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As a fan of Halo I do really enjoy the Warthog.
BTW guys, I must take this off my mind??. Knowing backwards compability... Can I play Forza 1 on the Xbone??. Because that, and FH1 and 3 will be my jams after getting the Elite Xbone soon™
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Thanks for the feedback, but I was talking about Motorsport 1. Not Horizon, I know that's backward compatible alreadyFH1 is backwards compatible.
Just an FYI:
Forza Horizon EOL coming Oct. 20
While we’re reveling in the euphoria of launching a brand-new Forza game, I do have an important update regarding the original Forza Horizon. On October 20, the original Forza Horizon for Xbox 360 will reach “End of Life” status. That means that the game and its associated DLC will no longer be available for purchase. Players who own Forza Horizon before that date will still be able to download and play the game and its associated content as normal. After that date, however, Forza Horizon and its associated DLC will no longer be for sale.
Source: http://www.forzamotorsport.net/en-us/news/wir_9_23_16
Thanks for the feedback, but I was talking about Motorsport 1. Not Horizon, I know that's backward compatible already![]()
Yup, I find it disappointing that Turn 10 didn't add any new visual mods other than the widebody kits. I was hoping to see more options for other cars. A lot of them still just have the generic Turn 10 spoiler and splitter for upgrades.
Slowdowns for me occur anytime I'm purchasing upgrades or messing with the vinyl/paint editor. Dunno if hardware has anything to do with it seeing as I have a launch edition Xbox but I'm not sure.Is anyone else having issues where the game takes forever to load things up? Just today I tried going to my cars but it would never load up my cars.
I also had slowdowns too when I was saving a wrap I made for my GT-R. The game would just keep saving for all eternity. Thank god no save data was lost.Slowdowns for me occur anytime I'm purchasing upgrades or messing with the vinyl/paint editor. Dunno if hardware has anything to do with it seeing as I have a launch edition Xbox but I'm not sure.
On another unrelated note, if you want mad ATV Offroad Fury 2 vibes just make an ultimate-air centered bucket list challenge with What's Golden playing![]()
Multiplayer probably. Not sure about anything else that is locked for non gold users. I heard something that if you're on PC, you don't need a membership to play Forza Horizon 3 online.Can anyone tell me which features won't be available if you don't have Xbox Live Gold?
That is correct.I heard something that if you're on PC, you don't need a membership to play Forza Horizon 3 online.
Honestly, I was expecting Turn 10 to tackle body kits for cars other than the full on upgrade heroes. Sure, what we got is a great start, but I think they could have added a few more.What were you expecting?
My apologies, I didn't mean just widebody, I was thinking more of "upgrade heroes" and I'm looking at the "upgrade heroes" section of the game. I only see close to 50 cars, not 100. It's not a bad number for upgrades on cars, but it comes a bit short of what I was expecting.New parts for close to 100 cars. Widebody Kits, Blowers, Rally/Off-Road Parts, Roof Racks, Roo Bars etc.
You're right, that would be an unreasonable expectation if that was true, except that I didn't expect that. There were a good amount of cars from the previous games that had some decent upgrade options already. All I wanted was a few more body options given to cars that still were limited to the generic splitter and spoiler. Visual mods that would include factory parts and spoilers like there was on some cars in the game already or parts that were in previous Forza titles that were scraped.There was no way we'd be getting new options for every single car in the game.. thats just an unreasonable expectation for a game with 350+ cars.
Except that it's actually not. There is little change to the customization aspect from an aesthetics standpoint, aside from the new hero kit upgrades.Well I mean the bolded is just straight up false.
What I was expecting was more in terms of the older kits to return, except, for the most part, it seems like a port of a lot of stuff we already had rather than a substantial upgrade to the system. Not once was it asked for customization on all cars, but there is a ton of missed potential there. Not everything has to be Rocket Bunny this, or Liberty Walk that. There's more to the world then those overrated kits.What were you expecting? We had a post from a Turn dev outlining what exactly we would be getting in terms of customization before launch. New parts for close to 100 cars. Widebody Kits, Blowers, Rally/Off-Road Parts, Roof Racks, Roo Bars etc. There was no way we'd be getting new options for every single car in the game.. thats just an unreasonable expectation for a game with 350+ cars.
It's a good step, I agree. I very much like the fact that we're not forced with one Driver selection, or the fact that I can change my license plate to my liking. I also like the sidewall text on the tires. However, I don't agree that it was huge.I think what we got was a huuuge step in the right direction and a much needed refresh that should hopefully be the building block to further customization improvements in the franchise.
Regarding the pics, I thought GTPlanet auto-copied any images larger than 800x and re-uploaded them. I remember that being a feature when I was a regular here (during the days of Gran Turismo 6), apologies for not doing the re-size myself, I simply copied my code from the official forums. I'll remove a bunch of pics to make it easier.PJ, nothing wrong against you or your work (which is simply stunning, by the way), but is there even such a thing as a Horizon paint thread yet? I haven't seen anything of the sort on the game's main sub-forum... The pictures are pretty darn detailed, but they slow the thread somewhat because of their size. Plus, if you did post all those pictures on the paint thread itself (if it exists), I highly doubt they would go amiss.
Again, nothing against you, just wondering that's all.
Regarding the pics, I thought GTPlanet auto-copied any images larger than 800x and re-uploaded them. I remember that being a feature when I was a regular here (during the days of Gran Turismo 6), apologies for not doing the re-size myself, I simply copied my code from the official forums. I'll remove a bunch of pics to make it easier.
As for a paint thread, I saw one with 7 posts that went up a few days ago.
And I see you have posted your pictures over there as well. If people somehow miss that, they certainly do not understand the work you put behind your liveries. To be honest, I am far from being the greatest painter in the world, but even I recognize just how difficult it can be to do all that with Forza's livery editor. It's not just plonking logos into it and do a livery with a snap of the fingers...
That's partly why I stopped painting in Forza Motorsport 6 so early. I was putting in all of this time and effort and the lack of a Storefront meant that almost nobody would see my work unless it was a contest winner (which makes them show up first whenever somebody buys a car). I did have 33,000 downloads by the end of it but if I didn't put those designs into contests the final total would have only been a few hundred.
At one point I thought "why put 20+ hours into a Forza paint when I can spend that time on "real work" and get better recognition for it?" and stopped painting altogether. 5 months later I had this to show for it:
It didn't help that Turn 10 basically turn their back to painters by regularly featuring photo contest winners, but almost never sharing livery winner pics.
For Horizon 3, I won't go back into full-on painting as I don't want to sink that much time into it. I'll make some simple designs using the database of logos I already have, but I doubt I'll make many new logos from this point onwards. For reference, the green MX5 I shared took me about 30 minutes in total as I only used existing logos to create it. A logo alone takes about 2 hours if you want to do it properly.