sound like they'll be in GT5. It would be great fun if we could take a classic Jaguar or Mustang and properly race mod it to qualify for a GT300 or 500 race. If it can be done, let it be done. ;)
 
I think purists would argue with older cars being modified to something like a Super GT race car or any LMGT-spec car. "Tokyo Xtreme Racer 3" had some modifications for the Toyota 2000GT, but many of them really kills the existing beauty of the 2000GT. I know what I'm talking about. I actually seen the Toyota 2000GT up close and personal when I was at the 2005(?) Houston Auto Show. I thought this car was beautiful in pictures... had no idea it would be an amazing sight in person. It's why I say that some purists would rather not mess up an older car to some extreme level. Just considering many different people.

An off-topic deal in terms of race cars would be about a few more streamlined cars. The Mercedes-Benz W196 Streamliner is a lovely machine. There was also another classic M-B streamliner from the same decade or a decade ago which is also a beuatiful automobile. They would be something nice to add in addition to the Audi Auto Union Streamliner.

I don't have too much more to add for now. I'll have more to add in future posts.
 
I remember last year seeing a Jaguar E-Tpe, it was heavilly, heavilly modified, I don't think there was any E-Type left, it had a modern frame, a big 5 liter V8 with six speed gearbox, carbon fiber bodywork, it looked like a silhouette racer, it had over 600bhp and weighed less than 900kgs, it still was recognisable as an E-Type but it was re-built to race in some GT league here and it was built with modern parts so it could perform like a modern race car, if the purists don't want to do that to an E-Type, then they don't have to do it. For me who would love to beat Viper GTS-R's and Corvette C5-R's in a modernised GT racing E-Type, I would hate to not be allowed to do it because a select number of people didn't think it was right for the car, if they don't want to modify it then there is absolutely nothing forcing them to. I do understaind that there's some people who think it's a crime to modify thee cars in eral life, but at the end of the day modifications can and are done to these cars in real life by people that do want to, and they arn't done by the people that don't want to, there's no reason for the game to force people to not mod them, just as theres no reason for the game to force people to mod them, leave it to choice I say.
 
Europe has such a cool motorsport environment. Tradition is fine, and I'm all for historic races with historic cars and their historic set-ups, but like L4S says, if it can be done in real life, I'd like to see some version of it implemented in GT5.
 
I want to turn my Aston Martin Virage or Vantage into something like this 850kg, 700bhp beast here, should I want to. Didn't win anything racing mind, but still.
am001419.jpg
 
Interesting, Live4speed. It would probably be a nice idea to be able to fully modify classic cars with new life. I'm just not expecting any turboed-out Daimler Patent Wagens or anything. I was thinking about drifting on the topic of older cars with a fresh coat of paint. Team Falken modified a 1960s Chevy Camaro in Team Falken colors (blue with turquoise accents) and gave it the full drifting treatment. If people want to modify cars to look and perform in this discipline, that's cool with me.

Maybe I just felt a bit overprotective of classic race cars when extravagant paintschemes weren't around back then. That's all.
 
There are a lot of people who wouldn't want to do that to older cars, but at the same time a lot that would, if the game allows it to be done but doesn't force the player to do it then both crowds can be satisfied 👍.
 
live4speed
I want to turn my Aston Martin Virage or Vantage into something like this 850kg, 700bhp beast here, should I want to. Didn't win anything racing mind, but still.
:drool: L4S got it right!
That kind of racing modification I would like to see in GT5.

👍
 
Definitely. I'd say the only reason it hasn't won anything is because the car is just waiting for the right driver. It looks excellent.
 
It's not a factory backed car, so the team doesn't have the funding to compete with factory teams. I don't know if they're sill racing it in any series.
 
I think racing modification should start off with a selection of styles
RACING MODIFICATION: Choice of semi-custom paintscheme, sponsership logos, and Racing number on doors maybe roof and bumper. Peformance wise, it would unlock the highest stage of parts, but they won't be too flashy, Just stariaght out performance, like stage 5 weight reduction, purchasing a legit racing engine and parts, ultra light weight body kit and panels, designed for max airflow and adjustability, in other words this would be the most costly but would turn your car into a full out race car.

TUNER MODIFICATION: FUlly-Customizable paint scheme's, different levels of sponsership tags or none if not wanted, unlocks a massive amount of tuner parts, such as bodykits, engine decorations, tuned exhuasts, custom suspensions, and basically all the flashy stuff you would expect from the tuner world. Basically your paying a moderate amount of credits to unlock a higher level of customization and to be abler to trick out your car.

RALLY MODIFICATION: Basically the same thing as racing modification but dedicated to off-road use, meaning the same paint scheme numbers and features but with fog lights heavy duty suspensions, snorculs, etc.

THE SHORT STORY: If your serious enough and funded enough along with having already purcahsed all stage three parts, you can Upgrade to one of the Three Modification styles. Once access you would go to a part of the map and lcick on "RM Store" and it would have three choices
RACING CATALOG
TUNER CATALOG
RALLY CATALOG
Each with its own destinct online style catalog allowing for a detailed level of customization, example, a Racing Mod car could be Circuit or Drag, but everything in the catalog is full-out performance and very very expensive.
A tuner Could be a drifter, drag racer , circuit racer, obviously not on the smae level as a racing car, as in folowing regulations and what not, After market is whats its all about here and a bit more afforadable.
Then theres the Rally Catalog which would only focus on off-road use, expensive, and rugged is the name of the game with these parts

Purcahsing a Modification unlock registers you into RM only races, allows for purchasing of specialty parts, and allows for unique interior and exterior changes.
sidenote: on RM only races, Racing Mod'd cars can only compete with Racing mod'd cars, same for tuners and Rally cars, so you wont have a bunch of better than stockers playing with 600hp monsters, or a Tuner car upa gainst a racing car, unless its a special mixed RM challenge, "Drift spec Skyline vs. JGTC Supra" (Top Gear stuff lol)

By making this a diverse yet segmented setup, it allows for indepth tuning and for a multi-acspect game, where as you can have full out Drifters playing the same game as die-hard road racing fans,etc.

seems like an extremly good idea but you got to take in to account the seriousiness of making hundreds of defferent mods for each of the 700+ cars, takes alot of programing and alot of disk space, but then agian maybe they could set up something where you can plug your memory card into a port, that plugs to your computer and mod your car indepht online at a GT store, that too would probably require a fully dedicated memory card.

anywho thats my ideal setup for the next generation GT
 

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