Relaxed, General FH3 Chat

  • Thread starter RacerPaul
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That's not even the best part:
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Pity there aren't any dished 5-spokes like the AMG Pentas in the game, but I suspect some of the retro-look HREs will look alright.
 
As much as I complained about the class voting before BM came out, I kind of wish that system stayed. I have trouble finding populated servers for no-contact racing even during peak hours now. If I want to do no-contact at all outside of peak hours I'm kind of forced to pick S1/S2 class. I'm lucky if I can find a no-contact A class during the day and I haven't been able to play no contact D/C/B Class racing at all because I never find anyone else to race.
 
I've already banked promo shots of the AMC Pacer and Mercedes 300 SEL driving around in traffic. It's silly how readied content like the AMC won't unlock until a week into April. I understand that Forzathon follows a planned schedule to keep things fresh, but I think they stretched things too much by not making the Pacer a March barn find for all players. I'm just saying because the gap between inclusion and availability is so huge.
 
PG/T10 seem to be getting quite lazy regarding many of the new car sounds!

I can understand them re-using the same samples for some of the vehicles, but surely they could tweak them to be a little more accurate sounding!

If not hire another sound guy!!! :lol:
 
Did everyone else who's VIP suddenly get gifted all the previous VIP gift cars? I logged in today to see I had 5 gift notifications. I have like 7 '92 NSX's now and 5 Toranas without buying either car ever. :lol:
 
Well, I'm taking a break from completing the championships since I finished all of the ones on circuits and sprints. There's now trails and cross country events left and I don't feel like doing those right now, back to rivals.
 

That has to be the most professional-looking Reliant Regal in Horizon history... Actually. scratch that, it may very well be the most professional-looking in real-life Regal history. :lol:

I have no idea what warranted such a well-planned livery for a Regal, but it's one way to showcase your talents...
 
Has anyone noticed how the game sometimes levels up the player for no apparent reason? I've spent some time on Blizzard Mountain over the past couple of days and this has happened a few times now. For example, I can complete an event which may just barely provide the XP needed for climbing to the next level, which is normal. However, within two minutes I may level up once more without doing anything to make it happen. We all know that the average skill chain doesn't result in something like +20.000 XP, so I fail to see what it is that triggers these huge and instant boosts in XP.
 
Well, I just been trying to create my own logos and I know one thing that this game needs to improve on; the livery editor. It's getting annoying that there's such a limited selection of decals when previous Forza titles had more types to choose from. For instance in Nissan, I use to be able to find Nissan and Nismo decals for all of my Nissan cars and now there's just the modern Nissan logo.

Having to make so many of my own logos feels like a chore sometimes.
 
10 games in I doubt there's gonna be much change to the livery editor now. If you know how to use it, there's very little they can do to improve it. It's the models themselves that need improving, so the shapes can fit cars more organically and remove restrictions such as unpainted areas. I'd love to colour code something like the new NSX with the grey grille surround for example.
 
Well, I just been trying to create my own logos and I know one thing that this game needs to improve on; the livery editor. It's getting annoying that there's such a limited selection of decals when previous Forza titles had more types to choose from. For instance in Nissan, I use to be able to find Nissan and Nismo decals for all of my Nissan cars and now there's just the modern Nissan logo.

Having to make so many of my own logos feels like a chore sometimes.

While I sort of agree, my issue isn't so much with the limited selection, but the utterly crap quality of what is there. I'm afraid to use anything other than at about 10% of its stock size thanks to the pixelation.

I agree with @VXR: the big issue for me would be the limitations. In addition, being able to select the materials for the shapes, much like the base paint, would be a huge addition.
 
While I sort of agree, my issue isn't so much with the limited selection, but the utterly crap quality of what is there. I'm afraid to use anything other than at about 10% of its stock size thanks to the pixelation.
I get annoyed with that too, but it honestly still doesn't bother me as much as the limited manufacture selection. I don't understand why Turn 10 is being so limited with it.

VXR
It's the models themselves that need improving, so the shapes can fit cars more organically and remove restrictions such as unpainted areas. I'd love to colour code something like the new NSX with the grey grille surround for example.
Oh right, that too; I do find it annoying that there are certain areas on cars that can't be painted on such as the trim of my e36 BMW M3 for instance.
 
Well, I just been trying to create my own logos and I know one thing that this game needs to improve on; the livery editor. It's getting annoying that there's such a limited selection of decals when previous Forza titles had more types to choose from. For instance in Nissan, I use to be able to find Nissan and Nismo decals for all of my Nissan cars and now there's just the modern Nissan logo.

Having to make so many of my own logos feels like a chore sometimes.

I agree that making logos is a chore, but there is a simple reason for why we don;t get a better selection of manufacturer decals: licensing.

Each brand represented in that part of the editor needs to have an agreement with Turn 10 / Microsoft in order to give them permission to display said logos. If a manufacturer has told Microsoft "you can use ___ but you cannot use ___", then that's what will happen.

This should make the logo creation process easier though, it's how I make all of mine:



VXR
10 games in I doubt there's gonna be much change to the livery editor now. If you know how to use it, there's very little they can do to improve it. It's the models themselves that need improving, so the shapes can fit cars more organically and remove restrictions such as unpainted areas. I'd love to colour code something like the new NSX with the grey grille surround for example.

The editor's not going to drastically change, unless Turn 10 are okay with making every single painter start from scratch. Right now, the ability to export your content to future releases is a huge convenience, one that painters take full advantage of.

As for painting onto the cars themselves, that's all down to how texture mapping works. While buggy areas are annoying, you have to understand that hundreds of cars need to have this tool applied to them, and there is inevitably going to be a drop in Quality Assurance when you're working on a project this large.

What we as painters are doing is essentially drawing on top of a texture map; we're not painting on a 3D surface even it that's what the end result looks like. You are covering a file like the one below with your own custom elements, and the end result is the livery on your car.

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