Relaxed, General Forza 5 Chat

  • Thread starter RacerPaul
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Ahhh, S2 could have gone down as one of the great games were it not for the shockingly bad handling :(

Good content, good sound, good looks. Like you, I could just never get it to drive right no matter how much I fiddled with handling settings
I didn't mind it sounding as if you'd run into an invisible flock of chickens every time you turned a corner but screwing up a forty lap endurance Road America race on the last turn because the back end flew out inexplicably didn't really impress me.

Great DLC though.
 
I hear that captain! I've had the same sound system since I picked up an X360 in late 2005 (I'm on my second console actually), and with the addition of the smaller woofer plus satellites, along with proper speaker placement, it's made a heckuva difference. I'd say games sound nearly 40% better.

GTR2 is no doubt a fine product, along with all the other signature PC sims. Mate, if I could, I'd rush out to get a gaming PC TODAY! Unfortunately, I do not see the same level of detail being translated into console racing games or sims, perhaps because devs think "hey, it's a console only being used by casual gamers, why bother?". I wish this philosophy would change, as there are a handful of us console gamers who would absolutely LOVE to see the same level of detail being showcased in a console racer/sim.

GT4....great game...and the ones before it. Sadly, other devs caught on fast and released products that absolutely plummeted it into the earth!

The same choppiness and artificial sound you speak of can also be heard in the X360 version of Race Pro as well as other games.. such as the SBK and MotoGP games..those are kind of dreadful too.. the sound offends me! Though I am eagerly waiting to see and hear what the finished PCARS will look like. Those guys are perfectionists, and judging from their track record, they will leave no stone unturned.

BTW, can you honestly tell me what's stopping SimBin from also releasing GTR3 on current gen consoles? They don't think anybody would buy their game on a console? They are WRONG!

I was excited when I popped in S2 for the first time seeing how it was a game coming from SMS. However, the "need for speed" title in the game irked me a little. And even after countless tweaks and tuning, I find the control extremely bizarre. It's as if you're driving hovercrafts. And that pivot and turn model is just too annoying - as if someone is forcibly shoving your car into corners, even though you're being completely smooth on the controls. Oh gosh.. don;t get ME started on the understeer/oversteer in that game! Even with full wheel lock, you can't reverse or turn your car properly in case you happen to end up the wrong way on a narrow track. You have to try at least 3 times, banging into walls before getting the car to turn, even though it's in first gear turning at 5 or 10 kph! Terrible understeer...only ice on the front wheels, no tread! And now the oversteer - couldn't get the back end to step out under aggressive acceleration even on a 500 HP car.. whaathh?! Enough said.

Oh I can think of a whole bunch of cars in FM4 that exhibit that dirty growl. RS200 anyone? How about a GTR or F40? D3 is indeed king when it comes to exhibiting those effects, and FM4 is a close second. Too many people complained the cars were loud and distorted in FM4 (little did they know their sound wasn't set up properly no matter how expensive the systems were), and T10 makes the cars sound more Horizon-like: meek and civilized.

Well, good thing we held on to our last gen consoles then. For me, it's the only one I have, so no complaints whatsoever. I count thy blessings each day! :D

A descent sound system goes a long way! :D

SimBin is known only by hardcore sim racers, mostly. Because of this, they have a community of their own who all play on PC. SimBin wouldn't be able to compete against PD's and T10's community of sim racers, nor would they even come close to Codemasters. They know their main market and they are sticking to it. As much as I would love a SimBin title on console, I think the best move for them is to keep developing for PC. Remember, they aren't as well funded or as large as those other companies, so they have to limit their resources. Most people, if not all of my console racing buddies had never heard of GTR2/GT Legends until I introduced them. From a marketing point of view, SimBin would be better off staying out of the console game.

S2 was utter ****. No doubt about it. A lot of people praise it for its car sounds, but I thought those were crap, too. They sound choppy (like pCars) and the quality of the sounds were horrible, as if their sound equipment broke down during every recording session and they just winged it. The game sounded (and drove, apparently) much better in the trailers before its release. I should have known the game was wrongly advertised, mainly from all the bull**** PR statements they made. If I remember correctly, they claimed they came up with "helmet cam." GTR2 had that...and it was adjustable. They also claimed to be the first with their stupid telemetry system...something Forza has had out of the box for years. And who knows how much they paid Tommy Milner to bite his tongue and claim that the game was realistic.

Time will tell if SMS have learned from their mistakes. The last time I drove pCars, it still felt like the tires weren't making proper contact with the road. At least FM5's force feedback is very good.
 
@TheCrazySwede

Oh man.. gosh, hope you're wrong about PCARS! Here's hoping the handling gets refined in the final release. There is nothing more annoying than playing a "realistic driving game" where you have difficulty trying to 'feel' the physics system. Shift 2 mucked that up big time. And yeah, the sounds got old fast.. no way did they grab my attention like those other two! ...."as if their sound equipment broke down during every recording session and they just winged it"... :lol::lol:... know JUST what you mean! It seemed rushed. And I don't know how many times I wanted to punch the screen every time Milner's face popped up! They get a drifter to sell an *alleged precision-driving sim*? Riiiiiiight....

False advertising at it's best. I would again point my finger at EA more than anybody else. Until PCARS comes out, I think FM5 is about as good as it gets on consoles.
 
Sadly, I don't think Simbin will be around too much longer. GTR3 looked so promising but now it looks like vapor ware.

As for Shift, the one thing you have to give them credit for is the track atmosphere they created. It was really fun in that running who knows how many laps in the old RSR in the cockpit & listening to all the sounds you'd hear out on the circuit. This is something PD and T10 could really learn from the SMS guys, but that's sadly it as far as Shift goes. The handling was so weird to adapt to & once used to it, was difficult going back to other games.
 
Right, S2 was really denting my driving style in other games.

The track atmosphere is some of the best I've seen, next to GA. Good car collection, superb track collection.. unfortunately, unfinished product marred by bizarre handling.
 
Sadly, I don't think Simbin will be around too much longer. GTR3 looked so promising but now it looks like vapor ware.

As for Shift, the one thing you have to give them credit for is the track atmosphere they created. It was really fun in that running who knows how many laps in the old RSR in the cockpit & listening to all the sounds you'd hear out on the circuit. This is something PD and T10 could really learn from the SMS guys, but that's sadly it as far as Shift goes. The handling was so weird to adapt to & once used to it, was difficult going back to other games.
They went bankrupt and formed a new company called Sector 3 Studios.

Regarding talk of Shift, pCARS is coming out in two months time so that will give some serious competition to Forza.

Anyway I played FM5 yesterday and what amazed me is how few people do rivals and if it is representative of active userbase, I wonder what will happen with Turn 10 if that is the case?

Still very frustrating playing with controller and the way it steers but one thing I found is there is massive difference between setups in the same class. If I get a lucky lap where most things work out well then maybe can find get another 3 seconds but with a TX steering wheel I think I might be able to find 6 seconds and potentially challenge for one of the top positions in September bounty hunter. I see there is a budget 458 Spider wheel so might buy that if I find it cheap, I imagine it will be better than using a controller but doesn't seem to have the auto-clutch feature the TX has but might be easy to use button clutch.
 
I'm assuming your controller's set up correctly? All insides: zero, outside: max. Also get the controller update if you haven't already.

"I wonder what will happen with Turn 10 if that is the case?"

^^ I don't think MP prowess is an indicator of a game's core. If they nailed the physics and audio, along with good graphics, that's about all that matters. I can understand how MP is a major selling point for most gamers, but it shouldn't be used to judge a game's overall success.
 
Ran into a Forza 5 bug the other day. For some reason my Kinect is picking up Head Tracking and the view is stuck with me pointing to the left. I have Head Tracking turned off and it still does it...I have to turn off the Kinect so it wont pick it up...Does anyone have a work around for this??....I have tried quiting the game and trying it but it still stays with me pointed to one side..
 
Did you turn head tracking off in the game? If so perhaps recalibrate the Kinect or reinstall the game I guess. Sorry to hear you're getting bugs. My Forza refuses to record my Rivals time on either of the long Nordschliefe tracks but that's about it.
 
I've always had an illogical aversion to having the Kinect plugged into my X1

Probably to do with the pre-release horrors about it being intrusive

Whatever it is, I've never plugged it in at all
 
I've always had an illogical aversion to having the Kinect plugged into my X1

Probably to do with the pre-release horrors about it being intrusive

Whatever it is, I've never plugged it in at all
Give it a go!

I'd love to if I had one

(Well at least try "Xbox, ON"........)
 
Update....I failed to mention in my post that I was using a Thrustmaster TX wheel. So I tried my controller on Forza 5 and NO HEADTRACKING PROBLEMS. Let me remind you that my head tracking is turned off in the game. So it must be something up with the wheel. My wheel already has the most current firmware so I reflashed it and the head tracking problem went away (for the time being anyway)...
 
I must admit, 'Xbox ON' does sound cool :D
Its super convenient. I walk in my room as I get home from work, and while changing I'll just say Xbox On. Afterwards, depending on what I want to do, I can say Xbox Go To xxxxx. Everything will be done and ready before I'm done changing, all without even touching a single remote haha.

On the other hand, if I happen to be spied on, they are not going to get pretty views. I'm sure they dont want to see a full grown man walking around naked in the nights/early mornings hahaha.
 
Its super convenient. I walk in my room as I get home from work, and while changing I'll just say Xbox On. Afterwards, depending on what I want to do, I can say Xbox Go To xxxxx. Everything will be done and ready before I'm done changing, all without even touching a single remote haha.

On the other hand, if I happen to be spied on, they are not going to get pretty views. I'm sure they dont want to see a full grown man walking around naked in the nights/early mornings hahaha.
I simply love the Kinect. Which is strange because I had NO interest ever in a Kinect. It came with my X1 and I tried it out. I use the verbal commands ALL the time. You can invite an entire party of friends without ever even turning on your controller.

The best feature about the Kinect by far is the Xbox Record that feature. Honestly one of THE best gaming features ever made. As soon as you say xbox record that, the video is instantly uploaded to your profile and others can see it at any time. This all happens while you are still playing the game. It doesn't interrupt you at all, it just......happens.

Honestly I use the Kinect way more than I ever imagined. Instantly swapping to youtube or Netflix without hitting the controller. Or say xbox turn off. Yes...then its off for the night.

I don't use the visual commands at all. Only verbal.
 
Just bought Forza 5 today after buying Horizon 2 and an X1 last week, played a little of it but still waiting for it to finish installing..
 
I'm still finding the time to play this game along with Horizon 2

Some days I will ford focus more on 5 others, Horizon 2

I haven't finished my challenge yet, still got 100 cars to go.
 
I'm finding the 60fps screen update very noticeable after playing Horizon 2 (or any other current console racer except Mario Kart 8) for a while.
 
I have not played this since I purchased Horizon 2. Really should throw it in again and get some of the free Forza Rewards.
 
I'm struggling to enjoy Horizon 2, because this game is so much more rewarding to drive the cars. I loved H2 at first, but it's quickly gone stale from the dumbed-down handling.
 
VXR
I'm struggling to enjoy Horizon 2, because this game is so much more rewarding to drive the cars. I loved H2 at first, but it's quickly gone stale from the dumbed-down handling.

Such is the case for almost all arcade racers...except for Mario Kart, of course!
I like H2 for the photo mode...but I guess they added a watermark to the photos now, which kinda ruined a lot of the fun for me.
 
Hmm... yeah, that's expected I believe.

If only they can make a Horizon game that's on par with FM frames and physics-wise... wow, what an open road game we might have.

Doubt that's ever happening. There are just too many casual racing fans out there, and the devs are in it for the business too, not just appeasing fans.
 
In the distant future, I believe an open world sim with realistic physics is possible.
There are a few really good real-world physics simulators on PC that run on pretty large areas. The crash physics are amazing! Even on dual Titan GPU's, on the highest settings, I still experience framerate drops when there are a lot of vehicles on-screen crashing at the same time.

On a technological level, I don't think the open world racing game we wish for is possible along side the physics we want. Even Horizon 2 had to be locked at 30FPS with its arcade physics. I just don't think we are there yet. If someone is going to do it, they should wait and do it right.
 
Physics-wise, Forza Horizon 1 was on par with or better than the first three Forza Motorsport games. I think that was revolutionary for an open road street racing game. It's unfortunate that FH2 has already shifted the series away from realism, but it's also not terribly surprising.
 
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