Rally in Gran Turismo

  • Thread starter andrea
  • 40 comments
  • 3,577 views
i saw a video of the Citroen/Red Bull team car leaving a stage platform (99% sure it was the E3 trailer). Though, i don't have anything to back it up, I think they will have stages in GT5.

I think that trailer leaves a lot of hints such as cars driving in the city(will we be able to do that?)

Anyway, my main concern is road surface when it comes to Rally stages. We'll have to wait and see.
 
Coming from GT4's bungled rally mode, the following is what I think GT5 needs to do with rally instead, in order of potential greatness:

1. point-to-point stages. If there's a Japanese WRC round, it would be too awesome if PD modelled some or all of its stages. BAM - rally mode tracks done. Somewhat interestingly, that could easily work out into 6-10 tracks that are all found in one location.
1b. Doesn't have to be all the stages from one rally. TeamStig's thought sounds good too, a selection of classic stages from around the world.
1a. RACE AGAINST THE CLOCK! Or a ghost opponent at least. Or against the clock with opponents setting off in staggered starts, 1 or 2 minutes apart.

2. If no point-to-point stages, then let's have special stages instead. No racing against the clock, no ghost cars, just a proper special stage that 2 cars can race on without ever actually having to fight for the same piece of road(save for a car being lapped).

3. GT4-like dirt/snow tracks (not the snow tracks though - they need a major rethink! more speed required!), but race against the clock and/or a ghost opponent. None of this racing 2 cars on courses that are barely wide enough for one. edit: Or even the on the really wide tracks!
 
3. GT4-like dirt/snow tracks (not the snow tracks though - they need a major rethink! more speed required!), but race against the clock and/or a ghost opponent. None of this racing 2 cars on courses that are barely wide enough for one. edit: Or even the on the really wide tracks!

I thought the snow tracks in GT4 were pretty darn good. Only thing i didn't like was overtaking the other car on snow, it was a nightmare, they completely hog the racing line. And through snow, there is only really 2 options, grind the wall or take the inside. The AI takes up the inside... It takes great skill to pass without contact with walls or the other car.

In GT5 i want it to time you against AI opponents, not a head to head race.
 
I hope the rally in GT5 are like RBR, but, really? i espect the same GT4 rally with damage:grumpy:

Sorry my english.
 
In rally PD have to do their biggest homework. This part was always very underestimated by them. Their tarmac simulation is on much higher level than sand and gravel simulation even in Prologue. You can feel it when you enter any sandtrap with your car.

They have to tune physics for rollovers and other wild maneuvers, they have to add unique sound for stones drumming your car body, unique tyre noise for every possible surface, talking navigator. They have to stop using invisible walls around tracks and just make whole rally part more believable generally.

Tracks like Swiss Alps are american rally style, european stages are much narrower, so much longer and twistier. I don't believe them so much in this department. Maybe I can be pleasantly surprised...
 
i've always liked the pikes peak course in GT2 allot, hope it returs in GT5, probably not, but hey, i can still hope for it.

And since they have the WRC license now it'd be great to see some real stages.
 
Tracks like Swiss Alps are american rally style, european stages are much narrower, so much longer and twistier.

I don't know, the Rally America stages are all pretty tight... check the video I linked a few posts up. But I get what you mean.

i've always liked the pikes peak course in GT2 allot, hope it returs in GT5, probably not, but hey, i can still hope for it.

A full Pikes Peak would be like the Nurburgring of rally in GT, albeit all uphill.
 
Rally is tough for a game like GT though, since the game main function is a sim for road going cars on roads. They do a fair job with the dirt physics. I think if they just set it up in proper rally formats, we would have more fun with it.
 
I thought the snow tracks in GT4 were pretty darn good. Only thing i didn't like was overtaking the other car on snow, it was a nightmare ...In GT5 i want it to time you against AI opponents, not a head to head race.
I wouldn't mind the snow tracks in GT4 nearly as much if it was set up like that. I'd rather have some more flowing high speed stuff though. 47 hairpins in one course? And a course covered in snow meaning you have to go 3 times slower around these hairpins? Yeah, didn't like that much.

RedBaron reminded of something I didn't mention in my last post - a co-driver voice! Point-to-point stages of any decent length should have a co-driver pointing out corners and crests and such. I also heartily agree with everything RedBaron posted about PD needing to put a lot more work into the rally stuff than they have in the past if they are to finally get it close to "right". And invisible walls are the dumbest thing ever, in any game. If PD can't get the rallying up to the same level as they've got the road racing, I'd rather they just didn't bother. The Special Conditions mode in GT4 is by far the 2nd least fun I've ever had playing a GT game (hunting lineups in search of more points is less fun).
 
Point to point rallying sounds like wishful thinking. The amount of modelling work needed would be ginormous. Unless they sacrifice quality to produce quantity, but that would be really out of character for PD.

lets be honest, the memory size of a blue ray disk is around 50GB isnt it, i dont think they will be running out of space anytime soon, so i think if they wanted to they could get high quality rallying with all the rally extras aswell. and plus this game gets a shout at largest game to date on one disk (thats if its on one disk) i think anyway
 
Back