And the full translation via Google. An interesting read.
As part of the presentation of the Audi e-tron Vision Gran Turismo, we had the opportunity to speak in person with the GT father and avid racing driver Kazunori Yamauchi. At first he was enthusiastic that next to Bugatti and VW, Audi has now turned one of the design studies for the game into reality. And after a long test drive, it is clear to him that the fully electric Audi has all the qualities that a race car has to bring. However, Yamauchi does not want to commit himself to choosing between a traditional combustion engine and an electric drive, as does a favorite among the numerous Vision GT models. For him, not just any technology, but in a way any vehicle is fascinating, because the individual driving characteristics and the character of each car always provide a new challenge - whether in the game or in reality. It is the process by which the driver adapts to the car and the track characteristics that are most fun for him as he pushes himself to the limit and increasingly develops a feel for the car.
Whether other automakers follow the example and also want to let their virtual concepts on real roads, is currently unknown. However, Yamauchi is still enthusiastic about the enthusiasm and high level of creativity that carmakers have followed in his invitation to develop concepts as part of his Vision GT campaign, which was launched in 2006.
Gran Turismo Sport has received some updates since its release last October. For the future, Yamauchi promises to expand its content with additional routes and vehicles. The starting signal for the start of the normal season operation should also not be too long in coming, after being able to duel only in test runs in the Nations Cup and the Manufacturers Cup on the track. On demand, he also confirmed that in the future also rainy weather will catch up. Although currently being discussed within the studio, but apparently you will probably decide against a dynamic weather system. Yamauchi explains the tremendous amount of effort that such a feature would bring, as it would not only be a visual effect, but would also dynamically alter surface traction on the surface and set the route on the ideal line, e.g. would have to dry faster. Rather than taking all of these factors into account, he prefers to reproduce the difference between dry and wet conditions as well as possible and believably in the game, but to ignore the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day.
In addition, Yamauchi believes that the online component, with its competitive approach and penalty / rating system, will also form the core of future titles within the series. There will therefore be no separate sports offshoot in the future. Instead, with the blessing of the FIA, one will also find the concept of online racing in a potential Gran Turismo 7. Or will you just keep screwing GT Sport until it finally becomes a full seventh part?
If he could fulfill a desire for future racing games, then it would be the following: higher frame rates. Even a representation of 120 frames per second would be great for Yamauchi. But according to your own words, you have already tested a frame rate of up to 240 fps within the studio and the experience was simply fantastic for him.
For VR, however, he hopes for the future more powerful processors. The hardware of the eyewear itself is not the biggest challenge for him, because higher resolutions and refresh rates can be achieved relatively easily with modern displays. Above all, in his eyes, a huge performance boost in CPUs and GPUs is necessary, which are responsible for the calculation of the 3D worlds. Here is the motto for him: There can never be enough power! And that's exactly what he sees as the biggest hurdle in terms of further development of VR technology. At the same time, it is crucial to keep the latency and input lag as low as possible, especially with regard to VR. However, as processor performance increases, latency increases at the same time. Finding an optimal solution here is difficult and at the same time a huge challenge for the future of VR.