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In the distant future, I believe an open world sim with realistic physics is possible.
There are a few really good real-world physics simulators on PC that run on pretty large areas. The crash physics are amazing! Even on dual Titan GPU's, on the highest settings, I still experience framerate drops when there are a lot of vehicles on-screen crashing at the same time.
On a technological level, I don't think the open world racing game we wish for is possible along side the physics we want. Even Horizon 2 had to be locked at 30FPS with its arcade physics. I just don't think we are there yet. If someone is going to do it, they should wait and do it right.
Yeap, don't think console hardware is powerful enough to have all the open-world stuff happening with uber-realistic physics locked at 60 fps.
Physics-wise, Forza Horizon 1 was on par with or better than the first three Forza Motorsport games. I think that was revolutionary for an open road street racing game. It's unfortunate that FH2 has already shifted the series away from realism, but it's also not terribly surprising.
Agreed. I wish FM4 had borrowed an element or two from Horizon's suspension modeling, but it came later, so I won't hold it against T10. Am I happy to know H2 shifts even further away from realism. Definitely not; I had hoped the realism would at least stay where it is; the brakes were already too responsive in H1. Oh well, can't please em' all, is what I say.
Its not a shift they chose light heartedly im sure.
True that.