Recovering from a crash - do you also lose THAT much time?

Yes, partly because of the ****** tire model, where once the tyres spin they never unspin...



I have never been more embarrassed than when this happened to me.


This has happened to me on so many occasions.
I see other people go off track, bounce off walls - and somehow magically end up on track only losing a few seconds.
I go off track, and I spin around at least 4 times before I straighten myself up, 20 seconds later...
 
I may try Monza but a good pvp racing game doesn't lock your positions so much when it's forcing you to race small cars first. That has nothing to do with skill but the game itself.

All I'm saying really is GT is a disappointing pvp experience and I thought it would be much better. Likely there are better sims out there and I'll have to find one.
 
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I may try Monza but a good pvp racing game doesn't lock your positions so much when it's forcing you to race small cars first. That has nothing to do with skill but the game itself.

All I'm saying really is GT is a disappointing pvp experience and I thought it would be much better. Likely there are better sims out there and I'll have to find one.
I still don't understand your points about 'locking positions', 'forcing to race small cars' and 'disappointing pvp experience'.

Yes, partly because of the ****** tire model, where once the tyres spin they never unspin...



I have never been more embarrassed than when this happened to me.

:lol: made me laugh... we've all been there.
 
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Yes, partly because of the ****** tire model, where once the tyres spin they never unspin...



I have never been more embarrassed than when this happened to me.


So easily done... I have to admit my recoveries got miles better once I realised I was oversteering, basically, I find you need to try to get back on track with as little steering input as possible. Even if this means a slightly longer route back.

Generally, my thinking goes:

1. I am going off tap brakes until actually off,
2. Once on the grass, get off the throttle completely,
3. Initial steering input should be small,
4, Once a straight line to the circuit is formed hit the throttle and go,
5. Lift off the throttle as you touch the tarmac,
6. Then back on the power...

Now, this sounds a bit long winded but this whole process can be completed in less than a second, yesterday while doing the Gr3 race I ran wide at the hairpin at Maggiore while in 2nd on the last lap! I kept my cool, rolled through the gravel and only lost 0.8 of a second. First place span on the second to last corner and I won the race :)

Yesterday was a good day all in all actually, I consider myself a bit slow around Maggiore but I rarely make a mistake there so managed to win 2 out of 3 races, now keep in mind I have only won a single race prior to yesterday as well (despite loads of podiums!!!) :) Had some brilliant races as well, one of the wins was a four-lap hunt from second the other was a drive from 6th to 1st and a 5 second lead at the finish :)
 
I may try Monza but a good pvp racing game doesn't lock your positions so much when it's forcing you to race small cars first. That has nothing to do with skill but the game itself.

Nobody is locking anyone's position. If you can't catch up it's because you drive too slow. Pay your dues in the back of the pack like everyone else and learn to drive faster (I am).

I still don't understand what you think the game should be doing when the static nature of the lineup is only dependent upon the respective racers on the track and their consistency in performance. None of that has anything to do with how the actual game performs and could happen in any racing game on any given day. Hell, I've seen it happen in a GTA race with the drafting and rubber banding turned off.
 
@Robben. Daily races can't change your car specs is what I mean. No realistic crashes. This is an arcade game then, more pole position than sim. It leads to little to no changes in placement.

Maybe championship mode is better? But I'm not sure it's worth trying from what I've seen

@ballptpen, I don't know maybe I expected actually realistic races or too much from gt
 
Elaborate? There are loads of cars to choose from n 2 of the 3 daily races.



You think this would be a good thing?
I do. In a sim. One that's supposed to penalize bad racers. Otherwise why? Then it is just need for speed sort of.
 
@Robben. Daily races can't change your car specs is what I mean. No realistic crashes. This is an arcade game then, more pole position than sim. It leads to little to no changes in placement.

Maybe championship mode is better? But I'm not sure it's worth trying from what I've seen

@ballptpen, I don't know maybe I expected actually realistic races or too much from gt

Still not sure what you are getting at but loads of people, myself included have lots of great races online. Sure you get rammed every now and then but most of the time it is great fun and unlike other 'Sims' as you put it you don't need F1 level driving ability to be able to race online :)

Also I am not sure this is the site to complain about Gran Turismo games :D
 
... what he does with his bread is between him and the bread.

13-kurt-busch-wonder-bread.png
 
Well there are always fans who refuse to think critically about the game they play. GT has a few things right. I do not think they have their daily races right in the least, if they are saying front page they are a sim. Let me put the tires I want on, do realistic crashes, have conditions matter. These are the things that make real competition and placement, and inflict real penalties on bad behavior

I appreciate the wonderbread humor tho.

How about McDonald's

NASCAR hurts me

@Sean Renon: don't you think your post is reportable?
 
@Robben

@ballptpen, I don't know maybe I expected actually realistic races or too much from gt

Realistic races are actually pretty boring specifically for the reasons that you're talking about. Typically a racing lineup of drivers will break up into their respective lap time groupings and race within their expected group of competitive racers. Aliens fight for first, normal people for 4th through 8th, and then in Gran Turismo Sport, Mad Max Fury Road in the back.

The GR rated races change things up a bit primarily due to car variances which determine everyone's varying brake lines which can cause disruption of everyone's usual lap times.

Unless the game manipulates player speeds via artificial game mechanics (like rubber banding) then none of this actually has anything to do with the game.
 
I guess we have different opinions. There are more artificial influences in GT and less interesting races with more lock ins than any more realistic sim I've seen. At least in daily races which is what this is about.

If there's some better mode of GT for this, I'm open. It's a sim, I would have thought they'd have online matchmaking for realistic races somewhere. Are custom races the only places for that?
 
I think I read it somewhere on this forum, but I have been using this rule.

When I make a mistake, and if at all possible I just let the entire field pass me before I try to get back on so I always end up last. Sometimes the game will automatically put me back on the track and i get going. Even though I am ghosting, an idle car sometimes causes havoc as others try to react because they think the car will stop ghosting soon.
 
I guess we have different opinions. There are more artificial influences in GT and less interesting races with more lock ins than any more realistic sim I've seen. At least in daily races which is what this is about.

If there's some better mode of GT for this, I'm open. It's a sim, I would have thought they'd have online matchmaking for realistic races somewhere. Are custom races the only places for that?

What artificial influences in the game are effecting racer lap times relative to each other?

If a guy is consistently 1 second faster than you, you're never going to catch him let alone stay near him in a race. It is not uncommon to be ranked in-between racers by as much as half a second in the lineup. If all of the cars are exactly the same, how do you expect dynamic lineup changes to occur during the race?

iRacing is the gold standard when it comes to simulated racing and it's not uncommon to see races where people stay in their relative lineup placement throughout a race.
 
An absolute hypothetical. Other than so called 'aliens' no general body of competition racers is consistently + or - over the course of the race at entry levels. Sure if you are racing a top tier race but not when you start in class E or D. If thus was a realistic simulated game, players at entry level would be all over the place.

But that's not 'fun' I get it. Which is why you can't change your car around etc.

Here is the irony for me....GT has thus big sportsmanship push but it can't handle what makes people competitive. I think, tbh, there's a cash grab in this like any other AAA title, sort of like the war shooters who put up the illusion of realism, then you magically recover health during a battle.

Sorry to be so harsh I get you guys like this game. It's my fault I thought it would be something else, or as you ranked up maybe it would change but it doesn't sound like it does from what I'm hearing
 
An absolute hypothetical. Other than so called 'aliens' no general body of competition racers is consistently + or - over the course of the race at entry levels. Sure if you are racing a top tier race but not when you start in class E or D. If thus was a realistic simulated game, players at entry level would be all over the place.

But that's not 'fun' I get it. Which is why you can't change your car around etc.

Here is the irony for me....GT has thus big sportsmanship push but it can't handle what makes people competitive. I think, tbh, there's a cash grab in this like any other AAA title, sort of like the war shooters who put up the illusion of realism, then you magically recover health during a battle.

Sorry to be so harsh I get you guys like this game. It's my fault I thought it would be something else, or as you ranked up maybe it would change but it doesn't sound like it does from what I'm hearing

From what your “hearing”, it’s the opposite of what you’re saying. You just don’t want to listen to them.
 
No you aren't listening to me, though they are

It's fine. Any video game purchased is what it is. The smart thing to do is not play the next one if you don't like it, but the one, any game purchased, might as well be played. It's not like you get money back.

As I see it, you unlock daily cars as long as you don't drop. So this is a good racers for the kids and to unlock beautiful looking cars. You can circle the track and it doesn't really matter what you do as long as you finish.

The guy who stops on the track to stay as a ghost says everything to know about GT.

I'll do that with this game and seek out another that really rewards competition. This game can be candy.
 
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No you aren't listening to me, though they are

I am. You’re stating tons of things that are not true and 2 things that are.

Yes, cars don’t have damage in daily races, but I think that’s ok. The sand trap is bad enough already, specially if you are crashed into and you’re not at fault. Damage would be too frustrating and people already complain to much... right??

Yes, you can’t change cars, when it’s a ONE MAKE RACE.


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Removed. I’m falling for the troll here.
 
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We're just disagreeing Nando. I don't find the way it is interesting much at all. You should be able to change your car settings in any way you like in the daily one makes. Having the same car model is already restricting enough.

But it is about the race too. Damage is part of competition, and so is dealing with it. In a sim. Not in an arcade game of course
 
We're just disagreeing Nando. I don't find the way it is interesting much at all. You should be able to change your car settings in any way you like in the daily one makes. Having the same car model is already restricting enough.

But it is about the race too. Damage is part of competition, and so is dealing with it. In a sim. Not in an arcade game of course

Personally, I’d like damage. But I don’t think people are ready for that. About setups, I used to like setting up cars, but now I just think is something a few will do... then, some people will copy... and the majority will not even try.
Not having setups enabled evens the field and makes us develop skills to handle situations we're not comfortable with. I think setups are one of the things that were holding me back, because I’d just hide my bad habits and lack of skill behind them.
 
Well not really, driving skill is a skill.

But setting up your car is strategic, and that's a skill too.

I believe in a sim that's really taking this on, an honest player, say like yourself, can be honest about everything. You might not really be hiding behind your settings just based on that you tell the truth about it. But I'd rather have you in my race for sure, and if you beat me because you were more strategic with your car set up, I think you would deserve to win :)
 
4 posts has nothing to do with experience in racing games. There is zero placement movement I see in the daily races. No matter where people place , they finish within one place of where they start in every race I've seen so far. That is nothing like real racing. It's no matter if you qualify first or last.

I just wouldn't recommend sport to anyone for racing. Noob or experienced player. Not got pvp anyway, which I thought was the point of sport

I couldnt disagree more with you. I started at the back in 2 daily races at Interlagos this morning before work. I did not have time to qualify so I started dead last in 20th place in the first race and finished 6th and the second race I started 18th and finished 7th. I am B/S rated and raced with drivers rated from D/A up to A/S. I didnt do it by setting and resetting fast lap, instead I ran consistent race laps about 1 second off of fast lap and avoided making mistakes. I think the reason so many players crash and go off course is that they do not understand the difference between qualifying and race laps. More than likely if you are trying to race at qualy speed you will go off track or spin. I follow guys until they make a mistake or miss an apex which can greatly affect straight line speed. If people did not race to win from last place or try to win an 11 lap race in the first corner of the first lap they would probably do much better in this game. There is way too much impatience, they should be racing for a good finish rather than trying to win every race. There is also way too much fighting for position at the back of the field, if I am 5 seconds behind you and I make that up in a lap and a half I am probably faster than you, letting me by would be the smart choice, we will both lose less time but people would rather fight for 12th place with 7 laps to go and risk their S/R taking a beating, it just doesnt make sense to me.
 
Well not really, driving skill is a skill.

But setting up your car is strategic, and that's a skill too.

In video games setting up your car is about googling the most current meta tune for your car and then nobody can be competitive unless we are all using the same glitched tune job.

Sorry, but you can't get realistic races with video game tuning allowed. I did a lobby race the other day and the cars were so badly tweaked they were lapping my stock car settings. I didn't have the time to dig in and find a tune to beat whatever weird glitch ride height they were exploiting so the entire race was pointless.

Short of iRacing, this is the most realistic racing I've seen. In no other game have I seen a lineup of 10 or more cars race single file into a chicane. It screws up more often then not, but at least people are trying to drive correctly in this game.
 
This is weird though as in 87 races (that @jasguer's site has recorded), I have:

Lost positions in 18 (40 positions in total)
Stayed the same in 15
Gained positions in 54 (147 positions in total)

Basically, he's trolling.

Where and how do you get this info?? I use KUDOSPRIME to see some GT stats but I dont positions gained and lost.
 
Well not really, driving skill is a skill.

But setting up your car is strategic, and that's a skill too.

I believe in a sim that's really taking this on, an honest player, say like yourself, can be honest about everything. You might not really be hiding behind your settings just based on that you tell the truth about it. But I'd rather have you in my race for sure, and if you beat me because you were more strategic with your car set up, I think you would deserve to win :)

You know that lobbies have tuning available right? you can either set a lobby room up yourself and put on heavy damage, tire options, and tuning or go find an active one that already has what your looking for. If you are only after ranked play, then try the longer races in Race C, where there is pit strategy and a chance to make up lost time over a 10-15 lap race. I cant tell you how many times ive messed up and dropped a ton of positions to make them all back up by the end of the race. Overtaking happens all the time in sport mode.
 
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