- 9,401
- Western Sydney
- mustafur
It's not the fact it is terrible, Rockstar just haven't given it a shot, Some cases a fully Non-Linear story can work(such as Fallout New Vegas) but even just a bit more options now and then would be a massive difference, the quality can still stay high when the options don't get excessive.Linear games like Last of us, Uncharted, GOW and also RDR 2 choose to tell their own epic coherent story. All my favorite games of all times are linear and do not think story choices would have improved the experience. Personally I never understood the fuss about linear vs non-linear games. To me a story told well always beats a game with a mediocre story that gives you multiple story choices. What do player choices add to that experience?
That said different people like different games. Some like non-linear games like Skyrim some like an epic story about betrayal, love, comradery in RDR 2.
To explore non-linear story telling. Any tips on which games RDR 2 should have taken an example?
It's clear though coming into Red Dead 2 that it's choices where not going to be possible due to the fact the first instalment is giving you answers for the second before you even play it. But it would be a good addition for the next GTA.