Rain confirmed. More cars and tracks coming soon.

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In addition, Yamauchi believes that the online component, with its competitive approach and penalty / rating system, will also form the core of future titles within the series. There will therefore be no separate sports offshoot in the future. Instead, with the blessing of the FIA, one will also find the concept of online racing in a potential Gran Turismo 7. Or will you just keep screwing GT Sport until it finally becomes a full seventh part?

It's funny though because the GT.com website already shows GT Sport as GT7. Don't believe me? Check this link.

Before you say "hey that's just an image from a livery you made! :banghead:"

Take a look at the URL.
 
I'm so spoiled by DriveClub's incredible weather system that unless the rain looks pretty close to that, I'd rather PD not bother.
 
I feel like GT6 is an outlier. How do you have dynamic weather on a console with a realistic 256k working memory and the strange Cell Nvidia mashup?

Sure its more like 1,440 x 1,080 at 45hz but I dont think anyone has done true dynamic weather on 60fps? Sure a nice PC can do it but can PC2 or Assetto do it?

I'm sure PD will get around to it on GT Sport 2 but right now it feels funny that an 8Gb console on an ATI 7800 etc. cant do it.
 
I feel like GT6 is an outlier. How do you have dynamic weather on a console with a realistic 256k working memory and the strange Cell Nvidia mashup?

Sure its more like 1,440 x 1,080 at 45hz but I dont think anyone has done true dynamic weather on 60fps? Sure a nice PC can do it but can PC2 or Assetto do it?

I'm sure PD will get around to it on GT Sport 2 but right now it feels funny that an 8Gb console on an ATI 7800 etc. cant do it.
Yes but you have to understand that the dynamic weather system in GT6 was laggy and didn't really work that well. PD probably thought better of this to ensure that GT Sport had a stable frame rate. Which they have done, and it really looks great compared to Project Cars 2. It may seem dumb that a console with more power seemingly cannot handle dynamic weather, but it places a large stress on the system. With so many different variables to account for and high quality graphics, it is difficult to strike a balance. However it is NOT impossible.
 
i did those 24mins of Le Mans/'Ring and the seasonals enough that I felt that 45 fps was fine really.

As far as I know there's no multiplayer real time weather.

My feeling is that the current lighting is a lot better in GTS than in Forza 7.

Hell, I think GT6 still has better wet weather than F7.
 
Personally I feel like dynamic time has less authentic functionality than dynamic weather. Realistically there aren’t many races/events that are going to be used/consumed by the masses that would properly showcase time change (I.e. 24hr endurances or 2-4hr sprint/semi-enduros near sunrise/set), but weather can happen at any time and change quickly at virtually any circuit in the world. That, and it has a far more dramatic effect on race conditions than the position of the sun in the sky. You could run time at an accelerated rate to get the full cycle, but choosing between the two I'd rather get dynamic weather due to the extra elements it adds to a race - but both would be welcome.

I don’t think we’re getting dynamic versions of either in GTS, but I’m fairly certain fixed weather was something confirmed by Kaz, and actually was supposed to be available at launch. I hope for dynamic, but expect static weather by or before summer.
 
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They should offer both dynamic and fuxed weather so the player can choose between frame rates and quality.
 
So much discussion over the frame rate, but as Kaz said, and with what I completely agree with, is that dynamic weather has to have incredibly many variables: it gets progressively slippier up to the point where you may occur aquaplaning, but once it starts to dry out, some parts of the track need to dry faster, areas in the shade should not dry at all, the ideal driving line should at some point get very slippery due to all the tire residue now being moist, etc.
It's just too much to get completely authentic and that is why it makes sense to have fixed weather - when it rains, it rains.
 
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I do miss the inclusion of dynamic weather, however, it wouldn't be a worthwhile addition to GT Sport when daily races are maximum 20 minutes.

I think it would make things more fun, If PD were to make the most of needing to pit for fuel and tires it could really mix things up abit and sort the men from the boys. Then again the penalty system would need a major overhaul first.
 
I think it would make things more fun, If PD were to make the most of needing to pit for fuel and tires it could really mix things up abit and sort the men from the boys. Then again the penalty system would need a major overhaul first.

The only place where dynamic weather would be worthwhile is in FIA Races, as the Daily Races are too short to be used sensibly (as they'd probably have to speed up weather changes and you'd be pitting every couple of days for different compounds).

I think it would be way more fun, but it would be silly for <20 min races
 
The only place where dynamic weather would be worthwhile is in FIA Races, as the Daily Races are too short to be used sensibly (as they'd probably have to speed up weather changes and you'd be pitting every couple of days for different compounds).

I think it would be way more fun, but it would be silly for <20 min races

20 laps at Tsukuba would be a good candidate, Rain on lap 5 lasting for about 10 laps, Assuming the average lap is about 1 minute it could work well.
 
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I've been wanting weather effects for a while now

Nothing is 100% so I don't believe that article :bowdown:
I'll also believe it when I see it. It would be nice if GT S could catch up a bit with the competition sooner rather than later.
 
I'm surprised how many here are OK with the soon method. It's not a launch game but a game in development since 2014 and 5 months later we still talk about "soon".
Maybe it's a bit exagerated for the video game industry: "In the long run we are all dead."

soon(soon(soon(soon(rest of the game))))
 
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I'm surprised how many here are OK with the soon method. It's not a launch game but a game in development since 2014 and 5 months later we still talk about "soon".
Maybe it's a bit exagerated for the video game industry: "In the long run we are all dead."

soon(soon(soon(soon(rest of the game))))
It's a satirical meme at how PD takes so long to deliver on their "Soon™" promises

Let's just enjoy the fact that we'll finally get rain soon™, alright? :D:lol:
 
Drive club had dynamic weather that included
Real time dynamic cloud coverage from real volumetric clouds
Real time wind
Dynamic foliage ( grass / trees / palms)
Real time water conditions ( larger waves in story conditions

Dynamic precipitation was added in in a patch that included rain / snow .
The foliage would get wet along with road side objects . Leaves and tire smoke would be go be due to the rain / snow .

The only thing drive club was missing was dynamic dirt effects / mud effects . Evo was and still is ahead of every one else .
 
Drive club had dynamic weather that included
Real time dynamic cloud coverage from real volumetric clouds
Real time wind
Dynamic foliage ( grass / trees / palms)
Real time water conditions ( larger waves in story conditions

Dynamic precipitation was added in in a patch that included rain / snow .
The foliage would get wet along with road side objects . Leaves and tire smoke would be go be due to the rain / snow .

The only thing drive club was missing was dynamic dirt effects / mud effects . Evo was and still is ahead of every one else .
With all of that in the game it ran at 30fps.

Can't run all that, have VR support and maintain 60fps. That's why GT Sport is stuck with static conditions. Although to be fair, different times/conditions in GT Sport do impact performance of the cars. Track temperature affects lap times at different times of the day, especially factoring in sunlight/cloud cover.
 
With all of that in the game it ran at 30fps.

Can't run all that, have VR support and maintain 60fps. That's why GT Sport is stuck with static conditions. Although to be fair, different times/conditions in GT Sport do impact performance of the cars. Track temperature affects lap times at different times of the day, especially factoring in sunlight/cloud cover.

It ran at 30fps and looked/arguably still looks incredible.

Hate to be that guy but considering the install base of GT:Sport would have been mostly made up of standard PS4 consoles and not the PRO, They could have left the VR out, I have no experience with it but I hear there isn't all that much content regarding VR so it was a waste of time implementing it when PD could and probably should have focused their resources on improving the game where EVERYBODY can experience it.
 
The Lobby System and the Arcade/Custom Race mode both allow endurance races of up to 24 hrs.

I already commented on this in another thread, for me that's a half-measure.

I'm glad weather is coming to the game(Interlagos really needs it), but it should be dynamic.

I would also make a case for day/night cycles, but sadly endurance races in this game can't last more than an hour(which is ridiculous).
The Lobby system and the Arcade/Custom Race mode both allow to create endurance race of up to 24 hours.
 
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Well this is just re-affirming what we already knew - there will be a steady stream of updates with new content. Give the game enough time, and it will be a much better product than what we started with. I think that goes without saying though.
 
It ran at 30fps and looked/arguably still looks incredible.

Hate to be that guy but considering the install base of GT:Sport would have been mostly made up of standard PS4 consoles and not the PRO, They could have left the VR out, I have no experience with it but I hear there isn't all that much content regarding VR so it was a waste of time implementing it when PD could and probably should have focused their resources on improving the game where EVERYBODY can experience it.
Framerate doesn't affect graphical fidelity.
 
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