Has anyone been able to take a look at the sound files?
Do we have any more or new engine samples compared to FH3?
So this is another fun one. The nicer sounding cars in FH3 such as the Audi RS3, Fiesta XR2, Merc A45, Lambo V12s and so on used what they called Granular Synth. Those sounds are returning in FH4 and I assume will be used where applicable, like using the RS3's sound on the 2010 TTRS.
Because the zip files for these recordings are loose files, I can look at which cars they recorded. Just bear in mind that as sounds can be used on multiple cars, the names of the files don't necessarily relate to a car in the game (for example, FH3 had a recording of a Vauxhall VXR8 for some V8s but the car wasn't in the game).
The format of the names is enginelayout_car_source, where source is engine, exhaust, interior, intake, etc. Each source is a separate file for the same engine, so F6NM_GT3_14_Eng, F6NM_GT3_14_Exh, etc. I've ommitted these for readability, so these are just enginelayout_car. I'm not sure what the letters after the layout (such as I4
NC and F6
NM) mean, I assume they relate to the aspiration but there are quite a few variations.
Anyway, these are the recordings from FH4's files:
- F6NM_GT3_14 - new to FH4, guessing from a new GT3 to be used on the newer 911s
- F6NM_GT3 - new to FH4, I assume from a slightly older GT3 to be used on whatever the _14 doesn't fit
- I4NC_Classic - was in FH3 where it was used on the Fiesta XR2 and similar sounding cars
- I4NC_Fiesta - new to FH4, this one is confusing as the old Fiesta used the Classic recording, so maybe it's a different Fiesta or they've changed Classic to where it doesn't suit the XR2
- I4NM_Redtop - was in FH3, unsure what it was used on, possibly the buggies
- I4NV_Bentley_Speedster_1938 - new to FH4, self explanatory
- I4TM_A45AMG - was in FH3, used on the A45 and Mini JCW
- I4TM_RallyEvo - was in FH3, used on the Focus RS RX and anything that shared its sound
- I5TM_RS3 - was in FH3, used on the Audi RS3 and Donkervoort
- I6NC_BMWE36 - new to FH4, I'm guessing this will be a more suitable straight 6 sound that the BMWs have been lacking
- I6TM_Diesel - new to FH4, unsure what will use it, maybe the Unimog?
- I6TM_SkylineR33GTR - was in FH3, this was the annoying one shared between the BMW M4, Skyline R34, non-HE Toyota Supra, etc which didn't suit them
- I6TM_Supra - was in FH3, not sure what used it as it only has Engine and Intake recordings and the Supra used the one above
- V6TM_GTR - was in FH3, used on Nissan GTRs
- V8NC_Mustaro - was in FH3, seems to only have been used on a Chevy Trophy Truck
- V8NM_C63AMG_v3 - was in FH3, used on modern V8 Mercs such as the C63, E63, and AMG GT models
- V8NM_Cayenne - was in FH3, used on the Lamborghini Urus
- V8NM_Munaro - was in FH3, despite the mis-spelled name, was used on the 1995 and 2000 Mustangs, Chevy SS/Commodore, etc
- V8NM_SVTRaptor - was in FH3, was incorrectly used on the 2017 Ecoboost Raptor and some others
- V8NM_VXR8 - was in FH3, weirdly only used on the pre-order GT350R and not the normal one, blended with the C63AMG sounds
- V8TM_C63SAMG - was in FH3, weirdly only used on the pre-order C63S, non-present Audi RS7, and blended with the Cayenne sounds on the Urus
- V8TTM_McLaren720S - new to FH4, self explanatory
- V8TTM_McLarenSenna - new to FH4, self explanatory
- V10NM_Gallardo - was in FH3, used on the Audi R8s and Gallardos
- V10NM_M6E64 - was in FH3, mis-named as the E64, weirdly only used on the non-HE Huracan and pre-order R8 where it's blended with the Gallardo sounds
- V10NM_Viper - new to FH4, self explanatory
- V12NM_Aventador - was in FH3, people hated this one as it was the infamous V12 swap's sound
- V12NM_Ferrari - new to FH4, self explanatory
- W16TM_Bugatti_Veyron - new to FH4, will likely be shared on the Veyron and Chiron, this one will be interesting to hear the improvement
The Granular Synth sounds were only used on something like 20-40 cars in FH3 and some of them were used on the wrong cars, but they were way, way higher quality and detail than the rest of the cars, which used the typical Forza audio. Seeing that they're expanding the list of recordings, and likely applying the existing ones to more cars, should see a big improvement in overall audio.
Hell of a long list and an awful lot of text, but it should answer every question someone might have about the audio, what's new, and how FH3's cars used the same system.