Really disappointed with this gamePS4 

AC is amazing mate! Great physics probably class leading (not played iRacing) and class leading FFB. You should check it out.
I was playing AC before version 1.0. I've seen many, many, many patch notes.
 
Never mind the patch notes just play the game it's great! No need to spend hours in menu's fixing FFB or AI levels.
Obviously you are not familiar with the Assetto Corsa AI from before the many, many patches. Let's face it, you are just ranting, which is fine, just don't pretend to compare games when you really aren't familiar with one of them and its long history of development and numerous patches.
 
In regards to sms releasing detailed patch notes, it's always going to be damned if you do, damned if you don't situation.

"Where are the detailed patch notes?!" Or the bitter posters " omg look at all those fixes! Game should have never been released that way! Even though some of my favorite games have similarly improved over several updates!"
 
Obviously you are not familiar with the Assetto Corsa AI from before the many, many patches. Let's face it, you are just ranting, which is fine, just don't pretend to compare games when you really aren't familiar with one of them and its long history of development and numerous patches.
I picked up AC on launch on PS4 but barely played it as was in leagues in pcars. AI seemed fine for me at launch from what i did play and also fine when i play now.

If it needed fixed and they fixed it great but PCARS2 the AI is all over the place at times im at 100% then other times 30% and it does not seem to be getting fixed since the first game had the same problem maybe not as extreme as 2.
 
New soft tyres and the still amazing hards both combined have raised the game to another level. I'd seriously recommend everyone to leave any other sims you're currently playing, afford a good wheel like a t300 and purchase pc2. The handling and physics imo surpass anything else right now, no matetr the car class you want to play.

If only the game would have been delayed some more months...,
 
New soft tyres and the still amazing hards both combined have raised the game to another level. I'd seriously recommend everyone to leave any other sims you're currently playing, afford a good wheel like a t300 and purchase pc2. The handling and physics imo surpass anything else right now, no matetr the car class you want to play.

If only the game would have been delayed some more months...,
I've run a few races with softs but no chance to compare lap times. Did you happen to compare them back to back? In theory, at least in newer cars, they should be really close as soft no longer means faster just a softer version of the hard tire that works better in colder conditions [in the real world that is].
 
I picked up AC on launch on PS4 but barely played it as was in leagues in pcars. AI seemed fine for me at launch from what i did play and also fine when i play now.

If it needed fixed and they fixed it great but PCARS2 the AI is all over the place at times im at 100% then other times 30% and it does not seem to be getting fixed since the first game had the same problem maybe not as extreme as 2.
What classes do you race at 30%? Genuinely interested .I never go below 75 myself but do notice even at 100 some classes can be beaten easily. Lucky we get to go to 120 now .

As for AC on consoles, I remember the launch AI being pretty awful. The lack of difficulty slider is a big issue as sometimes, for example, Hard is way too hard but Medium way too easy, it can be hard to find a balance.

But my biggest issue with the AI at launch was this kind of invisible detection box they had around them where you could actually see them swerve aside if the player car encroached into it too far. Was a bit odd. I've heard they patched it since then but I stopped playing it after 4 months and went back to pCARS1, and my very first race back there with AI was probably more fun than any I'd had in my time with AC .

Great physics and FFB though which can't be denied .
 
I've run a few races with softs but no chance to compare lap times. Did you happen to compare them back to back? In theory, at least in newer cars, they should be really close as soft no longer means faster just a softer version of the hard tire that works better in colder conditions [in the real world that is].
Well I am no time trial whore. I actually don't pay much attention to times but to my own flow at every race, so what I can tell you now is after the patch is that softs have definitely become a good choice for cold tarmac. They behave amazingly well now, but hards have been refined little further too and so they continue to be a blast as well.

Not sure whether an issue or not but I have noticed that softs when on cold tarmac don't reach very high temps. Don't get me wrong it is always so fun to run around on soft tyres that never get very warm, sliding them sightly through corners as you tail brake the cars, but if their temps would reach a little higher then they would become the thing they are meant to, I mean to stick your car to the ground, and on cold tarmac, I mean the conditions where they are supposed to be best they won't just reach, for instance, not even 75ºC.

I find this last thing weird, and believe it to be an issue.

Hards continue to be a blast with proper car setup.

Even open wheels are driveable now btw with the new tyre revision for them.

Game has been somewhat fully fixed in what it comes to racing on all categories.

Now we need things like opening the pits at the Nordschelife and for all club layouts, you hear this SMS?, and ironing out all still remaining multiplayer lobby issues, as well as dedicated server issues too.

Also, I can't believe some believe assetto corsa physics to be better than pc2. It is always a matter of tastes, but sometimes I believe that the people who sustain this play only GT cars on that game, for factory cars in assetto corsa feel like the worse thing since slice bread, not to mention the lack of content, weather and many other aspects that made of it the lesser product all day long. Seeing how some people mistake physics for FFB is always something pretty impressive too.

Get Project cars , a good wheel like t300, and just find it yourself which of the two is the best. I think it is a matter of fact that pc2 have literally surpassed assetto in every single aspect.
 
What classes do you race at 30%? Genuinely interested .I never go below 75 myself but do notice even at 100 some classes can be beaten easily. Lucky we get to go to 120 now .

As for AC on consoles, I remember the launch AI being pretty awful. The lack of difficulty slider is a big issue as sometimes, for example, Hard is way too hard but Medium way too easy, it can be hard to find a balance.

But my biggest issue with the AI at launch was this kind of invisible detection box they had around them where you could actually see them swerve aside if the player car encroached into it too far. Was a bit odd. I've heard they patched it since then but I stopped playing it after 4 months and went back to pCARS1, and my very first race back there with AI was probably more fun than any I'd had in my time with AC .

Great physics and FFB though which can't be denied .
Your clearly much better than i am as no way id be going to 120 thats got to be Alien material.

Its not just about classes AI varies from class to class of course but also massively from track to track. Like the FBB the AI is massively inconsistant. Over on the official forums there is a 48 page thread on the AI. Trust me i am not alone on this.
 
Your clearly much better than i am as no way id be going to 120 thats got to be Alien material.

Its not just about classes AI varies from class to class of course but also massively from track to track. Like the FBB the AI is massively inconsistant. Over on the official forums there is a 48 page thread on the AI. Trust me i am not alone on this.
Yeah that's always been the case but I guess I've never felt the need to set my AI so wildly different, but then I haven't spent a lot of time with some of the classes, and almost none whatsoever with the road cars.

I'm also set and happy with my FFB and don't adjust it at all any more no matter what I drive. PCARS1 was way more of a headache in this regard.

I think the AI is better this time around, the biggest improvement is with the open wheelers cos those guys were maniacs last time around.

And also, i tried 120 once... I'm not good enough haha. And the only times I crank it to 100 is if I'm racing at Nords, as it's one of those tracks where, depending on class, you can go from 26th to 1st in the first lap.

Another spanner in the works is adjusting the AI depending on how many laps you're racing. If I do quick races I set it lower, and raise it the longer I run. It's not perfect, but at least we have a lot of flexibility.
 
Open-Wheel AI set at anything from 70 or lower will create some good stuff with minimal crashes. They start to get a sense of self-preservation in those two-wide moments where the road is narrowing to only allow one.
 
Yeah that's always been the case but I guess I've never felt the need to set my AI so wildly different, but then I haven't spent a lot of time with some of the classes, and almost none whatsoever with the road cars.

I'm also set and happy with my FFB and don't adjust it at all any more no matter what I drive. PCARS1 was way more of a headache in this regard.

I think the AI is better this time around, the biggest improvement is with the open wheelers cos those guys were maniacs last time around.

And also, i tried 120 once... I'm not good enough haha. And the only times I crank it to 100 is if I'm racing at Nords, as it's one of those tracks where, depending on class, you can go from 26th to 1st in the first lap.

Another spanner in the works is adjusting the AI depending on how many laps you're racing. If I do quick races I set it lower, and raise it the longer I run. It's not perfect, but at least we have a lot of flexibility.
Yeah defo the AI on open wheeler's is a vast improvement! The problem with the AI is you might need to start the race, come out of it set new AI and repeat till you get it right. No fun getting hammered and your left in the dust and of course no fun being 10-20 seconds in the lead. It's just a bit too much trial and error. I guess im fairly new to proper sims (PCARS 1) so maybe this is how it's always been and im just used to console racers Simcade or Arcade getting the AI spot level spot on.
 
Yeah defo the AI on open wheeler's is a vast improvement! The problem with the AI is you might need to start the race, come out of it set new AI and repeat till you get it right. No fun getting hammered and your left in the dust and of course no fun being 10-20 seconds in the lead. It's just a bit too much trial and error. I guess im fairly new to proper sims (PCARS 1) so maybe this is how it's always been and im just used to console racers Simcade or Arcade getting the AI spot level spot on.

All I know is that I always had good close battles in Driveclub, but that was due to ridiculous AI rubber-banding (tbf it did make the game fun) and every Forza game I've played (only up to 5) i remember most races being a contest between you and 1 AI car that always pulled ahead. The rest of the pack was redundant.

I'd love to try out Raceroom's adaptive AI, which are based on your own lap times IIRC. Wonder if it works well?

I think generally in gaming, the most fun I've had against AI was probably either Wave race 64 or F-Zero X. Always close, always tense.

But generally I do enjoy pCARS AI racing. If we could adjust AI difficulty after they'd set a few practice laps that'd be great, I'm too lazy to exit to the main menu every time .
 
All I know is that I always had good close battles in Driveclub, but that was due to ridiculous AI rubber-banding (tbf it did make the game fun) and every Forza game I've played (only up to 5) i remember most races being a contest between you and 1 AI car that always pulled ahead. The rest of the pack was redundant.

I'd love to try out Raceroom's adaptive AI, which are based on your own lap times IIRC. Wonder if it works well?

I think generally in gaming, the most fun I've had against AI was probably either Wave race 64 or F-Zero X. Always close, always tense.

But generally I do enjoy pCARS AI racing. If we could adjust AI difficulty after they'd set a few practice laps that'd be great, I'm too lazy to exit to the main menu every time .
Yeah i guess the "cheating" rubber banding AI can create the most fun and your right about Forza it generally was 1st v 2nd (i also ditched Forza after 5, just went in a directions i least wanted)

I didnt mind PCARS 1 AI (apart from open wheelers) but they just didnt race each other and i think it's carried over to 2 you very rarely see them racing and it's much a congo line like GT although a much much much much faster congo line :D

I really wanna try Raceroom for those sounds! Everytime i watch a video on it im amazed it sounds so god dam good.
 
Assuming you guys are on console (?), having just spent some time over the weekend with the new patch 4 AI - I'm really impressed with the improvements. I'm sure there will be some edge cases, but everything I've tried so far has been really good, at least at my pace.
Are they passinng eachother now after 1.4? Pre-1.4 at least it was like a parade, they were all 1second apart each. (Boring as heck) multi-class was useless as well because ai didn’t pass.
 
No idea on multiclass, haven't tried it (I was mostly doing 10 lap sprints from the back, so no point really). In terms of racing each other, at 80/60 they were running close together and having a look, with the occasional overtake - and they were certainly passing me if I got something a little bit wrong :). Worth saying I was running at narrow tracks where passing isn't the easiest (Bathurst and Oulton for example), so I wouldn't expect an overtaking fest.

If I was doing it 'properly' then 80/60 would be too slow at tracks I know, about right at ones I don't, but coming from last place and trying to work through the field at a familiar track was a lot of fun.
 
Update: I need to fully reverse my opinion, Changed from my ps4 to my new Computer. Doesn't feel like it's the same game at all.
Nearly everything i had problems with is now running fine. Game runs smooth on Ultra Settings even with full grid and weather on.
 
The best thing is, that braking into a corner (like Daytona Turn1) is now possible without spinning the car around, even with the stock setups and cold tyres. Makes me wonder if this was just a console thing? I guess so.
 
Update: I need to fully reverse my opinion, Changed from my ps4 to my new Computer. Doesn't feel like it's the same game at all.
Nearly everything i had problems with is now running fine. Game runs smooth on Ultra Settings even with full grid and weather on.
Is this a serious post?

So you go from a outdated piece of hardware console to running the game on a PC on Ultra settings and are shock that everything seems better with the game :rolleyes:

Take about bragging :rolleyes:
 
Is this a serious post?

So you go from a outdated piece of hardware console to running the game on a PC on Ultra settings and are shock that everything seems better with the game :rolleyes:

Take about bragging :rolleyes:

Not at all. I'm not shocked about the performance plus. Graphicswise I didn't have that much a problem with this game on ps4. The serious amount of bugs that appeared on the ps4 kept me away from enjoying this game. Nearly all game breaking issues don't appear on PC.
 
Is this a serious post?

So you go from a outdated piece of hardware console to running the game on a PC on Ultra settings and are shock that everything seems better with the game :rolleyes:

Take about bragging :rolleyes:
Actually I consider that to be a very good perspective to compare pc2 versions and serves to point out "competitive racing breaking" issues with the ps4 version.

I've long maintained that the ps4 version was a low priority port on an incapable machine, released untested by the devs, that was also bordering on an advertising scam using the PC version to sell the ps4 version, yet implying it was the ps4 version. (The UK ASA took keen interest until they found it was officially advertised by a US company they had no jurisdiction over. I'm sure more than just for convenience).

Deservedly so the devs will be left having to fix the problems for many more months to come and I expect this to be a continual headache for them. SMS clearly know nothing about implementation processes, project life cycles, QA or change control. Anything a sound business does. If it were politics, Ian Bell's ineptitude would've left his position wholly untenable.

SMS are triers though (both their best and worst trait) they were far too ambitious for their talents/business model but I now know they will get most of it fixed. However, there is a clear processing power issue on the ps4 that it is not fully capable of doing what they wanted. There are problems with the physics model that mostly only rear it's head when the ps4 is pushed- or rather, when players are at their most competitive in a full room with every realism feature on - the worst place for pc2 to fall over.

The ps4 needs it's own specific cut-down version of pc2. No amount of minor patches and tweaks will fix the issues with the hardware. If only SMS took the time to investigate this properly but then I think pc2 would never have been released for the ps4 at all...

Pc2 is only a serious competitive SIM on the PC. On the ps4 it's just a game. Don't expect to think you're a driving god because you have no idea what problems your rivals are currently dealing with.
 
I've long maintained that the ps4 version was a low priority port on an incapable machine, released untested by the devs, that was also bordering on an advertising scam using the PC version to sell the ps4 version, yet implying it was the ps4 version. (The UK ASA took keen interest until they found it was officially advertised by a US company they had no jurisdiction over. I'm sure more than just for convenience).
Got a source on this? Just tried to Google for it and closest I found was the GT Sport advert pulled.
 
Not at all. I'm not shocked about the performance plus. Graphicswise I didn't have that much a problem with this game on ps4. The serious amount of bugs that appeared on the ps4 kept me away from enjoying this game. Nearly all game breaking issues don't appear on PC.

Really? Cause the ps4 version is completely broken. The only thing that works is the practice thing. The rest is a broken joke.
And I don't believe it will be fixed.

But besides that, the game has several design issues. IN the menu and some features.
Like the licence.
You go to the official forum and you see people asking how can they improve their safety licence, cause with the wreckers, it gets hard sometimes, cause the penalty system is awful . And the answer it to don't qualify, stay behind everybody and avoid contact and just finish the race and repeat or create a private lobby with ai only and repeat. With this, loosing points.
So, to progress in the game, you need to not play the game. Lol
I wonder why there's no one online.......

And this will not change, as from what Ian replied to me in a forum, PC2 is the best thing ever.
 
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Really? Cause the ps4 version is completely broken. The only thing that works is the practice thing. The rest is a broken joke.
And I don't believe it will be fixed.
Completely broken? I understand that some parts are broken but I play mostly everyday and have not come across an issue that won't allow me to play.
Unless I have a completely different understanding of completely broken, on my PS4 copy I can race,practice and qualify on and offline without any issues.
I am not trying to be a jerk and may not completely understand what you mean by completely broken, but to me completely broken means nothing works.
 
Completely broken? I understand that some parts are broken but I play mostly everyday and have not come across an issue that won't allow me to play.
Unless I have a completely different understanding of completely broken, on my PS4 copy I can race,practice and qualify on and offline without any issues.
I am not trying to be a jerk and may not completely understand what you mean by completely broken, but to me completely broken means nothing works.

Have you tried rolling start? Cars get on top of each others alone. They get penalty. If the ones on the back stay behind they get penalty. If they pass the wreck cause by the game, they get penalty.
There's a bug that you can make your car faster 20 kmh in the middle of the race.
I've been disconnected from my own lobbies.
The ai is as good as any need for speed game that will wreck you in some tracks like if they were blind.
Completely broken = every thing has problems, from little problems, to big problems, features that work badly, etc. Nothing works properly besides the cars on track. Thank God! That's why I said the only thing that works is the private testing.
I play every day too. Cause the driving feeling, cars and tracks are nice. The rest is a amateur mess with stupid bugs.
Even the leaderboard online does not have the correct results. Wtf?
The ai is horrible, the multiplayer has tons of bugs, disconnections, stupid design choices ( you get out of a lobby and you're sent to the main menu??? ) , the penalty is worthless.

If the game was just a driving alone simulator for 15 or 20 bucks, it was great. But they sell it as the sim with the most features of all sims.
But the features are all f.... up!

It's like buying a car with all the extras, but there's not one extra that works.

And to get worst, all the attitude from sms from my experience is very bad.
 
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