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Yes, me as well. Still, that wasn't what I was saying Should happen. I was arguing that pretending isn't accurate.I'd rather the hoods don't open instead of opening them and finding an incorrect engine, it'd would be odd to see.
Why can't they? If they are going to get so involved in this Forzavista, that they trademarked, then they better go all out and not half assed. It's lazy, especially when alot of cars you can't even open a trunk or the hood regardlessNow they can't model 150+ individual swapped engines for all the cars, let alone all the certain types of engine a car can swap in. Now what they could've done is this. Let's say I would like to swap a V8 into a certain car. They could take the Corvette ZR1's engine, remove the branding on it, and replacing the current engine inside. This method wouldn't work on all cars, but it would at least get 25% an engine you could still autovista in.
Like I said, there's no way they're going to individually model all engine swap options for all cars eligible for an engine swap.
The engine's are quiet obvious what they are, even without names. So exactly what you said, should happen. You swapped your AE86 with an TT inline-6, than throw that 2jz in the bay and show it in auto vista. Still, like I said, it probably has to do with something other than design. Which kind of sucks.
Hard? Maybe. Impossible? No. I'm not saying turn this game into a mechanics class and get into every deal and unscrew every bolt and screw just so you can instal new brake pads. No, that's just overly excessive. What I am asking is for them to model engine bays correctly if they are going to go into so much detail just to leave out some things.I feel there are lots of areas like this in Forza, and always have been, but I'm ok with it. It's not like the Devs do Fit Checks on all the hardware you can strap on a car. Pretty sure you would have a hard time fitting a big block V8 in a Miata IRL, but in game, no problem!
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