Relaxed, General FH3 Chat

  • Thread starter RacerPaul
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Forgot to reply yesterday, but yeah, I saw that one :P. I improved my lap time a little bit yesterday, but I don't think I can go much faster with the Civic.
I think I hit my limit with that Subaru, was the 3rd car I tried.

Whose tune do you have on your Evo VI? The one I used was quick but tricky to drive.
 
People that know me,know that I am not the biggest fan of American cars,but I must admit I was impressed with the ZL1's agility and ease of use.:) I think it will get a bit more use later on,also I came across a pesky C7 H3 who ran me close a couple of times,do we have that yet?
 
Just bought the game. Is it possible to play through the game, using only one car?
FWIW I had a week off a few days ago and was blasting through Blizzard Mountain with just a Warthog and a 2004 Impreza.
 
Forgot to reply yesterday, but yeah, I saw that one :P. I improved my lap time a little bit yesterday, but I don't think I can go much faster with the Civic.
Is this the same Civic I was struggling with yesterday? I was getting 52s in my 512TR.
 
Is this the same Civic I was struggling with yesterday? I was getting 52s in my 512TR.

We both got the same notification, he was driving the 2017 Civic Type-R, Headland Circuit, A-Class.





I ran some tests a while back regarding how Rivals notifications work:

https://forums.forzamotorsport.net/...ifications--An-Investigation.aspx#post_690545



The test: Which of the following will put a notification into a players' [My Rivals] inbox?

  1. I Follow/Friend a player on Xbox Live but he doesn't Follow me, and I beat his time in Rivals.
    He gets no notification.

  2. A player Follows me but I don't follow them, and I beat his time in Rivals.
    He gets notified.

  3. Neither of us Follow each other, and I beat his time in Rivals.
    He gets no notification.

  4. Neither of us Follow each other, but we are in the same Club, and I beat his time in Rivals.
    He gets notified.

  5. Both of us Follow each other and I beat his time in Rivals.
    He gets notified.


Additional note:

When you set a time on in Rivals, all of the following will get a notification:

  • Every person who is Following you on Xbox Live, has completed the same Rivals event and set a slower time than you.

  • Every person who is in the same Forza Horizon 3 Club as you, has completed the same Rivals event and set a slower time than you.
 
FWIW I had a week off a few days ago and was blasting through Blizzard Mountain with just a Warthog and a 2004 Impreza.
So far, I haven't been able to buy cars. I'm using a Range Rover Supercharged. I guess when the "Cars" tab unlocks, I can redo the events.
 
VXR
I really should spend more time in rivals. It's getting a bit tedious just driving around.
Rivals is the only real competitive activity you'll get in this game that comes down purely to driver skill (and car/tune choice to a degree). I started to take it a bit more seriously a month ago and it's made the game more enjoyable. Happy to get a bunch of Top 50s (and the occasional Top 20) so far :)
 
I hardly ever do Rivals events unless the Forzathon tells me to or if it's for the FRC. Mainly because I have commitments over at a Cops & Robbers Club here.
 
I was using Don Joewon Song's tune, don't like it at all but I didn't want to spend any time tuning the car by myself either :lol:
I find his tunes hit and miss sometimes, the click bait titles (everything is "best", "perfect" etc.) don't help either :lol:
 
I don't even tune my cars. I just do a bit of gearbox work (those numbers get me OCD) and have at it. I only really adjust settings if I'm noticing behavior I don't like.
 
I don't even tune my cars. I just do a bit of gearbox work (those numbers get me OCD) and have at it. I only really adjust settings if I'm noticing behavior I don't like.

Same. In fact, I almost never upgrade my vehicles either. Only vehicles I really tune are vehicles that you could see being tuned (So mostly JDM cars) and most of the time they only have slight power upgrades, staying confined to upgrading the handling.

I'd say 95% of my cars are bone stock.
 
You know, it's probably a good thing that only 620 people took part in that survey, because if the majority took part the top three would probably look like this:

1: Nissan Silvia S14
2: Acura NSX
3: BMW i8

Because there's lots of 12 year olds who scream a lot about drifting, Japan, supercars, and teabags, and then complain when the car is added because it doesn't include some body kit, or something. Or is it just that the people who are like this are particularly loud, so it seems like they're everywhere?
 
You know, it's probably a good thing that only 620 people took part in that survey, because if the majority took part the top three would probably look like this:

1: Nissan Silvia S14
2: Acura NSX
3: BMW i8

Because there's lots of 12 year olds who scream a lot about drifting, Japan, supercars, and teabags, and then complain when the car is added because it doesn't include some body kit, or something. Or is it just that the people who are like this are particularly loud, so it seems like they're everywhere?

I don't know, the only place I get news for FH3 is here. :P
 
There are other sites than GTP?! Lol, it's the only gaming site I visit. The other community I visit is Pistonheads.

Currently making a Spoon Sports Nu-NSX. It's made the best of a fairly tedious car.
 
@willbsn13 - Glad you brought it up. I've actually been a proponent for the GaaS model, since it makes a lot of sense for the driving genre. I don't think (or want) console games to go to the expensive lengths of iRacing, but I do think a change from the current approach could benefit Forza.

For one, it'd avoid franchise fatigue. Look at GTA5: it's 3.5 years old, but still has quite the dedicated player base thanks to constant updates. Sure, some people complain about the (in-game) expensive additions with each new update, but I think it's a much more generous approach than if Rockstar had just given up a year in, to produce another largely similar game 24 months after release. Or made every update a paid DLC pack.

I haven't played it, but Street Fighter V apparently has a similar approach: you can buy the DLC characters with real cash, but you can also win them in-game. I'm sure it's a slog to do, but it's a considerate approach IMO: there needs to be a balance between profitability and gamer-friendly practices.

Racing games, especially those leaning towards the sim side of the scale, don't have story lines. There's no functional reason for a sequel if all that's been done is additions onto the base that was the previous game. I suppose in the case of FM5->FM6, there were a lot of small detail changes to accommodate a 50% increase in field size plus new weather, but it's still running off the same engine.

The main issues I see that model needing to overcome is a (likely) aversion from a large percentage of the existing community, and the question of how much less profitable it may be versus the current hard two-year format. But imagine if both Forza franchises adopted a 3-year plan and had a longer support period? I know I'd like it.

There also needs to be some sort of cost-effective way to split DLC across both franchises. Every time an FH3 pack is unveiled, I think "man, I wish I could run that car in FM6." I'm sure I'm not alone, and T10 needs to figure out a way to support both titles concurrently, in a way that boosts profits for them without alienating the fanbase.
 
I haven't played it, but Street Fighter V apparently has a similar approach: you can buy the DLC characters with real cash, but you can also win them in-game. I'm sure it's a slog to do, but it's a considerate approach IMO: there needs to be a balance between profitability and gamer-friendly practices.

I actively play Street Fighter V and can answer this.

  • In-game you can earn a currency called "Fight Money"
  • This Fight Money can be obtained by winning online matches, leveling up your characters, completing challenges and Single Player content etc.
  • 6 new characters are added to the game every year.
  • You can either buy these characters with a Character Pass (1 for 2016, 1 for 2017), or try to earn them with Fight Money.
  • If you're not spending Fight Money on a character, you can use it to buy alternate costumes, colours, stages etc.
It's nice to see but a bit of a grind if you're going "free to play" after your initial game purchase.
 
Dlc was like Gta before, You paid for the dlc and then you still needed in game credits to own them, they were only available in free play.
 
VXR
I'd rather they kept it like it is than a GaaS. I don't have time to build up a collection, I have to get an hour here and there. I want to dip in and out.

Same. Unfortunately, we may not get much of a choice in regards to what Microsoft wants T10/Playground to do.
 
I noticed this morning that the game says I've got 18 of 19 barn finds. Is it this weekend's Forzathon where the newest barn find gets unlocked?
 
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Your move @Sutuki ;)
 

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