They're both imperfect. SLRE is a superior overall package IMHO. But I only play DiRT Rally because of the leagues. And you can't have a league if no one owns the game.
Codemasters has me spittin' mad this weekend. The DiRT Rally site and Racenet have been down since Friday, and F1 2016 is suffering from a fatal tire wear bug. It's funny how Milestone gets slammed while Codemasters gets praise despite their broken products. Milestone is not a great studio but they have produced a few gems over the years.
Overall I think both Studios have some learning to do. Codemasters needs to start patching their buggy products and stop completely ignoring their customers. Milestone needs to figure out how to take advantage of today's hardware.
I don't think either of these companies has a bright future.
I think both of them actually have good futures, CM have made a massive change in direction with Dirt and it's paid off in terms of sales and recognition. F1 2016 despite its issues is also a big step once again in the right direction, despite the challenges that come with having to hit a yearly release cycle.
Milestone will never make a product as polished, they are a much smaller team with a different approach. However they have again shown steps in the right direction, SLRE is a solid title in many areas and Ride 2 and the Rossi title have both down that they are capable of making solid titles that while not at the head of the pack with regard to looks, are still not unacceptable.
I think you need to take the longer view on this: Both DR and SLRE are much more Rally sim than anything since 2004 (RBR). There is literally nothing simlike to compare them against except fan made mods for RBR. I'd take either over WRC or not-having-a-rally-game in a heartbeat.
100% agree.
I think DR rightly deserves more praise than SLRE personally. It is way more polished, runs better (60fps on console, and the PC version looks even better and runs silky smooth, unlike SLRE which still isn't great on PC), offers better controller support, actually supports VR and triples and motion platforms, offers online events which actually add value (I love the daily rally concept) and it manages to feel much more visceral.
I think they both deserve praise for different reasons, Dirt for making the single most polished rally title ever and SLRE for making the rally SIM that actually follows RBR.
Both have had issues away from the lead platform, with SLRE not being optimised well for PC at all and Dirt for being unplayable for weeks with some wheels on PS4.
SLRE has better car selection, more stages, more varied stages, much better career mode, slightly better FFB, but I always find SLRE stages to be subdued and relatively less taxing to complete. I appreciate that Milestone got closer to the layout of real Rally stages, but these are only small parts of longer stages. Codemasters did a very good job of picking exciting layouts in relatively short stages to the benefit of the entire experience.
Now this is entirely subjective but I far prefer the stages from SLRE, I find them generally more challenging, more varied and actually mix surfaces both within the events and in stages much more effectively.
I also find SLRE to use elevation changes much more effectively than Dirt.
What Dirt manages better in terms of stage design for me is weather, it annoys me in SLRE that it's always raining in Wales and Alsace is always wet tarmac for example.
I also think that not only does SLRE edge it in terms of FFB but also in terms of the overall physics model.
But at the end of the day, any criticism is meaningless. Neither will ever get another update, so we are stuck with this until sequels. Both are absolutely worth a purchase for anyone who enjoys rally sims.
They do both seem to be heading towards sequels which is great, but I agree that both should be celebrated after so long when all we had was the poor effort in GT and the old CM offerings.