Red Bull Interviews Kazunori

  • Thread starter JoshDevil
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...Rebull? Who dat?

Oh, RedBull. Huh. Well yeah, the game isn't finished yet, right? I mean, PDI still have a, uh, less than four months to polish up the game.

That's plenty of time, see. :dopey:
 
...Rebull? Who dat?

Oh, RedBull. Huh. Well yeah, the game isn't finished yet, right? I mean, PDI still have a, uh, less than four months to polish up the game.

That's plenty of time, see. :dopey:
Depends on the type of tweaks you intend to make.
 
Depends on the type of tweaks you intend to make.

...Indeed. Personally I think GT:S looks good visually despite some issues here and there. Hell, at one time I even said the gameplay I saw was Don Draper smooth.

Having said that, all these talks of things still being worked on is kind of grating on my nerves.

By now PDI should be full-on bug squashing, not working on more visual eye candy. Four months before launch, probably three months before the game needs to go gold for mass manufacturing and shipping, that's not a lot of time left.

I don't wanna jinx it, but... nope, I won't mention the d word. Nope.
 
You know I do have to wonder, just what IS finished at this stage? By Kaz's own admissions and what we've seen..

Graphics - Not finished, 50 - 60% of what they want them to be
Sound - Not finished, supposedly only a handful of cars are where they want them
Cars shown at the event - Not all finished, some without interiors
Tracks at the event - not finished, going through huge changes daily
Spectator mode - 10% finished
Rally mode/system - They're not sure how it'll be implemented
Damage - Supposedly being worked on but not ready to be shown off

Last time I checked beta meant a feature complete piece of software that just required final polishing, bug-fixing and minor tweaks. Not this.

That then leads directly into the question, what will be finished on release day? With the time left, I'm guessing not even close to everything.
 
You know I do have to wonder, just what IS finished at this stage? By Kaz's own admissions and what we've seen..

Graphics - Not finished, 50 - 60% of what they want them to be
Sound - Not finished, supposedly only a handful of cars are where they want them
Cars shown at the event - Not all finished, some without interiors
Tracks at the event - not finished, going through huge changes daily
Spectator mode - 10% finished
Rally mode/system - They're not sure how it'll be implemented
Damage - Supposedly being worked on but not ready to be shown off

Last time I checked beta meant a feature complete piece of software that just required final polishing, bug-fixing and minor tweaks. Not this.

That then leads directly into the question, what will be finished on release day? With the time left, I'm guessing not even close to everything.

Exactly, he makes it sound like the game is years off. It's probable that they've got the visual aspect down but can't get it to run on a decent performance level just yet.

Everything else though is very weird, so either this gets delayed (betting on it) or it will release early and get endless updates or both.
 
Exactly, he makes it sound like the game is years off. It's probable that they've got the visual aspect down but can't get it to run on a decent performance level just yet.

Everything else though is very weird, so either this gets delayed (betting on it) or it will release early and get endless updates or both.

I'd put my money on both given PD's history.
 
Scapes would be my guess, for a lot of the people not working in a specific area (Modelling, Sound, Physics etc). A Lot of tech going on there.

It's impressive for sure but surely not :lol:
 
You know I do have to wonder, just what IS finished at this stage? By Kaz's own admissions and what we've seen..

Graphics - Not finished, 50 - 60% of what they want them to be
Sound - Not finished, supposedly only a handful of cars are where they want them
Cars shown at the event - Not all finished, some without interiors
Tracks at the event - not finished, going through huge changes daily
Spectator mode - 10% finished
Rally mode/system - They're not sure how it'll be implemented
Damage - Supposedly being worked on but not ready to be shown off

Last time I checked beta meant a feature complete piece of software that just required final polishing, bug-fixing and minor tweaks. Not this.

That then leads directly into the question, what will be finished on release day? With the time left, I'm guessing not even close to everything.
Building the new engine took up a lot of the time, new game engines usually take years
 
You know I do have to wonder, just what IS finished at this stage? By Kaz's own admissions and what we've seen..

Graphics - Not finished, 50 - 60% of what they want them to be

Graphics is something that can evolve very quickly.

For example, during London event, according to Jordan, they have greatly improved framerate in a day.

Sound - Not finished, supposedly only a handful of cars are where they want them

We don't know how many cars haven't the quality they want.

Cars shown at the event - Not all finished, some without interiors

Source ?

Tracks at the event - not finished, going through huge changes daily

As you say, huge changes are made per day. Like graphics, it's can change very quickly. The longest in the modeling of tracks is the track itself. Add trees, spectators, it doesn't take long.

And, there is just Nurburgring which wasn't completed at the time of London event. Today, I suppose it is.

Spectator mode - 10% finished

During Japanese event, we saw a good improvement in this mode. Personally, I think this is something they will continue to improve after release.

Damage - Supposedly being worked on but not ready to be shown off

Nothing says that the damage isn't ready.

Last time I checked beta meant a feature complete piece of software that just required final polishing, bug-fixing and minor tweaks. Not this.

That then leads directly into the question, what will be finished on release day? With the time left, I'm guessing not even close to everything.

The content is definitely ready.

They went into bug fixes, polishings and improvements phases.
 
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Lot's of yadda yadda, people shouldn't expect many differences to what we've seen so far. If it will be improved, great, but I doubt it will look and sound much better than what we've seen.

I respect Yamauchi for what he's accomplished and he's a nice guy, but he talks a lot like Peter Molyneux, which means mostly empty phrases.
 
Building the new engine took up a lot of the time, new game engines usually take years
New game engine? Where did that come from? Either way it doesn't seem that different from GT6 (Not that that's a bad thing in terms of graphics) at least visually and from crash physics.
 
That then leads directly into the question, what will be finished on release day?
Doesn't matter what's completed because,:
images
 
Lot's of yadda yadda, people shouldn't expect many differences to what we've seen so far. If it will be improved, great, but I doubt it will look and sound much better than what we've seen.

I respect Yamauchi for what he's accomplished and he's a nice guy, but he talks a lot like Peter Molyneux, which means mostly empty phrases.

2999374-8194131681-dont-.jpg
 
During the public presentation at Copper Box, Kaz also referred to them being one of the few developers remaining who build their own in-house engines and how that increased the work required for GT Sport. But that's offtopic to this thread.

Nice article you found @JoshDevil 👍
Which developers don't use their own in-house engine?
 
Which developers don't use their own in-house engine?
Quite a few devs choose to buy engine licenses from others. For instance, the original Mass Effect trilogy all ran on a heavily modified Unreal Engine 3. There are also many other popular game engines that other devs purchase licenses for, such as the id Tech series and Unity, which is popular among indie developers.
 
...Those who bought Unreal engine from Epic. :P

Quite a few devs choose to buy engine licenses from others. For instance, the original Mass Effect trilogy all ran on a heavily modified Unreal Engine 3. There are also many other popular game engines that other devs purchase licenses for, such as the id Tech series and Unity, which is popular among indie developers.
Let me rephrase then. Which developers in the same genre as PD, i.e. driving and racing simulation, don't use their own game engines? Eg. T10, SMS, Kunos, Codemasters (all console racing devs).
 
Let me rephrase then. Which developers in the same genre as PD, i.e. driving and racing simulation, don't use their own game engines? Eg. T10, SMS, Kunos, Codemasters (all console racing devs).
In that case, I believe almost all racing game studios use their own custom engine.
 
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